big refactoring
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+234
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module 'scan'
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PAGE_SIZE = 50
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do
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local scan_states = {}
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function public.start(params)
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for _, old_state in {scan_states[params.type]} do
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abort(old_state.id)
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end
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local thread_id = thread(L(wait_for_callback, params.on_scan_start, scan))
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scan_states[params.type] = {
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id = thread_id,
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params = params,
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}
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return thread_id
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end
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function public.abort(scan_id)
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local aborted = {}
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for type, state in scan_states do
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if not scan_id or state.id == scan_id then
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kill_thread(state.id)
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scan_states[type] = nil
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tinsert(aborted, state)
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end
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end
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for _, state in aborted do
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call(state.params.on_abort)
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end
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end
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function complete()
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local on_complete = state.params.on_complete
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scan_states[state.params.type] = nil
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call(on_complete)
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end
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function accessor.state()
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local _, state = next(filter(scan_states, function(state) return state.id == thread_id end))
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return state
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end
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end
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function accessor.query() return state.params.queries[state.query_index] end
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function wait_for_callback(...)
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local send_signal, signal_received = signal()
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local suspended
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local ret
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local f = tremove(arg, 1)
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local k = tremove(arg)
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if f then
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tinsert(arg, {
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suspend = function() suspended = true end,
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resume = send_signal,
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})
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f(unpack(arg))
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end
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if not suspended then
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send_signal()
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end
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return when(signal_received, function() return k(unpack(signal_received())) end)
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end
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function total_pages(total_auctions)
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return ceil(total_auctions / PAGE_SIZE)
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end
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function last_page(total_auctions)
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local last_page = max(total_pages(total_auctions) - 1, 0)
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local last_page_limit = query.blizzard_query and query.blizzard_query.last_page or last_page
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return min(last_page_limit, last_page)
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end
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function scan()
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state.query_index = state.query_index and state.query_index + 1 or 1
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if query and (index(query.blizzard_query, 'first_page') or 0) <= (index(query.blizzard_query, 'last_page') or huge) then
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if query.blizzard_query then
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state.page = query.blizzard_query.first_page or 0
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else
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state.page = nil
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end
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return wait_for_callback(state.params.on_start_query, state.query_index, process_query)
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else
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complete()
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end
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end
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function process_query()
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if query.blizzard_query then
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return submit_query()
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else
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return scan_page()
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end
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end
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function submit_query()
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when(function() return state.params.type ~= 'list' or CanSendAuctionQuery() end, function()
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call(state.params.on_submit_query)
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state.last_query_time = GetTime()
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if state.params.type == 'bidder' then
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GetBidderAuctionItems(state.page)
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elseif state.params.type == 'owner' then
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GetOwnerAuctionItems(state.page)
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else
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local blizzard_query = query.blizzard_query or {}
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QueryAuctionItems(
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blizzard_query.name,
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blizzard_query.min_level,
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blizzard_query.max_level,
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blizzard_query.slot,
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blizzard_query.class,
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blizzard_query.subclass,
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state.page,
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blizzard_query.usable,
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blizzard_query.quality
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)
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end
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return wait_for_results()
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end)
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end
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function scan_page(i)
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i = i or 1
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local recurse = function(retry)
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if i >= PAGE_SIZE then
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wait_for_callback(state.params.on_page_scanned, function()
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if query.blizzard_query and state.page < last_page(state.total_auctions) then
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state.page = state.page + 1
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return process_query()
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else
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return scan()
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end
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end)
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else
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return scan_page(retry and i or i + 1)
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end
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end
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local auction_info = info.auction(i, state.params.type)
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if auction_info and (auction_info.owner or state.params.ignore_owner or _g.aux_ignore_owner) then
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auction_info.index = i
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auction_info.page = state.page
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auction_info.blizzard_query = query.blizzard_query
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auction_info.query_type = state.params.type
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history.process_auction(auction_info)
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if call(state.params.auto_buy_validator, auction_info) then
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local send_signal, signal_received = signal()
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when(signal_received, recurse)
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place_bid(auction_info.query_type, auction_info.index, auction_info.buyout_price, L(send_signal, true))
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return thread(when, later(GetTime(), 10), L(send_signal, false))
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elseif not query.validator or query.validator(auction_info) then
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return wait_for_callback(state.params.on_auction, auction_info, function(removed)
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if removed then
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return recurse(true)
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else
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return recurse()
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end
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end)
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end
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end
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return recurse()
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end
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function wait_for_results()
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local timeout = later(state.last_query_time, 10)
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local send_signal, signal_received = signal()
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when(signal_received, function()
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if timeout() then
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return submit_query()
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else
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_, state.total_auctions = GetNumAuctionItems(state.params.type)
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return wait_for_callback(
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state.params.on_page_loaded,
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state.page - (query.blizzard_query.first_page or 0) + 1,
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last_page(state.total_auctions) - (query.blizzard_query.first_page or 0) + 1,
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total_pages(state.total_auctions) - 1,
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scan_page
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)
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end
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end)
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thread(when, timeout, send_signal)
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if state.params.type == 'bidder' then
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return thread(when, function() return bids_loaded end, send_signal)
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elseif state.params.type == 'owner' then
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return wait_for_owner_results(send_signal)
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elseif state.params.type == 'list' then
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return wait_for_list_results(send_signal, signal_received)
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end
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end
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function wait_for_owner_results(send_signal)
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if state.page == current_owner_page then
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return send_signal()
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else
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return on_next_event('AUCTION_OWNED_LIST_UPDATE', send_signal)
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end
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end
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function wait_for_list_results(send_signal, signal_received)
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local updated, last_update
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event_listener('AUCTION_ITEM_LIST_UPDATE', function(kill)
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kill(signal_received())
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last_update = GetTime()
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updated = true
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end)
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local ignore_owner = state.params.ignore_owner or _g.aux_ignore_owner
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return thread(when, function()
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-- short circuiting order important, owner_data_complete must be called iif an update has happened.
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local ok = updated and (ignore_owner or owner_data_complete('list')) or last_update and GetTime() - last_update > 5
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updated = false
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return ok
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end, send_signal)
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end
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function owner_data_complete(type)
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for i=1,PAGE_SIZE do
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local auction_info = info.auction(i, type)
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if auction_info and not auction_info.owner then
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return false
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end
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end
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return true
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end
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