fixed up ui in buy and added missing filters, changed buy search mechanism

This commit is contained in:
Manuel Simon Hirsig
2015-09-30 23:32:00 +02:00
parent 08503eb68b
commit b955184c51
8 changed files with 1074 additions and 202 deletions
+2
View File
@@ -17,3 +17,5 @@ util.lua
options.xml
about.xml
list.xml
+169 -115
View File
@@ -1,10 +1,11 @@
Aux.buy = {}
local record_auction, createOrder, updateOrder, set_message, report, tooltip_match
local record_auction, set_message, report, tooltip_match
local entries
local selectedEntries = {}
local search_query
local tooltip_patterns = {}
local current_page
-----------------------------------------
@@ -17,8 +18,17 @@ end
-----------------------------------------
function AuxBuySearchButton_OnClick()
function Aux.buy.StopButton_onclick()
Aux.scan.abort()
end
-----------------------------------------
function Aux.buy.SearchButton_onclick()
AuxBuySearchButton:Hide()
AuxBuyStopButton:Show()
entries = nil
selectedEntries = {}
@@ -26,7 +36,7 @@ function AuxBuySearchButton_OnClick()
local category = UIDropDownMenu_GetSelectedValue(AuxBuyCategoryDropDown)
search_query = Aux.scan.create_query{
search_query = {
name = AuxBuySearchBox:GetText(),
slot = category and category.slot,
class = category and category.class,
@@ -36,7 +46,9 @@ function AuxBuySearchButton_OnClick()
set_message('Scanning auctions ...')
Aux.scan.start{
query = search_query,
start_page = 0,
on_start_page = function(i)
current_page = i
set_message('Scanning auctions: page ' .. i + 1 .. ' ...')
end,
on_read_auction = function(i)
@@ -46,37 +58,41 @@ function AuxBuySearchButton_OnClick()
end
local stack_size = auction_item.charges or auction_item.count
if (auction_item.name == search_query.name or search_query.name == '' or not AuxBuyExactCheckButton:GetChecked()) and tooltip_match(Aux.util.set_to_array(tooltip_patterns), auction_item.tooltip) then
record_auction(auction_item.name, auction_item.tooltip, stack_size, auction_item.buyout_price, auction_item.quality, auction_item.owner, auction_item.hyperlink, auction_item.itemstring)
record_auction(
auction_item.name,
auction_item.tooltip,
stack_size,
auction_item.buyout_price,
auction_item.quality,
auction_item.owner,
auction_item.hyperlink,
auction_item.itemstring,
current_page
)
end
end,
on_complete = function()
entries = entries or {}
AuxBuyStopButton:Hide()
AuxBuySearchButton:Show()
Aux_Buy_ScrollbarUpdate()
end,
on_abort = function()
entries = nil
end
entries = entries or {}
AuxBuyStopButton:Hide()
AuxBuySearchButton:Show()
Aux_Buy_ScrollbarUpdate()
end,
next_page = function(page, auctions)
if auctions == Aux.scan.MAX_AUCTIONS_PER_PAGE then
return page + 1
end
end,
}
end
-----------------------------------------
function createOrder()
local order = {}
for entry,_ in pairs(selectedEntries) do
local key = Aux.auction_key(entry.tooltip, entry.stackSize, entry.buyoutPrice)
if order[key] then
order[key] = order[key] + 1
else
order[key] = 1
end
end
return order
end
-----------------------------------------
function set_message(msg)
AuxBuyMessage:SetText(msg)
AuxBuyMessage:Show()
@@ -85,71 +101,77 @@ end
-----------------------------------------
function AuxBuyBuySelectedButton_OnClick()
local order = createOrder(selectedEntries)
local orderedCount = Aux.util.set_size(selectedEntries)
entries = nil
selectedEntries = {}
Aux_Buy_ScrollbarUpdate()
AuxBuySearchButton:Disable()
AuxBuyBuySelectedButton:Disable()
local progress = {
auctions = 0,
units = 0,
expense = 0,
}
set_message('Scanning auctions ...')
Aux.scan.start{
query = search_query,
on_start_page = function(i)
set_message('Scanning auctions: page ' .. i + 1 .. ' ...')
end,
on_read_auction = function(i)
local auction_item = Aux.info.auction_item(i)
if not auction_item then
return
end
local stack_size = auction_item.charges or auction_item.count
if not auction_item.name or not stack_size or not auction_item.buyout_price then
return
end
local key = Aux.auction_key(auction_item.tooltip, stack_size, auction_item.buyout_price)
if order[key] then
-- local order = createOrder(selectedEntries)
-- local orderedCount = Aux.util.set_size(selectedEntries)
-- entries = nil
-- selectedEntries = {}
-- Aux_Buy_ScrollbarUpdate()
-- AuxBuySearchButton:Disable()
-- AuxBuyBuySelectedButton:Disable()
-- local progress = {
-- auctions = 0,
-- units = 0,
-- expense = 0,
-- }
-- set_message('Scanning auctions ...')
-- Aux.scan.start{
-- query = search_query,
-- start_page = 0,
-- on_start_page = function(i)
-- set_message('Scanning auctions: page ' .. i + 1 .. ' ...')
-- end,
-- on_read_auction = function(i)
-- local auction_item = Aux.info.auction_item(i)
if GetMoney() >= auction_item.buyout_price then
PlaceAuctionBid("list", i, auction_item.buyout_price)
progress.auctions = progress.auctions + 1
progress.units = progress.units + stack_size
progress.expense = progress.expense + auction_item.buyout_price
end
-- if not auction_item then
-- return
-- end
-- local stack_size = auction_item.charges or auction_item.count
-- if not auction_item.name or not stack_size or not auction_item.buyout_price then
-- return
-- end
-- local key = Aux.auction_key(auction_item.tooltip, stack_size, auction_item.buyout_price)
-- if order[key] then
-- if GetMoney() >= auction_item.buyout_price then
-- PlaceAuctionBid("list", i, auction_item.buyout_price)
-- progress.auctions = progress.auctions + 1
-- progress.units = progress.units + stack_size
-- progress.expense = progress.expense + auction_item.buyout_price
-- end
if order[key] > 1 then
order[key] = order[key] - 1
else
order[key] = nil
end
end
end,
on_complete = function()
entries = entries or {}
Aux_Buy_ScrollbarUpdate()
AuxBuySearchButton:Enable()
report(true, search_query.name, orderedCount, progress)
end,
on_abort = function()
entries = nil
AuxBuySearchButton:Enable()
report(false, search_query.name, orderedCount, progress)
end
}
-- if order[key] > 1 then
-- order[key] = order[key] - 1
-- else
-- order[key] = nil
-- end
-- end
-- end,
-- on_complete = function()
-- entries = entries or {}
-- Aux_Buy_ScrollbarUpdate()
-- AuxBuySearchButton:Enable()
-- report(true, search_query.name, orderedCount, progress)
-- end,
-- on_abort = function()
-- entries = nil
-- AuxBuySearchButton:Enable()
-- report(false, search_query.name, orderedCount, progress)
-- end,
-- next_page = function(page, auctions)
-- if auctions == Aux.scan.MAX_AUCTIONS_PER_PAGE then
-- return page + 1
-- end
-- end,
-- }
end
-----------------------------------------
@@ -158,15 +180,58 @@ function AuxBuyEntry_OnClick()
local i = this:GetID()
local entry = entries[i]
if Aux.util.set_contains(selectedEntries, entry) then
Aux.util.set_remove(selectedEntries, entry)
else
Aux.util.set_add(selectedEntries, entry)
end
-- if Aux.util.set_contains(selectedEntries, entry) then
-- Aux.util.set_remove(selectedEntries, entry)
-- else
-- Aux.util.set_add(selectedEntries, entry)
-- end
Aux_Buy_ScrollbarUpdate()
-- Aux_Buy_ScrollbarUpdate()
PlaySound("igMainMenuOptionCheckBoxOn")
-- PlaySound("igMainMenuOptionCheckBoxOn")
local found
local order_key = Aux.auction_key(entry.tooltip, entry.stack_size, entry.buyout_price)
Aux.log('starting' .. entry.page .. ' - ' .. current_page)
Aux.scan.start{
query = search_query,
start_page = entry.page ~= current_page and entry.page,
on_read_auction = function(i)
local auction_item = Aux.info.auction_item(i)
if not auction_item then
return
end
local stack_size = auction_item.charges or auction_item.count
if not auction_item.tooltip or not stack_size or not auction_item.buyout_price then
return
end
local key = Aux.auction_key(auction_item.tooltip, stack_size, auction_item.buyout_price)
if key == order_key then
found = true
Aux.log('found')
if GetMoney() >= auction_item.buyout_price then
PlaceAuctionBid("list", i, auction_item.buyout_price)
-- TODO remove
end
end
end,
on_complete = function()
if not found then
-- TODO remove
end
Aux_Buy_ScrollbarUpdate()
end,
on_abort = function()
Aux_Buy_ScrollbarUpdate()
end,
}
end
function AuxBuyEntry_OnEnter()
@@ -176,29 +241,30 @@ function AuxBuyEntry_OnEnter()
Aux.info.set_game_tooltip(this, entry.tooltip)
if(EnhTooltip ~= nil) then
EnhTooltip.TooltipCall(GameTooltip, entry.name, entry.hyperlink, entry.quality, entry.stackSize)
EnhTooltip.TooltipCall(GameTooltip, entry.name, entry.hyperlink, entry.quality, entry.stack_size)
end
end
-----------------------------------------
function record_auction(name, tooltip, stack_size, buyout_price, quality, owner, hyperlink, itemstring)
function record_auction(name, tooltip, stack_size, buyout_price, quality, owner, hyperlink, itemstring, page)
entries = entries or {}
if buyout_price > 0 and owner ~= UnitName("player") then
tinsert(entries, {
name = name,
tooltip = tooltip,
stackSize = stack_size,
buyoutPrice = buyout_price,
itemPrice = buyout_price / stack_size,
stack_size = stack_size,
buyout_price = buyout_price,
item_price = buyout_price / stack_size,
quality = quality,
hyperlink = hyperlink,
itemstring = itemstring,
page = current_page,
})
end
table.sort(entries, function(a,b) return a.itemPrice < b.itemPrice end)
table.sort(entries, function(a,b) return a.item_price < b.item_price end)
end
-----------------------------------------
@@ -210,18 +276,6 @@ function Aux_Buy_ScrollbarUpdate()
AuxBuyMessage:Hide()
end
local total = 0
for entry, _ in selectedEntries do
total = total + entry.buyoutPrice
end
MoneyFrame_Update("AuxBuyTotal", Aux_Round(total))
if Aux.util.set_size(selectedEntries) > 0 and GetMoney() >= total then
AuxBuyBuySelectedButton:Enable()
else
AuxBuyBuySelectedButton:Disable()
end
local numrows
if not entries then
numrows = 0
@@ -249,7 +303,7 @@ function Aux_Buy_ScrollbarUpdate()
local entry = entries[dataOffset]
local lineEntry_name = getglobal("AuxBuyEntry"..line.."_Name")
local lineEntry_stackSize = getglobal("AuxBuyEntry"..line.."_StackSize")
local lineEntry_stack_size = getglobal("AuxBuyEntry"..line.."_StackSize")
local color = "ffffffff"
if Aux_QualityColor(entry.quality) then
@@ -264,10 +318,10 @@ function Aux_Buy_ScrollbarUpdate()
lineEntry:UnlockHighlight()
end
lineEntry_stackSize:SetText(entry.stackSize)
lineEntry_stack_size:SetText(entry.stack_size)
MoneyFrame_Update("AuxBuyEntry"..line.."_UnitPrice", Aux_Round(entry.buyoutPrice/entry.stackSize))
MoneyFrame_Update("AuxBuyEntry"..line.."_TotalPrice", Aux_Round(entry.buyoutPrice))
MoneyFrame_Update("AuxBuyEntry"..line.."_UnitPrice", Aux_Round(entry.buyout_price/entry.stack_size))
MoneyFrame_Update("AuxBuyEntry"..line.."_TotalPrice", Aux_Round(entry.buyout_price))
lineEntry:Show()
else
@@ -375,7 +429,7 @@ end
function AuxBuyCategoryDropDown_OnClick()
local qualified_name = ({ GetAuctionItemClasses() })[this.value.class] or 'All'
if this.value.subclass then
local subclass_name = ({ GetAuctionItemSubclasses(this.value.class) })[this.value.subclass]
local subclass_name = ({ GetAuctionItemSubClasses(this.value.class) })[this.value.subclass]
qualified_name = qualified_name .. ' - ' .. subclass_name
if this.value.slot then
local slot_name = getglobal(({ GetAuctionInvTypes(this.value.class, this.value.subclass) })[this.value.slot])
@@ -442,7 +496,7 @@ function AuxBuyTooltipDropDown_Initialize()
end
function AuxBuyTooltipDropDown_OnClick()
AuxBuyTooltipEdit:SetText(this.value)
Aux.util.set_remove(tooltip_patterns, this.value)
end
function Aux.buy.toggle_tooltip_dropdown()
+100 -61
View File
@@ -1,7 +1,7 @@
<Ui xsi:schemaLocation="http://www.blizzard.com/wow/ui/">
<Script file="buy.lua"/>
<Button name="AuxBuyEntryTemplate" virtual="true" hidden="true">
<Size><AbsDimension y="16"/></Size>
<Frames>
@@ -97,15 +97,6 @@
</FontString>
</Layer>
<Layer level="ARTWORK">
<FontString name="AuxBuyTotalLabel" inherits="GameFontHighlightSmall" text="Total">
<Anchors>
<Anchor point="BOTTOM">
<Offset>
<AbsDimension x="70" y="22"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<Texture name="$parentMiddle" file="Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame">
<Size><AbsDimension x="802" y="64"/></Size>
<Anchors>
@@ -137,45 +128,83 @@
</Layers>
<Frames>
<Frame name="AuxBuyList" inherits="ListTemplate">
<Size><AbsDimension x="610" y="334"/></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="187" y="-77"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>
Aux.list.initialize(this, {{ width=50, logicalColumns={1,2,3} }, { width=50, logicalColumns={1,2,3} }})
</OnLoad>
</Scripts>
</Frame>
<Frame name="AuxBuyFilters">
<Size><AbsDimension x="1" y="1"/></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="80" y="-45"/></Offset></Anchor></Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="AuxBuySearchBoxLabel" inherits="GameFontHighlightSmall" text="Name">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="0" /></Offset></Anchor></Anchors>
</FontString>
<FontString name="AuxBuyExactLabel" inherits="GameFontHighlightSmall" text="Exact">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="225" y="0" /></Offset></Anchor></Anchors>
</FontString>
</Layer>
</Layers>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="80" y="-46"/></Offset></Anchor></Anchors>
<Frames>
<EditBox name="AuxBuySearchBox" autoFocus="false" inherits="InputBoxTemplate">
<Size><AbsDimension x="180" y="22"/></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="40" y="0"/></Offset></Anchor></Anchors>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString inherits="GameFontHighlightSmall" text="Name">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="-3" y="9"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnChar>
Aux.util.item_name_autocomplete()
</OnChar>
<OnEnterPressed>
this:ClearFocus()
AuxBuySearchButton_OnClick()
Aux.buy.SearchButton_onclick()
</OnEnterPressed>
</Scripts>
</EditBox>
<CheckButton name="AuxBuyExactCheckButton" inherits="UICheckButtonTemplate" checked="true">
<Size><AbsDimension x="22" y="22"/></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="255" y="0" /></Offset></Anchor></Anchors>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="200" y="0" /></Offset></Anchor></Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString inherits="GameFontHighlightSmall" text="Exact">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="9"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</CheckButton>
<Frame name="AuxBuyCategoryDropDown" inherits="UIDropDownMenuTemplate">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="270" y="3" /></Offset></Anchor></Anchors>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="235" y="3" /></Offset></Anchor></Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString inherits="GameFontHighlightSmall" text="Category">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="20" y="8"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
UIDropDownMenu_Initialize(this, AuxBuyCategoryDropDown_Initialize)
UIDropDownMenu_SetWidth(200)
</OnLoad>
<OnShow>
UIDropDownMenu_Initialize(this, AuxBuyCategoryDropDown_Initialize)
@@ -183,9 +212,40 @@
</Scripts>
</Frame>
<CheckButton name="AuxBuyUsableCheckButton" inherits="UICheckButtonTemplate">
<Size><AbsDimension x="22" y="22"/></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="500" y="0" /></Offset></Anchor></Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString inherits="GameFontHighlightSmall" text="Usable">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="9"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</CheckButton>
<EditBox name="AuxBuyTooltipEdit" autoFocus="false" inherits="InputBoxTemplate">
<Size><AbsDimension x="130" y="22"/></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="430" y="0"/></Offset></Anchor></Anchors>
<Size><AbsDimension x="145" y="22"/></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="557" y="0"/></Offset></Anchor></Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString inherits="GameFontHighlightSmall" text="Tooltip">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="-3" y="9"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnEnterPressed>
AuxBuyTooltipAddButton_OnClick(this)
@@ -194,7 +254,7 @@
</EditBox>
<Frame name="AuxBuyTooltipDropDown" inherits="UIDropDownMenuTemplate">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="413" y="0"/></Offset></Anchor></Anchors>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="555" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Left"):Hide()
@@ -202,7 +262,6 @@
getglobal(this:GetName().."Right"):Hide()
getglobal(this:GetName().."Text"):Hide()
getglobal(this:GetName().."Button"):SetScript("OnClick", Aux.buy.toggle_tooltip_dropdown)
UIDropDownMenu_SetWidth(115)
UIDropDownMenu_Initialize(this, AuxBuyTooltipDropDown_Initialize)
</OnLoad>
</Scripts>
@@ -210,7 +269,7 @@
<Button name="AuxBuyTooltipAddButton" inherits="UIPanelButtonTemplate" text="+">
<Size><AbsDimension x="22" y="22"/></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="578" y="0"/></Offset></Anchor></Anchors>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="720" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnClick>
AuxBuyTooltipAddButton_OnClick(this)
@@ -218,26 +277,6 @@
</Scripts>
</Button>
<Button name="AuxBuyTooltipRemoveButton" inherits="UIPanelButtonTemplate" text="-">
<Size><AbsDimension x="22" y="22"/></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="600" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnClick>
AuxBuyTooltipRemoveButton_OnClick(this)
</OnClick>
</Scripts>
</Button>
<Button name="AuxBuySearchButton" inherits="UIPanelButtonTemplate" text="Search">
<Size><AbsDimension x="80" y="22"/></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="653" y="0" /></Offset></Anchor></Anchors>
<Scripts>
<OnClick>
AuxBuySearchButton_OnClick()
</OnClick>
</Scripts>
</Button>
<!-- <Frame name="AuxBuySlotDropDown" inherits="UIDropDownMenuTemplate">
<Anchors><Anchor point="LEFT"><Offset><AbsDimension x="500" y="1" /></Offset></Anchor></Anchors>
<Scripts>
@@ -252,7 +291,7 @@
</Frames>
</Frame>
<Button name="AuxBuyBuySelectedButton" inherits="UIPanelButtonTemplate" text="Buy Selected Auctions">
<Button name="AuxBuySearchButton" inherits="UIPanelButtonTemplate" text="Search">
<Size><AbsDimension x="166" y="22"/></Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
@@ -263,26 +302,26 @@
</Anchors>
<Scripts>
<OnClick>
AuxBuyBuySelectedButton_OnClick()
Aux.buy.SearchButton_onclick()
</OnClick>
</Scripts>
</Button>
<Frame name="AuxBuyTotal" inherits="SmallMoneyFrameTemplate">
<Button name="AuxBuyStopButton" inherits="UIPanelButtonTemplate" text="Stop" hidden="true">
<Size><AbsDimension x="166" y="22"/></Size>
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT" relativeTo="AuxBuyTotalLabel">
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="10" y="0"/>
<AbsDimension x="51" y="14"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
SmallMoneyFrame_OnLoad()
MoneyFrame_SetType("STATIC")
</OnLoad>
<OnClick>
Aux.buy.StopButton_onclick()
</OnClick>
</Scripts>
</Frame>
</Button>
<ScrollFrame name="AuxBuyScrollFrame" inherits="FauxScrollFrameTemplate">
<Size><AbsDimension x="785" y="309"/></Size>
+3 -3
View File
@@ -24,7 +24,7 @@ local relevel
-----------------------------------------
function Aux_OnLoad()
Aux_Log("Aux v"..AuxVersion.." loaded")
Aux.log("Aux v"..AuxVersion.." loaded")
Aux.loaded = true
end
@@ -263,7 +263,7 @@ end
-----------------------------------------
function Aux_Log(msg)
function Aux.log(msg)
if DEFAULT_CHAT_FRAME then
DEFAULT_CHAT_FRAME:AddMessage(msg, 1, 1, 0)
end
@@ -454,7 +454,7 @@ function Aux_ContainerFrameItemButton_OnClick(button)
AuctionFrameTab_OnClick(Aux.tabs.buy.index)
end
AuxBuySearchBox:SetText(container_item.name)
AuxBuySearchButton_OnClick()
Aux.buy.SearchButton_onclick()
return
end
end
+316
View File
@@ -0,0 +1,316 @@
Aux.list = {}
local MAX_COLUMNS = 6
local order = {
BUYOUT = "Buyout price",
BID = "Bid price",
BUYOUT_UNIT = "Unit buyout price",
BID_UNIT = "Unit bid price",
}
-------------------------------------------------------------------------------
-- Compare two rows
-------------------------------------------------------------------------------
local CurrentListFrame = nil;
function ListTemplate_CompareRows(row1, row2)
frame = CurrentListFrame;
for index, value in ipairs(frame.sortOrder) do
local column = value;
local physicalColumn = frame.physicalColumns[column.columnIndex];
local logicalColumn = physicalColumn.logicalColumn;
if (logicalColumn.compareAscendingFunc and logicalColumn.compareDescendingFunc) then
local ascending = logicalColumn.compareAscendingFunc(row1, row2);
local descending = logicalColumn.compareDescendingFunc(row1, row2);
if (ascending or descending) then
if (column.sortAscending) then
return ascending;
else
return descending;
end
end
end
end
return false;
end
-------------------------------------------------------------------------------
-- Initialize the list with the column information
-------------------------------------------------------------------------------
function Aux.list.initialize(frame, physicalColumns, logicalColumns)
frame.lines = 19
frame.lineHeight = 16
frame.content = {}
frame.physicalColumns = physicalColumns
frame.logicalColumns = logicalColumns
frame.sortOrder = {}
for physicalColumnIndex = 1, MAX_COLUMNS do
local button = getglobal(frame:GetName().."Column"..physicalColumnIndex.."Sort")
local dropdown = getglobal(frame:GetName().."Column"..physicalColumnIndex.."DropDown")
if (physicalColumnIndex <= table.getn(physicalColumns)) then
local physicalColumn = physicalColumns[physicalColumnIndex]
local logicalColumn = {title='kek'} -- physicalColumn.logicalColumn
local column = {}
column.columnIndex = physicalColumnIndex
column.sortAscending = true
table.insert(frame.sortOrder, column)
getglobal(button:GetName().."Arrow"):Hide()
getglobal(button:GetName().."Text"):SetText(logicalColumn.title)
button:Show()
if (table.getn(physicalColumn.logicalColumns) > 1) then
dropdown:Show()
else
dropdown:Hide()
end
Aux.list.set_column_width(frame, physicalColumnIndex, physicalColumn.width);
else
button:Hide()
dropdown:Hide()
end
end
getglobal(frame:GetName().."Column1SortArrow"):Show()
getglobal(frame:GetName().."Column1SortArrow"):SetTexCoord(0, 0.5625, 0, 1.0)
end
-------------------------------------------------------------------------------
-- Initialize the list with the column information
-------------------------------------------------------------------------------
function Aux.list.set_column_width(frame, column, width)
-- Resize the header
frame.physicalColumns[column].width = width
local button = getglobal(frame:GetName().."Column"..column.."Sort")
button:SetWidth(width + 2)
local dropdown = getglobal(frame:GetName().."Column"..column.."DropDown")
UIDropDownMenu_SetWidth(width - 18, dropdown)
-- Resize each cell in the columns
for line = 1, frame.lines do
local textControl = getglobal(frame:GetName().."Item"..line.."Column"..column)
if textControl then
textControl:SetWidth(width - 20)
end
end
end
-------------------------------------------------------------------------------
-- Set the item to display.
-------------------------------------------------------------------------------
function ListTemplate_SetContent(frame, content)
frame.content = content
-- Perform the sort.
CurrentListFrame = frame
table.sort(frame.content, ListTemplate_CompareRows)
CurrentListFrame = nil
-- Update the scroll pane.
ListTemplateScrollFrame_Update(getglobal(frame:GetName().."ScrollFrame"))
end
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
function ListTemplate_SelectRow(frame, row)
if (frame.selectedRow ~= row) then
local scrollFrame = getglobal(frame:GetName().."ScrollFrame");
local firstVisibleRow = FauxScrollFrame_GetOffset(scrollFrame) + 1;
local lastVisibleRow = firstVisibleRow + frame.lines - 1;
-- Deselect the previous row
if (frame.selectedRow and firstVisibleRow <= frame.selectedRow and frame.selectedRow <= lastVisibleRow) then
local line = frame.selectedRow - firstVisibleRow + 1;
local item = getglobal(frame:GetName().."Item"..line);
item:UnlockHighlight();
end
-- Update the selected item
frame.selectedRow = row;
-- Select the new row
if (frame.selectedRow and firstVisibleRow <= frame.selectedRow and frame.selectedRow <= lastVisibleRow) then
local line = frame.selectedRow - firstVisibleRow + 1;
local item = getglobal(frame:GetName().."Item"..line);
item:LockHighlight();
end
end
end
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
function Aux.list.sort(frame, columnIndex)
-- -- Update the SortColumn order
-- if (frame.sortOrder[1].columnIndex == columnIndex) then
-- frame.sortOrder[1].sortAscending = not frame.sortOrder[1].sortAscending;
-- else
-- getglobal(frame:GetName().."Column"..frame.sortOrder[1].columnIndex.."SortArrow"):Hide();
-- for index, value in ipairs(frame.sortOrder) do
-- if (value.columnIndex == columnIndex) then
-- local temp = value;
-- table.remove(frame.sortOrder, index);
-- table.insert(frame.sortOrder, 1, temp);
-- break;
-- end
-- end
-- frame.sortOrder[1].sortAscending = true;
-- getglobal(frame:GetName().."Column"..frame.sortOrder[1].columnIndex.."SortArrow"):Show();
-- end
-- -- Perform the sort.
-- CurrentListFrame = frame;
-- table.sort(frame.content, ListTemplate_CompareRows);
-- CurrentListFrame = nil;
-- -- Update the sort arrow.
-- if (frame.sortOrder[1].sortAscending) then
-- getglobal(frame:GetName().."Column"..frame.sortOrder[1].columnIndex.."SortArrow"):SetTexCoord(0, 0.5625, 0, 1.0);
-- else
-- getglobal(frame:GetName().."Column"..frame.sortOrder[1].columnIndex.."SortArrow"):SetTexCoord(0, 0.5625, 1.0, 0);
-- end
-- -- Update the scroll pane.
-- ListTemplateScrollFrame_Update(getglobal(frame:GetName().."ScrollFrame"));
end
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
function ListTemplateScrollFrame_Update(frame)
if (not frame) then frame = this end;
local parent = frame:GetParent();
local content = parent.content;
FauxScrollFrame_Update(frame, table.getn(content), parent.lines, parent.lineHeight);
for line = 1, parent.lines do
local item = getglobal(parent:GetName().."Item"..line);
local contentIndex = line + FauxScrollFrame_GetOffset(frame);
if contentIndex <= table.getn(content) then
for columnIndex = 1, MAX_COLUMNS do
-- Get the text control (if any)
local text = getglobal(parent:GetName().."Item"..line.."Column"..columnIndex);
if (text) then
text:Hide();
end
-- Get the money frame (if any)
local moneyFrame = getglobal(parent:GetName().."Item"..line.."Column"..columnIndex.."MoneyFrame");
if (moneyFrame) then
moneyFrame:Hide();
end
-- If the column exists, update it
if (columnIndex <= table.getn(parent.physicalColumns)) then
local physicalColumn = parent.physicalColumns[columnIndex];
local logicalColumn = physicalColumn.logicalColumn;
local value = logicalColumn.valueFunc(content[contentIndex]);
-- Setup the control based on the datatype
if (value) then
if (text and (logicalColumn.dataType == "Date" or logicalColumn.dataType == "Number" or logicalColumn.dataType == "String")) then
text:SetText(value);
if (logicalColumn.colorFunc) then
local color = logicalColumn.colorFunc(content[contentIndex]);
text:SetTextColor(color.r, color.g, color.b);
else
text:SetTextColor(255, 255, 255);
end
if (logicalColumn.alphaFunc) then
text:SetAlpha(logicalColumn.alphaFunc(content[contentIndex]));
else
text:SetAlpha(1.0);
end
if (logicalColumn.dataType == "Number") then
text:SetJustifyH("RIGHT");
else
text:SetJustifyH("LEFT");
end
text:Show();
elseif (moneyFrame and logicalColumn.dataType == "Money") then
if (value >= 0) then
MoneyFrame_Update(moneyFrame:GetName(), value);
SetMoneyFrameColor(moneyFrame:GetName(), 255, 255, 255);
else
MoneyFrame_Update(moneyFrame:GetName(), -value);
SetMoneyFrameColor(moneyFrame:GetName(), 255, 0, 0);
end
if (logicalColumn.alphaFunc) then
moneyFrame:SetAlpha(logicalColumn.alphaFunc(content[contentIndex]));
else
moneyFrame:SetAlpha(1.0);
end
moneyFrame:Show();
end
end
end
end
-- Update the row highlight
if (parent.selectedRow and parent.selectedRow == contentIndex) then
item:LockHighlight();
else
item:UnlockHighlight();
end
item:Show();
else
item:Hide();
end
end
end
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
function Aux.list.dropdown_onload()
getglobal(this:GetName().."Text"):Hide()
this.initialize = ListTemplate_DropDown_Initialize
UIDropDownMenu_SetSelectedID(this, 1)
end
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
function ListTemplate_DropDown_Initialize()
local dropdown = this:GetParent()
local frame = dropdown:GetParent()
-- if (frame.physicalColumns) then
-- local physicalColumnIndex = dropdown:GetID();
-- local physicalColumn = frame.physicalColumns[physicalColumnIndex];
-- for index, value in pairs(physicalColumn.logicalColumns) do
-- local logicalColumn = value;
-- local info = {};
-- info.text = logicalColumn.title;
-- info.func = ListTemplate_DropDownItem_OnClick;
-- info.owner = dropdown;
-- UIDropDownMenu_AddButton(info);
-- end
-- end
for _, name in pairs(order) do
UIDropDownMenu_AddButton({
text = name,
owner = dropdown,
func = Aux.list.dropdown_item_onclick
})
end
end
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
function Aux.list.dropdown_item_onclick()
-- local logicalColumnIndex = this:GetID()
-- local physicalColumnIndex = this.owner:GetID()
-- local dropdown = this.owner
-- local frame = dropdown:GetParent()
-- if (frame.physicalColumns[physicalColumnIndex].logicalColumn ~= frame.physicalColumns[physicalColumnIndex].logicalColumns[logicalColumnIndex]) then
-- -- Change the physical column's logical column
-- frame.physicalColumns[physicalColumnIndex].logicalColumn = frame.physicalColumns[physicalColumnIndex].logicalColumns[logicalColumnIndex]
-- getglobal(frame:GetName().."Column"..physicalColumnIndex.."SortText"):SetText(frame.physicalColumns[physicalColumnIndex].logicalColumn.title)
-- -- Sort the content based on the new logical column
-- CurrentListFrame = frame;
-- table.sort(frame.content, ListTemplate_CompareRows)
-- CurrentListFrame = nil
-- -- Update the combo and scroll pane.
-- UIDropDownMenu_SetSelectedID(dropdown, logicalColumnIndex)
-- ListTemplateScrollFrame_Update(getglobal(frame:GetName().."ScrollFrame"))
-- end
end
+439
View File
@@ -0,0 +1,439 @@
<Ui xsi:schemaLocation="http://www.blizzard.com/wow/ui/">
<Script file="list.lua"/>
<!-- <Button name="ListItemTemplate" hidden="true" virtual="true">
<Size>
<AbsDimension x="605" y="16"/>
</Size>
<Layers>
<Layer level="BORDER">
<FontString name="$parentColumn1" inherits="GameFontHighlight" wraponspaces="false" justifyH="LEFT">
<Size>
<AbsDimension x="100" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="10" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentColumn2" inherits="GameFontHighlight" wraponspaces="false" justifyH="LEFT">
<Size>
<AbsDimension x="100" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentColumn1" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="20" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentColumn3" inherits="GameFontHighlight" wraponspaces="false" justifyH="LEFT">
<Size>
<AbsDimension x="100" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentColumn2" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="20" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentColumn4" inherits="GameFontHighlight" wraponspaces="false" justifyH="LEFT">
<Size>
<AbsDimension x="100" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentColumn3" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="20" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentColumn5" inherits="GameFontHighlight" wraponspaces="false" justifyH="LEFT">
<Size>
<AbsDimension x="100" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentColumn4" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="20" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentColumn6" inherits="GameFontHighlight" wraponspaces="false" justifyH="RIGHT">
<Size>
<AbsDimension x="100" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentColumn5" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="20" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Frame name="$parentColumn3MoneyFrame" inherits="SmallMoneyFrameTemplate">
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="$parentColumn3" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="10" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
SmallMoneyFrame_OnLoad();
MoneyFrame_SetType("AUCTIONEER");
</OnLoad>
</Scripts>
</Frame>
<Frame name="$parentColumn4MoneyFrame" inherits="SmallMoneyFrameTemplate">
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="$parentColumn4" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="10" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
SmallMoneyFrame_OnLoad();
MoneyFrame_SetType("AUCTIONEER");
</OnLoad>
</Scripts>
</Frame>
<Frame name="$parentColumn5MoneyFrame" inherits="SmallMoneyFrameTemplate">
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="$parentColumn5" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="10" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
SmallMoneyFrame_OnLoad();
MoneyFrame_SetType("AUCTIONEER");
</OnLoad>
</Scripts>
</Frame>
<Frame name="$parentColumn6MoneyFrame" inherits="SmallMoneyFrameTemplate">
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="$parentColumn6" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="10" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
SmallMoneyFrame_OnLoad();
MoneyFrame_SetType("AUCTIONEER");
</OnLoad>
</Scripts>
</Frame>
</Frames>
</Button> -->
<Button name="ListSortButtonTemplate" virtual="true">
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentLeft" file="Interface\FriendsFrame\WhoFrame-ColumnTabs">
<Size>
<AbsDimension x="5" y="24"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
<TexCoords left="0" right="0.078125" top="0" bottom="0.59375"/>
</Texture>
<Texture name="$parentRight" file="Interface\FriendsFrame\WhoFrame-ColumnTabs">
<Size>
<AbsDimension x="4" y="24"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT"/>
</Anchors>
<TexCoords left="0.90625" right="0.96875" top="0" bottom="0.59375"/>
</Texture>
<Texture name="$parentMiddle" file="Interface\FriendsFrame\WhoFrame-ColumnTabs">
<Size>
<AbsDimension x="10" y="24"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
<Anchor point="RIGHT" relativeTo="$parentRight" relativePoint="LEFT"/>
</Anchors>
<TexCoords left="0.078125" right="0.90625" top="0" bottom="0.59375"/>
</Texture>
</Layer>
</Layers>
<NormalText name="$parentText" inherits="GameFontHighlightSmall">
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="8" y="0"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
<NormalTexture name="$parentArrow" hidden="true" file="Interface\Buttons\UI-SortArrow">
<Size>
<AbsDimension x="9" y="8"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentText" relativePoint="RIGHT">
<Offset>
<AbsDimension x="3" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.5625" top="0" bottom="1.0"/>
</NormalTexture>
<HighlightTexture file="Interface\PaperDollInfoFrame\UI-Character-Tab-Highlight" alphaMode="ADD">
<Size>
<AbsDimension x="5" y="24"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
<Anchor point="RIGHT">
<Offset>
<AbsDimension x="4" y="0"/>
</Offset>
</Anchor>
</Anchors>
</HighlightTexture>
</Button>
<Frame name="ListTemplate" virtual="true">
<Frames>
<Button name="$parentColumn1Sort" inherits="ListSortButtonTemplate">
<Size><AbsDimension x="134" y="24"/></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnClick>
Aux.list.sort(this:GetParent(), 1)
</OnClick>
</Scripts>
</Button>
<Frame name="$parentColumn1DropDown" inherits="UIDropDownMenuTemplate" id="1"><Anchors><Anchor point="LEFT" relativeTo="$parentColumn1Sort" relativePoint="LEFT"><Offset><AbsDimension x="-14" y="-3"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>
Aux.list.dropdown_onload()
</OnLoad>
</Scripts>
</Frame>
<Button name="$parentColumn2Sort" inherits="ListSortButtonTemplate">
<Size><AbsDimension x="44" y="24"/></Size>
<Anchors><Anchor point="LEFT" relativeTo="$parentColumn1Sort" relativePoint="RIGHT"><Offset><AbsDimension x="-2" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnClick>
Aux.list.sort(this:GetParent(), 2)
</OnClick>
</Scripts>
</Button>
<Frame name="$parentColumn2DropDown" inherits="UIDropDownMenuTemplate" id="2">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentColumn2Sort" relativePoint="LEFT">
<Offset>
<AbsDimension x="-14" y="-3"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
Aux.list.dropdown_onload()
</OnLoad>
</Scripts>
</Frame>
<Button name="$parentColumn3Sort" inherits="ListSortButtonTemplate">
<Size>
<AbsDimension x="174" y="24"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentColumn2Sort" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-2" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
Aux.list.sort(this:GetParent(), 3)
</OnClick>
</Scripts>
</Button>
<Frame name="$parentColumn3DropDown" inherits="UIDropDownMenuTemplate" id="3">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentColumn3Sort" relativePoint="LEFT">
<Offset>
<AbsDimension x="-14" y="-3"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
Aux.list.dropdown_onload()
</OnLoad>
</Scripts>
</Frame>
<Button name="$parentColumn4Sort" inherits="ListSortButtonTemplate">
<Size>
<AbsDimension x="174" y="24"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentColumn3Sort" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-2" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
Aux.list.sort(this:GetParent(), 4)
</OnClick>
</Scripts>
</Button>
<Frame name="$parentColumn4DropDown" inherits="UIDropDownMenuTemplate" id="4">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentColumn4Sort" relativePoint="LEFT">
<Offset>
<AbsDimension x="-15" y="-3"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
Aux.list.dropdown_onload()
</OnLoad>
</Scripts>
</Frame>
<Button name="$parentColumn5Sort" inherits="ListSortButtonTemplate">
<Size>
<AbsDimension x="174" y="24"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentColumn4Sort" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-2" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
Aux.list.sort(this:GetParent(), 5)
</OnClick>
</Scripts>
</Button>
<Frame name="$parentColumn5DropDown" inherits="UIDropDownMenuTemplate" id="5">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentColumn5Sort" relativePoint="LEFT">
<Offset>
<AbsDimension x="-14" y="-3"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
Aux.list.dropdown_onload()
</OnLoad>
</Scripts>
</Frame>
<Button name="$parentColumn6Sort" inherits="ListSortButtonTemplate">
<Size>
<AbsDimension x="174" y="24"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentColumn5Sort" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-2" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
Aux.list.sort(this:GetParent(), 6)
</OnClick>
</Scripts>
</Button>
<Frame name="$parentColumn6DropDown" inherits="UIDropDownMenuTemplate" id="6">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentColumn6Sort" relativePoint="LEFT">
<Offset>
<AbsDimension x="-14" y="-3"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
Aux.list.dropdown_onload()
</OnLoad>
</Scripts>
</Frame>
<!-- <ScrollFrame name="$parentScrollFrame" inherits="FauxScrollFrameTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="2" y="-28"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
<Size>
<AbsDimension x="31" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-2" y="5"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.484375" top="0" bottom="1.0"/>
</Texture>
<Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
<Size>
<AbsDimension x="31" y="106"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-2" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.515625" right="1.0" top="0" bottom="0.4140625"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnVerticalScroll>
FauxScrollFrame_OnVerticalScroll(16, ListTemplateScrollFrame_Update)
</OnVerticalScroll>
</Scripts>
</ScrollFrame> -->
</Frames>
</Frame>
</Ui>
+38 -22
View File
@@ -1,6 +1,6 @@
Aux.scan = {}
local NUM_AUCTION_ITEMS_PER_PAGE = 50
Aux.scan.MAX_AUCTIONS_PER_PAGE = 50
local current_job
local current_page
@@ -8,54 +8,66 @@ local page_state
local last_queried = GetTime()
local timeout
local processing
-- forward declaration of local functions
local submit_query, process_query_results
local submit_query, start_processing_page
-----------------------------------------
function Aux.scan.on_event()
if event == "AUCTION_ITEM_LIST_UPDATE" and current_job and not page_state and not timeout then
timeout = true
page_state = {} -- careful, race conditions
local count, total_count = GetNumAuctionItems("list")
page_state.index = 1
page_state.count = count
page_state.total_count = total_count
if current_job.on_start_page then
current_job.on_start_page(current_page)
end
if event == "AUCTION_ITEM_LIST_UPDATE" and current_job and not page_state and not processing then
processing = true -- careful, race conditions
start_processing_page()
end
end
-----------------------------------------
function start_processing_page()
page_state = {}
local count, total_count = GetNumAuctionItems("list")
page_state.index = 1
page_state.count = count
page_state.total_count = total_count
if current_job.on_start_page then
current_job.on_start_page(current_page)
end
end
-----------------------------------------
function Aux.scan.on_update()
if current_job and CanSendAuctionQuery() then
timeout = false
end
if page_state then
if page_state.index <= page_state.count and current_job.on_read_auction then
current_job.on_read_auction(page_state.index)
end
if page_state.index == page_state.count then
if page_state.index == NUM_AUCTION_ITEMS_PER_PAGE then
current_page = current_job.next_page and current_job.next_page(current_page, page_state.count, page_state.total_count)
if current_page then
page_state = nil
current_page = current_page + 1
else
Aux.scan.complete()
end
end
-- if page_state.index == page_state.count then
-- if page_state.index == MAX_AUCTIONS_PER_PAGE then
-- page_state = nil
-- current_page = current_page + 1
-- else
-- Aux.scan.complete()
-- end
-- end
if page_state then
page_state.index = min(page_state.index + 1, page_state.count)
end
elseif current_job and not timeout then
elseif current_job and CanSendAuctionQuery() then
processing = false
submit_query()
end
end
@@ -96,7 +108,11 @@ function Aux.scan.start(job)
Aux.scan.abort()
current_job = job
current_page = 0
current_page = job.start_page
if not current_page then
start_processing_page()
end
end
-----------------------------------------
+7 -1
View File
@@ -300,11 +300,12 @@ function Aux_RefreshEntries()
set_message('Scanning auctions ...')
Aux.scan.start{
query = Aux.scan.create_query{
query = {
name = name,
class = class_index,
subclass = subclass_index,
},
start_page = 0,
on_start_page = function(i)
set_message('Scanning auctions: page ' .. i + 1 .. ' ...')
end,
@@ -323,6 +324,11 @@ function Aux_RefreshEntries()
Aux_SelectAuxEntry()
Aux_UpdateRecommendation()
end,
next_page = function(page, auctions)
if auctions == Aux.scan.MAX_AUCTIONS_PER_PAGE then
return page + 1
end
end,
}
end
end