cache refactoring
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@@ -0,0 +1,155 @@
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local private, public = {}, {}
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Aux.cache = public
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local MIN_ITEM_ID, MAX_ITEM_ID = 1, 30000
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aux_items = {}
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aux_item_ids = {}
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aux_auctionable_items = {}
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aux_merchant_buy = {}
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aux_merchant_sell = {}
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function public.on_load()
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private.scan_wdb()
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Aux.control.event_listener('MERCHANT_SHOW', private.scan_merchant).start()
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end
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function public.merchant_info(item_id)
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local unit_price, limited
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if aux_merchant_buy[item_id] then
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local buy_fields = Aux.util.split(aux_merchant_buy[item_id], '#')
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unit_price, limited = tonumber(buy_fields[1]), not not tonumber(buy_fields[2])
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end
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return aux_merchant_sell[item_id], unit_price, limited
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end
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-- TODO hook GetAuctionSellItemInfo()
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function private.scan_merchant()
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Aux.util.loop_inventory(function(bag, slot)
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local item_info = Aux.info.container_item(bag, slot)
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if item_info then
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aux_merchant_sell[item_info.item_id] = item_info.tooltip.money / item_info.aux_quantity
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end
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end)
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-- TODO maybe more detail? zone or local merchant_name = UnitName('npc')
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local merchant_item_count = GetMerchantNumItems()
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for i=1,merchant_item_count do
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local link = GetMerchantItemLink(i)
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if link then
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local item_id = Aux.info.parse_hyperlink(link)
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local _, _, price, count, stock = GetMerchantItemInfo(i)
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local new_unit_price, new_limited = price / count, Aux.persistence.blizzard_boolean(stock >= 0)
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if aux_merchant_buy[item_id] then
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local fields = Aux.util.split(aux_merchant_buy[item_id], '#')
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local old_unit_price, old_limited = tonumber(fields[1]), tonumber(fields[2])
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local unit_price
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if old_limited and not new_limited then
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unit_price = new_unit_price
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elseif new_limited and not old_limited then
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unit_price = old_unit_price
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else
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unit_price = min(old_unit_price, new_unit_price)
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end
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aux_merchant_buy[item_id] = Aux.util.join({
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unit_price,
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tostring(old_limited or new_limited),
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}, '#')
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else
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aux_merchant_buy[item_id] = Aux.util.join({
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new_unit_price,
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tostring(new_limited),
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}, '#')
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end
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end
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end
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end
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function private.read_item_info(data_string)
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local fields = Aux.util.split(data_string, '#')
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return {
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name = fields[2],
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quality = tonumber(fields[3]),
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level = tonumber(fields[4]),
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class = fields[5],
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subclass = fields[6],
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slot = fields[7],
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max_stack = fields[8],
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texture = fields[9],
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}
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end
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function public.item_info(item_id)
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return aux_items[item_id] and private.read_item_info(aux_items[item_id])
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end
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function public.item_id(item_name)
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return aux_item_ids[strlower(item_name)]
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end
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function private.scan_wdb()
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local function helper(item_id)
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local processed = 0
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while processed <= 100 and item_id <= MAX_ITEM_ID do
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local itemstring = 'item:'..item_id
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local name, _, quality, level, class, subclass, max_stack, slot, texture = GetItemInfo(itemstring)
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name = name and strlower(name)
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if name and not aux_item_ids[name] then
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aux_item_ids[name] = item_id
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aux_items[item_id] = Aux.util.join({
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name,
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quality or '',
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level or '',
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class or '',
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subclass or '',
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slot or '',
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max_stack or '',
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texture or ''
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}, '#')
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local tooltip = Aux.info.tooltip(function(tt) tt:SetHyperlink(itemstring) end)
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if Aux.info.auctionable(tooltip, quality) then
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tinsert(aux_auctionable_items, name)
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end
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processed = processed + 1
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end
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item_id = item_id + 1
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end
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if item_id <= MAX_ITEM_ID then
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local t0 = GetTime()
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Aux.control.as_soon_as(function() return GetTime() - t0 > 0.1 end, function()
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return helper(item_id)
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end)
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else
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sort(aux_auctionable_items, function(a, b) return strlen(a) < strlen(b) or (strlen(a) == strlen(b) and a < b) end)
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end
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end
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helper(MIN_ITEM_ID)
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end
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function public.populate_wdb()
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local function helper(item_id)
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if item_id > MAX_ITEM_ID then
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Aux.log('Cache populated.')
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return
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end
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if not GetItemInfo('item:'..item_id) then
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Aux.log('Fetching item '..item_id..'.')
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AuxTooltip:SetHyperlink('item:'..item_id)
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end
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Aux.control.on_next_update(function()
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return helper(item_id + 1)
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end)
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end
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helper(MIN_ITEM_ID)
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end
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