refactoring

This commit is contained in:
Manuel Simon Hirsig
2016-08-23 12:45:23 +02:00
parent 99ba3e7fdc
commit deb85ad030
18 changed files with 169 additions and 152 deletions
+4 -4
View File
@@ -39,7 +39,7 @@ do
end
function LOAD()
ARMOR = set
ARMOR = -set
'INVTYPE_HEAD'
'INVTYPE_NECK'
'INVTYPE_SHOULDER'
@@ -55,7 +55,7 @@ function LOAD()
'INVTYPE_TRINKET'
'INVTYPE_CLOAK'
'INVTYPE_HOLDABLE'
WEAPON = set
WEAPON = -set
'INVTYPE_2HWEAPON'
'INVTYPE_WEAPONMAINHAND'
'INVTYPE_WEAPON'
@@ -80,7 +80,7 @@ end
function public.distribution(slot, quality, level)
if not (ARMOR[slot] or WEAPON[slot]) or level == 0 then
return tt
return t
end
local function p(probability_armor, probability_weapon)
@@ -191,5 +191,5 @@ function public.distribution(slot, quality, level)
return {{item_id=20725, min_quantity=1, max_quantity=2, probability=1}}
end
end
return tt
return t
end