big refactoring

This commit is contained in:
Manuel Simon Hirsig
2016-08-20 19:43:20 +02:00
parent dedbe949c8
commit fa1c3d5f40
6 changed files with 123 additions and 175 deletions
+2 -2
View File
@@ -41,7 +41,7 @@ do
end
function m.LOAD()
armor = hashset(
armor = set(
'INVTYPE_HEAD',
'INVTYPE_NECK',
'INVTYPE_SHOULDER',
@@ -59,7 +59,7 @@ function m.LOAD()
'INVTYPE_HOLDABLE'
)
weapon = hashset(
weapon = set(
'INVTYPE_2HWEAPON' ,
'INVTYPE_WEAPONMAINHAND',
'INVTYPE_WEAPON',
+20 -67
View File
@@ -8,33 +8,23 @@ tabs = {}
function public.tab(index, name)
local module_env = getfenv(2)
local tab = {name=name, env=module_env}
module_env.public.ACTIVE = function()
return tab == active_tab
end
for _, handler in {'OPEN', 'CLOSE', 'CLICK_LINK', 'USE_ITEM'} do
module_env.mutable[handler] = nil
end
module_env.public.ACTIVE = function() return tab == active_tab end
for handler in temp-set{'OPEN', 'CLOSE', 'CLICK_LINK', 'USE_ITEM'} do module_env.mutable[handler] = nil end
tabs[index] = tab
end
do
local active_tab_index
function accessor.active_tab()
return tabs[active_tab_index]
end
function accessor.active_tab() return tabs[active_tab_index] end
function on_tab_click(index)
if active_tab_index then
call(active_tab.env.CLOSE)
end
call(active_tab_index and active_tab.env.CLOSE)
active_tab_index = index
if active_tab_index then
call(active_tab.env.OPEN)
end
call(active_tab_index and active_tab.env.OPEN)
end
end
function VARIABLES_LOADED()
function LOAD()
do
local frame = CreateFrame('Frame', aux.gui.name, UIParent)
local frame = CreateFrame('Frame', gui.name, UIParent)
tinsert(UISpecialFrames, 'aux_frame1')
gui.set_window_style(frame)
frame:SetWidth(768)
@@ -45,19 +35,10 @@ function VARIABLES_LOADED()
frame:EnableMouse(true)
frame:SetClampedToScreen(true)
frame:RegisterForDrag 'LeftButton'
frame:SetScript('OnDragStart', function()
this:StartMoving()
end)
frame:SetScript('OnDragStop', function()
this:StopMovingOrSizing()
end)
frame:SetScript('OnShow', function()
PlaySound 'AuctionWindowOpen'
end)
frame:SetScript('OnHide', function()
PlaySound 'AuctionWindowClose'
CloseAuctionHouse()
end)
frame:SetScript('OnDragStart', function() this:StartMoving() end)
frame:SetScript('OnDragStop', function() this:StopMovingOrSizing() end)
frame:SetScript('OnShow', function() PlaySound 'AuctionWindowOpen' end)
frame:SetScript('OnHide', function() PlaySound 'AuctionWindowClose' CloseAuctionHouse() end)
frame.content = CreateFrame('Frame', nil, frame)
frame.content:SetPoint('TOPLEFT', 4, -80)
frame.content:SetPoint('BOTTOMRIGHT', -4, 35)
@@ -67,12 +48,8 @@ function VARIABLES_LOADED()
do
local tabs = gui.tabs(frame, 'DOWN')
tabs._on_select = on_tab_click
for _, tab in m.tabs do
tabs:create_tab(tab.name)
end
function public.set_tab(id)
tabs:select(id)
end
for _, tab in m.tabs do tabs:create_tab(tab.name) end
function public.set_tab(id) tabs:select(id) end
end
do
local btn = gui.button(frame, 16)
@@ -90,11 +67,7 @@ function VARIABLES_LOADED()
btn:SetHeight(24)
btn:SetText 'Default UI'
btn:SetScript('OnClick',function()
if AuctionFrame:IsVisible() then
HideUIPanel(AuctionFrame)
else
ShowUIPanel(AuctionFrame)
end
if AuctionFrame:IsVisible() then HideUIPanel(AuctionFrame) else ShowUIPanel(AuctionFrame) end
end)
end
end
@@ -124,16 +97,12 @@ function AUCTION_OWNED_LIST_UPDATE()
end
function ADDON_LOADED.Blizzard_AuctionUI()
AuctionFrame:UnregisterEvent('AUCTION_HOUSE_SHOW')
AuctionFrame:UnregisterEvent 'AUCTION_HOUSE_SHOW'
AuctionFrame:SetScript('OnHide', nil)
hook('ShowUIPanel', function(...)
if arg[1] == AuctionFrame then
return AuctionFrame:Show()
end
if arg[1] == AuctionFrame then return AuctionFrame:Show() end
return orig.ShowUIPanel(unpack(arg))
end)
hook('GetOwnerAuctionItems', GetOwnerAuctionItems)
hook('SetItemRef', SetItemRef)
hook('UseContainerItem', UseContainerItem)
@@ -147,14 +116,11 @@ do
label = label..LIGHTYELLOW_FONT_COLOR_CODE..')'..FONT_COLOR_CODE_CLOSE
return label
end
function ADDON_LOADED.Blizzard_CraftUI()
hook('CraftFrame_SetSelection', function(...)
local results = {orig.CraftFrame_SetSelection(unpack(arg))}
local id = GetCraftSelectionIndex()
local reagent_count = GetCraftNumReagents(id)
local total_cost = 0
for i=1,reagent_count do
local link = GetCraftReagentItemLink(id, i)
@@ -173,20 +139,15 @@ do
total_cost = total_cost + value * count
end
end
CraftReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost))
return unpack(results)
end)
end
function ADDON_LOADED.Blizzard_TradeSkillUI()
hook('TradeSkillFrame_SetSelection', function(...)
local results = {orig.TradeSkillFrame_SetSelection(unpack(arg))}
local id = GetTradeSkillSelectionIndex()
local reagent_count = GetTradeSkillNumReagents(id)
local total_cost = 0
for i=1,reagent_count do
local link = GetTradeSkillReagentItemLink(id, i)
@@ -205,9 +166,7 @@ do
total_cost = total_cost + value * count
end
end
TradeSkillReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost))
return unpack(results)
end)
end
@@ -223,9 +182,7 @@ function public.hook(name, handler, object)
object = g
orig = m.orig
end
if orig[name] then
error('"'..name..'" is already hooked.')
end
assert(not orig[name], '"'..name..'" is already hooked.')
orig[name] = object[name]
object[name] = handler
end
@@ -246,7 +203,7 @@ function SetItemRef(...)
if arg[3] ~= 'RightButton' or not index(active_tab, 'env', 'CLICK_LINK') or not strfind(arg[1], '^item:%d+') then
return orig.SetItemRef(unpack(arg))
end
for item_info in present(info.item(tonumber(({strfind(arg[1], '^item:(%d+)')})[3]))) do
for item_info in present(info.item(tonumber(select(3, strfind(arg[1], '^item:(%d+)'))))) do
return active_tab.env.CLICK_LINK(item_info)
end
end
@@ -262,9 +219,7 @@ end
do
local locked
function public.bid_in_progress()
return locked
end
function public.bid_in_progress() return locked end
function public.place_bid(type, index, amount, on_success)
if locked then
return
@@ -286,9 +241,7 @@ end
do
local locked
function public.cancel_in_progress()
return locked
end
function public.cancel_in_progress() return locked end
function public.cancel_auction(index, on_success)
if locked then
return
+44 -50
View File
@@ -1,85 +1,79 @@
setglobal('aux', aux_module 'core')
local aux_module, getn, setn, tinsert, tremove, setfenv, gfind = aux_module, getn, table.setn, tinsert, tremove, setfenv, string.gfind
do
local env, interface = aux_module 'core'
setfenv(1, env)
g.aux = interface
end
public.version = '5.0.0'
local temp
local temp, recycle
do
local setn, tinsert, tremove = g.table.setn, g.tinsert, g.tremove
local table_pool, locked = {}, {}
local function wipe(t) -- like with a cloth or something
for k in t do t[k] = nil end
setn(t, 0)
return t
end
local function release(t)
function recycle(t)
locked[t] = nil
tinsert(table_pool, t)
aux.log(getn(table_pool))
end
function temp()
local t = tremove(table_pool)
t = t and wipe(t) or {}
locked[t] = true
log(getn(table_pool))
end
public.recycle = recycle
temp = setmetatable({}, {
__call = function()
local t = tremove(table_pool)
t = t and wipe(t) or {}
locked[t] = true
end,
__sub = function(_, t) locked[t] = true return t end,
})
public.temp = temp
function public.static()
local t = tremove(table_pool)
t = t and wipe(t) or {}
locked[t] = true
end
function public.array(...) locked[arg] = true end
function public.set(...)
local set = temp()
for i=1,arg.n do set[arg[i]] = true end
release(arg)
return set
end
end
do
local aux_module, getfenv, setfenv, gfind = g.aux_module, g.getfenv, g.setfenv, g.string.gfind
aux_module 'modules'
function public.module(path)
local parts, name, env
parts, name = gfind(path, '[%a_][%w_]*'), 'modules'
local env, parts, parent, name
parts, parent, name = gfind(path, '[%a_][%w_]*'), aux_module 'modules', ''
for part in parts do
env.public[part], env = (function() return aux_module(name), getfenv() end)()
env.import('modules', 'core', 'util')
name = name..'/'..part
env, parent.public[part] = aux_module(name)
env.import('modules', 'core', 'util')
parent = env
end
setfenv(2, env)
end
end
local event_frame = CreateFrame 'Frame'
for _, event in {'VARIABLES_LOADED', 'ADDON_LOADED', 'AUCTION_HOUSE_SHOW', 'AUCTION_HOUSE_CLOSED', 'AUCTION_BIDDER_LIST_UPDATE', 'AUCTION_OWNED_LIST_UPDATE'} do
for event in temp-set{'VARIABLES_LOADED', 'ADDON_LOADED', 'AUCTION_HOUSE_SHOW', 'AUCTION_HOUSE_CLOSED', 'AUCTION_BIDDER_LIST_UPDATE', 'AUCTION_OWNED_LIST_UPDATE'} do
event_frame:RegisterEvent(event)
end
LOADED, LOADED2, ADDON_LOADED = {}, {}, {}
function public.accessor.LOAD(f) tinsert(LOAD, f) end
event_frame:SetScript('OnEvent', function()
if event == 'ADDON_LOADED' then
if ADDON_LOADED[arg1] then
ADDON_LOADED[arg1]()
ADDON_LOADED = {}
do
local variables_loaded_hooks, player_login_hooks = {}, {}
function public.accessor.LOAD(f) tinsert(variables_loaded_hooks, f) end
function public.accessor.LOAD2(f) tinsert(player_login_hooks, f) end
event_frame:SetScript('OnEvent', function()
if event == 'ADDON_LOADED' then
if ADDON_LOADED[arg1] then ADDON_LOADED[arg1]() end
else
m[event]()
if event == 'VARIABLES_LOADED' then
for _, f in variables_loaded_hooks do f() end
end
if event == 'PLAYER_LOGIN' then
for _, f in player_login_hooks do f() end
log('v'..version..' loaded.')
end
end
else
m[event]()
if event == 'VARIABLES_LOADED' then
-- for _, env in module_envs do
-- if env.LOAD then
-- env.LOAD()
-- end
-- end
log('v'..version..' loaded.')
end
end
end)
end)
end
function public.log(...)
local msg = '[aux]'
for i=1,arg.n do
msg = msg..' '..tostring(arg[i])
end
for i=1,arg.n do msg = msg..' '..tostring(arg[i]) end
DEFAULT_CHAT_FRAME:AddMessage(LIGHTYELLOW_FONT_COLOR_CODE..msg)
end
+52 -52
View File
@@ -1,91 +1,91 @@
local rawget, setmetatable, mask, add, g = rawget, setmetatable, bit.band, bit.bor, getfenv(0)
local DECLARED, ACCESSOR, MUTABLE, PUBLIC = 1, 2, 4, 8
local IMPORTER_KEY, ACCESSOR_KEY, MUTABLE_KEY, PUBLIC_KEY = 'import', 'accessor', 'mutable', 'public'
local PROPERTY = {[ACCESSOR_KEY]=ACCESSOR, [MUTABLE_KEY]=MUTABLE, [PUBLIC_KEY]=PUBLIC}
local _modules, _data, _metadata, _modifiers, _modifier_properties, _imports = {}, {}, {}, {}, {}, {}
local metadata_mt, modifier_mt, env_mt, interface_mt, importer_mt
local modifier_accessor, accessor_modifier_accessor, mutable_modifier_accessor, public_modifier_accessor
local error, locked
local setmetatable, unpack, mask, add, g = setmetatable, unpack, bit.band, bit.bor, getfenv(0)
local DECLARED, PUBLIC, MUTABLE, ACCESSOR, MUTATOR = 1, 2, 4, 8, 16
local MODIFIER = {public=PUBLIC, mutable=MUTABLE, accessor=ACCESSOR, mutator=MUTATOR}
local _10, _01, tf, ft = {[true]=1, [false]=0}, {[true]=0, [false]=1}, {true, false}, {false, true}
local importer_mt, modifier_mt, env_mt, interface_mt, lock_mt
local define_property, declarator_accessor, public_accessor, mutable_accessor, accessor_accessor, mutator_accessor, index, error
local _modules, _metadata, _data, _accessors, _mutators, _imports, _declarators, _declarator_state = setmetatable({}, lock_mt), {}, {}, {}, {}, {}, {}, {}
function error(message, ...) g.error(format(message, unpack(arg))..'\n'..debugstack(3, 5, 0), 3) end
metadata_mt = {__index=function() return 0 end }
importer_mt = {__metatable=false}
function importer_mt.__call(self, ...)
local imports = _imports[self]
for i = 1, arg.n do imports[arg[i]] = true end
for i=1,arg.n do imports[arg[i]] = true end
end
function modifier_accessor(property)
return function(modifier) return function() _modifier_properties[modifier] = DECLARED+property return modifier end end
function declarator_accessor(modifier)
return function(declarator) return function() _declarator_state[declarator] = DECLARED+modifier return declarator end end
end
public_accessor, mutable_accessor, accessor_accessor, mutator_accessor = declarator_accessor(PUBLIC), declarator_accessor(MUTABLE), declarator_accessor(ACCESSOR), declarator_accessor(MUTATOR)
function define_property(self, key, t)
local accessor, mutator = t.get, t.set
_declarator_state[self] = add(_01[not accessor]*ACCESSOR, _01[not mutator]*MUTATOR, _declarator_state[self])
_accessors[self][key], _mutators[self][key] = accessor, mutator
end
accessor_modifier_accessor, mutable_modifier_accessor, public_modifier_accessor = modifier_accessor(ACCESSOR), modifier_accessor(MUTABLE), modifier_accessor(PUBLIC)
modifier_mt = {__metatable=false}
function modifier_mt.__index(self, key)
local property = PROPERTY[key]
if not property then error('Unknown modifier "%s".', key) end
_modifier_properties[self] = add(property, _modifier_properties[self])
local modifier = MODIFIER[key]
if not modifier then return function(t) define_property(self, key, t) end end
_declarator_state[self] = add(modifier, _declarator_state[self])
return self
end
function modifier_mt.__newindex(self, key, value)
if rawget(_metadata[self], key) then error('Field "%s" already exists.', key) end
_metadata[self][key], _data[self][key] = _modifier_properties[self], value
if _metadata[self][key] then error('Field "%s" already exists.', key) end
_metadata[self][key], _data[self][key], _accessors[self][key], _mutators[self][key] = _declarator_state[self], value, value, value
end
env_mt = {__metatable=false}
function env_mt.__index(self, key)
local value, properties = _data[self][key], _metadata[self][key]
if mask(DECLARED + ACCESSOR, properties) == DECLARED then
return value
elseif mask(ACCESSOR, properties) == ACCESSOR then
return value(key)
else
return g[key] or error('No field "%s".', key)
function index(access, default)
return function(self, key)
local modifiers = _metadata[self][key] or 0
if mask(access+ACCESSOR, modifiers) == access then
return _data[self][key]
elseif mask(access, modifiers) ~= 0 then
return _accessors[self]()
else
return default[key] or error('No field "%s".', key)
end
end
end
env_mt = {__metatable=false, __index=index(DECLARED, g)}
function env_mt.__newindex(self, key, value)
if not rawget(_metadata[self], key) then
if not _metadata[self][key] then
_metadata[self][key] = DECLARED
elseif mask(MUTABLE, _metadata[self][key]) == 0 then
error('Field "%s" is immutable.', key)
end
_data[self][key] = value
end
interface_mt = {__metatable=false}
function interface_mt.__index(self, key)
local value, properties = _data[self][key], _metadata[self][key]
if mask(ACCESSOR + PUBLIC, properties) == PUBLIC then
return value
elseif mask(PUBLIC, properties) ~= 0 or error('No field "%s".', key) then
return value(key)
end
end
interface_mt = {__metatable=false, __index=index(PUBLIC, {})}
function interface_mt.__newindex(self, key, value) self[key](value) end
importer_mt = {__metatable=false}
lock_mt = {}
function g.aux_module(name)
if not _modules[name] then
local metadata, data, imports, importer, modifier, env, interface
imports, importer, modifier, env, interface = {}, setmetatable({}, importer_mt), setmetatable({}, modifier_mt), setmetatable({}, env_mt), setmetatable({}, interface_mt)
metadata = setmetatable({g=DECLARED, m=DECLARED, [IMPORTER_KEY]=DECLARED, [ACCESSOR_KEY]=ACCESSOR, [MUTABLE_KEY]=ACCESSOR, [PUBLIC_KEY]=ACCESSOR}, metadata_mt)
data = {g=g, m=env, [IMPORTER_KEY]=importer, [ACCESSOR_KEY]=accessor_modifier_accessor(modifier), [MUTABLE_KEY]=mutable_modifier_accessor(modifier), [PUBLIC_KEY]=public_modifier_accessor(modifier)}
_metadata[name], _metadata[modifier], _metadata[env], _metadata[interface] = metadata, metadata, metadata, metadata
_data[name], _data[modifier], _data[env], _data[interface] = data, data, data, data
local metadata, data, accessors, mutators, imports, importer, declarator, env, interface
imports, importer, declarator, env, interface = {}, setmetatable({}, importer_mt), setmetatable({}, modifier_mt), setmetatable({}, env_mt), setmetatable({}, interface_mt)
metadata = setmetatable({g=DECLARED, m=DECLARED, import=DECLARED, public=ACCESSOR, mutable=ACCESSOR, accessor=ACCESSOR, mutator=ACCESSOR}, lock_mt)
data = {g=g, m=env, import=importer, public=public_accessor(declarator), mutable=mutable_accessor(declarator), accessor=accessor_accessor(declarator), mutator=mutator_accessor(declarator)}
_metadata[name], _metadata[declarator], _metadata[env], _metadata[interface] = metadata, metadata, metadata, metadata
_data[name], _data[declarator], _data[env], _data[interface] = data, data, data, data
_accessors[name], _accessors[declarator], _accessors[env], _accessors[interface] = accessors, accessors, accessors, accessors
_mutators[name], _mutators[declarator], _mutators[env], _mutators[interface] = mutators, mutators, mutators, mutators
_imports[name], _imports[importer] = imports, imports
_modifiers[name] = modifier
_declarators[name] = declarator
_modules[name] = {env, interface}
end
return _modules[name]
return unpack(_modules[name])
end
local frame = CreateFrame 'Frame'
frame:RegisterEvent 'PLAYER_LOGIN'
frame:SetScript('OnEvent', function()
locked = true
lock_mt.__newindex = function() error 'Cannot change modules after the loading phase.' end
local count = 0
local t0 = GetTime()
for name in _modules do
local modifier = _modifiers[name]
local declarator = _declarators[name]
for import_name in _imports[name] do
if not _modules[import_name] then error('Invalid import %s in %s.', import_name, name) end
local data = _data[import_name]
for key, properties in _metadata[import_name] do
if mask(PUBLIC, properties) ~= 0 then
_modifier_properties[modifier] = properties
modifier[key] = data[key]
for key, modifiers in _metadata[import_name] do
if mask(PUBLIC, modifiers) ~= 0 then
_declarator_state[declarator] = modifiers
declarator[key] = data[key]
end
end
end
+4 -3
View File
@@ -1,6 +1,6 @@
aux.module 'util'
local temp, getn = g.aux.temp, g.getn
local temp, recycle, getn = temp, recycle, g.getn
function public.copy(t)
local copy = {}
@@ -205,9 +205,10 @@ end
do
local mt = {__call = function(self, key) return self[key] end}
function public.hashset(...) -- TODO rename/remove?
function public.set(t)
local self = {}
for i=1,arg.n do self[arg[i]] = true end
for i=1,getn(t) do self[t[i]] = true end
recycle(t)
return setmetatable(self, mt)
end
end
+1 -1
View File
@@ -58,7 +58,7 @@ end
--function public.to_string(params) -- TODO
-- local gold, silver, copper = to_gsc(params.copper or 0 + )
-- local settings = hashset(unpack(arg))
-- local settings = set(unpack(arg))
--end
function public.to_string(money, pad, trim, decimal_points, color, no_color)