table consistency changes

This commit is contained in:
Manuel Simon Hirsig
2016-12-04 18:20:12 +01:00
parent e6a6d2da46
commit a2140346e5
4 changed files with 120 additions and 108 deletions
+1 -1
View File
@@ -952,8 +952,8 @@ function M.new(parent, config)
local scrollBar = _G[scrollFrame:GetName() .. 'ScrollBar']
scrollBar:ClearAllPoints()
scrollBar:SetPoint('BOTTOMRIGHT', rt, -4, 4)
scrollBar:SetPoint('TOPRIGHT', rt, -4, -HEAD_HEIGHT)
scrollBar:SetPoint('BOTTOMRIGHT', rt, -4, 4)
scrollBar:SetWidth(10)
local thumbTex = scrollBar:GetThumbTexture()
thumbTex:SetPoint('CENTER', 0, 0)
+61 -52
View File
@@ -8,19 +8,25 @@ local gui = require 'aux.gui'
local ROW_HEIGHT = 39
function M.render(item_listing)
function M:render()
FauxScrollFrame_Update(item_listing.scroll_frame, getn(item_listing.item_records), getn(item_listing.rows), ROW_HEIGHT)
local offset = FauxScrollFrame_GetOffset(item_listing.scroll_frame)
if getn(self.item_records or empty) > getn(self.rows) then
self.content_frame:SetPoint('BOTTOMRIGHT', -15, 0)
else
self.content_frame:SetPoint('BOTTOMRIGHT', 0, 0)
end
local rows = item_listing.rows
FauxScrollFrame_Update(self.scroll_frame, getn(self.item_records), getn(self.rows), ROW_HEIGHT)
local offset = FauxScrollFrame_GetOffset(self.scroll_frame)
local rows = self.rows
for i, row in rows do
local item_record = item_listing.item_records[i + offset]
local item_record = self.item_records[i + offset]
if item_record then
row.item_record = item_record
if item_listing.selected and item_listing.selected(item_record) or row.mouseover then
if self.selected and self.selected(item_record) or row.mouseover then
row.highlight:Show()
elseif not row.mouse_over then
row.highlight:Hide()
@@ -42,71 +48,74 @@ function M.render(item_listing)
end
function M.new(parent, on_click, selected)
local content = CreateFrame('Frame', nil, parent)
content:SetPoint('TOPLEFT', 0, -51)
content:SetPoint('BOTTOMRIGHT', -15, 0)
local content_frame = CreateFrame('Frame', nil, parent)
content_frame:SetAllPoints()
local scroll_frame = CreateFrame('ScrollFrame', gui.unique_name, parent, 'FauxScrollFrameTemplate')
scroll_frame:SetScript('OnVerticalScroll', function(self, offset)
scroll_frame:SetScript('OnVerticalScroll', function()
FauxScrollFrame_OnVerticalScroll(ROW_HEIGHT, function() render(this.item_listing) end)
end)
scroll_frame:SetPoint('TOPLEFT', content, 'TOPLEFT', 0, 15)
scroll_frame:SetPoint('BOTTOMRIGHT', content, 'BOTTOMRIGHT', -4, -15)
scroll_frame:SetPoint('TOPLEFT', content_frame, 'TOPLEFT', 0, 29)
scroll_frame:SetPoint('BOTTOMRIGHT', content_frame, 'BOTTOMRIGHT', 0, 0)
local scrollBar = _G[scroll_frame:GetName() .. 'ScrollBar']
scrollBar:SetWidth(12)
local thumbTex = scrollBar:GetThumbTexture()
local scroll_bar = _G[scroll_frame:GetName() .. 'ScrollBar']
scroll_bar:ClearAllPoints()
scroll_bar:SetPoint('TOPRIGHT', parent, -4, 2)
scroll_bar:SetPoint('BOTTOMRIGHT', parent, -4, 4)
scroll_bar:SetWidth(10)
local thumbTex = scroll_bar:GetThumbTexture()
thumbTex:SetPoint('CENTER', 0, 0)
thumbTex:SetTexture(color.content.background())
thumbTex:SetHeight(50)
thumbTex:SetWidth(12)
_G[scrollBar:GetName() .. 'ScrollUpButton']:Hide()
_G[scrollBar:GetName() .. 'ScrollDownButton']:Hide()
thumbTex:SetHeight(150)
thumbTex:SetWidth(scroll_bar:GetWidth())
_G[scroll_bar:GetName() .. 'ScrollUpButton']:Hide()
_G[scroll_bar:GetName() .. 'ScrollDownButton']:Hide()
local rows = T
local row_index = 1
local max_height = content:GetHeight()
local max_height = content_frame:GetHeight()
local total_height = 0
while total_height + ROW_HEIGHT < max_height do
local row = CreateFrame('Frame', nil, content)
row:SetHeight(ROW_HEIGHT)
row:SetWidth(195)
row:SetPoint('TOPLEFT', content, 2, -((row_index-1) * ROW_HEIGHT))
row:EnableMouse(true)
row:SetScript('OnMouseDown', on_click)
row:SetScript('OnEnter', function()
row.mouseover = true
row.highlight:Show()
end)
row:SetScript('OnLeave', function()
row.mouseover = false
if not selected(row.item_record) then
row.highlight:Hide()
end
end)
local row = CreateFrame('Frame', nil, content_frame)
row:SetHeight(ROW_HEIGHT)
row:SetPoint('TOPLEFT', content_frame, 0, -((row_index - 1) * ROW_HEIGHT))
row:SetPoint('TOPRIGHT', content_frame, 0, -((row_index - 1) * ROW_HEIGHT))
row:EnableMouse(true)
row:SetScript('OnMouseDown', on_click)
row:SetScript('OnEnter', function()
row.mouseover = true
row.highlight:Show()
end)
row:SetScript('OnLeave', function()
row.mouseover = false
if not selected(row.item_record) then
row.highlight:Hide()
end
end)
row.item = gui.item(row)
row.item:SetScale(.9)
row.item:SetPoint('LEFT', 2.5, 0)
row.item:SetPoint('RIGHT', -2.5, 0)
row.item.button:SetScript('OnEnter', function()
info.set_tooltip(row.item_record.itemstring, this, 'ANCHOR_RIGHT')
end)
row.item.button:SetScript('OnLeave', function() GameTooltip:Hide() end)
row.item = gui.item(row)
row.item:SetScale(.9)
row.item:SetPoint('LEFT', 2.5, 0)
row.item:SetPoint('RIGHT', -2.5, 0)
row.item.button:SetScript('OnEnter', function()
info.set_tooltip(row.item_record.itemstring, this, 'ANCHOR_RIGHT')
end)
row.item.button:SetScript('OnLeave', function() GameTooltip:Hide() end)
local highlight = row:CreateTexture()
highlight:SetAllPoints(row)
highlight:Hide()
highlight:SetTexture(1, .9, .9, .1)
row.highlight = highlight
local highlight = row:CreateTexture()
highlight:SetAllPoints(row)
highlight:Hide()
highlight:SetTexture(1, .9, .9, .1)
row.highlight = highlight
rows[row_index] = row
row_index = row_index + 1
total_height = total_height + ROW_HEIGHT
rows[row_index] = row
row_index = row_index + 1
total_height = total_height + ROW_HEIGHT
end
local item_listing = {
selected = selected,
content_frame = content_frame,
scroll_frame = scroll_frame,
rows = rows,
}
+36 -38
View File
@@ -5,12 +5,10 @@ include 'aux'
local gui = require 'aux.gui'
local ST_COUNT = 0
local ST_ROW_HEIGHT = 15
local ST_ROW_TEXT_SIZE = 14
local ST_HEAD_HEIGHT = 27
local ST_HEAD_SPACE = 2
local ROW_HEIGHT = 15
local ROW_TEXT_SIZE = 14
local HEAD_HEIGHT = 27
local HEAD_SPACE = 2
local DEFAULT_COL_INFO = {{width=1}}
local handlers = {
@@ -56,17 +54,17 @@ local handlers = {
local methods = {
Update = function(self)
if getn(self.colInfo) > 1 or self.colInfo[1].name then
self.sizes.headHeight = ST_HEAD_HEIGHT
self.headHeight = HEAD_HEIGHT
else
self.sizes.headHeight = 0
self.headHeight = 0
end
self.sizes.numRows = max(floor((self:GetParent():GetHeight() - self.sizes.headHeight - ST_HEAD_SPACE) / ST_ROW_HEIGHT), 0)
self.numRows = max(floor((self:GetParent():GetHeight() - self.headHeight - HEAD_SPACE) / ROW_HEIGHT), 0)
self.scrollBar:ClearAllPoints()
self.scrollBar:SetPoint('BOTTOMRIGHT', self, -1, 1)
self.scrollBar:SetPoint('TOPRIGHT', self, -1, -self.sizes.headHeight - ST_HEAD_SPACE - 1)
self.scrollBar:SetPoint('TOPRIGHT', self, -1, -self.headHeight - HEAD_SPACE - 1)
if getn(self.rowData or empty) > self.sizes.numRows then
if getn(self.rowData or empty) > self.numRows then
self.contentFrame:SetPoint('BOTTOMRIGHT', -15, 0)
else
self.contentFrame:SetPoint('BOTTOMRIGHT', 0, 0)
@@ -82,7 +80,7 @@ local methods = {
if self.colInfo[i] then
col:Show()
col:SetWidth(self.colInfo[i].width * width)
col:SetHeight(self.sizes.headHeight)
col:SetHeight(self.headHeight)
col.text:SetText(self.colInfo[i].name or '')
col.text:SetJustifyH(self.colInfo[i].headAlign or 'CENTER')
else
@@ -90,12 +88,12 @@ local methods = {
end
end
while getn(self.rows) < self.sizes.numRows do
while getn(self.rows) < self.numRows do
self:AddRow()
end
for i, row in self.rows do
if i > self.sizes.numRows then
if i > self.numRows then
row.data = nil
row:Hide()
else
@@ -116,11 +114,11 @@ local methods = {
end
if not self.rowData then return end
FauxScrollFrame_Update(self.scrollFrame, getn(self.rowData), self.sizes.numRows, ST_ROW_HEIGHT)
FauxScrollFrame_Update(self.scrollFrame, getn(self.rowData), self.numRows, ROW_HEIGHT)
local offset = FauxScrollFrame_GetOffset(self.scrollFrame)
self.offset = offset
for i = 1, self.sizes.numRows do
for i = 1, self.numRows do
self.rows[i].data = nil
if i > getn(self.rowData) then
self.rows[i]:Hide()
@@ -227,11 +225,11 @@ local methods = {
local col = CreateFrame('Frame', nil, row)
local text = col:CreateFontString()
col.text = text
text:SetFont(gui.font, ST_ROW_TEXT_SIZE)
text:SetFont(gui.font, ROW_TEXT_SIZE)
text:SetJustifyV('CENTER')
text:SetPoint('TOPLEFT', 1, -1)
text:SetPoint('BOTTOMRIGHT', -1, 1)
col:SetHeight(ST_ROW_HEIGHT)
col:SetHeight(ROW_HEIGHT)
col:EnableMouse(true)
for name, func in handlers do
col:SetScript(name, func)
@@ -249,14 +247,14 @@ local methods = {
AddRow = function(self)
local row = CreateFrame('Frame', nil, self.contentFrame)
row:SetHeight(ST_ROW_HEIGHT)
row:SetHeight(ROW_HEIGHT)
local rowNum = getn(self.rows) + 1
if rowNum == 1 then
row:SetPoint('TOPLEFT', 2, -(self.sizes.headHeight + ST_HEAD_SPACE))
row:SetPoint('TOPRIGHT', 0, -(self.sizes.headHeight + ST_HEAD_SPACE))
row:SetPoint('TOPLEFT', 0, -(self.headHeight + HEAD_SPACE))
row:SetPoint('TOPRIGHT', 0, -(self.headHeight + HEAD_SPACE))
else
row:SetPoint('TOPLEFT', 2, -(self.sizes.headHeight + ST_HEAD_SPACE + (rowNum - 1) * ST_ROW_HEIGHT))
row:SetPoint('TOPRIGHT', 0, -(self.sizes.headHeight + ST_HEAD_SPACE + (rowNum - 1) * ST_ROW_HEIGHT))
row:SetPoint('TOPLEFT', 0, -(self.headHeight + HEAD_SPACE + (rowNum - 1) * ROW_HEIGHT))
row:SetPoint('TOPRIGHT', 0, -(self.headHeight + HEAD_SPACE + (rowNum - 1) * ROW_HEIGHT))
end
local highlight = row:CreateTexture()
highlight:SetAllPoints()
@@ -267,7 +265,7 @@ local methods = {
row.cols = T
self.rows[rowNum] = row
for i = 1, getn(self.colInfo) do
for _ = 1, getn(self.colInfo) do
self:AddRowCol(rowNum)
end
end,
@@ -284,8 +282,7 @@ local methods = {
}
function M.new(parent)
ST_COUNT = ST_COUNT + 1
local st = CreateFrame('Frame', 'TSMScrollingTable' .. ST_COUNT, parent)
local st = CreateFrame('Frame', gui.unique_name, parent)
st:SetAllPoints()
local contentFrame = CreateFrame('Frame', nil, st)
@@ -295,28 +292,29 @@ function M.new(parent)
local scrollFrame = CreateFrame('ScrollFrame', st:GetName() .. 'ScrollFrame', st, 'FauxScrollFrameTemplate')
scrollFrame:SetScript('OnVerticalScroll', function()
FauxScrollFrame_OnVerticalScroll(ST_ROW_HEIGHT, function() st:Update() end)
FauxScrollFrame_OnVerticalScroll(ROW_HEIGHT, function() st:Update() end)
end)
scrollFrame:SetAllPoints(contentFrame)
st.scrollFrame = scrollFrame
local scrollBar = _G[scrollFrame:GetName() .. 'ScrollBar']
scrollBar:SetWidth(12)
st.scrollBar = scrollBar
local thumbTex = scrollBar:GetThumbTexture()
local scroll_bar = _G[scrollFrame:GetName() .. 'ScrollBar']
st.scrollBar = scroll_bar
scroll_bar:ClearAllPoints()
scroll_bar:SetPoint('TOPRIGHT', st, -4, -HEAD_HEIGHT)
scroll_bar:SetPoint('BOTTOMRIGHT', st, -4, 4)
scroll_bar:SetWidth(10)
local thumbTex = scroll_bar:GetThumbTexture()
thumbTex:SetPoint('CENTER', 0, 0)
thumbTex:SetTexture(color.content.background())
thumbTex:SetHeight(50)
thumbTex:SetWidth(12)
_G[scrollBar:GetName() .. 'ScrollUpButton']:Hide()
_G[scrollBar:GetName() .. 'ScrollDownButton']:Hide()
thumbTex:SetHeight(150)
thumbTex:SetWidth(scroll_bar:GetWidth())
_G[scroll_bar:GetName() .. 'ScrollUpButton']:Hide()
_G[scroll_bar:GetName() .. 'ScrollDownButton']:Hide()
for name, func in methods do
st[name] = func
end
st.isTSMScrollingTable = true
st.sizes = T
st.headCols = T
st.rows = T
st.handlers = T
+22 -17
View File
@@ -39,7 +39,7 @@ frame.buyout_listing:SetPoint('BOTTOMRIGHT', 0, 0)
do
local checkbox = gui.checkbox(frame.inventory)
checkbox:SetPoint('TOPLEFT', 49, -16)
checkbox:SetPoint('TOPLEFT', 49, -15)
checkbox:SetScript('OnClick', function()
refresh = true
end)
@@ -49,23 +49,28 @@ do
show_hidden_checkbox = checkbox
end
gui.horizontal_line(frame.inventory, -48)
gui.horizontal_line(frame.inventory, -46)
inventory_listing = item_listing.new(
frame.inventory,
function()
if arg1 == 'LeftButton' then
update_item(this.item_record)
elseif arg1 == 'RightButton' then
tab = 1
search_tab.set_filter(strlower(info.item(this.item_record.item_id).name) .. '/exact')
search_tab.execute(nil, false)
end
end,
function(item_record)
return item_record == selected_item
end
)
do
local f = CreateFrame('Frame', nil, frame.inventory)
f:SetPoint('TOPLEFT', 0, -51)
f:SetPoint('BOTTOMRIGHT', 0, 0)
inventory_listing = item_listing.new(
f,
function()
if arg1 == 'LeftButton' then
update_item(this.item_record)
elseif arg1 == 'RightButton' then
tab = 1
search_tab.set_filter(strlower(info.item(this.item_record.item_id).name) .. '/exact')
search_tab.execute(nil, false)
end
end,
function(item_record)
return item_record == selected_item
end
)
end
bid_listing = listing.new(frame.bid_listing)
bid_listing:SetColInfo{