Files
OldManAlpha 4d2e3a7d11 Fix scroll panes when using pfUI
I wish I could tell you why this is a problem
2025-06-27 11:13:54 -07:00

302 lines
8.8 KiB
Lua

module 'aux.gui.listing'
local T = require 'T'
local aux = require 'aux'
local gui = require 'aux.gui'
local ROW_HEIGHT = 15
local ROW_TEXT_SIZE = 14
local HEAD_HEIGHT = 27
local HEAD_SPACE = 2
local DEFAULT_COL_INFO = {{width=1}}
local handlers = {
OnEnter = function()
this.mouseover = true
if not this.data then return end
if not this.st.highlightDisabled then
this.highlight:Show()
end
local handler = this.st.handlers.OnEnter
if handler then
handler(this.st, this.data, this)
end
end,
OnLeave = function()
this.mouseover = false
if not this.data then return end
if not (this.st.selected and this.st.selected(this.data)) then
this.highlight:Hide()
end
local handler = this.st.handlers.OnLeave
if handler then
handler(this.st, this.data, this)
end
end,
OnClick = function()
if not this.data then return end
local handler = this.st.handlers.OnClick
if handler then
handler(this.st, this.data, this, arg1)
end
end,
OnDoubleClick = function()
if not this.data then return end
local handler = this.st.handlers.OnDoubleClick
if handler then
handler(this.st, this.data, this, arg1)
end
end,
}
local methods = {
Update = function(self)
if getn(self.colInfo) > 1 or self.colInfo[1].name then
self.headHeight = HEAD_HEIGHT
else
self.headHeight = 0
end
if getn(self.rowData or T.empty) > self.numRows then
self.contentFrame:SetPoint('BOTTOMRIGHT', gui.is_blizzard() and -30 or -15, 0)
else
self.contentFrame:SetPoint('BOTTOMRIGHT', 0, 0)
end
local width = self.contentFrame:GetRight() - self.contentFrame:GetLeft()
while getn(self.headCols) < getn(self.colInfo) do
self:AddColumn()
end
for i, col in self.headCols do
if self.colInfo[i] then
col:Show()
col:SetWidth(self.colInfo[i].width * width)
col:SetHeight(self.headHeight)
col.text:SetText(self.colInfo[i].name or '')
col.text:SetJustifyH(self.colInfo[i].headAlign or 'CENTER')
else
col:Hide()
end
end
while getn(self.rows) < self.numRows do
self:AddRow()
end
for i, row in self.rows do
if i > self.numRows then
row.data = nil
row:Hide()
else
row:Show()
while getn(row.cols) < getn(self.colInfo) do
self:AddCell(i)
end
for j, col in row.cols do
if self.headCols[j] and self.colInfo[j] then
col:Show()
col:SetWidth(self.colInfo[j].width * width)
col.text:SetJustifyH(self.colInfo[j].align or 'LEFT')
else
col:Hide()
end
end
end
end
if not self.rowData then return end
FauxScrollFrame_Update(self.scrollFrame, getn(self.rowData), self.numRows, ROW_HEIGHT)
local offset = FauxScrollFrame_GetOffset(self.scrollFrame)
self.offset = offset
for i = 1, self.numRows do
local row = self.rows[i]
row.data = nil
if i > getn(self.rowData) then
row:Hide()
else
row:Show()
local data = self.rowData[i + offset]
if not data then break end
row.data = data
if row.mouseover or self.selected and self.selected(data) then
row.highlight:Show()
else
row.highlight:Hide()
end
for j, col in row.cols do
if self.colInfo[j] then
local colData = data.cols[j]
if type(colData.value) == 'function' then
col.text:SetText(colData.value(unpack(colData.args)))
else
col.text:SetText(colData.value)
end
end
end
end
end
end,
SetData = function(self, rowData)
for _, row in self.rowData or T.empty do
for _, col in row.cols do T.release(col) end
T.release(row.cols)
T.release(row)
end
self.rowData = rowData
self.updateSort = true
self:Update()
end,
AddColumn = function(self)
local colNum = getn(self.headCols) + 1
local col = CreateFrame('Frame', nil, self.contentFrame)
if colNum == 1 then
col:SetPoint('TOPLEFT', 0, 0)
else
col:SetPoint('TOPLEFT', self.headCols[colNum - 1], 'TOPRIGHT')
end
col.st = self
col.colNum = colNum
local text = col:CreateFontString()
text:SetAllPoints()
text:SetFont(gui.font, 12)
text:SetTextColor(aux.color.label.enabled())
col.text = text
local tex = col:CreateTexture()
tex:SetAllPoints()
if not gui.is_blizzard() then
tex:SetTexture([[Interface\AddOns\aux-AddOn\WorldStateFinalScore-Highlight]])
tex:SetTexCoord(.017, 1, .083, .909)
tex:SetAlpha(.5)
else
tex:SetTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]])
tex:SetTexCoord(0.1, 0.8, 0, 1)
end
tinsert(self.headCols, col)
for i, row in self.rows do
while getn(row.cols) < getn(self.headCols) do
self:AddCell(i)
end
end
end,
AddCell = function(self, rowNum)
local row = self.rows[rowNum]
local colNum = getn(row.cols) + 1
local cell = CreateFrame('Frame', nil, row)
local text = cell:CreateFontString()
cell.text = text
text:SetFont(gui.font, ROW_TEXT_SIZE)
text:SetJustifyV('CENTER')
text:SetPoint('TOPLEFT', 1, -1)
text:SetPoint('BOTTOMRIGHT', -1, 1)
cell:SetHeight(ROW_HEIGHT)
cell.st = self
if colNum == 1 then
cell:SetPoint('TOPLEFT', 0, 0)
else
cell:SetPoint('TOPLEFT', row.cols[colNum - 1], 'TOPRIGHT')
end
tinsert(row.cols, cell)
end,
AddRow = function(self)
local row = CreateFrame('Button', nil, self.contentFrame)
row:SetHeight(ROW_HEIGHT)
row:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
for name, func in handlers do
row:SetScript(name, func)
end
local rowNum = getn(self.rows) + 1
if rowNum == 1 then
row:SetPoint('TOPLEFT', 0, -(self.headHeight + HEAD_SPACE))
row:SetPoint('TOPRIGHT', 0, -(self.headHeight + HEAD_SPACE))
else
row:SetPoint('TOPLEFT', 0, -(self.headHeight + HEAD_SPACE + (rowNum - 1) * ROW_HEIGHT))
row:SetPoint('TOPRIGHT', 0, -(self.headHeight + HEAD_SPACE + (rowNum - 1) * ROW_HEIGHT))
end
local highlight = row:CreateTexture()
highlight:SetAllPoints()
if not gui.is_blizzard() then
highlight:SetTexture(1, .9, 0, .4)
else
highlight:SetTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]])
end
highlight:Hide()
row.highlight = highlight
row.st = self
row.cols = T.acquire()
self.rows[rowNum] = row
for _ = 1, getn(self.colInfo) do
self:AddCell(rowNum)
end
end,
SetSelection = function(self, f)
self.selected = f
end,
SetHandler = function(self, event, handler)
self.handlers[event] = handler
end,
SetColInfo = function(self, colInfo)
colInfo = colInfo or DEFAULT_COL_INFO
self.colInfo = colInfo
self:Update()
end,
}
function M.new(parent)
local st = CreateFrame('Frame', gui.unique_name(), parent)
st:SetAllPoints()
st.numRows = max(floor(((parent:GetHeight() / parent:GetEffectiveScale()) - HEAD_HEIGHT - HEAD_SPACE) / ROW_HEIGHT), 0)
local contentFrame = CreateFrame('Frame', nil, st)
contentFrame:SetPoint('TOPLEFT', 0, 0)
contentFrame:SetPoint('BOTTOMRIGHT', 0, 0)
st.contentFrame = contentFrame
local scrollFrame = CreateFrame('ScrollFrame', st:GetName() .. 'ScrollFrame', st, 'FauxScrollFrameTemplate')
scrollFrame:SetScript('OnVerticalScroll', function()
FauxScrollFrame_OnVerticalScroll(ROW_HEIGHT, function() st:Update() end)
end)
scrollFrame:SetAllPoints(contentFrame)
st.scrollFrame = scrollFrame
gui.set_scrollbar_style(scrollFrame, not gui.is_blizzard() and {
{'TOPRIGHT', parent, -4, -HEAD_HEIGHT}, {'BOTTOMRIGHT', parent, -4, 4} -- Default
} or {
{'TOPRIGHT', parent, -7, -20}, {'BOTTOMRIGHT', parent, -7, 18} -- Blizzard
})
for name, func in methods do
st[name] = func
end
st.headCols = T.acquire()
st.rows = T.acquire()
st.handlers = T.acquire()
st.colInfo = DEFAULT_COL_INFO
return st
end