working on improving the sell tab backend
This commit is contained in:
@@ -14,7 +14,8 @@ Aux = {
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buy = {
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index = 5
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}
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}
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},
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last_picked_up = {},
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}
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-----------------------------------------
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@@ -53,6 +54,8 @@ function Aux_OnAddonLoaded()
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Aux_SetupHookFunctions()
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Aux.tabs.sell.hiddenElements = {
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AuctionsCreateAuctionButton,
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AuctionsItemButton,
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AuctionsTitle,
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AuctionsScrollFrame,
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AuctionsButton1,
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@@ -157,6 +160,9 @@ function Aux_SetupHookFunctions()
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BrowseButton8:RegisterForClicks("LeftButtonUp", "RightButtonDown")
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BrowseButton8:SetScript("OnMouseDown", Aux_BrowseButton_OnMouseDown)
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Aux.orig.PickupContainerItem = PickupContainerItem
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PickupContainerItem = Aux.PickupContainerItem
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Aux.orig.AuctionSellItemButton_OnEvent = AuctionSellItemButton_OnEvent
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AuctionSellItemButton_OnEvent = Aux.sell.AuctionSellItemButton_OnEvent
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@@ -171,9 +177,6 @@ function Aux_SetupHookFunctions()
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Aux.orig.AuctionFrameAuctions_Update = AuctionFrameAuctions_Update
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AuctionFrameAuctions_Update = Aux_AuctionFrameAuctions_Update
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Aux.orig.AuctionsCreateAuctionButton_OnClick = AuctionsCreateAuctionButton:GetScript('OnClick')
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AuctionsCreateAuctionButton:SetScript('OnClick', Aux.sell.AuctionsCreateAuctionButton_OnClick)
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end
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-----------------------------------------
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@@ -242,7 +245,6 @@ function Aux_AuctionFrameTab_OnClick(index)
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AuxSellPanel:Show()
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AuctionFrame:EnableMouse(false)
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Aux_OnNewAuctionUpdate()
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elseif index == Aux.tabs.buy.index then
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AuctionFrameTab_OnClick(2)
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@@ -421,6 +423,13 @@ end
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-----------------------------------------
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function Aux.PickupContainerItem(bag, item)
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Aux.last_picked_up = { bag=bag, slot=item }
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return Aux.orig.PickupContainerItem(bag, item)
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end
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-----------------------------------------
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function Aux_ContainerFrameItemButton_OnClick(button)
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local bag, slot = this:GetParent():GetID(), this:GetID()
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local container_item = Aux.info.container_item(bag, slot)
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@@ -438,10 +447,7 @@ function Aux_ContainerFrameItemButton_OnClick(button)
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end
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return
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elseif AUX_SELL_SHORTCUT and IsAltKeyDown()then
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ClearCursor()
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PickupContainerItem(bag, slot)
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ClickAuctionSellItemButton()
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ClearCursor()
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Aux.sell.update_auction(bag, slot)
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if PanelTemplates_GetSelectedTab(AuctionFrame) ~= Aux.tabs.sell.index then
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AuctionFrameTab_OnClick(Aux.tabs.sell.index)
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end
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@@ -6,11 +6,11 @@ auxSellEntries = {} -- persisted
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local bestPriceOurStackSize
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local currentAuction
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local current_auction
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-----------------------------------------
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local record_auction, undercut, item_class_index, item_subclass_index, set_message, report
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local record_auction, undercut, item_class_index, item_subclass_index, set_message, report, select_entry, update_recommendation, refresh_entries
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-----------------------------------------
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@@ -64,9 +64,9 @@ end
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-- that we can note the auction values
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-----------------------------------------
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function Aux.sell.AuctionsCreateAuctionButton_OnClick()
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function Aux.sell.post_auctions()
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if PanelTemplates_GetSelectedTab(AuctionFrame) == Aux.tabs.sell.index then
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local name, stack_size, buyout_price = currentAuction.name, currentAuction.stackSize, MoneyInputFrame_GetCopper(BuyoutPrice)
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local name, stack_size, buyout_price = current_auction.name, current_auction.stackSize, MoneyInputFrame_GetCopper(BuyoutPrice)
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local duration
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if AuctionFrameAuctions.duration == 120 then
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duration = 2
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@@ -82,7 +82,7 @@ function Aux.sell.AuctionsCreateAuctionButton_OnClick()
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AuctionFrameAuctions.duration,
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MoneyInputFrame_GetCopper(StartPrice),
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buyout_price,
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currentAuction.stackCount,
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current_auction.stackCount,
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function(posted)
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for i = 1, posted do
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record_auction(name, stack_size, buyout_price, duration, UnitName("player"))
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@@ -94,6 +94,7 @@ function Aux.sell.AuctionsCreateAuctionButton_OnClick()
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end
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end
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end
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Aux.sell.clear_auction()
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report(name, stack_size, buyout_price, posted)
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end
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)
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@@ -106,7 +107,6 @@ end
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function Aux.sell.AuctionSellItemButton_OnEvent()
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Aux.orig.AuctionSellItemButton_OnEvent()
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Aux_OnNewAuctionUpdate()
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end
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-----------------------------------------
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@@ -119,15 +119,15 @@ end
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-----------------------------------------
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function Aux_SelectAuxEntry()
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function select_entry()
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if currentAuction and auxSellEntries[currentAuction.name] and not auxSellEntries[currentAuction.name].selected then
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if current_auction and auxSellEntries[current_auction.name] and not auxSellEntries[current_auction.name].selected then
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local bestPrice = {} -- a table with one entry per stacksize that is the cheapest auction for that particular stacksize
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local absoluteBest -- the overall cheapest auction
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----- find the best price per stacksize and overall -----
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for _,auxEntry in ipairs(auxSellEntries[currentAuction.name]) do
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for _,auxEntry in ipairs(auxSellEntries[current_auction.name]) do
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if not bestPrice[auxEntry.stackSize] or bestPrice[auxEntry.stackSize].itemPrice >= auxEntry.itemPrice then
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bestPrice[auxEntry.stackSize] = auxEntry
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end
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@@ -137,21 +137,21 @@ function Aux_SelectAuxEntry()
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end
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end
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auxSellEntries[currentAuction.name].selected = absoluteBest
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auxSellEntries[current_auction.name].selected = absoluteBest
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if bestPrice[currentAuction.stackSize] then
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auxSellEntries[currentAuction.name].selected = bestPrice[currentAuction.stackSize]
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bestPriceOurStackSize = bestPrice[currentAuction.stackSize]
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if bestPrice[current_auction.stackSize] then
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auxSellEntries[current_auction.name].selected = bestPrice[current_auction.stackSize]
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bestPriceOurStackSize = bestPrice[current_auction.stackSize]
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end
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end
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end
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-----------------------------------------
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function Aux_UpdateRecommendation()
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function update_recommendation()
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AuxRecommendStaleText:Hide()
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if not currentAuction then
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if not current_auction then
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AuxSellRefreshButton:Disable()
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Aux_Sell_SetStackSize(0)
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@@ -160,18 +160,18 @@ function Aux_UpdateRecommendation()
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else
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AuxSellRefreshButton:Enable()
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Aux_Sell_SetStackSize(currentAuction.stackSize)
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Aux_Sell_SetStackCount(currentAuction.stackCount)
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Aux_Sell_SetStackSize(current_auction.stackSize)
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Aux_Sell_SetStackCount(current_auction.stackCount)
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if auxSellEntries[currentAuction.name] and auxSellEntries[currentAuction.name].selected then
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if not auxSellEntries[currentAuction.name].created or GetTime() - auxSellEntries[currentAuction.name].created > 1800 then
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if auxSellEntries[current_auction.name] and auxSellEntries[current_auction.name].selected then
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if not auxSellEntries[current_auction.name].created or GetTime() - auxSellEntries[current_auction.name].created > 1800 then
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AuxRecommendStaleText:SetText("STALE DATA") -- data older than half an hour marked as stale
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AuxRecommendStaleText:Show()
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end
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local newBuyoutPrice = auxSellEntries[currentAuction.name].selected.itemPrice * currentAuction.stackSize
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local newBuyoutPrice = auxSellEntries[current_auction.name].selected.itemPrice * current_auction.stackSize
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if auxSellEntries[currentAuction.name].selected.numYours == 0 then
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if auxSellEntries[current_auction.name].selected.numYours == 0 then
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newBuyoutPrice = undercut(newBuyoutPrice)
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end
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@@ -181,12 +181,12 @@ function Aux_UpdateRecommendation()
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Aux_ShowElems(Aux.tabs.sell.recommendationElements)
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AuxRecommendText:SetText("Recommended Buyout Price")
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AuxRecommendPerStackText:SetText("for your stack of "..currentAuction.stackSize)
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AuxRecommendPerStackText:SetText("for your stack of "..current_auction.stackSize)
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if currentAuction.texture then
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AuxRecommendItemTex:SetNormalTexture(currentAuction.texture)
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if currentAuction.stackSize > 1 then
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AuxRecommendItemTexCount:SetText(currentAuction.stackSize)
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if current_auction.texture then
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AuxRecommendItemTex:SetNormalTexture(current_auction.texture)
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if current_auction.stackSize > 1 then
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AuxRecommendItemTexCount:SetText(current_auction.stackSize)
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AuxRecommendItemTexCount:Show()
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else
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AuxRecommendItemTexCount:Hide()
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@@ -195,28 +195,28 @@ function Aux_UpdateRecommendation()
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AuxRecommendItemTex:Hide()
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end
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MoneyFrame_Update("AuxRecommendPerItemPrice", Aux_Round(newBuyoutPrice / currentAuction.stackSize))
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MoneyFrame_Update("AuxRecommendPerItemPrice", Aux_Round(newBuyoutPrice / current_auction.stackSize))
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MoneyFrame_Update("AuxRecommendPerStackPrice", Aux_Round(newBuyoutPrice))
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MoneyInputFrame_SetCopper(BuyoutPrice, Aux_Round(newBuyoutPrice))
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MoneyInputFrame_SetCopper(StartPrice, Aux_Round(newStartPrice))
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if auxSellEntries[currentAuction.name].selected.stackSize == auxSellEntries[currentAuction.name][1].stackSize and auxSellEntries[currentAuction.name].selected.buyoutPrice == auxSellEntries[currentAuction.name][1].buyoutPrice then
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if auxSellEntries[current_auction.name].selected.stackSize == auxSellEntries[current_auction.name][1].stackSize and auxSellEntries[current_auction.name].selected.buyoutPrice == auxSellEntries[current_auction.name][1].buyoutPrice then
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AuxRecommendBasisText:SetText("(based on cheapest)")
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elseif bestPriceOurStackSize and auxSellEntries[currentAuction.name].selected.stackSize == bestPriceOurStackSize.stackSize and auxSellEntries[currentAuction.name].selected.buyoutPrice == bestPriceOurStackSize.buyoutPrice then
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elseif bestPriceOurStackSize and auxSellEntries[current_auction.name].selected.stackSize == bestPriceOurStackSize.stackSize and auxSellEntries[current_auction.name].selected.buyoutPrice == bestPriceOurStackSize.buyoutPrice then
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AuxRecommendBasisText:SetText("(based on cheapest stack of the same size)")
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else
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AuxRecommendBasisText:SetText("(based on auction selected below)")
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end
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elseif auxSellEntries[currentAuction.name] then
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set_message("No auctions were found for \n\n"..currentAuction.name)
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auxSellEntries[currentAuction.name] = nil
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elseif auxSellEntries[current_auction.name] then
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set_message("No auctions were found for \n\n"..current_auction.name)
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auxSellEntries[current_auction.name] = nil
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else
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Aux_HideElems(Aux.tabs.sell.shownElements)
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end
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end
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Aux_ScrollbarUpdate()
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Aux.sell.scrollbar_update()
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end
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-----------------------------------------
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@@ -246,49 +246,57 @@ end
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-----------------------------------------
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function Aux_Sell_QuantityUpdate()
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if currentAuction then
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currentAuction.stackSize = Aux_Sell_GetStackSize()
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currentAuction.stackCount = Aux_Sell_GetStackCount()
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if current_auction then
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current_auction.stackSize = Aux_Sell_GetStackSize()
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current_auction.stackCount = Aux_Sell_GetStackCount()
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end
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Aux_SelectAuxEntry()
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Aux_UpdateRecommendation()
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select_entry()
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update_recommendation()
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end
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-----------------------------------------
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function Aux_OnNewAuctionUpdate()
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function Aux.sell.clear_auction()
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current_auction = nil
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select_entry()
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update_recommendation()
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end
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if PanelTemplates_GetSelectedTab(AuctionFrame) ~= Aux.tabs.sell.index then
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return
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end
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Aux.scan.abort()
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-----------------------------------------
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local auctionItemName, auctionItemTexture, auctionItemStackSize = GetAuctionSellItemInfo()
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local auction_sell_item = Aux.info.auction_sell_item()
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function Aux.sell.update_auction(bag, slot)
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currentAuction = auction_sell_item.name and {
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name = auction_sell_item.name,
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texture = auction_sell_item.texture,
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stackSize = auction_sell_item.charges or auction_sell_item.count,
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stackCount = 1,
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}
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local container_item = Aux.info.container_item(bag, slot)
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if currentAuction and not auxSellEntries[currentAuction.name] then
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Aux_RefreshEntries()
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end
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if container_item then
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Aux_SelectAuxEntry()
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Aux_UpdateRecommendation()
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Aux.scan.abort()
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-- local auction_sell_item = Aux.info.auction_sell_item()
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current_auction = container_item and {
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name = container_item.name,
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texture = container_item.texture,
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stackSize = container_item.charges or container_item.count,
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stackCount = 1,
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}
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if current_auction and not auxSellEntries[current_auction.name] then
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refresh_entries()
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end
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select_entry()
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update_recommendation()
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end
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end
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-----------------------------------------
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function Aux_RefreshEntries()
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if currentAuction then
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local name = currentAuction.name
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function refresh_entries()
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if current_auction then
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local name = current_auction.name
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auxSellEntries[name] = nil
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@@ -322,8 +330,8 @@ function Aux_RefreshEntries()
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end,
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on_complete = function()
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auxSellEntries[name] = auxSellEntries[name] or { created = GetTime() }
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Aux_SelectAuxEntry()
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Aux_UpdateRecommendation()
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select_entry()
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update_recommendation()
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end,
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next_page = function(page, total_pages)
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local last_page = max(total_pages - 1, 0)
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@@ -337,13 +345,13 @@ end
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-----------------------------------------
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function Aux_ScrollbarUpdate()
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function Aux.sell.scrollbar_update()
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local numrows
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if not currentAuction or not auxSellEntries[currentAuction.name] then
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if not current_auction or not auxSellEntries[current_auction.name] then
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numrows = 0
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else
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numrows = getn(auxSellEntries[currentAuction.name])
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numrows = getn(auxSellEntries[current_auction.name])
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end
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FauxScrollFrame_Update(AuxScrollFrame, numrows, 12, 16)
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@@ -361,11 +369,11 @@ function Aux_ScrollbarUpdate()
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lineEntry:SetID(dataOffset)
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if currentAuction and dataOffset <= numrows and auxSellEntries[currentAuction.name] then
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if current_auction and dataOffset <= numrows and auxSellEntries[current_auction.name] then
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local entry = auxSellEntries[currentAuction.name][dataOffset]
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local entry = auxSellEntries[current_auction.name][dataOffset]
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if auxSellEntries[currentAuction.name].selected and entry.itemPrice == auxSellEntries[currentAuction.name].selected.itemPrice and entry.stackSize == auxSellEntries[currentAuction.name].selected.stackSize then
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if auxSellEntries[current_auction.name].selected and entry.itemPrice == auxSellEntries[current_auction.name].selected.itemPrice and entry.stackSize == auxSellEntries[current_auction.name].selected.stackSize then
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lineEntry:LockHighlight()
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else
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lineEntry:UnlockHighlight()
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@@ -384,7 +392,7 @@ function Aux_ScrollbarUpdate()
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lineEntry_time:SetText("Very Long")
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end
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if entry.stackSize == currentAuction.stackSize then
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if entry.stackSize == current_auction.stackSize then
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lineEntry_stacks:SetTextColor(0.2, 0.9, 0.2)
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else
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lineEntry_stacks:SetTextColor(1.0, 1.0, 1.0)
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@@ -418,9 +426,9 @@ end
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function AuxSellEntry_OnClick()
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local entryIndex = this:GetID()
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auxSellEntries[currentAuction.name].selected = auxSellEntries[currentAuction.name][entryIndex]
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auxSellEntries[current_auction.name].selected = auxSellEntries[current_auction.name][entryIndex]
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Aux_UpdateRecommendation()
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update_recommendation()
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PlaySound("igMainMenuOptionCheckBoxOn")
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end
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@@ -429,9 +437,9 @@ end
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function AuxSellRefreshButton_OnClick()
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Aux.scan.abort()
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Aux_RefreshEntries()
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Aux_SelectAuxEntry()
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Aux_UpdateRecommendation()
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refresh_entries()
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select_entry()
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update_recommendation()
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end
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-----------------------------------------
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@@ -442,12 +450,7 @@ function AuxMoneyFrame_OnLoad()
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MoneyFrame_SetType("AUCTION")
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end
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--[[***************************************************************
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All function below here are local utility functions.
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These should be declared local at the top of this file.
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--*****************************************************************]]
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-----------------------------------------
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function record_auction(name, stack_size, buyout_price, duration, owner)
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if buyout_price > 0 then
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@@ -152,7 +152,24 @@
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</Layer>
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</Layers>
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<Frames>
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<Frames>
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<Button name="AuxSellPostButton" inherits="UIPanelButtonTemplate" text="Post Auctions">
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<Size>
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<AbsDimension x="191" y="20"/>
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</Size>
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<Anchors>
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||||
<Anchor point="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="18" y="39"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnClick>
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Aux.sell.post_auctions()
|
||||
</OnClick>
|
||||
</Scripts>
|
||||
</Button>
|
||||
<Button>
|
||||
<Size><AbsDimension x="612" y="118"/></Size>
|
||||
<Anchors>
|
||||
@@ -172,13 +189,12 @@
|
||||
end
|
||||
</OnEvent>
|
||||
<OnClick>
|
||||
ClickAuctionSellItemButton()
|
||||
ClearCursor()
|
||||
AuctionsFrameAuctions_ValidateAuction()
|
||||
Aux.sell.clear_auction()
|
||||
-- AuctionsFrameAuctions_ValidateAuction() TODO
|
||||
</OnClick>
|
||||
<OnReceiveDrag>
|
||||
ClickAuctionSellItemButton()
|
||||
AuctionsFrameAuctions_ValidateAuction()
|
||||
Aux.sell.update_auction(Aux.last_picked_up.bag, Aux.last_picked_up.slot)
|
||||
ClearCursor()
|
||||
</OnReceiveDrag>
|
||||
<OnEnter>
|
||||
Aux_Hilite1:Show()
|
||||
@@ -276,10 +292,10 @@
|
||||
|
||||
<Scripts>
|
||||
<OnVerticalScroll>
|
||||
FauxScrollFrame_OnVerticalScroll(16, Aux_ScrollbarUpdate)
|
||||
FauxScrollFrame_OnVerticalScroll(16, Aux.sell.scrollbar_update)
|
||||
</OnVerticalScroll>
|
||||
<OnShow>
|
||||
<!--Aux_ScrollbarUpdate();-->
|
||||
<!--Aux.sell.scrollbar_update();-->
|
||||
</OnShow>
|
||||
</Scripts>
|
||||
</ScrollFrame>
|
||||
|
||||
Reference in New Issue
Block a user