bag type fix, status bar change
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@@ -1,5 +1,5 @@
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Aux = {
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version = '2.9.17',
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version = '2.9.18',
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blizzard_ui_shown = false,
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orig = {},
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}
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@@ -231,8 +231,8 @@ function private.submit_query(k)
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private.wait_for_results(function()
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local _, total_count = GetNumAuctionItems(private.current_thread().params.type)
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private.current_thread().total_pages = math.ceil(total_count / PAGE_SIZE)
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if private.current_thread().total_pages >= private.current_thread().page + 1 then
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private.wait_for_callback(private.current_thread().params.on_page_loaded, private.current_thread().page, private.current_thread().total_pages, function()
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if max(1, private.current_thread().total_pages) >= private.current_thread().page + 1 then
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private.wait_for_callback(private.current_thread().params.on_page_loaded, private.current_thread().page, max(1, private.current_thread().total_pages), function()
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return k()
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end)
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else
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@@ -37,8 +37,8 @@ function private.matching_item(slot, partial)
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end
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function private.find_empty_slot()
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for slot in Aux.util.inventory() do
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if not GetContainerItemInfo(unpack(slot)) then
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for slot, type in Aux.util.inventory() do
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if type == 1 and not GetContainerItemInfo(unpack(slot)) then
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return slot
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end
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end
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@@ -65,7 +65,24 @@ function public.inventory()
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end
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if bag <= 4 then
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return { bag, slot }
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return { bag, slot }, public.bag_type(bag)
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end
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end
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end
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do
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local bag_types = { GetAuctionItemSubClasses(3) }
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function public.bag_type(bag)
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if bag == 0 then
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return 1
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end
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local link = GetInventoryItemLink('player', ContainerIDToInventoryID(bag))
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if link then
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local item_id = Aux.info.parse_hyperlink(GetInventoryItemLink('player', ContainerIDToInventoryID(bag)))
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local item_info = Aux.info.item(item_id)
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return Aux.item_subclass_index(3, item_info.subclass)
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end
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end
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end
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