added partial stack posting option
This commit is contained in:
@@ -1,4 +1,4 @@
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AuxVersion = '2.4.9'
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AuxVersion = '2.4.10'
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AuxAuthors = 'shirsig; Zerf; Zirco (Auctionator); Nimeral (Auctionator backport)'
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Aux = {
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@@ -46,6 +46,8 @@ function public.container_item(bag, slot)
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local texture, count, locked, quality, readable, lootable = GetContainerItemInfo(bag, slot) -- quality not working?
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local tooltip = public.tooltip(function(tt) tt:SetBagItem(bag, slot) end)
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local charges = private.item_charges(tooltip)
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local aux_quantity = charges or count
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return {
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item_id = item_id,
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@@ -65,6 +67,7 @@ function public.container_item(bag, slot)
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slot = item_info.slot,
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quality = item_info.quality,
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max_stack = item_info.max_stack,
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aux_quantity = aux_quantity,
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count = count,
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locked = locked,
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@@ -72,7 +75,7 @@ function public.container_item(bag, slot)
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lootable = lootable,
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tooltip = tooltip,
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charges = private.item_charges(tooltip),
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charges = charges,
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}
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end
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@@ -11,10 +11,12 @@ end)()
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local state
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local post_auction, stop, process
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function private.process()
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if state.posted < state.count or state.partial then
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if state.posted == state.count then
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state.partial = false
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end
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function process()
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if state.posted < state.count then
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local stacking_complete
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local stack_slot
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@@ -28,23 +30,25 @@ function process()
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)
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controller().wait(function() return stacking_complete end, function()
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if stack_slot then
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post_auction(stack_slot, function()
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state.posted = state.posted + 1
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return process()
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end)
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else
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return stop()
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end
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if stack_slot and Aux.info.container_item(stack_slot.bag, stack_slot.bag_slot).aux_quantity <= state.stack_size then
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private.post_auction(stack_slot, function()
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state.posted = state.posted + 1
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return private.process()
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end)
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else
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return private.stop()
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end
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end)
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else
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return stop()
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return private.stop()
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end
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end
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function public.stop(k)
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Aux.control.on_next_update(function()
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stop()
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private.stop()
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if k then
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return k()
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@@ -52,7 +56,7 @@ function public.stop(k)
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end)
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end
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function stop()
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function private.stop()
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controller().reset()
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if state then
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local callback = state.callback
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@@ -66,36 +70,34 @@ function stop()
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end
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end
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function post_auction(slot, k)
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function private.post_auction(slot, k)
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ClearCursor()
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ClickAuctionSellItemButton()
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ClearCursor()
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PickupContainerItem(slot.bag, slot.bag_slot)
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ClickAuctionSellItemButton()
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ClearCursor()
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StartAuction(state.bid, state.buyout, state.duration)
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local stack_size = Aux.info.container_item(slot.bag, slot.bag_slot).aux_quantity
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StartAuction(max(1, state.unit_start_price * stack_size), state.unit_buyout_price * stack_size, state.duration)
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controller().wait(function() return not GetContainerItemInfo(slot.bag, slot.bag_slot) end, k)
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end
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function public.start(item_key, stack_size, duration, bid, buyout, count, callback)
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function public.start(item_key, stack_size, duration, unit_start_price, unit_buyout_price, count, allow_partial, callback)
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Aux.control.on_next_update(function()
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stop()
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ClearCursor()
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ClickAuctionSellItemButton()
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ClearCursor()
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private.stop()
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state = {
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item_key = item_key,
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stack_size = stack_size,
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duration = duration,
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bid = bid,
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buyout = buyout,
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unit_start_price = unit_start_price,
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unit_buyout_price = unit_buyout_price,
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count = count,
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partial = allow_partial,
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posted = 0,
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callback = callback,
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}
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return process()
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return private.process()
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end)
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end
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+102
-56
@@ -18,6 +18,7 @@ function private.load_settings(item_record)
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stack_size = item_record.charges and 5 or item_record.max_stack,
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start_price = 0,
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buyout_price = 0,
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partial_stacks = true,
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hidden = false,
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pricing_model = AUTO,
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}
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@@ -161,7 +162,7 @@ function public.on_load()
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do
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local slider = Aux.gui.slider(AuxSellParameters)
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slider:SetValueStep(1)
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slider:SetPoint('TOPLEFT', 16, -75)
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slider:SetPoint('TOPLEFT', 16, -74)
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slider:SetWidth(190)
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slider:SetScript('OnValueChanged', function()
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private.quantity_update()
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@@ -231,9 +232,25 @@ function public.on_load()
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slider.label:SetTextHeight(13)
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private.stack_count_slider = slider
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end
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do
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local checkbox = CreateFrame('CheckButton', nil, AuxSellInventory, 'UICheckButtonTemplate')
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checkbox:SetWidth(22)
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checkbox:SetHeight(22)
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checkbox:SetPoint('TOPLEFT', private.stack_count_slider, 'BOTTOMLEFT', -3, -7)
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checkbox:SetScript('OnClick', function()
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local settings = private.load_settings()
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settings.partial_stacks = this:GetChecked()
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private.update_recommendation()
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refresh = true
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end)
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local label = Aux.gui.label(checkbox, 13)
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label:SetPoint('LEFT', checkbox, 'RIGHT', 2, 1)
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label:SetText('Allow partial stacks')
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private.partial_stacks_checkbox = checkbox
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end
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do
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local dropdown = Aux.gui.dropdown(AuxSellParameters)
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dropdown:SetPoint('TOPLEFT', private.stack_count_slider, 'BOTTOMLEFT', 0, -25)
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dropdown:SetPoint('TOPLEFT', private.stack_count_slider, 'BOTTOMLEFT', 0, -41)
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dropdown:SetWidth(90)
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dropdown:SetHeight(10)
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local label = Aux.gui.label(dropdown, 13)
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@@ -284,7 +301,6 @@ function public.on_load()
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settings.start_price = Aux.money.from_string(this:GetText())
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end
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end
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private.validate_parameters()
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end)
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editbox:SetScript('OnTabPressed', function()
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if IsShiftKeyDown() then
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@@ -321,7 +337,6 @@ function public.on_load()
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settings.buyout_price = Aux.money.from_string(this:GetText())
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end
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end
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private.validate_parameters()
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end)
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editbox:SetScript('OnTabPressed', function()
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if IsShiftKeyDown() then
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@@ -369,8 +384,6 @@ function public.on_open()
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private.start_price:SetText(Aux.money.to_string(0))
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private.buyout_price:SetText(Aux.money.to_string(0))
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private.validate_parameters()
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private.update_inventory_records()
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refresh = true
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@@ -383,43 +396,46 @@ function public.on_close()
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end
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function private.post_auctions()
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local auction = selected_item
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if auction then
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local key, hyperlink, stack_size, buyout_price, stack_count = auction.key, auction.hyperlink, private.stack_size_slider:GetValue(), Aux.money.from_string(private.buyout_price:GetText()), private.stack_count_slider:GetValue()
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local duration
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if UIDropDownMenu_GetSelectedValue(private.duration_dropdown) == DURATION_4 then
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duration = 2
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elseif UIDropDownMenu_GetSelectedValue(private.duration_dropdown) == DURATION_8 then
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duration = 3
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elseif UIDropDownMenu_GetSelectedValue(private.duration_dropdown) == DURATION_24 then
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duration = 4
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if selected_item then
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local unit_start_price = Aux.money.from_string(private.start_price:GetText()) / private.stack_size_slider:GetValue()
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local unit_buyout_price = Aux.money.from_string(private.buyout_price:GetText()) / private.stack_size_slider:GetValue()
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local stack_size = private.stack_size_slider:GetValue()
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local stack_count = private.stack_count_slider:GetValue()
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local duration = UIDropDownMenu_GetSelectedValue(private.duration_dropdown)
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local key = selected_item.key
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local duration_code
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if duration == DURATION_4 then
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duration_code = 2
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elseif duration == DURATION_8 then
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duration_code = 3
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elseif duration == DURATION_24 then
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duration_code = 4
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end
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Aux.post.start(
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key,
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stack_size,
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UIDropDownMenu_GetSelectedValue(private.duration_dropdown),
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Aux.money.from_string(private.start_price:GetText()),
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buyout_price,
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duration,
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unit_start_price,
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unit_buyout_price,
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stack_count,
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function(posted)
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not selected_item.charges and private.partial_stacks_checkbox:GetChecked(),
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function(posted, partial)
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local new_auction_record
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for i = 1, posted do
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private.record_auction(key, stack_size, buyout_price, duration, UnitName('player'))
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end
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if existing_auctions[key] then
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for _, entry in ipairs(existing_auctions[key]) do
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if entry.buyout_price == buyout_price and entry.stack_size == stack_size then
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existing_auctions[key].selected = entry
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refresh = true
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end
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end
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end
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new_auction_record = private.record_auction(key, stack_size, unit_buyout_price, duration_code, UnitName('player'))
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end
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if partial then
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new_auction_record = private.record_auction(key, partial, unit_buyout_price, duration_code, UnitName('player'))
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end
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if existing_auctions[key] then
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existing_auctions[key].selected = new_auction_record
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end
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private.update_inventory_records()
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selected_item = nil
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for _, record in ipairs(inventory_records) do
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if record.key == auction.key then
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if record.key == key then
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private.set_item(record)
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end
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end
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@@ -454,17 +470,24 @@ function private.select_auction()
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end
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function private.validate_parameters()
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private.post_button:Disable()
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if not selected_item then
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private.post_button:Disable()
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return
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end
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if Aux.money.from_string(private.buyout_price:GetText()) > 0 and Aux.money.from_string(private.start_price:GetText()) > Aux.money.from_string(private.buyout_price:GetText()) then
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private.post_button:Disable()
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return
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end
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if Aux.money.from_string(private.start_price:GetText()) < 1 then
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private.post_button:Disable()
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return
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end
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if private.stack_count_slider:GetValue() == 0 and (selected_item.charges or not private.partial_stacks_checkbox:GetChecked()) then
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private.post_button:Disable()
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return
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end
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@@ -485,6 +508,7 @@ function private.update_recommendation()
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private.buyout_price:Hide()
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private.stack_size_slider:Hide()
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private.stack_count_slider:Hide()
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private.partial_stacks_checkbox:Hide()
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private.deposit:Hide()
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private.duration_dropdown:Hide()
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private.pricing_model_dropdown:Hide()
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@@ -494,6 +518,7 @@ function private.update_recommendation()
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private.buyout_price:Show()
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private.stack_size_slider:Show()
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private.stack_count_slider:Show()
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private.partial_stacks_checkbox:Show()
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private.deposit:Show()
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private.duration_dropdown:Show()
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private.pricing_model_dropdown:Show()
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@@ -512,8 +537,18 @@ function private.update_recommendation()
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private.stack_size_slider.editbox:SetNumber(private.stack_size_slider:GetValue())
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private.stack_count_slider.editbox:SetNumber(private.stack_count_slider:GetValue())
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-- TODO neutral AH deposit formula
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private.deposit:SetText('Deposit: '..Aux.money.to_string(floor(selected_item.unit_vendor_price * 0.05 * (selected_item.charges and 1 or private.stack_size_slider:GetValue())) * private.stack_count_slider:GetValue() * UIDropDownMenu_GetSelectedValue(private.duration_dropdown) / 120))
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do
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-- TODO neutral AH deposit formula
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local stack_size = private.stack_size_slider:GetValue()
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local stack_count = private.stack_count_slider:GetValue()
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local deposit = floor(selected_item.unit_vendor_price * 0.05 * (selected_item.charges and 1 or stack_size)) * stack_count * UIDropDownMenu_GetSelectedValue(private.duration_dropdown) / 120
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if selected_item.aux_quantity < (stack_size * (stack_count + 1)) and private.partial_stacks_checkbox:GetChecked() and not selected_item.charges then
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local partial_stack = mod(selected_item.aux_quantity, stack_size)
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deposit = deposit + floor(selected_item.unit_vendor_price * 0.05 * partial_stack) * UIDropDownMenu_GetSelectedValue(private.duration_dropdown) / 120
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end
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private.deposit:SetText('Deposit: '..Aux.money.to_string(deposit))
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end
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private.refresh_button:Enable()
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@@ -627,9 +662,10 @@ function private.set_item(item)
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UIDropDownMenu_Initialize(private.pricing_model_dropdown, private.initialize_pricing_model_dropdown)
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UIDropDownMenu_SetSelectedValue(private.pricing_model_dropdown, settings.pricing_model)
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private.stack_size_slider:SetMinMaxValues(1, selected_item.charges and 5 or selected_item.max_stack)
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private.hide_checkbox:SetChecked(settings.hidden)
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private.partial_stacks_checkbox:SetChecked(settings.partial_stacks)
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private.stack_size_slider:SetMinMaxValues(1, selected_item.charges and 5 or selected_item.max_stack)
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private.stack_size_slider:SetValue(settings.stack_size)
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private.quantity_update()
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private.stack_count_slider:SetValue(selected_item.aux_quantity) -- reduced to max possible
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@@ -726,7 +762,13 @@ function private.refresh_entries()
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end,
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on_read_auction = function(auction_info)
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if auction_info.item_key == item_key then
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private.record_auction(auction_info.item_key, auction_info.aux_quantity, auction_info.buyout_price, auction_info.duration, auction_info.owner)
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private.record_auction(
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auction_info.item_key,
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auction_info.aux_quantity,
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auction_info.buyout_price / auction_info.aux_quantity,
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auction_info.duration,
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auction_info.owner
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)
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end
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end,
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on_abort = function()
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@@ -762,31 +804,33 @@ function private.refresh()
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end)
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end
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function private.record_auction(key, aux_quantity, buyout_price, duration, owner)
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if buyout_price > 0 then
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function private.record_auction(key, aux_quantity, unit_buyout_price, duration, owner)
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if unit_buyout_price > 0 then
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existing_auctions[key] = existing_auctions[key] or {}
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local entry
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for _, existing_entry in ipairs(existing_auctions[key]) do
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if buyout_price == existing_entry.buyout_price and aux_quantity == existing_entry.stack_size and duration == existing_entry.duration then
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if unit_buyout_price == existing_entry.unit_buyout_price and aux_quantity == existing_entry.stack_size and duration == existing_entry.duration then
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entry = existing_entry
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end
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end
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if entry then
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entry.count = entry.count + 1
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entry.yours = entry.yours + (owner == UnitName('player') and 1 or 0)
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entry.duration = max(entry.duration, duration)
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else
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tinsert(existing_auctions[key], {
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end
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if not entry then
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entry = {
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item_key = key,
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stack_size = aux_quantity,
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buyout_price = buyout_price,
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stack_size = aux_quantity,
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unit_buyout_price = unit_buyout_price,
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duration = duration,
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unit_buyout_price = buyout_price / aux_quantity,
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duration = duration,
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count = 1,
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yours = owner == UnitName('player') and 1 or 0,
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})
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end
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count = 0,
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yours = 0,
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}
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tinsert(existing_auctions[key], entry)
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end
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entry.count = entry.count + 1
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entry.yours = entry.yours + (owner == UnitName('player') and 1 or 0)
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entry.duration = max(entry.duration, duration)
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return entry
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end
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end
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@@ -800,6 +844,8 @@ function public.on_update()
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private.update_inventory_listing()
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private.update_auction_listing()
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end
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private.validate_parameters()
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end
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function private.initialize_pricing_model_dropdown()
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+2
-2
@@ -31,7 +31,7 @@
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</Anchors>
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</Frame>
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<frame name="AuxSellParameters" inherits="AuxFrameBoxTemplate">
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<Size><AbsDimension y="187"/></Size>
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<Size><AbsDimension y="197"/></Size>
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<Anchors>
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<Anchor point="TOPLEFT" relativePoint="TOPRIGHT" relativeTo="AuxSellInventory"><Offset><AbsDimension x="8" y="0"/></Offset></Anchor>
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<Anchor point="TOPRIGHT"><Offset><AbsDimension x="-4" y="0"/></Offset></Anchor>
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@@ -43,7 +43,7 @@
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</frames>
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</frame>
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<Frame name="AuxSellAuctions" inherits="AuxFrameBoxTemplate">
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<Size><AbsDimension y="207"/></Size>
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<Size><AbsDimension y="197"/></Size>
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<Anchors>
|
||||
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT" relativeTo="AuxSellInventory"><Offset><AbsDimension x="8" y="0"/></Offset></Anchor>
|
||||
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-4" y="0"/></Offset></Anchor>
|
||||
|
||||
@@ -41,8 +41,8 @@ end
|
||||
function private.move_item(from_slot, to_slot, amount, k)
|
||||
local size_before = private.stack_size(to_slot)
|
||||
|
||||
amount = min(private.max_stack(from_slot) - private.stack_size(to_slot), amount)
|
||||
|
||||
amount = min(private.max_stack(from_slot) - private.stack_size(to_slot), private.stack_size(from_slot), amount)
|
||||
|
||||
ClearCursor()
|
||||
SplitContainerItem(from_slot.bag, from_slot.bag_slot, amount)
|
||||
PickupContainerItem(to_slot.bag, to_slot.bag_slot)
|
||||
@@ -99,7 +99,8 @@ function private.process()
|
||||
state.target_size - private.stack_size(state.target_slot),
|
||||
function()
|
||||
return private.process()
|
||||
end)
|
||||
end
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -124,11 +125,8 @@ end
|
||||
function private.stop()
|
||||
controller().reset()
|
||||
if state then
|
||||
local slot
|
||||
if state.target_slot and (private.stack_size(state.target_slot) == state.target_size or private.item_charges(state.target_slot) == state.target_size) then
|
||||
slot = state.target_slot
|
||||
end
|
||||
local callback = state.callback
|
||||
|
||||
local callback, slot = state.callback, state.target_slot
|
||||
|
||||
state = nil
|
||||
|
||||
|
||||
Reference in New Issue
Block a user