big refactoring

This commit is contained in:
Manuel Simon Hirsig
2016-08-22 20:57:51 +02:00
parent 7d7d56277b
commit e024597cff
18 changed files with 216 additions and 4 deletions
+3 -1
View File
@@ -6,9 +6,11 @@
module.lua
init.lua
core.lua
util\core.lua
util.lua
control.lua
gui.lua
frames.lua
util\completion.lua
util\persistence.lua
+1 -1
View File
@@ -1,4 +1,4 @@
module 'control'
module 'core'
event_frame = CreateFrame 'Frame'
listeners = {}
+121
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@@ -1,5 +1,126 @@
module 'core'
function INIT()
import :_ 'core' :_ 'util'
function LOAD()
import :_ 'core' :_ 'control' :_ 'util'
end
end
module 'core'
public.version = '5.0.0'
do
local table_pool, temporary = {}, {}
CreateFrame'Frame':SetScript('OnUpdate', function()
for t in temporary do
recycle(t)
log(getn(table_pool))
end
wipe(temporary)
end)
function public.wipe(t) -- like with a cloth or something
for k in t do
t[k] = nil
end
table.setn(t, 0)
end
function public.recycle(t)
temporary[t] = nil
wipe(t)
tinsert(table_pool, t)
end
function public.accessor.t() return
tremove(table_pool) or {}
end
function public.accessor.tt()
local t = tremove(table_pool) or {}
temporary[t] = true
return t
end
do
local mt = {
__call=function(self, arg) return self[1](arg) end,
__sub=function(self, arg) return self[1](arg) end,
}
function public.modifier(f)
local self = t
self[1] = f
return setmetatable(self, mt)
end
end
public.tmp = modifier(function(t)
temporary[t] = true
return t
end)
do
local mt = {
__call=function(self, arg1, arg2)
tinsert(self, arg2 or arg1)
return self
end,
__index=function(self, key)
tinsert(self, key)
return self
end,
}
function public.accessor.from()
return setmetatable(tt, mt)
end
end
do
local mt = {__call = function(self, key) return self[key] end}
public.set = modifier(function(table)
local self = t
for _, v in table do self[v] = true end
recycle(table)
return setmetatable(self, mt)
end)
end
public.array = modifier(function(table)
local self = t
for _, v in table do tinsert(self, v) end
recycle(table)
return self
end)
-- TODO map
end
local event_frame = CreateFrame 'Frame'
for event in tmp-set-from . ADDON_LOADED . VARIABLES_LOADED . PLAYER_LOGIN . AUCTION_HOUSE_SHOW . AUCTION_HOUSE_CLOSED . AUCTION_BIDDER_LIST_UPDATE . AUCTION_OWNED_LIST_UPDATE do
event_frame:RegisterEvent(event)
end
ADDON_LOADED = t
do
local variables_loaded_hooks, player_login_hooks = t, t
function public.mutator.LOAD(f) tinsert(variables_loaded_hooks, f) end
function public.mutator.LOAD2(f) tinsert(player_login_hooks, f) end
event_frame:SetScript('OnEvent', function()
if event == 'ADDON_LOADED' then
if ADDON_LOADED[arg1] then ADDON_LOADED[arg1]() end
elseif event == 'VARIABLES_LOADED' then
for _, f in variables_loaded_hooks do f() end
elseif event == 'PLAYER_LOGIN' then
for _, f in player_login_hooks do f() end
log('v'..version..' loaded.')
else
_m[event]()
end
end)
end
public.bids_loaded = false
public.current_owner_page = nil
+85
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@@ -0,0 +1,85 @@
module 'core'
public.bids_loaded = false
public.current_owner_page = nil
function LOAD()
import :_ 'util' 'gui'
do
local frame = CreateFrame('Frame', gui.name, UIParent)
tinsert(UISpecialFrames, 'aux_frame1')
gui.set_window_style(frame)
gui.set_size(frame, 768, 447)
frame:SetPoint('LEFT', 100, 0)
frame:SetToplevel(true)
frame:SetMovable(true)
frame:EnableMouse(true)
frame:SetClampedToScreen(true)
frame:RegisterForDrag 'LeftButton'
frame:SetScript('OnDragStart', function() this:StartMoving() end)
frame:SetScript('OnDragStop', function() this:StopMovingOrSizing() end)
frame:SetScript('OnShow', function() PlaySound 'AuctionWindowOpen' end)
frame:SetScript('OnHide', function() PlaySound 'AuctionWindowClose' CloseAuctionHouse() end)
frame.content = CreateFrame('Frame', nil, frame)
frame.content:SetPoint('TOPLEFT', 4, -80)
frame.content:SetPoint('BOTTOMRIGHT', -4, 35)
frame:Hide()
public.frame = frame
end
do
local tabs = gui.tabs(frame, 'DOWN')
tabs._on_select = on_tab_click
for _, tab in _m.tabs do tabs:create_tab(tab.name) end
function public.set_tab(id) tabs:select(id) end
end
do
local btn = gui.button(frame, 16)
btn:SetPoint('BOTTOMRIGHT', -6, 6)
gui.set_size(btn, 65, 24)
btn:SetText 'Close'
btn:SetScript('OnClick', L(frame.Hide, frame))
public.close_button = btn
end
do
local btn = gui.button(frame, 16)
btn:SetPoint('RIGHT', close_button, 'LEFT' , -5, 0)
gui.set_size(btn, 65, 24)
btn:SetText 'Default UI'
btn:SetScript('OnClick',function()
if AuctionFrame:IsVisible() then HideUIPanel(AuctionFrame) else ShowUIPanel(AuctionFrame) end
end)
end
end
function public.log(...)
local msg = '[aux]'
for i=1,arg.n do msg = msg..' '..tostring(arg[i]) end
DEFAULT_CHAT_FRAME:AddMessage(LIGHTYELLOW_FONT_COLOR_CODE..msg)
end
tabs = {}
function public.tab(index, name)
local module_env = getfenv(2)
local tab = {name=name, env=module_env}
function module_env.public.accessor.ACTIVE() return tab == active_tab end
for handler in tmp-set-from . OPEN . CLOSE . CLICK_LINK . USE_ITEM do module_env.mutable[handler] = nil end
tabs[index] = tab
end
do
local active_tab_index
function accessor.active_tab() return tabs[active_tab_index] end
function on_tab_click(index)
call(active_tab_index and active_tab.env.CLOSE)
active_tab_index = index
call(active_tab_index and active_tab.env.OPEN)
end
end
public.orig = setmetatable({[_g]={}}, {__index=function(self, key) return self[_g][key] end})
function public.hook(name, handler, object)
handler = handler or getfenv(2)[name]
object = object or _g
orig[object] = orig[object] or {}
assert(not orig[object][name], '"'..name..'" is already hooked into.')
orig[object][name], object[name] = object[name], handler
end
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+4 -1
View File
@@ -1,5 +1,8 @@
function INIT()
import :_ 'core' :_ 'control' :_ 'util' -- TODO auto import 'core' instead
import :_ 'core' :_ 'util'
function LOAD()
import :_ 'core' :_ 'control' :_ 'util'
end
end
module 'core'
+2 -1
View File
@@ -50,7 +50,8 @@ end
RESULTS, SAVED, FILTER = 1, 2, 3
function LOAD2()
function LOAD()
import 'core'
create_frames()
set_tab(SAVED)
update_auto_buy_filter()