big refactoring

This commit is contained in:
Manuel Simon Hirsig
2016-08-21 14:31:10 +02:00
parent 590347a1e5
commit 97bab31dbd
9 changed files with 32 additions and 32 deletions
+2 -2
View File
@@ -29,7 +29,7 @@ function LOAD()
do
local tabs = gui.tabs(frame, 'DOWN')
tabs._on_select = on_tab_click
for _, tab in m.tabs do tabs:create_tab(tab.name) end
for _, tab in _m.tabs do tabs:create_tab(tab.name) end
function public.set_tab(id) tabs:select(id) end
end
do
@@ -188,7 +188,7 @@ end
do
local function cost_label(cost)
local label = LIGHTYELLOW_FONT_COLOR_CODE..'(Total Cost: '..FONT_COLOR_CODE_CLOSE
label = label..(cost and m.money.to_string2(cost, nil, LIGHTYELLOW_FONT_COLOR_CODE) or GRAY_FONT_COLOR_CODE..'---'..FONT_COLOR_CODE_CLOSE)
label = label..(cost and money.to_string2(cost, nil, LIGHTYELLOW_FONT_COLOR_CODE) or GRAY_FONT_COLOR_CODE..'---'..FONT_COLOR_CODE_CLOSE)
label = label..LIGHTYELLOW_FONT_COLOR_CODE..')'..FONT_COLOR_CODE_CLOSE
return label
end
+1 -1
View File
@@ -47,7 +47,7 @@ do
if event == 'ADDON_LOADED' then
if ADDON_LOADED[arg1] then ADDON_LOADED[arg1]() end
else
m[event]()
_m[event]()
if event == 'VARIABLES_LOADED' then
for _, f in variables_loaded_hooks do f() end
end
+4 -4
View File
@@ -34,7 +34,7 @@ function create_frames()
end
do
local btn = gui.button(frame, 16)
btn:SetPoint('TOPLEFT', m.status_bar, 'TOPRIGHT', 5, 0)
btn:SetPoint('TOPLEFT', status_bar, 'TOPRIGHT', 5, 0)
btn:SetWidth(80)
btn:SetHeight(24)
btn:SetText('Cancel')
@@ -42,13 +42,13 @@ function create_frames()
cancel_button = btn
end
do
local btn = gui.button(m.frame, 16)
btn:SetPoint('TOPLEFT', m.cancel_button, 'TOPRIGHT', 5, 0)
local btn = gui.button(frame, 16)
btn:SetPoint('TOPLEFT', cancel_button, 'TOPRIGHT', 5, 0)
btn:SetWidth(80)
btn:SetHeight(24)
btn:SetText('Refresh')
btn:SetScript('OnClick', function()
m.scan_auctions()
scan_auctions()
end)
end
end
+1 -1
View File
@@ -314,7 +314,7 @@ function update_item_configuration()
stack_count = stack_count_slider:GetValue()
local deposit = floor(selected_item.unit_vendor_price * deposit_factor * (selected_item.max_charges and 1 or stack_size)) * stack_count * UIDropDownMenu_GetSelectedValue(duration_dropdown) / 120
m.deposit:SetText('Deposit: '..money.to_string(deposit, nil, nil, nil, gui.inline_color.text.enabled))
_m.deposit:SetText('Deposit: '..money.to_string(deposit, nil, nil, nil, gui.inline_color.text.enabled))
end
refresh_button:Enable()
+1 -1
View File
@@ -216,7 +216,7 @@ function create_frames()
local frame = CreateFrame('Frame', nil, frame.parameters)
start_price_frame = frame
gui.set_content_style(frame)
frame:SetPoint('TOPRIGHT', m.frame.parameters, 'TOPRIGHT', -71, -60)
frame:SetPoint('TOPRIGHT', _m.frame.parameters, 'TOPRIGHT', -71, -60)
frame:SetWidth(180)
frame:SetHeight(22)
local editbox = gui.editbox(frame)
+3 -3
View File
@@ -73,7 +73,7 @@ function update_form()
if blizzard_query.exact then
for _, key in {'class', 'subclass', 'slot', 'quality'} do
m[key..'_dropdown'].button:Disable()
_m[key..'_dropdown'].button:Disable()
end
else
class_dropdown.button:Enable()
@@ -81,9 +81,9 @@ function update_form()
end
for _, key in {'min_level', 'max_level'} do
if blizzard_query.exact then
m[key..'_input']:Disable()
_m[key..'_input']:Disable()
else
m[key..'_input']:Enable()
_m[key..'_input']:Enable()
end
end
if blizzard_query.exact then
+1 -1
View File
@@ -50,7 +50,7 @@ do
for i=1,9 do
local key = '_'..i
public[key] = {}
formal_parameters[m[key]] = i
formal_parameters[_m[key]] = i
end
local function helper(f, arg1, arg2)
local params = {}
+16 -16
View File
@@ -41,10 +41,10 @@ function public.container_item(bag, slot)
for link in present(GetContainerItemLink(bag, slot)) do
local item_id, suffix_id, unique_id, enchant_id = parse_link(link)
local item_info = m.item(item_id, suffix_id, unique_id, enchant_id)
local item_info = item(item_id, suffix_id, unique_id, enchant_id)
local texture, count, locked, quality, readable, lootable = GetContainerItemInfo(bag, slot) -- quality not working?
local tooltip, tooltip_money = m.tooltip(function(tt) tt:SetBagItem(bag, slot) end)
local tooltip, tooltip_money = tooltip(function(tt) tt:SetBagItem(bag, slot) end)
local max_charges = max_item_charges(item_id)
local charges = max_charges and item_charges(tooltip)
local aux_quantity = charges or count
@@ -100,14 +100,14 @@ function public.auction(index, query_type)
for link in present(GetAuctionItemLink(query_type, index)) do
local item_id, suffix_id, unique_id, enchant_id = parse_link(link)
local item_info = m.item(item_id, suffix_id, unique_id, enchant_id)
local item_info = item(item_id, suffix_id, unique_id, enchant_id)
local name, texture, count, quality, usable, level, start_price, min_increment, buyout_price, high_bid, high_bidder, owner, sale_status = GetAuctionItemInfo(query_type, index)
local duration = GetAuctionItemTimeLeft(query_type, index)
local tooltip, tooltip_money = m.tooltip(function(tt) tt:SetAuctionItem(query_type, index) end)
local max_charges = m.max_item_charges(item_id)
local charges = max_charges and m.item_charges(tooltip)
local tooltip, tooltip_money = tooltip(function(tt) tt:SetAuctionItem(query_type, index) end)
local max_charges = max_item_charges(item_id)
local charges = max_charges and item_charges(tooltip)
local aux_quantity = charges or count
local blizzard_bid = high_bid > 0 and high_bid or start_price
local bid_price = high_bid > 0 and (high_bid + min_increment) or start_price
@@ -178,13 +178,13 @@ function public.set_shopping_tooltip(slot)
local index1, index2 = inventory_index(slot)
local tooltips = {}
if index1 then
local tooltip = m.tooltip(function(tt) tt:SetInventoryItem('player', index1) end)
local tooltip = tooltip(function(tt) tt:SetInventoryItem('player', index1) end)
if getn(tooltip) > 0 then
tinsert(tooltips, tooltip)
end
end
if index2 then
local tooltip = m.tooltip(function(tt) tt:SetInventoryItem('player', index2) end)
local tooltip = tooltip(function(tt) tt:SetInventoryItem('player', index2) end)
if getn(tooltip) > 0 then
tinsert(tooltips, tooltip)
end
@@ -193,7 +193,7 @@ function public.set_shopping_tooltip(slot)
if tooltips[1] then
tinsert(tooltips[1], 1, {left_text='Currently Equipped', left_color={ 0.5, 0.5, 0.5 }})
ShoppingTooltip1:SetOwner(GameTooltip, 'ANCHOR_BOTTOMRIGHT')
m.load_tooltip(ShoppingTooltip1, tooltips[1])
load_tooltip(ShoppingTooltip1, tooltips[1])
ShoppingTooltip1:Show()
ShoppingTooltip1:SetPoint('TOPLEFT', GameTooltip, 'TOPRIGHT', 0, -10)
end
@@ -201,7 +201,7 @@ function public.set_shopping_tooltip(slot)
if tooltips[2] then
tinsert(tooltips[2], 1, {left_text='Currently Equipped', left_color={ 0.5, 0.5, 0.5 }})
ShoppingTooltip2:SetOwner(ShoppingTooltip1, 'ANCHOR_BOTTOMRIGHT')
m.load_tooltip(ShoppingTooltip2, tooltips[2])
load_tooltip(ShoppingTooltip2, tooltips[2])
ShoppingTooltip2:Show()
ShoppingTooltip2:SetPoint('TOPLEFT', ShoppingTooltip1, 'TOPRIGHT')
end
@@ -257,13 +257,13 @@ function public.display_name(item_id, no_brackets, no_color)
end
function public.auctionable(tooltip, quality, lootable)
local durability, max_durability = m.durability(tooltip)
local durability, max_durability = durability(tooltip)
return not lootable
and (not quality or quality < 6)
and not m.tooltip_match(ITEM_BIND_ON_PICKUP, tooltip)
and not m.tooltip_match(ITEM_BIND_QUEST, tooltip)
and not m.tooltip_match(ITEM_SOULBOUND, tooltip)
and (not m.tooltip_match(ITEM_CONJURED, tooltip) or m.tooltip_find(ITEM_MIN_LEVEL, tooltip) > 1)
and not tooltip_match(ITEM_BIND_ON_PICKUP, tooltip)
and not tooltip_match(ITEM_BIND_QUEST, tooltip)
and not tooltip_match(ITEM_SOULBOUND, tooltip)
and (not tooltip_match(ITEM_CONJURED, tooltip) or tooltip_find(ITEM_MIN_LEVEL, tooltip) > 1)
and not (durability and durability < max_durability)
end
@@ -340,7 +340,7 @@ function public.durability(tooltip)
end
function public.item_key(link)
local item_id, suffix_id = m.parse_link(link)
local item_id, suffix_id = parse_link(link)
return item_id..':'..suffix_id
end
+3 -3
View File
@@ -6,11 +6,11 @@ public.GT = {}
function public.compare(a, b, desc)
if a < b then
return desc and m.GT or m.LT
return desc and GT or LT
elseif a > b then
return desc and m.LT or m.GT
return desc and LT or GT
else
return m.EQ
return EQ
end
end