fix for disenchant prediction of lowlvl uncommon weapons

This commit is contained in:
Manuel Simon Hirsig
2016-06-01 18:12:26 +02:00
parent 38cd0cbd0e
commit 80898c10c2
+2 -2
View File
@@ -95,8 +95,8 @@ function public.distribution(slot, quality, level)
if quality == UNCOMMON then
if level <= 10 then
return {
{item_id=10940, min_quantity=1, max_quantity=2, probability=0.8},
{item_id=10938, min_quantity=1, max_quantity=2, probability=0.2},
{item_id=10940, min_quantity=1, max_quantity=2, probability=p(0.8, 0.2)},
{item_id=10938, min_quantity=1, max_quantity=2, probability=p(0.2, 0.8)},
}
elseif level <= 15 then
return {