Files
aux-addon-ClassicAPI/sell.lua
T
Manuel Simon Hirsig 091958ed10 big progress on new UI
2015-10-24 19:37:44 +02:00

777 lines
27 KiB
Lua

Aux.sell = {}
auxSellEntries = {} -- persisted
local inventory_data
local bestPriceOurStackSize
local current_auction
local set_auction, update_auction_listing, update_inventory_listing, record_auction, undercut, item_class_index, item_subclass_index, report, select_entry, update_recommendation, refresh_entries, auction_candidates, charge_classes, get_stack_size_slider_value
Aux.sell.inventory_listing_config = {
on_cell_click = function (sheet, row_index, column_index)
local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
set_auction(sheet.data[data_index])
end,
on_cell_enter = function (sheet, row_index, column_index)
sheet.rows[row_index].highlight:SetAlpha(.5)
end,
on_cell_leave = function (sheet, row_index, column_index)
local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
if not (current_auction and sheet.data[data_index] == current_auction) then
sheet.rows[row_index].highlight:SetAlpha(0)
end
end,
row_setter = function(row, datum)
if current_auction and datum == current_auction then
row.highlight:SetAlpha(.5)
else
row.highlight:SetAlpha(0)
end
end,
columns = {
{
title = 'Item',
width = 175,
comparator = function(row1, row2) return Aux.util.compare(row1.name, row2.name, Aux.util.GT) end,
cell_initializer = function(cell)
local icon = CreateFrame('Button', nil, cell)
local icon_texture = icon:CreateTexture(nil, 'BORDER')
icon_texture:SetAllPoints(icon)
icon.icon_texture = icon_texture
local normal_texture = icon:CreateTexture(nil)
normal_texture:SetPoint('CENTER', 0, 0)
normal_texture:SetWidth(22)
normal_texture:SetHeight(22)
normal_texture:SetTexture('Interface\\Buttons\\UI-Quickslot2')
icon:SetNormalTexture(normal_texture)
icon:SetPoint('LEFT', cell)
icon:SetWidth(12)
icon:SetHeight(12)
icon:SetNormalTexture('Interface\\Buttons\\UI-Quickslot2')
icon:SetPushedTexture('Interface\\Buttons\\UI-Quickslot-Depress')
icon:SetHighlightTexture('Interface\\Buttons\\ButtonHilight-Square')
local text = cell:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall')
text:SetPoint("LEFT", icon, "RIGHT", 1, 0)
text:SetPoint('TOPRIGHT', cell)
text:SetPoint('BOTTOMRIGHT', cell)
text:SetJustifyV('TOP')
text:SetJustifyH('LEFT')
text:SetTextColor(0.8, 0.8, 0.8)
cell.text = text
cell.icon = icon
end,
cell_setter = function(cell, datum)
cell.icon.icon_texture:SetTexture(datum.texture)
cell.text:SetText('['..datum.name..']')
local color = ITEM_QUALITY_COLORS[datum.quality]
cell.text:SetTextColor(color.r, color.g, color.b)
end,
},
{
title = 'Qty',
width = 23,
comparator = function(datum1, datum2) return Aux.util.compare(datum1.aux_quantity, datum2.aux_quantity, Aux.util.LT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, datum)
cell.text:SetText(datum.aux_quantity)
end,
},
},
sort_order = {{column = 1, order = 'ascending' }},
}
Aux.sell.auction_listing_config = {
on_cell_click = function (sheet, row_index, column_index)
local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
AuxSellEntry_OnClick(sheet.data[data_index])
end,
on_cell_enter = function (sheet, row_index, column_index)
sheet.rows[row_index].highlight:SetAlpha(.5)
end,
on_cell_leave = function (sheet, row_index, column_index)
local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
if not (current_auction and auxSellEntries[current_auction.name] and sheet.data[data_index] == auxSellEntries[current_auction.name].selected) then
sheet.rows[row_index].highlight:SetAlpha(0)
end
end,
row_setter = function(row, datum)
if datum and current_auction and auxSellEntries[current_auction.name] and auxSellEntries[current_auction.name].selected == datum then
row.highlight:SetAlpha(.5)
else
row.highlight:SetAlpha(0)
end
end,
columns = {
{
title = 'Avail',
width = 40,
comparator = function(row1, row2) return Aux.util.compare(row1.count, row2.count, Aux.util.LT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, row)
cell.text:SetText(row.count)
end,
},
{
title = 'Yours',
width = 40,
comparator = function(row1, row2) return Aux.util.compare(row1.yours, row2.yours, Aux.util.LT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, row)
cell.text:SetText(row.yours)
end,
},
{
title = 'Max Left',
width = 55,
comparator = function(row1, row2) return Aux.util.compare(row1.max_time_left, row2.max_time_left, Aux.util.GT) end,
cell_initializer = Aux.sheet.default_cell_initializer('CENTER'),
cell_setter = function(cell, datum)
local text
if datum.max_time_left == 1 then
text = '30m'
elseif datum.max_time_left == 2 then
text = '2h'
elseif datum.max_time_left == 3 then
text = '8h'
elseif datum.max_time_left == 4 then
text = '24h'
end
cell.text:SetText(text)
end,
},
{
title = 'Buy/ea',
width = 70,
comparator = function(row1, row2) return Aux.util.compare(row1.unit_buyout_price, row2.unit_buyout_price, Aux.util.GT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, row)
cell.text:SetText(Aux.util.money_string(row.unit_buyout_price))
end,
},
{
title = 'Qty',
width = 23,
comparator = function(row1, row2) return Aux.util.compare(row1.stack_size, row2.stack_size, Aux.util.LT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, row)
cell.text:SetText(row.stack_size)
end,
},
{
title = 'Buy',
width = 70,
comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price, row2.buyout_price, Aux.util.GT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, row)
cell.text:SetText(Aux.util.money_string(row.buyout_price))
end,
},
},
sort_order = {{column = 2, order = 'ascending' }, {column = 4, order = 'ascending'}},
}
function update_inventory_listing()
Aux.list.populate(AuxSellInventoryListing.sheet, inventory_data)
end
function update_auction_listing()
Aux.list.populate(AuxSellAuctionsListing.sheet, current_auction and auxSellEntries[current_auction.name] or {})
end
function Aux.sell.on_open()
AuxSellStackSizeSlider:SetValueStep(1)
AuxSellStackSizeSliderText:SetText('Stack Size')
AuxSellStackCountSlider:SetValueStep(1)
AuxSellStackCountSliderText:SetText('Stack Count')
Aux.sell.validate_parameters()
inventory_data = auction_candidates()
update_inventory_listing()
update_auction_listing()
end
function Aux.sell.duration_radio_button_on_click(index)
AuxSellParametersShortDurationRadio:SetChecked(false)
AuxSellParametersMediumDurationRadio:SetChecked(false)
AuxSellParametersLongDurationRadio:SetChecked(false)
if index == 1 then
AuxSellParametersShortDurationRadio:SetChecked(true)
AuctionFrameAuctions.duration = 120
AUX_AUCTION_DURATION = 'short'
elseif index == 2 then
AuxSellParametersMediumDurationRadio:SetChecked(true)
AuctionFrameAuctions.duration = 480
AUX_AUCTION_DURATION = 'medium'
else
AuxSellParametersLongDurationRadio:SetChecked(true)
AuctionFrameAuctions.duration = 1440
AUX_AUCTION_DURATION = 'long'
end
update_recommendation()
end
function Aux_Sell_AuctionFrameAuctions_OnShow()
Aux.orig.AuctionFrameAuctions_OnShow()
Aux_Sell_SetAuctionDuration(AUX_AUCTION_DURATION)
end
-----------------------------------------
function Aux_Sell_SetAuctionDuration(duration)
if duration == 'short' then
Aux.sell.duration_radio_button_on_click(1)
elseif duration == 'medium' then
Aux.sell.duration_radio_button_on_click(2)
elseif duration == 'long' then
Aux.sell.duration_radio_button_on_click(3)
end
end
-----------------------------------------
function Aux_AuctionFrameAuctions_Update()
Aux.orig.AuctionFrameAuctions_Update()
if PanelTemplates_GetSelectedTab(AuctionFrame) == Aux.tabs.sell.index and AuctionFrame:IsShown() then
Aux_HideElems(Aux.tabs.sell.hiddenElements)
end
end
-----------------------------------------
function Aux.sell.post_auctions()
if current_auction then
local name, hyperlink, stack_size, buyout_price, stack_count = current_auction.name, current_auction.hyperlink, get_stack_size_slider_value(), MoneyInputFrame_GetCopper(AuxSellParametersBuyoutPrice), AuxSellStackCountSlider:GetValue()
local duration
if AuctionFrameAuctions.duration == 120 then
duration = 2
elseif AuctionFrameAuctions.duration == 480 then
duration = 3
elseif AuctionFrameAuctions.duration == 1440 then
duration = 4
end
Aux.post.start(
name,
stack_size,
AuctionFrameAuctions.duration,
MoneyInputFrame_GetCopper(AuxSellParametersStartPrice),
buyout_price,
stack_count,
function(posted)
for i = 1, posted do
record_auction(name, stack_size, buyout_price, duration, UnitName("player"))
end
if auxSellEntries[name] then
for _, entry in ipairs(auxSellEntries[name]) do
if entry.buyout_price == buyout_price and entry.stack_size == stack_size then
auxSellEntries[name].selected = entry
end
end
end
Aux.sell.clear_auction()
report(hyperlink, stack_size, buyout_price, posted)
end
)
end
end
-----------------------------------------
function Aux.sell.AuctionSellItemButton_OnEvent()
Aux.orig.AuctionSellItemButton_OnEvent()
end
function select_entry()
if current_auction and auxSellEntries[current_auction.name] and not auxSellEntries[current_auction.name].selected then
local bestPrice = {} -- a table with one entry per stacksize that is the cheapest auction for that particular stacksize
local absoluteBest -- the overall cheapest auction
----- find the best price per stacksize and overall -----
for _,auxEntry in ipairs(auxSellEntries[current_auction.name]) do
if not bestPrice[auxEntry.stack_size] or bestPrice[auxEntry.stack_size].unit_buyout_price >= auxEntry.unit_buyout_price then
bestPrice[auxEntry.stack_size] = auxEntry
end
if not absoluteBest or absoluteBest.unit_buyout_price > auxEntry.unit_buyout_price then
absoluteBest = auxEntry
end
end
auxSellEntries[current_auction.name].selected = absoluteBest
if bestPrice[get_stack_size_slider_value()] then
auxSellEntries[current_auction.name].selected = bestPrice[get_stack_size_slider_value()]
bestPriceOurStackSize = bestPrice[get_stack_size_slider_value()]
end
end
end
-----------------------------------------
function get_stack_size_slider_value()
if current_auction.charges then
return AuxSellStackSizeSlider.charge_classes[AuxSellStackSizeSlider:GetValue()]
else
return AuxSellStackSizeSlider:GetValue()
end
end
function Aux.sell.validate_parameters()
AuxSellPostButton:Disable()
AuxSellParametersBuyoutPriceErrorText:Hide()
if not current_auction then
return
end
if MoneyInputFrame_GetCopper(AuxSellParametersBuyoutPrice) > 0 and MoneyInputFrame_GetCopper(AuxSellParametersStartPrice) > MoneyInputFrame_GetCopper(AuxSellParametersBuyoutPrice) then
AuxSellParametersBuyoutPriceErrorText:Show()
return
end
if MoneyInputFrame_GetCopper(AuxSellParametersStartPrice) < 1 then
return
end
AuxSellPostButton:Enable()
end
function update_recommendation()
AuxRecommendStaleText:Hide()
if not current_auction then
AuxSellRefreshButton:Disable()
AuxSellParametersItemIconTexture:SetTexture(nil)
AuxSellParametersItemCount:SetText()
AuxSellParametersItemName:SetText()
MoneyInputFrame_SetCopper(AuxSellParametersBuyoutPrice, 0)
MoneyInputFrame_SetCopper(AuxSellParametersStartPrice, 0)
AuxSellStackSizeSlider:SetMinMaxValues(0,0)
AuxSellStackSize:SetNumber(0)
AuxSellStackCountSlider:SetMinMaxValues(0,0)
AuxSellStackCount:SetNumber(0)
else
AuxSellStackSize:SetNumber(AuxSellStackSizeSlider:GetValue())
AuxSellStackCount:SetNumber(AuxSellStackCountSlider:GetValue())
AuxSellParametersItemIconTexture:SetTexture(current_auction.texture)
AuxSellParametersItemName:SetText(current_auction.name)
local color = ITEM_QUALITY_COLORS[current_auction.quality]
AuxSellParametersItemName:SetTextColor(color.r, color.g, color.b)
if get_stack_size_slider_value() > 1 then
AuxSellParametersItemCount:SetText(get_stack_size_slider_value())
AuxSellParametersItemCount:Show()
else
AuxSellParametersItemCount:Hide()
end
AuxSellRefreshButton:Enable()
MoneyFrame_Update("AuctionsDepositMoneyFrame", floor(current_auction.vendor_price_per_unit * current_auction.deposit_factor * (current_auction.charges and 1 or get_stack_size_slider_value())) * AuxSellStackCountSlider:GetValue() * AuctionFrameAuctions.duration / 120)
if auxSellEntries[current_auction.name] and auxSellEntries[current_auction.name].selected then
if not auxSellEntries[current_auction.name].created or GetTime() - auxSellEntries[current_auction.name].created > 1800 then
AuxRecommendStaleText:SetText("STALE DATA") -- data older than half an hour marked as stale
AuxRecommendStaleText:Show()
end
local newBuyoutPrice = auxSellEntries[current_auction.name].selected.unit_buyout_price * get_stack_size_slider_value()
if auxSellEntries[current_auction.name].selected.yours == 0 then
newBuyoutPrice = undercut(newBuyoutPrice)
end
local newStartPrice = newBuyoutPrice * 0.95
Aux_ShowElems(Aux.tabs.sell.recommendationElements)
-- AuxRecommendText:SetText("Recommended Buyout Price")
-- AuxRecommendPerStackText:SetText("for a stack of "..get_stack_size_slider_value())
-- AuxRecommendItemTex:SetNormalTexture(current_auction.texture)
-- if AuxSellStackSize:GetNumber() > 1 then
-- AuxRecommendItemTexCount:SetText(get_stack_size_slider_value())
-- AuxRecommendItemTexCount:Show()
-- else
-- AuxRecommendItemTexCount:Hide()
-- end
-- MoneyFrame_Update("AuxRecommendPerItemPrice", Aux_Round(get_stack_size_slider_value() > 0 and newBuyoutPrice / get_stack_size_slider_value() or 0))
-- MoneyFrame_Update("AuxRecommendPerStackPrice", Aux_Round(newBuyoutPrice))
MoneyInputFrame_SetCopper(AuxSellParametersBuyoutPrice, Aux_Round(newBuyoutPrice))
MoneyInputFrame_SetCopper(AuxSellParametersStartPrice, Aux_Round(newStartPrice))
-- if auxSellEntries[current_auction.name].selected.stack_size == auxSellEntries[current_auction.name][1].stack_size and auxSellEntries[current_auction.name].selected.buyout_price == auxSellEntries[current_auction.name][1].buyout_price then
-- AuxRecommendBasisText:SetText("(based on cheapest)")
-- elseif bestPriceOurStackSize and auxSellEntries[current_auction.name].selected.stack_size == bestPriceOurStackSize.stack_size and auxSellEntries[current_auction.name].selected.buyout_price == bestPriceOurStackSize.buyout_price then
-- AuxRecommendBasisText:SetText("(based on cheapest stack of the same size)")
-- else
-- AuxRecommendBasisText:SetText("(based on auction selected below)")
-- end
elseif auxSellEntries[current_auction.name] then
Aux.log("No auctions were found for "..current_auction.name)
auxSellEntries[current_auction.name] = nil
else
-- Aux_HideElems(Aux.tabs.sell.shownElements)
end
end
Aux.sell.scrollbar_update()
end
function Aux.sell.quantity_update()
if current_auction then
AuxSellStackCountSlider:SetMinMaxValues(1, current_auction.charges and current_auction.availability[AuxSellStackSizeSlider.charge_classes[AuxSellStackSizeSlider.GetValue()]] or floor(current_auction.availability[0] / get_stack_size_slider_value()))
end
select_entry()
update_recommendation()
end
-----------------------------------------
function Aux.sell.clear_auction()
current_auction = nil
select_entry()
update_recommendation()
end
-----------------------------------------
function set_auction(auction_candidate)
Aux.scan.abort(function()
current_auction = auction_candidate
local charge_classes = charge_classes(current_auction.availability)
AuxSellStackSizeSlider.charge_classes = charge_classes
local stack_size_slider_max = current_auction.charges and getn(charge_classes) or min(current_auction.max_stack, current_auction.availability[0])
AuxSellStackSizeSlider:SetMinMaxValues(1, stack_size_slider_max)
AuxSellStackSizeSlider:SetValue(stack_size_slider_max)
AuxSellStackCountSlider:SetValue(1)
Aux.sell.quantity_update()
if not auxSellEntries[current_auction.name] then
refresh_entries()
end
select_entry()
update_recommendation()
update_auction_listing()
update_inventory_listing()
end)
end
function charge_classes(availability)
local charge_classes = {}
for charge_class, _ in availability do
tinsert(charge_classes, charge_class)
end
sort(charge_classes, function(c1, c2) return c1 < c2 end)
return charge_classes
end
function auction_candidates()
local auction_candidate_map = {}
Aux.util.without_sound(function()
Aux.util.without_errors(function()
for bag = 0, 4 do
if GetBagName(bag) then
for slot = 1, GetContainerNumSlots(bag) do
local item_info = Aux.info.container_item(bag, slot)
if item_info then
local charge_class = item_info.charges or 0
ClearCursor()
PickupContainerItem(bag,slot)
ClickAuctionSellItemButton()
local auction_sell_item = Aux.info.auction_sell_item()
ClearCursor()
ClickAuctionSellItemButton()
ClearCursor()
if auction_sell_item then
if not auction_candidate_map[item_info.item_signature] then
auction_candidate_map[item_info.item_signature] = {
hyperlink = item_info.hyperlink,
name = item_info.name,
texture = item_info.texture,
quality = item_info.quality,
class = item_info.type,
subclass = item_info.subtype,
deposit_factor = auction_sell_item.deposit_factor,
vendor_price_per_unit = auction_sell_item.vendor_price_per_unit,
charges = item_info.charges,
aux_quantity = item_info.charges or item_info.count,
max_stack = item_info.max_stack,
availability = { [charge_class]=item_info.count },
}
else
local candidate = auction_candidate_map[item_info.item_signature]
candidate.availability[charge_class] = (candidate.availability[charge_class] or 0) + item_info.count
candidate.aux_quantity = candidate.aux_quantity + (item_info.charges or item_info.count)
end
end
end
end
end
end
end)
end)
local auction_candidates = {}
for _, auction_candidate in pairs(auction_candidate_map) do
tinsert(auction_candidates, auction_candidate)
end
return auction_candidates
end
function refresh_entries()
if current_auction then
local name, class, subclass = current_auction.name, current_auction.class, current_auction.subclass
auxSellEntries[name] = nil
class, subclass = GetItemInfo(name)
-- local class_index = item_class_index(current_auction.class)
-- local subclass_index = item_subclass_index(class_index, current_auction.subclass)
Aux.log('Scanning auctions ...')
Aux.scan.start{
query = {
name = name,
class = class_index,
subclass = subclass_index,
},
page = 0,
on_start_page = function(page, total_pages)
Aux.log('Scanning page ' .. page + 1 .. (total_pages > 0 and ' out of ' .. total_pages or '') .. ' ...')
end,
on_read_auction = function(i)
local auction_item = Aux.info.auction_item(i)
if auction_item and auction_item.name == name then
local stack_size = auction_item.charges or auction_item.count
record_auction(auction_item.name, stack_size, auction_item.buyout_price, auction_item.duration, auction_item.owner)
end
end,
on_abort = function()
auxSellEntries[name] = nil
end,
on_complete = function()
auxSellEntries[name] = auxSellEntries[name] or { created = GetTime() }
select_entry()
update_recommendation()
end,
next_page = function(page, total_pages)
local last_page = max(total_pages - 1, 0)
if page < last_page then
return page + 1
end
end,
}
end
end
function Aux.sell.scrollbar_update()
-- local numrows
-- if not current_auction or not auxSellEntries[current_auction.name] then
-- numrows = 0
-- else
-- numrows = getn(auxSellEntries[current_auction.name])
-- end
-- FauxScrollFrame_Update(AuxScrollFrame, numrows, 12, 16)
-- for line = 1, 12 do
-- local dataOffset = 1 -- line + FauxScrollFrame_GetOffset(AuxScrollFrame)
-- local lineEntry = getglobal("AuxSellEntry"..line)
--
-- if numrows <= 12 then
-- lineEntry:SetWidth(603)
-- else
-- lineEntry:SetWidth(585)
-- end
--
-- lineEntry:SetID(dataOffset)
-- if current_auction and dataOffset <= numrows and auxSellEntries[current_auction.name] then
--
-- local entry = auxSellEntries[current_auction.name][dataOffset]
--
-- if auxSellEntries[current_auction.name].selected and entry.unit_buyout_price == auxSellEntries[current_auction.name].selected.unit_buyout_price and entry.stack_size == auxSellEntries[current_auction.name].selected.stack_size then
-- lineEntry:LockHighlight()
-- else
-- lineEntry:UnlockHighlight()
-- end
--
-- local lineEntry_stacks = getglobal("AuxSellEntry"..line.."_Stacks")
-- local lineEntry_time = getglobal("AuxSellEntry"..line.."_Time")
--
-- if entry.max_time_left == 1 then
-- lineEntry_time:SetText("Short")
-- elseif entry.max_time_left == 2 then
-- lineEntry_time:SetText("Medium")
-- elseif entry.max_time_left == 3 then
-- lineEntry_time:SetText("Long")
-- elseif entry.max_time_left == 4 then
-- lineEntry_time:SetText("Very Long")
-- end
--
-- if entry.stack_size == get_stack_size_slider_value() then
-- lineEntry_stacks:SetTextColor(0.2, 0.9, 0.2)
-- else
-- lineEntry_stacks:SetTextColor(1.0, 1.0, 1.0)
-- end
--
-- local own
-- if entry.yours == 0 then
-- own = ""
-- elseif
-- entry.yours == entry.count then
-- own = "(yours)"
-- else
-- own = "(yours: "..entry.yours..")"
-- end
--
-- local tx = string.format("%i %s of %i %s", entry.count, Aux_PluralizeIf("stack", entry.count), entry.stack_size, own)
-- lineEntry_stacks:SetText(tx)
--
-- MoneyFrame_Update("AuxSellEntry"..line.."_UnitPrice", Aux_Round(entry.buyout_price/entry.stack_size))
-- MoneyFrame_Update("AuxSellEntry"..line.."_TotalPrice", Aux_Round(entry.buyout_price))
--
-- lineEntry:Show()
-- else
-- lineEntry:Hide()
-- end
-- end
end
function AuxSellEntry_OnClick(entry)
auxSellEntries[current_auction.name].selected = entry
update_auction_listing()
update_recommendation()
PlaySound("igMainMenuOptionCheckBoxOn")
end
function AuxSellRefreshButton_OnClick()
Aux.scan.abort(function()
refresh_entries()
select_entry()
update_recommendation()
end)
end
-----------------------------------------
function AuxMoneyFrame_OnLoad()
this.small = 1
SmallMoneyFrame_OnLoad()
MoneyFrame_SetType("AUCTION")
end
-----------------------------------------
function record_auction(name, stack_size, buyout_price, duration, owner)
if buyout_price > 0 then
auxSellEntries[name] = auxSellEntries[name] or { created = GetTime() }
local entry
for _, existingEntry in ipairs(auxSellEntries[name]) do
if existingEntry.buyout_price == buyout_price and existingEntry.stack_size == stack_size then
entry = existingEntry
end
end
if entry then
entry.count = entry.count + 1
entry.yours = entry.yours + (owner == UnitName("player") and 1 or 0)
entry.max_time_left = max(entry.max_time_left, duration)
else
entry = {
stack_size = stack_size,
buyout_price = buyout_price,
unit_buyout_price = buyout_price / stack_size,
max_time_left = duration,
count = 1,
yours = owner == UnitName("player") and 1 or 0,
}
tinsert(auxSellEntries[name], entry)
table.sort(auxSellEntries[name], function(a,b) return a.unit_buyout_price < b.unit_buyout_price end)
end
end
end
-----------------------------------------
function undercut(price)
return math.max(0, price - 1)
end
-----------------------------------------
-- function item_class_index(item_class)
-- for i, class in ipairs({ GetAuctionItemClasses() }) do
-- if class == item_class then
-- return i
-- end
-- end
-- end
-- -----------------------------------------
-- function item_subclass_index(class_index, item_subclass)
-- for i, subclass in ipairs({ GetAuctionItemSubClasses(class_index) }) do
-- if subclass == item_subclass then
-- return i
-- end
-- end
-- end
-----------------------------------------
function report(hyperlink, stack_size, buyout_price, posted)
Aux.log(string.format(
'%i auctions of %s x %i posted for %s each)',
posted,
hyperlink,
stack_size,
Aux.util.money_string(buyout_price)
))
end