fixed a bug with the options button being displayer over error messages
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+11
-6
@@ -372,7 +372,6 @@ function Auctionator_SelectAuctionatorEntry()
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----- find the best price per stacksize and overall -----
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for _,auctionatorEntry in ipairs(auctionatorEntries[currentAuctionItemName]) do
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if not bestPrice[auctionatorEntry.stackSize] or bestPrice[auctionatorEntry.stackSize].itemPrice >= auctionatorEntry.itemPrice then
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bestPrice[auctionatorEntry.stackSize] = auctionatorEntry
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end
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@@ -433,8 +432,9 @@ function Auctionator_UpdateRecommendation()
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MoneyFrame_Update("Auctionator_RecommendPerStack_Price", round(newBuyoutPrice))
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MoneyInputFrame_SetCopper(BuyoutPrice, newBuyoutPrice)
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MoneyInputFrame_SetCopper(StartPrice, newStartPrice)
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MoneyInputFrame_SetCopper(StartPrice, newStartPrice)
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log(MoneyInputFrame_GetCopper(BuyoutPrice, newBuyoutPrice))
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if selectedAuctionatorEntry.stackSize == auctionatorEntries[currentAuctionItemName][1].stackSize and selectedAuctionatorEntry.buyoutPrice == auctionatorEntries[currentAuctionItemName][1].buyoutPrice then
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Auctionator_Recommend_Basis_Text:SetText("(based on cheapest)")
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elseif bestPriceOurStackSize and selectedAuctionatorEntry.stackSize == bestPriceOurStackSize.stackSize and selectedAuctionatorEntry.buyoutPrice == bestPriceOurStackSize.buyoutPrice then
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@@ -573,6 +573,7 @@ function Auctionator_ScrollbarUpdate()
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local auctionatorEntry = auctionatorEntries[currentAuctionItemName][dataOffset]
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local lineEntry_avail = getglobal("AuctionatorEntry"..line.."_Availability")
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local lineEntry_comm = getglobal("AuctionatorEntry"..line.."_Comment")
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local lineEntry_stack = getglobal("AuctionatorEntry"..line.."_StackPrice")
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if selectedAuctionatorEntry and auctionatorEntry.itemPrice == selectedAuctionatorEntry.itemPrice and auctionatorEntry.stackSize == selectedAuctionatorEntry.stackSize then
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@@ -587,10 +588,14 @@ function Auctionator_ScrollbarUpdate()
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lineEntry_avail:SetTextColor(1.0, 1.0, 1.0)
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end
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-- if auctionatorEntry.numYours == 0 then lineEntry_comm:SetText("")
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-- elseif auctionatorEntry.numYours == auctionatorEntry.count then lineEntry_comm:SetText("yours")
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-- else lineEntry_comm:SetText("yours: "..auctionatorEntry.numYours)
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-- end
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if auctionatorEntry.numYours == 0 then
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lineEntry_comm:SetText("")
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elseif
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auctionatorEntry.numYours == auctionatorEntry.count then
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lineEntry_comm:SetText("yours")
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else
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lineEntry_comm:SetText("yours: "..auctionatorEntry.numYours)
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end
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local tx = string.format("%i %s of %i", auctionatorEntry.count, pluralizeIf("stack", auctionatorEntry.count), auctionatorEntry.stackSize)
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+1
-1
@@ -151,7 +151,7 @@
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<Anchors><Anchor point="LEFT" relativePoint="LEFT" relativeTo="$parentMiddle"><Offset><AbsDimension x="220" y="1"/></Offset></Anchor></Anchors>
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</FontString>
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<FontString inherits="GameFontHighlightSmall" text=" ">
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<FontString inherits="GameFontHighlightSmall" text="">
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<Anchors><Anchor point="LEFT" relativePoint="LEFT" relativeTo="$parentMiddle"><Offset><AbsDimension x="325" y="1"/></Offset></Anchor></Anchors>
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</FontString>
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+1
-1
@@ -2,7 +2,7 @@
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<Script file="Options.lua"/>
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<Frame name="AuctionatorOptionsButtonTemplate" virtual="true" frameStrata="HIGH" hidden="true">
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<Frame name="AuctionatorOptionsButtonTemplate" virtual="true" hidden="true">
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<Size>
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<AbsDimension x="550" y="447"/>
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</Size>
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