refactoring

This commit is contained in:
Manuel Simon Hirsig
2016-09-06 21:53:12 +02:00
parent f51d99134e
commit 8cb0b9bf3d
5 changed files with 112 additions and 145 deletions
+3 -2
View File
@@ -67,6 +67,7 @@ do
function env.private.USE_ITEM.set(f) tab.USE_ITEM = f end function env.private.USE_ITEM.set(f) tab.USE_ITEM = f end
function env.private.CLICK_LINK.set(f) tab.CLICK_LINK = f end function env.private.CLICK_LINK.set(f) tab.CLICK_LINK = f end
function env.public.ACTIVE.get() return tab == active_tab end function env.public.ACTIVE.get() return tab == active_tab end
p(tab)
tinsert(tab_info, tab) tinsert(tab_info, tab)
end end
end end
@@ -215,7 +216,7 @@ do
end end
function ADDON_LOADED.Blizzard_CraftUI() function ADDON_LOADED.Blizzard_CraftUI()
hook('CraftFrame_SetSelection', function(...) auto[arg] = true hook('CraftFrame_SetSelection', function(...) auto[arg] = true
local ret = temp-A0(orig.CraftFrame_SetSelection(unpack(arg))) local ret = temp-A(orig.CraftFrame_SetSelection(unpack(arg)))
local id = GetCraftSelectionIndex() local id = GetCraftSelectionIndex()
local reagent_count = GetCraftNumReagents(id) local reagent_count = GetCraftNumReagents(id)
local total_cost = 0 local total_cost = 0
@@ -242,7 +243,7 @@ do
end end
function ADDON_LOADED.Blizzard_TradeSkillUI() function ADDON_LOADED.Blizzard_TradeSkillUI()
hook('TradeSkillFrame_SetSelection', function(...) auto[arg] = true hook('TradeSkillFrame_SetSelection', function(...) auto[arg] = true
local ret = temp-A0(orig.TradeSkillFrame_SetSelection(unpack(arg))) local ret = temp-A(orig.TradeSkillFrame_SetSelection(unpack(arg)))
local id = GetTradeSkillSelectionIndex() local id = GetTradeSkillSelectionIndex()
local reagent_count = GetTradeSkillNumReagents(id) local reagent_count = GetTradeSkillNumReagents(id)
local total_cost = 0 local total_cost = 0
+1 -1
View File
@@ -12,7 +12,7 @@ function LOAD()
hook(name, GameTooltip, function(...) auto[arg] = true hook(name, GameTooltip, function(...) auto[arg] = true
inside_hook = true inside_hook = true
game_tooltip_money = 0 game_tooltip_money = 0
local ret = temp-A0(orig[GameTooltip][name](unpack(arg))) local ret = temp-A(orig[GameTooltip][name](unpack(arg)))
inside_hook = false inside_hook = false
f(unpack(arg)) f(unpack(arg))
return unpack(ret) return unpack(ret)
+1 -1
View File
@@ -23,7 +23,7 @@ function LOAD()
aux_background:SetAllPoints(DropDownList1Backdrop) aux_background:SetAllPoints(DropDownList1Backdrop)
blizzard_backdrop = DropDownList1Backdrop:GetBackdrop() blizzard_backdrop = DropDownList1Backdrop:GetBackdrop()
hook('ToggleDropDownMenu', function(...) auto[arg] = true hook('ToggleDropDownMenu', function(...) auto[arg] = true
local ret = temp-A0(orig.ToggleDropDownMenu(unpack(arg))) local ret = temp-A(orig.ToggleDropDownMenu(unpack(arg)))
local dropdown = _G[arg[4] or ''] or this:GetParent() local dropdown = _G[arg[4] or ''] or this:GetParent()
if strfind(dropdown:GetName() or '', '^aux_frame%d+$') then if strfind(dropdown:GetName() or '', '^aux_frame%d+$') then
set_aux_dropdown_style(dropdown) set_aux_dropdown_style(dropdown)
+100 -141
View File
@@ -1,24 +1,79 @@
green_t = module green_t = module
--setglobal('green_t', green_t and error(nil) or module) --setglobal('green_t', green_t and error(nil) or module)
local next, getn, setn, type, setmetatable = next, getn, table.setn, type, setmetatable local next, getn, setn, tremove, type, setmetatable = next, getn, table.setn, tremove, type, setmetatable
local wipe, release, acquire, acquire_auto
-- TODO mandatory operation table mandate + comply/fulfill functions -- TODO recursive releasing with specified depth, maybe allow setting "release structure" on creation for easier releasing, mandatory operation table mandate + comply/fulfill functions to ensure something is being released?
local pool, pool_size, overflow_pool, auto_release = {}, 0, setmetatable({}, { __mode='k' }), {}
CreateFrame('Frame'):SetScript('OnUpdate', function() local wipe, acquire, release, set_auto_release
for t in auto_release do release(t) end do
wipe(auto_release) local pool, pool_size, overflow_pool, auto_release = {}, 0, setmetatable({}, { __mode='k' }), {}
end)
function wipe(t) function wipe(t)
setmetatable(t, nil) setmetatable(t, nil)
for k in t do t[k] = nil end for k in t do t[k] = nil end
t.reset, t.reset = nil, 1 t.reset, t.reset = nil, 1
setn(t, 0) setn(t, 0)
end
public.wipe = wipe
CreateFrame('Frame'):SetScript('OnUpdate', function()
for t in auto_release do release(t) end
wipe(auto_release)
end)
function acquire()
if pool_size > 0 then
pool_size = pool_size - 1
return pool[pool_size + 1]
end
local t = next(overflow_pool)
if t then
overflow_pool[t] = nil
return t
end
return {}
end
public.acquire = acquire
function release(t)
wipe(t)
auto_release[t] = nil
if pool_size < 50 then
pool_size = pool_size + 1
pool[pool_size] = t
else
overflow_pool[t] = true
end
end
public.release = release
function set_auto_release(v, enable)
if type(v) ~= 'table' then return end
auto_release[v] = enable and true or nil
end
public.set_auto_release = set_auto_release
end end
public.wipe = wipe
public.t.get = acquire
function public.tt.get()
local t = acquire()
set_auto_release(t, true)
return t
end
public.auto = setmetatable({}, {
__metatable = false,
__newindex = function(_, k, v) set_auto_release(k, v) end,
})
public.temp = setmetatable({}, {
__metatable = false,
__sub = function(_, v) set_auto_release(v, false); return v end,
})
public.perm = setmetatable({}, {
__metatable = false,
__sub = function(_, v) set_auto_release(v, true); return v end,
})
public.init = setmetatable({}, { public.init = setmetatable({}, {
__metatable = false, __metatable = false,
@@ -31,91 +86,25 @@ public.init = setmetatable({}, {
end end
}) })
function release(t)
wipe(t)
auto_release[t] = nil
if pool_size < 50 then
pool_size = pool_size + 1
pool[pool_size] = t
else
overflow_pool[t] = true
end
end
public.release = release
function public.ret(t)
if getn(t) > 0 then
return tremove(t, 1), ret(t)
else
release(t)
end
end
function acquire()
if pool_size > 0 then
pool_size = pool_size - 1
return pool[pool_size + 1]
end
local t = next(overflow_pool)
if t then
overflow_pool[t] = nil
return t
end
return {}
end
public.t.get = acquire
function acquire_auto()
local t = acquire()
auto_release[t] = true
return t
end
public.tt.get = acquire_auto
public.empty = setmetatable({}, { __newindex=nop })
do do
local function set_auto_release(v, enable) local function ret(t)
if type(v) ~= 'table' then return end if getn(t) > 0 then
auto_release[v] = enable and true or nil return tremove(t, 1), ret(t)
else
release(t)
end
end end
public.auto = setmetatable({}, { public.ret = ret
__metatable = false,
__newindex = function(_, k, v) set_auto_release(k, v) end,
})
public.temp = setmetatable({}, {
__metatable = false,
__sub = function(_, v) set_auto_release(v, false); return v end,
})
public.perm = setmetatable({}, {
__metatable = false,
__sub = function(_, v) set_auto_release(v, true); return v end,
})
end end
local function arg_chunk(k, n) public.empty = setmetatable({}, { __metatable=false, __newindex=nop })
k = k or 1
n = n or 100
local str = k > n and '' or 'a' .. k
for i = k + 1, n do str = str .. ',a' .. i end
return str
end
function public.pseudo_vararg_function(body, upvals)
local upval_chunk = ''
for k in upvals or empty do
upval_chunk = upval_chunk .. format('local %1$s = %1$s;', k)
end
local f = loadstring(format('%s return function(%s) %s end', upval_chunk, arg_chunk(), body)) or error()
setfenv(f, upvals or empty)
return f()
end
local vararg
do do
local MAXPARAMS = 100 local MAXPARAMS = 100
local code = [[ local code = [[
local f, setn, acquire_auto = f, setn, acquire_auto local f, setn, acquire, set_auto_release = f, setn, acquire, set_auto_release
return function( return function(
]] ]]
for i = 1, MAXPARAMS - 1 do for i = 1, MAXPARAMS - 1 do
@@ -132,7 +121,8 @@ do
end end
code = code .. [[ code = code .. [[
until true until true
local t = acquire_auto() local t = acquire()
set_auto_release(t, true)
setn(t, n) setn(t, n)
repeat repeat
]] ]]
@@ -145,60 +135,29 @@ do
end end
]] ]]
function public.vararg(f) function vararg(f)
local chunk = loadstring(code) local chunk = loadstring(code)
setfenv(chunk, {f=f, setn=setn, acquire_auto=acquire_auto}) setfenv(chunk, {f=f, setn=setn, acquire=acquire, set_auto_release=set_auto_release})
return chunk() return chunk()
end end
public.vararg = vararg
end end
local function insert_chunk(mode) public.A = vararg(function(arg)
local body = 'repeat ' set_auto_release(arg, false)
if mode == 'k' then return arg
for i = 2, 99 do end)
body = body .. format('if a%1$d == nil then break end; a1[a%1$d] = true;', i) public.S = vararg(function(arg)
end local t = acquire()
elseif mode == 'v' then for _, v in arg do
body = body .. 'if a2 == nil then break end; a1[1] = a2;' t[v] = true
for i = 3, 99 do
body = body .. format('if a%1$d == nil then setn(a1, %d); break end; a1[%d] = a%1$d;', i, i-2, i-1)
end
elseif mode == 'v0' then
body = body .. 'setn(a1, 98);'
for i = 2, 99 do
body = body .. format('a1[%d] = a%d;', i-1, i)
end
elseif mode == 'kv' then
for i = 2, 98, 2 do
body = body .. format('if a%1$d == nil then break end; a1[a%1$d] = a%d;', i, i+1)
end
end end
return body .. 'if a100 ~= nil then error("Vararg overflow.") end until true;' return t
end end)
public.T = vararg(function(arg)
do local t = acquire()
local function pseudo_table_literal(mode) for i = 1, getn(arg), 2 do
local upvals = {setmetatable=setmetatable, setn=setn, error=error} t[arg[i]] = arg[i + 1]
local mt = {__call = pseudo_vararg_function(insert_chunk(mode) .. 'setmetatable(a1, nil); return a1', upvals)}
return function() return setmetatable(acquire(), mt) end
end end
public.S = vararg(function(arg) return t
local set = acquire() end)
for _, v in arg do
if v ~= nil then set[v] = true end
end
return set
end)
public.A.get = pseudo_table_literal('v')
public.A0.get = pseudo_table_literal('v0')
public.T.get = pseudo_table_literal('kv')
end
do
local body = ''
for i = 1, 99 do
body = body .. format('if a1 == %d then return %s end;', i, arg_chunk(i+1, 100))
end
public.select = pseudo_vararg_function(body)
end
+7
View File
@@ -44,6 +44,13 @@ aux 'core'
-- end -- end
--end --end
public.select = vararg(function(arg)
for _ = 1, arg[1] do
tremove(arg, 1)
end
return unpack(arg)
end)
public.join = _G.table.concat public.join = _G.table.concat
function public.range(arg1, arg2) function public.range(arg1, arg2)