nicer listing in post
This commit is contained in:
@@ -71,12 +71,6 @@
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<!--24/255-->
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<BorderColor r="1" g="1" b="1" a="0.03"/>
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</Backdrop>
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<!--<Scripts>-->
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<!--<OnLoad>-->
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<!--this:SetBackdropBorderColor(0.4, 0.4, 0.4)-->
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<!--this:SetBackdropColor(24/255, 24/255, 24/255)-->
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<!--</OnLoad>-->
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<!--</Scripts>-->
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</Frame>
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<Frame name="AuxItemTemplate" virtual="true">
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@@ -125,19 +119,6 @@
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</Texture>
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</Layer>
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</Layers>
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<Scripts>
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<OnEnter>
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if this.itemstring then
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Aux.info.set_tooltip(this.itemstring, this.EnhTooltip_info, this, 'ANCHOR_LEFT')
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end
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</OnEnter>
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<OnLeave>
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if this.itemstring then
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GameTooltip:Hide()
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end
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</OnLeave>
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</Scripts>
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<HighlightTexture alphaMode="ADD" file="Interface\Buttons\ButtonHilight-Square"/>
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</Frame>
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<Frame name="AuxFrame" toplevel="true" movable="true" enableMouse="true" hidden="true" parent="UIParent" clampedToScreen="true">
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+27
-38
@@ -3,7 +3,7 @@ Aux.post_frame = public
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local refresh
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local existing_auctions = {}
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local inventory_data
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local inventory_records
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local selected_item
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--local LIVE, HISTORICAL, FIXED = {}, {}, {}
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@@ -13,20 +13,7 @@ function private.update_inventory_listing()
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return
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end
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local inventory_rows = {}
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for i, inventory_record in ipairs(Aux.util.filter(inventory_data, function(record) return record.aux_quantity > 0 end)) do
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tinsert(inventory_rows, {
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cols = {
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{ value=inventory_record.aux_quantity },
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{ value='|c'..Aux.quality_color(inventory_record.quality)..'['..inventory_record.name..']'..'|r' }
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},
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record = inventory_record,
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itemstring = Aux.info.itemstring(inventory_record.item_id, inventory_record.suffix_id),
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})
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end
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sort(inventory_rows, function(a, b) return a.record.name < b.record.name end)
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private.inventory_listing:SetData(inventory_rows)
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private.inventory_listing:SetSelection(function(row) return row.record == selected_item end)
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Aux.item_listing.populate(private.item_listing, inventory_records)
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end
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function private.update_auction_listing()
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@@ -63,8 +50,8 @@ end
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function public.on_load()
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Aux.gui.vertical_line(AuxPostFrameContent, 208)
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Aux.gui.vertical_line(AuxPostFrameContent, 431)
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Aux.gui.vertical_line(AuxPostFrameContent, 223)
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Aux.gui.vertical_line(AuxPostFrameContent, 437)
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do
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local label = Aux.gui.label(AuxSellParametersItem, 13)
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@@ -75,7 +62,7 @@ function public.on_load()
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AuxSellParametersItem:SetScript('OnReceiveDrag', function()
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local item_info = Aux.cursor_item()
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if item_info then
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for _, inventory_record in ipairs(Aux.util.filter(inventory_data, function(record) return record.aux_quantity > 0 end)) do
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for _, inventory_record in ipairs(Aux.util.filter(inventory_records, function(record) return record.aux_quantity > 0 end)) do
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if inventory_record.key == item_info.item_key then
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private.set_item(inventory_record)
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break
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@@ -85,20 +72,22 @@ function public.on_load()
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ClearCursor()
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end)
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private.inventory_listing = Aux.listing.CreateScrollingTable(AuxSellInventory)
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private.inventory_listing:SetColInfo({
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{name='Qty', width=.15, align='CENTER'},
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{name='Item', width=.85 }
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})
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private.inventory_listing:SetHandler('OnClick', function(table, row_data, column)
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private.set_item(row_data.record)
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end)
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private.inventory_listing:SetHandler('OnEnter', function(table, row_data, column)
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Aux.info.set_tooltip(row_data.itemstring, nil, column.row, 'ANCHOR_LEFT', 0, 0)
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end)
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private.inventory_listing:SetHandler('OnLeave', function()
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GameTooltip:Hide()
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end)
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private.item_listing = Aux.item_listing.create(
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AuxSellInventory,
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function()
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private.set_item(this.item_record)
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end,
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function(item_record)
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return item_record == selected_item
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end
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)
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-- private.inventory_listing:SetHandler('OnEnter', function(table, row_data, column)
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-- Aux.info.set_tooltip(row_data.itemstring, nil, column.row, 'ANCHOR_LEFT', 0, 0)
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-- end)
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-- private.inventory_listing:SetHandler('OnLeave', function()
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-- GameTooltip:Hide()
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-- end)
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private.auction_listing = Aux.listing.CreateScrollingTable(AuxSellAuctions)
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private.auction_listing:SetColInfo({
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@@ -289,7 +278,7 @@ function public.on_open()
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private.validate_parameters()
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private.update_inventory_data()
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private.update_inventory_records()
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refresh = true
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@@ -543,8 +532,8 @@ function private.charge_classes(availability)
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return charge_classes
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end
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function private.update_inventory_data()
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inventory_data = {}
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function private.update_inventory_records()
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inventory_records = {}
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refresh = true
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local auction_candidate_map = {}
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@@ -616,11 +605,11 @@ function private.update_inventory_data()
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end
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process_inventory(Aux.util.inventory_iterator(), function()
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local auction_candidates = {}
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inventory_records = {}
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for _, auction_candidate in pairs(auction_candidate_map) do
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tinsert(auction_candidates, auction_candidate)
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tinsert(inventory_records, auction_candidate)
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end
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inventory_data = auction_candidates
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sort(inventory_records, function(a, b) return a.name < b.name end)
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refresh = true
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end)
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end
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+4
-4
@@ -24,7 +24,7 @@
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</Anchors>
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<Frames>
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<Frame name="AuxSellInventory" inherits="AuxFrameBoxTemplate">
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<Size><AbsDimension x="200"/></Size>
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<Size><AbsDimension x="215"/></Size>
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<Anchors>
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<Anchor point="TOPLEFT"><Offset><AbsDimension x="4" y="-4"/></Offset></Anchor>
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<Anchor point="BOTTOMLEFT"><Offset><AbsDimension x="4" y="4"/></Offset></Anchor>
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@@ -39,14 +39,14 @@
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</Frames>
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</Frame>
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<frame name="AuxSellParameters" inherits="AuxFrameBoxTemplate">
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<Size><AbsDimension x="213" y="326"/></Size>
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<Size><AbsDimension x="204" y="326"/></Size>
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<Anchors>
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<Anchor point="TOPLEFT" relativePoint="TOPRIGHT" relativeTo="AuxSellInventory"><Offset><AbsDimension x="10" y="0"/></Offset></Anchor>
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<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT" relativeTo="AuxSellInventory"><Offset><AbsDimension x="10" y="0"/></Offset></Anchor>
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</Anchors>
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<frames>
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<Frame name="$parentItem" inherits="AuxItemTemplate">
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="10" y="-30"/></Offset></Anchor></Anchors>
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="5" y="-30"/></Offset></Anchor></Anchors>
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</Frame>
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<CheckButton name="$parentShortDurationRadio" inherits="AuxRadioButtonTemplate">
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<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="14" y="-210"/></Offset></Anchor></Anchors>
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@@ -84,7 +84,7 @@
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</frames>
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</frame>
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<Frame name="AuxSellAuctions" inherits="AuxFrameBoxTemplate">
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<Size><AbsDimension y="326"/></Size>
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<Size><AbsDimension y="320"/></Size>
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<Anchors>
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<Anchor point="TOPLEFT" relativePoint="TOPRIGHT" relativeTo="AuxSellParameters"><Offset><AbsDimension x="10" y="0"/></Offset></Anchor>
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<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT" relativeTo="AuxSellParameters"><Offset><AbsDimension x="10" y="0"/></Offset></Anchor>
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@@ -1,250 +1,119 @@
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local private, public = {}, {}
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Aux.sheet = public
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Aux.list = {}
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Aux.item_listing = public
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MoneyTypeInfo['AUX_LIST'] = {
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UpdateFunc = function()
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return this.staticMoney
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end,
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collapse = 1,
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fixedWidth = 1,
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showSmallerCoins = 1,
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}
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local ROW_HEIGHT = 38
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function public.render(sheet)
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function public.render(item_listing)
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for i, column in ipairs(sheet.columns) do
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local sort_info = sheet.sort_order[1]
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FauxScrollFrame_Update(item_listing.scroll_frame, getn(item_listing.item_records), getn(item_listing.rows), ROW_HEIGHT)
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item_listing.scroll_frame:Show()
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local offset = FauxScrollFrame_GetOffset(item_listing.scroll_frame)
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if sort_info and sort_info.column == i then
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if sort_info.order == 'ascending' then
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sheet.labels[i].sort_texture:SetTexCoord(0,0.55,0.2,0.9)
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sheet.labels[i].sort_texture:SetVertexColor(0.2,1,0)
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sheet.labels[i].sort_texture:Show()
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else
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sheet.labels[i].sort_texture:SetTexCoord(0,0.55,0.9,0.2)
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sheet.labels[i].sort_texture:SetVertexColor(1,0.2,0)
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sheet.labels[i].sort_texture:Show()
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end
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else
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sheet.labels[i].texture:SetTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]])
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sheet.labels[i].sort_texture:Hide()
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end
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end
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FauxScrollFrame_Update(sheet.scroll_frame, getn(sheet.data), getn(sheet.rows), 16)
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sheet.scroll_frame:Show()
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local offset = FauxScrollFrame_GetOffset(sheet.scroll_frame)
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--local vSize = self.panel.vSize
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local hSize = getn(sheet.columns)
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local rows = sheet.rows
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local data = sheet.data
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local rows = item_listing.rows
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for i, row in ipairs(rows) do
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local direction, rowR, rowG, rowB, rowA1, rowA2 = 'Horizontal', 1, 1, 1, 0, 0 --row level coloring used for gradients
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local datum = data[i + offset]
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local item_record = item_listing.item_records[i + offset]
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if datum then
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if sheet.selected and sheet.selected(datum) then
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row.highlight:SetAlpha(0.5)
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if item_record then
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row.item_record = item_record
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if item_listing.selected and item_listing.selected(item_record) then
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row.highlight:Show()
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elseif not row.mouse_over then
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row.highlight:SetAlpha(0)
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row.highlight:Hide()
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end
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getglobal(row.item:GetName()..'IconTexture'):SetTexture(item_record.texture)
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getglobal(row.item:GetName()..'Name'):SetText(item_record.name)
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local color = ITEM_QUALITY_COLORS[item_record.quality]
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getglobal(row.item:GetName()..'Name'):SetTextColor(color.r, color.g, color.b)
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if item_record.aux_quantity > 1 then
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getglobal(row.item:GetName()..'Count'):SetText(item_record.aux_quantity)
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else
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getglobal(row.item:GetName()..'Count'):SetText()
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end
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if sheet.row_setter then
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sheet.row_setter(row, datum)
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end
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row:Show()
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else
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row:Hide()
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end
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for j, column in sheet.columns do
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local cell = row.cells[j]
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if datum then
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column.cell_setter(cell, datum)
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cell:Show()
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else
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cell:Hide()
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end
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end
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rows[i].color_texture:SetGradientAlpha(direction, rowR, rowG, rowB, rowA1, rowR, rowG, rowB, rowA2)--row color to apply
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end
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end
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function public.create(params)
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local sheet
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local name = (params.frame:GetName() or '')..'ScrollSheet'
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function public.create(parent, on_click, selected)
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local name = (parent:GetName() or '')..'aux_item_list'
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local id = 1
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while getglobal(name..id) do
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id = id + 1
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end
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name = name..id
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local scroll_frame = CreateFrame('ScrollFrame', name..'ScrollFrame', params.frame, 'FauxScrollFrameTemplate')
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local content = CreateFrame('Frame', nil, parent)
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content:SetPoint('TOPLEFT', 0, -8)
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content:SetPoint('BOTTOMRIGHT', -15, 0)
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local scrollbar = getglobal(scroll_frame:GetName()..'ScrollBar')
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scrollbar:SetPoint('TOPLEFT', scroll_frame, 'TOPRIGHT', 6, 0)
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scrollbar:SetPoint('BOTTOMLEFT', scroll_frame, 'BOTTOMRIGHT', 6, 0)
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scrollbar:SetWidth(12)
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local thumbTex = scrollbar:GetThumbTexture()
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local scroll_frame = CreateFrame('ScrollFrame', name..'ScrollFrame', parent, 'FauxScrollFrameTemplate')
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scroll_frame:SetScript('OnVerticalScroll', function(self, offset)
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FauxScrollFrame_OnVerticalScroll(ROW_HEIGHT, function() public.render(this.item_listing) end)
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end)
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scroll_frame:SetPoint('TOPLEFT', content, 'TOPLEFT', 0, 23)
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scroll_frame:SetPoint('BOTTOMRIGHT', content, 'BOTTOMRIGHT', -4, -15)
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local scrollBar = getglobal(scroll_frame:GetName()..'ScrollBar')
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scrollBar:SetWidth(12)
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local thumbTex = scrollBar:GetThumbTexture()
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thumbTex:SetPoint('CENTER', 0, 0)
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thumbTex:SetTexture(42/255, 42/255, 42/255, 1)
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thumbTex:SetTexture(unpack(Aux.gui.config.content_color))
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thumbTex:SetHeight(50)
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thumbTex:SetWidth(12)
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local scrollbg = scrollbar:CreateTexture(nil, 'BACKGROUND')
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scrollbg:SetAllPoints(scrollbar)
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scrollbg:SetTexture(24/255, 24/255, 24/255, 1)
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getglobal(scroll_frame:GetName()..'ScrollBarScrollUpButton'):Hide()
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getglobal(scroll_frame:GetName()..'ScrollBarScrollDownButton'):Hide()
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scroll_frame:SetScript('OnVerticalScroll', function()
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FauxScrollFrame_OnVerticalScroll(16, function() public.render(this.sheet) end)
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end)
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scroll_frame:SetPoint('TOPLEFT', params.frame, 'TOPLEFT', 5, -10)
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scroll_frame:SetPoint('BOTTOMRIGHT', params.frame, 'BOTTOMRIGHT', 5, 19)
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local parent_height = params.frame:GetHeight()
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local content = CreateFrame('Frame', name..'Content', params.frame)
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content:SetHeight(parent_height - 30)
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content:SetPoint('TOPLEFT', scroll_frame, 'TOPLEFT', 5, 0)
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local total_width = 0
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getglobal(scrollBar:GetName()..'ScrollUpButton'):Hide()
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getglobal(scrollBar:GetName()..'ScrollDownButton'):Hide()
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local rows = {}
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local row_index = 1
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local max_height = content:GetHeight()
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local total_height = params.plain and 0 or 16
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while total_height + 14 < max_height do
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if getn(params.columns) > 0 then
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local total_height = 0
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while total_height + ROW_HEIGHT < max_height do
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local row = CreateFrame('Button', nil, content)
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row:SetPoint('TOPLEFT', labels[1], 'BOTTOMLEFT', 0, -((row_index-1) * 14))
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row:SetPoint('TOPRIGHT', labels[getn(params.columns)], 'BOTTOMRIGHT', 0, -((row_index-1) * 14))
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row:RegisterForClicks('LeftButtonDown', 'RightButtonDown')
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row:SetHeight(14)
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local row_idx = row_index
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row:SetScript('OnClick', function() if sheet.on_row_click then sheet.on_row_click(sheet, row_idx) end end)
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row:SetHeight(ROW_HEIGHT)
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row:SetWidth(193)
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row:SetPoint('TOPLEFT', content, 0, -((row_index-1) * ROW_HEIGHT))
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row:SetScript('OnClick', on_click)
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row:SetScript('OnEnter', function()
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sheet.rows[row_idx].mouse_over = true
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sheet.rows[row_idx].highlight:SetAlpha(.5)
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if sheet.on_row_enter then
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sheet.on_row_enter(sheet, row_idx)
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||||
end
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row.highlight:Show()
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||||
end)
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row:SetScript('OnLeave', function()
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sheet.rows[row_idx].mouse_over = false
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local data_index = row_idx + FauxScrollFrame_GetOffset(sheet.scroll_frame)
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if not (sheet.selected and sheet.selected(sheet.data[data_index])) then
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sheet.rows[row_idx].highlight:SetAlpha(0)
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||||
end
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if sheet.on_row_leave then
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sheet.on_row_leave(sheet, row_idx)
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if not selected(row.item_record) then
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row.highlight:Hide()
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end
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||||
end)
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row:SetScript('OnUpdate', function() if sheet.on_row_update then sheet.on_row_update(sheet, row_idx) end end)
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-- row.cells = {}
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-- for i = 1,getn(params.columns) do
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-- local cell = CreateFrame('Frame', nil, row)
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-- cell:SetPoint('TOPLEFT', labels[i], 'BOTTOMLEFT', 0, -((row_index-1) * 14))
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-- cell:SetPoint('TOPRIGHT', labels[i], 'BOTTOMRIGHT', 0, -((row_index-1) * 14))
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--
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-- cell:SetHeight(14)
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||||
--
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||||
-- params.columns[i].cell_initializer(cell)
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||||
--
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-- row.cells[i] = cell
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||||
-- end
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||||
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local color_texture = row:CreateTexture()
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||||
color_texture:SetPoint('TOPLEFT', row, 'TOPLEFT', 0, 0)
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||||
color_texture:SetPoint('BOTTOMRIGHT', row, 'BOTTOMRIGHT', 0, 1)
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color_texture:SetTexture(1, 1, 1)
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||||
row.color_texture = color_texture
|
||||
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||||
local item = CreateFrame('Frame', name..'_item'..row_index, row, 'AuxItemTemplate')
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||||
row.item = item
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||||
item:SetPoint('CENTER', 4, 0)
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||||
-- row:RegisterForClicks('LeftButtonDown', 'RightButtonDown')
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||||
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||||
local highlight = row:CreateTexture()
|
||||
highlight:SetPoint('TOPLEFT', row, 'TOPLEFT', 0, 0)
|
||||
highlight:SetPoint('BOTTOMRIGHT', row, 'BOTTOMRIGHT', 0, 1)
|
||||
highlight:SetAlpha(0)
|
||||
highlight:SetTexture(0.8, 0.6, 0)
|
||||
highlight:SetAllPoints(item)
|
||||
highlight:Hide()
|
||||
highlight:SetTexture(1, .9, .9, .1)
|
||||
row.highlight = highlight
|
||||
|
||||
rows[row_index] = row
|
||||
row_index = row_index + 1
|
||||
total_height = total_height + 14
|
||||
end
|
||||
total_height = total_height + ROW_HEIGHT
|
||||
end
|
||||
|
||||
content:SetWidth(total_width)
|
||||
|
||||
sheet = {
|
||||
name = name,
|
||||
content = content,
|
||||
local item_listing = {
|
||||
selected = selected,
|
||||
scroll_frame = scroll_frame,
|
||||
labels = labels,
|
||||
rows = rows,
|
||||
columns = params.columns,
|
||||
data = {},
|
||||
sort_order = params.sort_order,
|
||||
row_setter = params.row_setter,
|
||||
selected = params.selected,
|
||||
on_row_click = params.on_row_click,
|
||||
on_row_enter = params.on_row_enter,
|
||||
on_row_leave = params.on_row_leave,
|
||||
on_row_update = params.on_row_update,
|
||||
}
|
||||
scroll_frame.sheet = sheet
|
||||
scroll_frame.item_listing = item_listing
|
||||
|
||||
return sheet
|
||||
return item_listing
|
||||
end
|
||||
|
||||
function private.row_comparator(sheet)
|
||||
return function(row1, row2)
|
||||
for _, sort_info in ipairs(sheet.sort_order) do
|
||||
local column = sheet.columns[sort_info.column]
|
||||
if column.comparator then
|
||||
local ordering = column.comparator(row1, row2)
|
||||
if ordering ~= Aux.sort.EQ then
|
||||
return sort_info.order == 'ascending' and ordering or Aux.sort.invert_order(ordering)
|
||||
end
|
||||
end
|
||||
end
|
||||
return Aux.sort.EQ
|
||||
end
|
||||
end
|
||||
|
||||
function public.default_cell_initializer(alignment)
|
||||
return function(cell)
|
||||
local text = cell:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall')
|
||||
text:SetAllPoints(cell)
|
||||
text:SetJustifyV('TOP')
|
||||
text:SetJustifyH(alignment)
|
||||
text:SetTextColor(0.8, 0.8, 0.8)
|
||||
cell.text = text
|
||||
end
|
||||
end
|
||||
|
||||
function public.populate(sheet, data)
|
||||
sheet.data = data
|
||||
-- sheet.selected = {}
|
||||
|
||||
Aux.sort.merge_sort(sheet.data, private.row_comparator(sheet))
|
||||
|
||||
public.render(sheet)
|
||||
end
|
||||
|
||||
function Aux.sheet.sort(sheet, column_index)
|
||||
|
||||
if sheet.sort_order[1] and sheet.sort_order[1].column == column_index then
|
||||
sheet.sort_order[1].order = sheet.sort_order[1].order == 'ascending' and 'descending' or 'ascending'
|
||||
else
|
||||
sheet.sort_order = Aux.util.filter(sheet.sort_order, function(sort_info) return not sort_info.column == column_index end)
|
||||
tinsert(sheet.sort_order, 1, {column=column_index, order = 'ascending'})
|
||||
end
|
||||
|
||||
Aux.sort.merge_sort(sheet.data, private.row_comparator(sheet))
|
||||
|
||||
public.render(sheet)
|
||||
function public.populate(item_listing, item_records)
|
||||
item_listing.item_records = item_records
|
||||
public.render(item_listing)
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user