working on redesign and new features for buy

This commit is contained in:
Manuel Simon Hirsig
2015-10-13 01:19:37 +02:00
parent 6216e8b08d
commit cf04807e2b
5 changed files with 185 additions and 142 deletions
+79 -37
View File
@@ -2,7 +2,7 @@ Aux.list = {}
local MAX_COLUMNS = 6
local NAME, OWNER, BID, BID_UNIT, BUYOUT, BUYOUT_UNIT, QUANTITY = 1, 2, 3, 4, 5, 6, 7, 8
local NAME, OWNER, BID, BID_UNIT, BUYOUT, BUYOUT_UNIT, QUANTITY, TIME_LEFT = 1, 2, 3, 4, 5, 6, 7, 8
MoneyTypeInfo["AUX_LIST"] = {
UpdateFunc = function()
@@ -15,10 +15,11 @@ MoneyTypeInfo["AUX_LIST"] = {
local logical_columns = {
{
type = 'STRING',
title = 'Name',
comparator = function(row1, row2) return Aux.util.compare(row1.name, row2.name, Aux.util.GT) end,
getter = function(row) return row.name end,
type = 'ITEM',
title = 'Auction Item',
texture = function(row) return row.texture end,
comparator = function(row1, row2) return Aux.util.compare(row1.tooltip[1][1].text, row2.tooltip[1][1].text, Aux.util.GT) end,
getter = function(row) return ' ['..row.tooltip[1][1].text..']' end,
color = function(row) return ITEM_QUALITY_COLORS[row.quality] end,
},
{
@@ -53,38 +54,61 @@ local logical_columns = {
},
{
type = 'NUMBER',
title = 'Quantity',
title = '#',
comparator = function(row1, row2) return Aux.util.compare(row1.stack_size, row2.stack_size, Aux.util.LT) end,
getter = function(row) return row.stack_size end,
},
{
type = 'STRING',
title = 'Time Left',
title = 'Left',
comparator = function(row1, row2) return Aux.util.compare(row1.duration, row2.duration, Aux.util.GT) end,
getter = function(row)
if row.duration == 1 then
return 'Short'
return '30m'
elseif row.duration == 2 then
return 'Medium'
return '2h'
elseif row.duration == 3 then
return 'Long'
return '8h'
elseif row.duration == 4 then
return 'Very Long'
return '12h'
end
end,
},
}
local physical_columns = {
{ logical_column = logical_columns[NAME], width = 156 },
{ logical_column = logical_columns[OWNER], width = 156 },
{ logical_column = logical_columns[BUYOUT_UNIT], width = 156 },
{ logical_column = logical_columns[QUANTITY], width = 156 },
{ logical_column = logical_columns[BUYOUT], width = 156 },
{
logical_columns = { logical_columns[QUANTITY] },
logical_column = logical_columns[QUANTITY],
width = 30
},
{
logical_columns = { logical_columns[NAME] },
logical_column = logical_columns[NAME],
width = 180
},
{
logical_columns = { logical_columns[TIME_LEFT] },
logical_column = logical_columns[TIME_LEFT],
width = 40
},
{
logical_columns = { logical_columns[OWNER] },
logical_column = logical_columns[OWNER],
width = 90
},
{
logical_columns = { logical_columns[BID_UNIT], logical_columns[BUYOUT_UNIT] },
logical_column = logical_columns[BUYOUT_UNIT],
width = 140
},
{
logical_columns = { logical_columns[BID], logical_columns[BUYOUT] },
logical_column = logical_columns[BUYOUT],
width = 140
},
}
function Aux.list.on_load()
Aux.list.initialize(this, physical_columns, logical_columns)
end
@@ -120,11 +144,12 @@ function Aux.list.initialize(frame, physical_columns, logical_columns)
frame.sort_order = {}
for i, logical_column in logical_columns do
if i ~= BUYOUT_UNIT then
if i ~= BUYOUT_UNIT and i ~= NAME then
tinsert(frame.sort_order, { logical_column = logical_column, sort_ascending = true })
end
end
tinsert(frame.sort_order, 1, { logical_column = logical_columns[BUYOUT_UNIT], sort_ascending = true })
tinsert(frame.sort_order, 1, { logical_column = logical_columns[NAME], sort_ascending = true })
for i = 1, MAX_COLUMNS do
local button = getglobal(frame:GetName().."Column"..i.."Sort")
@@ -136,7 +161,11 @@ function Aux.list.initialize(frame, physical_columns, logical_columns)
getglobal(button:GetName().."Arrow"):Hide()
getglobal(button:GetName().."Text"):SetText(logical_column.title)
button:Show()
dropdown:Show()
if (getn(physical_column.logical_columns) > 1) then
dropdown:Show();
else
dropdown:Hide();
end
Aux.list.set_column_width(frame, i, physical_column.width);
else
@@ -160,7 +189,7 @@ function Aux.list.set_column_width(frame, column_index, width)
for line = 1, frame.lines do
local text = getglobal(frame:GetName().."Item"..line.."Column"..column_index)
if text then
text:SetWidth(width - 20)
text:SetWidth(width - 3)
end
end
end
@@ -264,20 +293,29 @@ function Aux.list.scroll_frame_update(frame)
if row_index <= getn(content) then
for column_index = 1, MAX_COLUMNS do
local item = getglobal(parent:GetName().."Item"..line.."Column"..column_index.."Item")
if item then
item:Hide()
end
local text = getglobal(parent:GetName().."Item"..line.."Column"..column_index)
-- text:Hide() TODO
text:SetText()
local moneyFrame = getglobal(parent:GetName().."Item"..line.."Column"..column_index.."MoneyFrame")
moneyFrame:Hide()
if column_index <= table.getn(parent.physical_columns) then
local physical_column = parent.physical_columns[column_index]
local logical_column = physical_column.logical_column
local value = logical_column.getter(content[row_index])
if value then
if text and (logical_column.type == "DATE" or logical_column.type == "NUMBER" or logical_column.type == "STRING") then
if item and logical_column.type == "ITEM" then
item:Show()
getglobal(item:GetName() .. 'IconTexture'):SetTexture(logical_column.texture(content[row_index]))
end
if text and (logical_column.type == "DATE" or logical_column.type == "NUMBER" or logical_column.type == "STRING" or logical_column.type == "ITEM") then
text:SetText(value)
if logical_column.color then
local color = logical_column.color(content[row_index])
@@ -290,11 +328,11 @@ function Aux.list.scroll_frame_update(frame)
else
text:SetAlpha(1.0)
end
if (logical_column.type == "NUMBER") then
text:SetJustifyH("RIGHT")
else
text:SetJustifyH("LEFT")
end
-- if (logical_column.type == "NUMBER") then
-- text:SetJustifyH("RIGHT")
-- else
-- text:SetJustifyH("LEFT")
-- end
text:Show()
elseif moneyFrame and logical_column.type == "MONEY" then
if value >= 0 then
@@ -341,13 +379,17 @@ end
function Aux.list.dropdown_initialize()
local dropdown = this:GetParent()
local frame = dropdown:GetParent()
for _, logical_column in pairs(frame.logical_columns) do
UIDropDownMenu_AddButton({
text = logical_column.title,
owner = dropdown,
func = Aux.list.dropdown_item_onclick
})
if frame.physical_columns then
local physical_column_index = dropdown:GetID()
local physical_column = frame.physical_columns[physical_column_index]
for _, logical_column in pairs(physical_column.logical_columns) do
UIDropDownMenu_AddButton({
text = logical_column.title,
owner = dropdown,
func = Aux.list.dropdown_item_onclick,
})
end
end
end
@@ -358,9 +400,9 @@ function Aux.list.dropdown_item_onclick()
local physical_column_index = this.owner:GetID()
local dropdown = this.owner
local frame = dropdown:GetParent()
if (frame.physical_columns[physical_column_index].logical_column ~= frame.logical_columns[logical_column_index]) then
if frame.physical_columns[physical_column_index].logical_column ~= frame.logical_columns[logical_column_index] then
frame.physical_columns[physical_column_index].logical_column = frame.logical_columns[logical_column_index]
frame.physical_columns[physical_column_index].logical_column = frame.physical_columns[physical_column_index].logical_columns[logical_column_index]
getglobal(frame:GetName().."Column"..physical_column_index.."SortText"):SetText(frame.physical_columns[physical_column_index].logical_column.title)
Aux.util.merge_sort(frame.content, Aux.list.row_comparator(frame))