auctionable check improvements

This commit is contained in:
Manuel Simon Hirsig
2017-01-29 17:35:30 +01:00
parent 272aad034b
commit c7f972942e
4 changed files with 6 additions and 7 deletions
+1 -1
View File
@@ -31,7 +31,7 @@ end
function post_auction(slot, k)
local item_info = info.container_item(unpack(slot))
if item_info.item_key == state.item_key and info.auctionable(item_info.tooltip) and item_info.aux_quantity == state.stack_size then
if item_info.item_key == state.item_key and info.auctionable(item_info.tooltip, nil, true) and item_info.aux_quantity == state.stack_size then
ClearCursor()
ClickAuctionSellItemButton()
+1 -1
View File
@@ -37,7 +37,7 @@ end
function matching_item(slot, partial)
local item_info = temp-info.container_item(unpack(slot))
return item_info and item_info.item_key == state.item_key and info.auctionable(item_info.tooltip) and (not partial or item_info.count < item_info.max_stack)
return item_info and item_info.item_key == state.item_key and info.auctionable(item_info.tooltip, nil, true) and (not partial or item_info.count < item_info.max_stack)
end
function find_empty_slot()
+2 -2
View File
@@ -344,7 +344,7 @@ function unit_vendor_price(item_key)
temp(slot)
local item_info = temp-info.container_item(unpack(slot))
if item_info and item_info.item_key == item_key then
if info.auctionable(item_info.tooltip, nil, item_info.lootable) then
if info.auctionable(item_info.tooltip, nil, true) and not item_info.lootable then
ClearCursor()
PickupContainerItem(unpack(slot))
ClickAuctionSellItemButton()
@@ -402,7 +402,7 @@ function update_inventory_records()
local item_info = temp-info.container_item(unpack(slot))
if item_info then
local charge_class = item_info.charges or 0
if info.auctionable(item_info.tooltip, nil, item_info.lootable) then
if info.auctionable(item_info.tooltip, nil, true) and not item_info.lootable then
if not auctionable_map[item_info.item_key] then
local availability = T
for i = 0, 10 do
+2 -3
View File
@@ -262,11 +262,10 @@ function M.display_name(item_id, no_brackets, no_color)
end
end
function M.auctionable(tooltip, quality, lootable)
function M.auctionable(tooltip, quality, strict)
local status = tooltip[2] and tooltip[2].left_text
local durability, max_durability = durability(tooltip)
return not lootable
and (not quality or quality < 6)
return and (not quality or quality < 6)
and status ~= ITEM_BIND_ON_PICKUP
and status ~= ITEM_BIND_QUEST
and status ~= ITEM_SOULBOUND