Bound WDB scans and idle merchant updates

This commit is contained in:
2026-09-05 17:48:01 +02:00
parent 5ba3ed23b7
commit ae770fa0fa
+38 -21
View File
@@ -6,20 +6,22 @@ local persistence = require 'aux.util.persistence'
local MIN_ITEM_ID = 1
local MAX_ITEM_ID = 99999
local WDB_SCAN_ID_BUDGET = 500
local items_schema = {'tuple', '#', {name='string'}, {quality='number'}, {level='number'}, {class='string'}, {subclass='string'}, {slot='string'}, {max_stack='number'}, {texture='string'}}
local merchant_buy_schema = {'tuple', '#', {unit_price='number'}, {limited='boolean'}}
local merchant_update_frame
function aux.handle.LOAD()
scan_wdb()
merchant_update_frame = CreateFrame('Frame', nil, MerchantFrame)
aux.event_listener('MERCHANT_SHOW', on_merchant_show)
aux.event_listener('MERCHANT_CLOSED', on_merchant_closed)
aux.event_listener('MERCHANT_UPDATE', on_merchant_update)
aux.event_listener('BAG_UPDATE', on_bag_update)
CreateFrame('Frame', nil, MerchantFrame):SetScript('OnUpdate', merchant_on_update)
aux.event_listener('NEW_AUCTION_UPDATE', function()
local data = auction_sell_item()
if data then
@@ -56,6 +58,7 @@ do
function on_merchant_closed()
sell_scan_queued = nil
incomplete_buy_data = false
merchant_update_frame:SetScript('OnUpdate', nil)
end
function on_merchant_update()
if incomplete_buy_data then
@@ -65,6 +68,9 @@ do
function on_bag_update()
if MerchantFrame:IsVisible() then
sell_scan_queued = true
if not merchant_update_frame:GetScript('OnUpdate') then
merchant_update_frame:SetScript('OnUpdate', merchant_on_update)
end
end
end
function merchant_on_update()
@@ -72,6 +78,7 @@ do
sell_scan_queued = nil
merchant_sell_scan()
end
merchant_update_frame:SetScript('OnUpdate', nil)
end
end
@@ -165,33 +172,43 @@ end
function scan_wdb(item_id)
item_id = item_id or MIN_ITEM_ID
local processed = 0
while processed <= 100 and item_id <= MAX_ITEM_ID do
local processed, scanned = 0, 0
while processed <= 100 and scanned < WDB_SCAN_ID_BUDGET and item_id <= MAX_ITEM_ID do
local itemstring = 'item:' .. item_id
local name, _, quality, level, class, subclass, max_stack, slot, texture = GetItemInfo(itemstring)
if name and not aux.account_data.item_ids[strlower(name)] then
aux.account_data.item_ids[strlower(name)] = item_id
aux.account_data.items[item_id] = persistence.write(items_schema, T.temp-T.map(
'name', name,
'quality', quality,
'level', level,
'class', class,
'subclass', subclass,
'slot', slot,
'max_stack', max_stack,
'texture', texture
))
local tooltip = tooltip('link', itemstring)
if auctionable(tooltip, quality) then
tinsert(aux.account_data.auctionable_items, strlower(name))
if name then
local lower_name = strlower(name)
if not aux.account_data.item_ids[lower_name] then
aux.account_data.item_ids[lower_name] = item_id
aux.account_data.items[item_id] = persistence.write(items_schema, T.temp-T.map(
'name', name,
'quality', quality,
'level', level,
'class', class,
'subclass', subclass,
'slot', slot,
'max_stack', max_stack,
'texture', texture
))
local tooltip = tooltip('link', itemstring)
if auctionable(tooltip, quality) then
tinsert(aux.account_data.auctionable_items, lower_name)
end
processed = processed + 1
end
processed = processed + 1
end
scanned = scanned + 1
item_id = item_id + 1
end
if item_id <= MAX_ITEM_ID then
aux.thread(aux.when, aux.later(.5), scan_wdb, item_id)
if processed > 100 then
-- Preserve the original half-second pause when many new cached items are discovered.
aux.thread(aux.when, aux.later(.5), scan_wdb, item_id)
else
-- Yield at least one frame when the ID budget is reached, avoiding a single 1..99999 burst.
aux.thread(aux.when, aux.later(0), scan_wdb, item_id)
end
else
sort(aux.account_data.auctionable_items, function(a, b) return strlen(a) < strlen(b) or (strlen(a) == strlen(b) and a < b) end)
end