some refactoring and autocomplete improvements

This commit is contained in:
Manuel Simon Hirsig
2015-10-15 23:56:26 +02:00
parent 7be2dcba10
commit c2ae370bca
7 changed files with 45 additions and 186 deletions
+1 -1
View File
@@ -13,9 +13,9 @@ buy.xml
scan.lua
stack.lua
post.lua
list.lua
info.xml
completion.xml
list.xml
options.xml
about.xml
-12
View File
@@ -284,18 +284,6 @@ function AuxBuyEntry_OnClick(entry_index)
end
end
function Aux.buy.icon_on_enter()
local scroll_frame = getglobal(this:GetParent():GetParent():GetName().."ScrollFrame")
local index = this:GetParent():GetID() + FauxScrollFrame_GetOffset(scroll_frame)
local entry = entries[index]
Aux.info.set_game_tooltip(this, entry.tooltip, 'ANCHOR_RIGHT')
if(EnhTooltip ~= nil) then
EnhTooltip.TooltipCall(GameTooltip, entry.name, entry.hyperlink, entry.quality, entry.stack_size)
end
end
-----------------------------------------
function process_auction(auction_item, current_page)
+3 -4
View File
@@ -99,11 +99,10 @@
</OnTabPressed>
<OnEnterPressed>
if Aux.completion.highlighted() then
Aux.completion.select(this)
else
this:ClearFocus()
Aux.buy.SearchButton_onclick()
Aux.completion.close(this)
end
this:ClearFocus()
Aux.buy.SearchButton_onclick()
</OnEnterPressed>
</Scripts>
</EditBox>
+36 -18
View File
@@ -7,7 +7,11 @@ local leven, fuzzy, populate_dropdown, toggle_dropdown, suggestions, highlight
local item_names = {}
local current_suggestions = {}
local selected_index
local selected_index = 0
local current_input
local programmatically_set_input
for item_id=1,30000 do
@@ -26,9 +30,10 @@ function fuzzy(input)
return function(item_name)
local match = { string.find(strupper(item_name), pattern) }
if match[1] then
local rating = 1
for i=3,getn(match) do
rating = rating * (strlen(match[i]) + 1)
local rating = 0
for i=4,getn(match)-1 do
if strlen(match[i]) == 0 then
rating = rating + 1
end
return rating
end
@@ -59,7 +64,8 @@ function suggestions(input)
else
if best[1].rating > rating then
best[1] = { name=name, rating=rating }
sort(best, function(a, b) return a.rating < b.rating end)
Aux.util.merge_sort(best, function(a, b) return Aux.util.compare(strlen(a), strlen(b)) end)
Aux.util.merge_sort(best, function(a, b) return Aux.util.compare(strlen(b.rating), strlen(a.rating)) end)
end
end
end
@@ -69,13 +75,22 @@ function suggestions(input)
end
function Aux.completion.make_suggestions(input_box)
selected_index = nil
update_highlighting()
local input = input_box:GetText()
if input == '' then
if programmatically_set_input == input then
programmatically_set_input = nil
return
end
programmatically_set_input = nil
current_input = input
selected_index = 0
update_highlighting()
if current_input == '' then
current_suggestions = {}
else
current_suggestions = suggestions(input)
current_suggestions = suggestions(current_input)
UIDropDownMenu_Initialize(AuxCompletionDropDown, function() populate_dropdown(input_box, current_suggestions) end)
end
@@ -87,25 +102,28 @@ end
function Aux.completion.highlight_next(input_box)
if getn(current_suggestions) > 0 then
selected_index = selected_index and math.mod(selected_index, getn(current_suggestions)) + 1 or 1
selected_index = selected_index > 0 and math.mod(selected_index + 1, getn(current_suggestions) + 1) or 1
snipe.log(selected_index .. 'after')
snipe.log(current_input)
update_highlighting()
if selected_index == 0 then
Aux.completion.set_quietly(input_box, current_input)
else
Aux.completion.set_quietly(input_box, current_suggestions[selected_index])
end
end
update_highlighting()
end
function Aux.completion.highlighted()
return selected_index ~= nil
return selected_index ~= 0
end
function Aux.completion.select(input_box)
Aux.completion.set_quietly(input_box, current_suggestions[selected_index])
selected_index = nil
update_highlighting()
function Aux.completion.close()
CloseDropDownMenus(1)
end
function Aux.completion.set_quietly(edit_box, text)
local orig = edit_box:GetScript('OnTextChanged')
edit_box:SetScript('OnTextChanged', function() edit_box:SetScript('OnTextChanged', orig) end)
programmatically_set_input = text
edit_box:SetText(text)
end
+4
View File
@@ -87,6 +87,10 @@ function Aux.info.set_game_tooltip(owner, tooltip, anchor)
GameTooltip:AddDoubleLine(line[1].text, line[2].text, line[1].r, line[1].b, line[1].g, line[2].r, line[2].b, line[2].g, true)
end
GameTooltip:Show()
-- if EnhTooltip and entry then
-- EnhTooltip.TooltipCall(GameTooltip, entry.name, entry.hyperlink, entry.quality, entry.stack_size)
-- end
end
function Aux.info.tooltip(setter)
-151
View File
@@ -2,155 +2,4 @@
<Script file="list.lua"/>
<Button name="ListItemTemplate" hidden="false" virtual="true">
<Size><AbsDimension x="615" y="16"/></Size>
<Layers>
<Layer level="BORDER">
<FontString name="$parentColumn1" inherits="GameFontHighlight" wraponspaces="false" justifyH="RIGHT">
<Size><AbsDimension x="100" y="16"/></Size>
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="-2" y="0"/></Offset></Anchor></Anchors>
</FontString>
<FontString name="$parentColumn2" inherits="GameFontHighlight" wraponspaces="false" justifyH="LEFT">
<Size><AbsDimension x="100" y="16"/></Size>
<Anchors><Anchor point="TOPLEFT" relativeTo="$parentColumn1" relativePoint="TOPRIGHT"><Offset><AbsDimension x="3" y="0"/></Offset></Anchor></Anchors>
</FontString>
<FontString name="$parentColumn3" inherits="GameFontHighlight" wraponspaces="false" justifyH="RIGHT">
<Size><AbsDimension x="100" y="16"/></Size>
<Anchors><Anchor point="TOPLEFT" relativeTo="$parentColumn2" relativePoint="TOPRIGHT"><Offset><AbsDimension x="3" y="0"/></Offset></Anchor></Anchors>
</FontString>
<FontString name="$parentColumn4" inherits="GameFontHighlight" wraponspaces="false" justifyH="CENTER">
<Size><AbsDimension x="100" y="16"/></Size>
<Anchors><Anchor point="TOPLEFT" relativeTo="$parentColumn3" relativePoint="TOPRIGHT"><Offset><AbsDimension x="3" y="0"/></Offset></Anchor></Anchors>
</FontString>
<FontString name="$parentColumn5" inherits="GameFontHighlight" wraponspaces="false" justifyH="LEFT">
<Size><AbsDimension x="100" y="16"/></Size>
<Anchors><Anchor point="TOPLEFT" relativeTo="$parentColumn4" relativePoint="TOPRIGHT"><Offset><AbsDimension x="3" y="0"/></Offset></Anchor></Anchors>
</FontString>
<FontString name="$parentColumn6" inherits="GameFontHighlight" wraponspaces="false" justifyH="RIGHT">
<Size><AbsDimension x="100" y="16"/></Size>
<Anchors><Anchor point="TOPLEFT" relativeTo="$parentColumn5" relativePoint="TOPRIGHT"><Offset><AbsDimension x="3" y="0"/></Offset></Anchor></Anchors>
</FontString>
<FontString name="$parentColumn7" inherits="GameFontHighlight" wraponspaces="false" justifyH="RIGHT">
<Size><AbsDimension x="100" y="16"/></Size>
<Anchors><Anchor point="TOPLEFT" relativeTo="$parentColumn6" relativePoint="TOPRIGHT"><Offset><AbsDimension x="3" y="0"/></Offset></Anchor></Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="$parentColumn2Item">
<Size><AbsDimension x="16" y="16"/></Size>
<Anchors><Anchor point="TOPLEFT" relativeTo="$parentColumn2"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
<Layers>
<Layer level="BORDER">
<Texture name="$parentIconTexture"/>
<FontString name="$parentCount" inherits="NumberFontNormal" justifyH="RIGHT" hidden="true">
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-5" y="2"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentStock" inherits="NumberFontNormalYellow" justifyH="LEFT" hidden="true">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-2"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<PushedTexture file="Interface\Buttons\UI-Quickslot-Depress"/>
<HighlightTexture file="Interface\Buttons\ButtonHilight-Square" alphaMode="ADD"/>
<Scripts>
<OnEnter>
Aux.buy.icon_on_enter()
</OnEnter>
<OnLeave>
GameTooltip:Hide()
</OnLeave>
<OnClick>
AuxBuyEntry_OnClick(this:GetParent())
</OnClick>
</Scripts>
</Button>
</Frames>
</Button>
<Button name="ListSortButtonTemplate" virtual="true">
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentLeft" file="Interface\FriendsFrame\WhoFrame-ColumnTabs">
<Size>
<AbsDimension x="5" y="24"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
<TexCoords left="0" right="0.078125" top="0" bottom="0.59375"/>
</Texture>
<Texture name="$parentRight" file="Interface\FriendsFrame\WhoFrame-ColumnTabs">
<Size>
<AbsDimension x="4" y="24"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT"/>
</Anchors>
<TexCoords left="0.90625" right="0.96875" top="0" bottom="0.59375"/>
</Texture>
<Texture name="$parentMiddle" file="Interface\FriendsFrame\WhoFrame-ColumnTabs">
<Size>
<AbsDimension x="10" y="24"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
<Anchor point="RIGHT" relativeTo="$parentRight" relativePoint="LEFT"/>
</Anchors>
<TexCoords left="0.078125" right="0.90625" top="0" bottom="0.59375"/>
</Texture>
</Layer>
</Layers>
<NormalText name="$parentText" inherits="GameFontHighlightSmall">
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="8" y="0"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
<NormalTexture name="$parentArrow" hidden="true" file="Interface\Buttons\UI-SortArrow">
<Size>
<AbsDimension x="9" y="8"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentText" relativePoint="RIGHT">
<Offset>
<AbsDimension x="3" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.5625" top="0" bottom="1.0"/>
</NormalTexture>
<HighlightTexture file="Interface\PaperDollInfoFrame\UI-Character-Tab-Highlight" alphaMode="ADD">
<Size>
<AbsDimension x="5" y="24"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
<Anchor point="RIGHT">
<Offset>
<AbsDimension x="4" y="0"/>
</Offset>
</Anchor>
</Anchors>
</HighlightTexture>
</Button>
</Ui>
+1
View File
@@ -167,6 +167,7 @@ function Aux.util.invert_order(ordering)
end
function Aux.util.compare(a, b, nil_ordering)
nil_ordering = nil_ordering or Aux.util.EQ
if not a and b then
return nil_ordering
elseif a and not b then