refactoring
This commit is contained in:
+33
-28
@@ -15,48 +15,49 @@ do
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end
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do
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local table_pool, transient = {}, {}
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local pool, weak_pool, transient = {}, setmetatable({}, {__mode='v'}), {}
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CreateFrame'Frame':SetScript('OnUpdate', function()
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for t in transient do
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recycle(t)
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-- log(getn(table_pool))
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end
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for t in transient do recycle(t) end
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wipe(transient)
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end)
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function public.wipe(t) -- like with a cloth or something
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for k in t do
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t[k] = nil
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end
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for k in t do t[k] = nil end
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table.setn(t, 0)
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return setmetatable(t, nil)
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end
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function public.recycle(t)
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transient[t] = nil
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wipe(t)
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tinsert(table_pool, t)
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if getn(pool) < 50 then
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tinsert(pool, t)
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else
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tinsert(weak_pool, t)
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end
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log(getn(table_pool), '-', getn(weak_pool))
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end
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function public.accessor.t()
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return tremove(table_pool) or {}
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return tremove(pool) or tremove(weak_pool) or {}
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end
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function public.accessor.tt()
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local t = tremove(table_pool) or {}
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local t = tremove(pool) or tremove(weak_pool) or {}
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transient[t] = true
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return t
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end
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function public.modifier(f)
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local function apply(_, value) return f(value) end
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return setmetatable(t, {__call=apply, __sub=apply, __pow=apply, __newindex=function(_, _, value) return f(value) end})
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function public.operator_mt(f)
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local function apply(self, value) recycle(self); return self.raw and setmetatable(f(value), nil) or f(value) end
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return {__unm=function(self) self.raw = true end, __call=apply, __sub=apply}
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end
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do
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local temp, temp_mt, perm, perm_mt
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function temp(t) transient[t] = true return t end
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temp_mt = operator_mt(temp)
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function perm(t) transient[t] = nil return t end
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perm_mt = operator_mt(perm)
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function public.accessor.temp() return setmetatable(t, temp_mt) end
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function mutator(t) return temp(t) end
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function public.accessor.perm() return setmetatable(t, perm_mt) end
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function mutator(t) return perm(t) end
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end
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local temp, perm = modifier(function(t) transient[t] = true return t end), modifier(function(t) transient[t] = nil; return t end)
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function public.accessor.temp() return temp end; function mutator(t) return temp(t) end
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function public.accessor.perm() return perm end; function mutator(t) return perm(t) end
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local function keys(t,k1,k2,k3,k4,k5,k6,k7,k8,k9,k10,k11,k12,k13,k14,k15,k16,k17,k18,k19,k20,overflow)
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assert(overflow == nil, 'Overflow.')
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if k1 ~= nil then t[k1] = true end
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@@ -123,13 +124,17 @@ do
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return {__call=f, __unm=function(self) return setmetatable(self, nil) end}
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end
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local set_mt, list_mt, object_mt = collector_mt(keys), collector_mt(values), collector_mt(pairs)
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public.accessor.set, public.accessor.list, public.accessor.object = function() return setmetatable(t, set_mt) end, function() return setmetatable(t, list_mt) end, function() return setmetatable(t, object_mt) end
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-- public.accessor()
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-- set, list, object = function() return setmetatable(t, set_mt) end, function() return setmetatable(t, list_mt) end, function() return setmetatable(t, object_mt) end
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-- private()
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function public.accessor.set() return setmetatable(t, set_mt) end
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function public.accessor.list() return setmetatable(t, list_mt) end
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function public.accessor.object() return setmetatable(t, object_mt) end
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-- TODO or 'auto' 'free' 'deprecate' 'release' 'transient'?
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end
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local event_frame = CreateFrame 'Frame'
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for event in -temp^set('ADDON_LOADED', 'VARIABLES_LOADED', 'PLAYER_LOGIN', 'AUCTION_HOUSE_SHOW', 'AUCTION_HOUSE_CLOSED', 'AUCTION_BIDDER_LIST_UPDATE', 'AUCTION_OWNED_LIST_UPDATE') do
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for event in -temp-set('ADDON_LOADED', 'VARIABLES_LOADED', 'PLAYER_LOGIN', 'AUCTION_HOUSE_SHOW', 'AUCTION_HOUSE_CLOSED', 'AUCTION_BIDDER_LIST_UPDATE', 'AUCTION_OWNED_LIST_UPDATE') do
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event_frame:RegisterEvent(event)
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end
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@@ -162,7 +167,7 @@ end
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tab_info = t
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do
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local data = -temp^list('search_tab', 'Search', 'post_tab', 'Post', 'auctions_tab', 'Auctions', 'bids_tab', 'Bids')
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local data = -temp-list('search_tab', 'Search', 'post_tab', 'Post', 'auctions_tab', 'Auctions', 'bids_tab', 'Bids')
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for i=1,getn(data),2 do
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log(data[i], data[i + 1])
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local tab = -object('name', data[i + 1])
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+3
-4
@@ -2,7 +2,7 @@ local type, setmetatable, setfenv, unpack, mask, _g = type, setmetatable, setfen
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local PRIVATE, PUBLIC, MUTABLE, PROPERTY, ACCESSOR, MUTATOR = 0, 1, 2, 4, 8, 16
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local error, import_error, modifier_error, property_error, immutable_error, collision_error, set_property, env_mt, interface_mt, declarator_mt, importer_mt
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local _state, _modules = {}, {}
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function error(message, ...) return _g.error(format(message, unpack(arg))..'\n'..debugstack(1, 15, 5), 0) end
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function error(message, ...) return _g.error(format(message or '', unpack(arg))..'\n'..debugstack(), 0) end
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import_error, modifier_error, property_error = function() error 'Invalid modifiers.' end, function() error 'Invalid modifiers.' end, function() error 'Accessor/Mutator must be function.' end
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immutable_error, collision_error = function(key) error('Field "%s" is immutable.', key) end, function(key) error('Field "%s" already exists.', key) end
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importer_mt = {__metatable=false}
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@@ -105,10 +105,9 @@ function module(name)
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mutators = {accessor=function(f) set_property(state.metadata, accessors, ACCESSOR, state.property, f) end, mutator=function(f) set_property(state.metadata, mutators, MUTATOR, state.property, f) end}
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state = {
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env=env, interface=interface, modifiers=PRIVATE,
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metadata = {_=MUTABLE, _g=PRIVATE, _m=PRIVATE, _i=PRIVATE, import=PRIVATE, private=PROPERTY+ACCESSOR, public=PROPERTY+ACCESSOR, mutable=PROPERTY+ACCESSOR, accessor=PROPERTY+ACCESSOR+MUTATOR, mutator=PROPERTY+ACCESSOR+MUTATOR},
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data = {_g=_g, _m=env, _i=interface, import=importer}, accessors=accessors, mutators=mutators,
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metadata = {_=MUTABLE, _g=PRIVATE, _m=PRIVATE, _i=PRIVATE, error=PRIVATE, import=PRIVATE, private=PROPERTY+ACCESSOR, public=PROPERTY+ACCESSOR, mutable=PROPERTY+ACCESSOR, accessor=PROPERTY+ACCESSOR+MUTATOR, mutator=PROPERTY+ACCESSOR+MUTATOR},
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data = {_g=_g, _m=env, _i=interface, error=error, import=importer}, accessors=accessors, mutators=mutators,
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}
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if not name then error('kek', 2) end
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_modules[name], _state[env], _state[interface], _state[declarator], _state[importer] = state, state, state, state, state
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importer [''] 'core'
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end
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@@ -72,14 +72,14 @@ function update_form()
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end
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if blizzard_query.exact then
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for key in -temp^set('class', 'subclass', 'slot', 'quality') do
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for key in -temp-set('class', 'subclass', 'slot', 'quality') do
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_m[key..'_dropdown'].button:Disable()
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end
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else
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class_dropdown.button:Enable()
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quality_dropdown.button:Enable()
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end
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for key in -temp^set('min_level', 'max_level') do
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for key in -temp-set('min_level', 'max_level') do
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if blizzard_query.exact then
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_m[key..'_input']:Disable()
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else
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@@ -134,7 +134,7 @@ function get_filter_builder_query()
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add(strlower(_g['ITEM_QUALITY'..quality..'_DESC']))
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end
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local post_filter_string = filter_util.query_string(-temp^object('blizzard', tt, 'post', post_filter))
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local post_filter_string = filter_util.query_string(-temp-object('blizzard', tt, 'post', post_filter))
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add(post_filter_string ~= '' and post_filter_string)
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return query_string or ''
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@@ -313,7 +313,7 @@ function set_filter_display_offset(x_offset, y_offset)
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end
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function initialize_filter_dropdown()
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for _, filter in -temp^list('and', 'or', 'not', 'min-unit-bid', 'min-unit-buy', 'max-unit-bid', 'max-unit-buy', 'bid-profit', 'buy-profit', 'bid-vend-profit', 'buy-vend-profit', 'bid-dis-profit', 'buy-dis-profit', 'bid-pct', 'buy-pct', 'item', 'tooltip', 'min-lvl', 'max-lvl', 'rarity')('left', 'utilizable', 'discard') do
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for _, filter in -temp-list('and', 'or', 'not', 'min-unit-bid', 'min-unit-buy', 'max-unit-bid', 'max-unit-buy', 'bid-profit', 'buy-profit', 'bid-vend-profit', 'buy-vend-profit', 'bid-dis-profit', 'buy-dis-profit', 'bid-pct', 'buy-pct', 'item', 'tooltip', 'min-lvl', 'max-lvl', 'rarity')('left', 'utilizable', 'discard') do
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UIDropDownMenu_AddButton(-object(
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'text', filter,
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'value', filter,
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+2
-2
@@ -229,7 +229,7 @@ do
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end
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for number in present(tonumber(select(3, strfind(str, '^(%d+)$')))) do
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if number >= 1 and number <= 60 then
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for filter in -temp^set('min_level', 'max_level') do
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for filter in -temp-set('min_level', 'max_level') do
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if not self[filter] then
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self[filter] = {str, number}
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return true
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@@ -517,7 +517,7 @@ function blizzard_query(components)
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query.slot = slot_index
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query.quality = item_info.quality
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else
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for key in -temp^set('min_level', 'max_level', 'class', 'subclass', 'slot', 'usable', 'quality') do
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for key in -temp-set('min_level', 'max_level', 'class', 'subclass', 'slot', 'usable', 'quality') do
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query[key] = index(filters[key], 2)
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end
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end
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+2
-2
@@ -190,7 +190,7 @@ function public.set_shopping_tooltip(slot)
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end
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if tooltips[1] then
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tinsert(tooltips[1], 1, -temp^object('left_text', 'Currently Equipped', 'left_color', -temp^list(.5, .5, .5)))
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tinsert(tooltips[1], 1, -temp-object('left_text', 'Currently Equipped', 'left_color', -temp-list(.5, .5, .5)))
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ShoppingTooltip1:SetOwner(GameTooltip, 'ANCHOR_BOTTOMRIGHT')
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load_tooltip(ShoppingTooltip1, tooltips[1])
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ShoppingTooltip1:Show()
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@@ -198,7 +198,7 @@ function public.set_shopping_tooltip(slot)
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end
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if tooltips[2] then
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tinsert(tooltips[2], 1, -temp^object('left_text', 'Currently Equipped', 'left_color', -temp^list(.5, .5, .5)))
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tinsert(tooltips[2], 1, -temp-object('left_text', 'Currently Equipped', 'left_color', -temp-list(.5, .5, .5)))
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ShoppingTooltip2:SetOwner(ShoppingTooltip1, 'ANCHOR_BOTTOMRIGHT')
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load_tooltip(ShoppingTooltip2, tooltips[2])
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ShoppingTooltip2:Show()
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