improved progress bar in search, now ignoring owner data in post

This commit is contained in:
Manuel Simon Hirsig
2016-02-03 01:30:48 +01:00
parent d3a0425beb
commit 8c999f9fb4
9 changed files with 50 additions and 26 deletions
+20 -5
View File
@@ -152,14 +152,29 @@ function public.set_tooltip(itemstring, EnhTooltip_info, owner, anchor, x_offset
else
private.anchor_cursor = false
end
-- GameTooltip_SetDefaultAnchor(AuxTooltip, UIParent)
AuxTooltip:SetOwner(owner, anchor)
AuxTooltip:SetHyperlink(itemstring)
GameTooltip:SetOwner(owner, anchor)
GameTooltip:SetHyperlink(itemstring)
local item_id = tonumber(({strfind(itemstring, '^item:(%d+)')})[3])
local item_info = Aux.static.item_info(item_id)
local slot_index = item_info.class and item_info.subclass and Aux.item_slot_index(item_info.class, item_info.subclass, item_info.slot)
snipe.log(slot_index)
if slot_index then
ShoppingTooltip1:SetOwner(GameTooltip, 'ANCHOR_BOTTOMRIGHT')
ShoppingTooltip1:SetInventoryItem('player', slot_index)
Aux.control.on_next_update(function()
ShoppingTooltip1:SetPoint('TOPLEFT', GameTooltip, 'TOPRIGHT', 0, -10)
end)
end
-- ShoppingTooltip2:SetOwner(ShoppingTooltip1, "ANCHOR_BOTTOMRIGHT");
-- ShoppingTooltip2:SetPoint("TOPLEFT", "ShoppingTooltip1", "TOPRIGHT", 0, 0);
-- ShoppingTooltip2:SetAuctionCompareItem(type, index, 2);
-- ShoppingTooltip2:Show();
AuxTooltip:Show()
if EnhTooltip and EnhTooltip_info then
EnhTooltip.TooltipCall(AuxTooltip, EnhTooltip_info.name, EnhTooltip_info.hyperlink, EnhTooltip_info.quality, EnhTooltip_info.count)
EnhTooltip.TooltipCall(GameTooltip, EnhTooltip_info.name, EnhTooltip_info.hyperlink, EnhTooltip_info.quality, EnhTooltip_info.count)
end
end