another small bugfix
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@@ -36,7 +36,11 @@ function AuxBuySearchButton_OnClick()
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record_auction(auction_item.name, stack_size, auction_item.buyout_price, auction_item.quality, auction_item.owner, auction_item.itemlink)
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end,
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on_complete = function()
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entries = entries or {}
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Aux_Buy_ScrollbarUpdate()
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end,
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on_abort = function()
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entries = nil
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end
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}
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end
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@@ -110,11 +114,13 @@ function AuxBuyBuySelectedButton_OnClick()
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end
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end,
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on_complete = function()
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entries = entries or {}
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Aux_Buy_ScrollbarUpdate()
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AuxBuySearchButton:Enable()
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Aux_Buy_ShowReport(true, orderedCount, purchasedCount)
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end,
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on_abort = function()
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entries = nil
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AuxBuySearchButton:Enable()
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Aux_Buy_ShowReport(false, orderedCount, purchasedCount)
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end
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@@ -178,7 +184,7 @@ end
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function Aux_Buy_ScrollbarUpdate()
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if entries and getn(entries) == 0 then
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Aux.sell.set_message("No auctions were found")
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Aux.buy.set_message("No auctions were found")
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else
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AuxBuyMessage:Hide()
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end
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@@ -77,17 +77,23 @@ function Aux.sell.AuctionsCreateAuctionButton_OnClick()
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end
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Aux.post.start(
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currentAuction.name,
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currentAuction.stackSize,
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name,
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stack_size,
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AuctionFrameAuctions.duration,
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MoneyInputFrame_GetCopper(StartPrice),
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MoneyInputFrame_GetCopper(BuyoutPrice),
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buyout_price,
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currentAuction.stackCount,
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function(posted)
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for i = 1, posted do
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record_auction(name, stack_size, buyout_price, duration, UnitName("player"))
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end
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auxSellEntries[name].selected = entry
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if auxSellEntries[name] then
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for _, entry in ipairs(auxSellEntries[name]) do
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if entry.buyout_price == buyout_price and entry.stack_size == stack_size then
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auxSellEntries[name].selected = entry
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end
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end
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end
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Aux_UpdateRecommendation()
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end
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)
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