fix for disenchant prediction of lowlvl uncommon weapons
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+2
-2
@@ -95,8 +95,8 @@ function public.distribution(slot, quality, level)
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if quality == UNCOMMON then
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if quality == UNCOMMON then
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if level <= 10 then
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if level <= 10 then
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return {
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return {
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{item_id=10940, min_quantity=1, max_quantity=2, probability=0.8},
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{item_id=10940, min_quantity=1, max_quantity=2, probability=p(0.8, 0.2)},
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{item_id=10938, min_quantity=1, max_quantity=2, probability=0.2},
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{item_id=10938, min_quantity=1, max_quantity=2, probability=p(0.2, 0.8)},
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}
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}
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elseif level <= 15 then
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elseif level <= 15 then
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return {
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return {
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