382 lines
12 KiB
Lua
382 lines
12 KiB
Lua
module 'core'
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public.version = '5.0.0'
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do
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local bids_loaded
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public.bids_loaded()
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function accessor() return bids_loaded end
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function mutator(value) bids_loaded = value end
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end
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do
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local current_owner_page
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public.current_owner_page()
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function accessor() return current_owner_page end
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function mutator(value) current_owner_page = value end
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end
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do
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local table_pool, transient = {}, {}
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CreateFrame'Frame':SetScript('OnUpdate', function()
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for t in transient do
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recycle(t)
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-- log(getn(table_pool))
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end
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wipe(transient)
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end)
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function public.wipe(t) -- like with a cloth or something
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for k in t do
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t[k] = nil
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end
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table.setn(t, 0)
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return setmetatable(t, nil)
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end
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function public.recycle(t)
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transient[t] = nil
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wipe(t)
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tinsert(table_pool, t)
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end
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function public.accessor.t()
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return tremove(table_pool) or {}
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end
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function public.accessor.tt()
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local t = tremove(table_pool) or {}
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transient[t] = true
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return t
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end
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function public.modifier(f)
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local function apply(_, value) return f(value) end
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return setmetatable(t, {
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__call=apply, __sub=apply, __pow=apply, __newindex=function(_, _, value) return f(value) end,
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})
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end
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local temp, perm = modifier(function(t) transient[t] = true end), modifier(function(t) transient[t] = nil; return t end)
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function public.accessor.temp() return temp end; function mutator(t) return temp(t) end
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function public.accessor.perm() return perm end; function mutator(t) return perm(t) end
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local function keys(t,k1,k2,k3,k4,k5,k6,k7,k8,k9,k10,k11,k12,k13,k14,k15,k16,k17,k18,k19,k20)
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if not t then return end
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if k1 ~= nil then t[k1] = true end
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if k2 ~= nil then t[k2] = true end
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if k3 ~= nil then t[k3] = true end
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if k4 ~= nil then t[k4] = true end
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if k5 ~= nil then t[k5] = true end
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if k6 ~= nil then t[k6] = true end
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if k7 ~= nil then t[k7] = true end
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if k8 ~= nil then t[k8] = true end
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if k9 ~= nil then t[k9] = true end
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if k10 ~= nil then t[k10] = true end
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if k11 ~= nil then t[k11] = true end
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if k12 ~= nil then t[k12] = true end
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if k13 ~= nil then t[k13] = true end
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if k14 ~= nil then t[k14] = true end
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if k15 ~= nil then t[k15] = true end
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if k16 ~= nil then t[k16] = true end
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if k17 ~= nil then t[k17] = true end
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if k18 ~= nil then t[k18] = true end
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if k19 ~= nil then t[k19] = true end
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if k20 ~= nil then t[k20] = true end
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return t
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end
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local function values(t,v1,v2,v3,v4,v5,v6,v7,v8,v9,v10,v11,v12,v13,v14,v15,v16,v17,v18,v19,v20)
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if not t then return end
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if v1 ~= nil then tinsert(t, v1) end
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if v2 ~= nil then tinsert(t, v2) end
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if v3 ~= nil then tinsert(t, v3) end
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if v4 ~= nil then tinsert(t, v4) end
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if v5 ~= nil then tinsert(t, v5) end
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if v6 ~= nil then tinsert(t, v6) end
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if v7 ~= nil then tinsert(t, v7) end
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if v8 ~= nil then tinsert(t, v8) end
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if v9 ~= nil then tinsert(t, v9) end
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if v10 ~= nil then tinsert(t, v10) end
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if v11 ~= nil then tinsert(t, v11) end
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if v12 ~= nil then tinsert(t, v12) end
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if v13 ~= nil then tinsert(t, v13) end
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if v14 ~= nil then tinsert(t, v14) end
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if v15 ~= nil then tinsert(t, v15) end
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if v16 ~= nil then tinsert(t, v16) end
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if v17 ~= nil then tinsert(t, v17) end
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if v18 ~= nil then tinsert(t, v18) end
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if v19 ~= nil then tinsert(t, v19) end
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if v20 ~= nil then tinsert(t, v20) end
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return t
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end
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local function pairs(t,k1,v1,k2,v2,k3,v3,k4,v4,k5,v5,k6,v6,k7,v7,k8,v8,k9,v9,k10,v10)
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if not t then return end
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if k1 ~= nil then t[k1] = v1 end
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if k2 ~= nil then t[k2] = v2 end
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if k3 ~= nil then t[k3] = v3 end
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if k4 ~= nil then t[k4] = v4 end
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if k5 ~= nil then t[k5] = v5 end
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if k6 ~= nil then t[k6] = v6 end
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if k7 ~= nil then t[k7] = v7 end
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if k8 ~= nil then t[k8] = v8 end
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if k9 ~= nil then t[k9] = v9 end
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if k10 ~= nil then t[k10] = v10 end
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return t
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end
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function public.collector_mt(f)
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return {__call=f, __unm=function(self) return setmetatable(self, nil) end}
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end
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local set_mt, list_mt, object_mt = collector_mt(keys), collector_mt(values), collector_mt(pairs)
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public.accessor.set, public.accessor.list, public.accessor.object = function() return setmetatable(t, set_mt) end, function() return setmetatable(t, list_mt) end, function() return setmetatable(t, object_mt) end
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-- TODO or 'auto' 'free' 'deprecate' 'release' 'transient'?
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end
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local event_frame = CreateFrame 'Frame'
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for event in -temp^set('ADDON_LOADED', 'VARIABLES_LOADED', 'PLAYER_LOGIN', 'AUCTION_HOUSE_SHOW', 'AUCTION_HOUSE_CLOSED', 'AUCTION_BIDDER_LIST_UPDATE', 'AUCTION_OWNED_LIST_UPDATE') do
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event_frame:RegisterEvent(event)
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end
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ADDON_LOADED = t
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do
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local handlers, handlers2 = t, t
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function public.mutator.LOAD(f) tinsert(handlers, f) end
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function public.mutator.LOAD2(f) tinsert(handlers2, f) end
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event_frame:SetScript('OnEvent', function()
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if event == 'ADDON_LOADED' then
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if ADDON_LOADED[arg1] then ADDON_LOADED[arg1]() end
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elseif event == 'VARIABLES_LOADED' then
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for _, f in handlers do f() end
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elseif event == 'PLAYER_LOGIN' then
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for _, f in handlers2 do f() end
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log('v'..version..' loaded.')
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-- TODO test __lt
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else
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_m[event]()
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end
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end)
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end
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function public.log(...) temp=arg
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local msg = '[aux]'
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for i=1,arg.n do msg = msg..' '..tostring(arg[i]) end
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DEFAULT_CHAT_FRAME:AddMessage(LIGHTYELLOW_FONT_COLOR_CODE..msg)
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end
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tab_info = t
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do
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local data = temp-list('search_tab', 'Search', 'post_tab', 'Post', 'auctions_tab', 'Auctions', 'bids_tab', 'Bids')
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for i=1,7,2 do
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local tab = -object('name', data[i + 1])
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local env = (function() module(data[i]) return _m end)()
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function env.mutator.OPEN(f) tab.OPEN = f end
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function env.mutator.CLOSE(f) tab.CLOSE = f end
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function env.mutator.USE_ITEM(f) tab.USE_ITEM = f end
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function env.mutator.CLICK_LINK(f) tab.CLICK_LINK = f end
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function env.public.accessor.ACTIVE() return tab == active_tab end
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tinsert(tab_info, tab)
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end
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end
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do
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local active_tab_index
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function accessor.active_tab() return tab_info[active_tab_index] end
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function on_tab_click(index)
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call(active_tab_index and active_tab.CLOSE)
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active_tab_index = index
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call(active_tab_index and active_tab.OPEN)
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end
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end
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function SetItemRef(...) temp=arg
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if arg[3] ~= 'RightButton' or not index(active_tab, 'CLICK_LINK') or not strfind(arg[1], '^item:%d+') then
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return orig.SetItemRef(unpack(arg))
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end
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for item_info in present(info.item(tonumber(select(3, strfind(arg[1], '^item:(%d+)'))))) do
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return active_tab.CLICK_LINK(item_info)
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end
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end
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function UseContainerItem(...) temp=arg
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if modified or not index(active_tab, 'USE_ITEM') then
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return orig.UseContainerItem(unpack(arg))
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end
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for item_info in present(info.container_item(arg[1], arg[2])) do
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return active_tab.USE_ITEM(item_info)
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end
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end
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public.orig = setmetatable({[_g]=t}, {__index=function(self, key) return self[_g][key] end})
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function public.hook(...) temp=arg
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local name, object, handler
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if arg.n == 3 then
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name, object, handler = unpack(arg)
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else
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object, name, handler = _g, unpack(arg)
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end
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handler = handler or getfenv(2)[name]
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orig[object] = orig[object] or t
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assert(not orig[object][name], '"'..name..'" is already hooked into.')
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orig[object][name], object[name] = object[name], handler
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return hook
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end
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do
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local locked
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function public.accessor.bid_in_progress() return locked end
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function public.place_bid(type, index, amount, on_success)
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if locked then return end
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local money = GetMoney()
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PlaceAuctionBid(type, index, amount)
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if money >= amount then
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locked = true
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event_listener('CHAT_MSG_SYSTEM', function(kill)
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if arg1 == ERR_AUCTION_BID_PLACED then
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call(on_success)
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locked = false
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kill()
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end
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end)
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end
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end
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end
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do
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local locked
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function public.accessor.cancel_in_progress() return locked end
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function public.cancel_auction(index, on_success)
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if locked then return end
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locked = true
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CancelAuction(index)
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event_listener('CHAT_MSG_SYSTEM', function(kill)
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if arg1 == ERR_AUCTION_REMOVED then
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call(on_success)
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locked = false
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kill()
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end
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end)
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end
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end
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function public.is_player(name, current)
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local realm = GetCVar 'realmName'
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return not current and index(_g.aux_characters, realm, name) or UnitName 'player' == name
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end
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function public.neutral_faction()
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return not UnitFactionGroup 'npc'
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end
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function public.min_bid_increment(current_bid)
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return max(1, floor(current_bid / 100) * 5)
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end
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function AUCTION_HOUSE_SHOW()
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AuctionFrame:Hide()
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aux_frame:Show()
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set_tab(1)
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end
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function AUCTION_HOUSE_CLOSED()
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bids_loaded = false
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current_owner_page = nil
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post.stop()
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stack.stop()
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scan.abort()
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set_tab()
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aux_frame:Hide()
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end
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function AUCTION_BIDDER_LIST_UPDATE()
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bids_loaded = true
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end
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do
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local last_owner_page_requested
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function GetOwnerAuctionItems(...) temp=arg
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local page = arg[1]
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last_owner_page_requested = page
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return orig.GetOwnerAuctionItems(unpack(arg))
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end
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function AUCTION_OWNED_LIST_UPDATE()
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current_owner_page = last_owner_page_requested or 0
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end
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end
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function ADDON_LOADED.Blizzard_AuctionUI()
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AuctionFrame:UnregisterEvent 'AUCTION_HOUSE_SHOW'
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AuctionFrame:SetScript('OnHide', nil)
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hook('ShowUIPanel', function(...) temp=arg
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if arg[1] == AuctionFrame then return AuctionFrame:Show() end
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return orig.ShowUIPanel(unpack(arg))
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end)
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hook 'GetOwnerAuctionItems' 'SetItemRef' 'UseContainerItem' 'AuctionFrameAuctions_OnEvent'
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end
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do
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local function cost_label(cost)
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local label = LIGHTYELLOW_FONT_COLOR_CODE..'(Total Cost: '..FONT_COLOR_CODE_CLOSE
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label = label..(cost and money.to_string2(cost, nil, LIGHTYELLOW_FONT_COLOR_CODE) or GRAY_FONT_COLOR_CODE..'---'..FONT_COLOR_CODE_CLOSE)
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label = label..LIGHTYELLOW_FONT_COLOR_CODE..')'..FONT_COLOR_CODE_CLOSE
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return label
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end
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function ADDON_LOADED.Blizzard_CraftUI()
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hook('CraftFrame_SetSelection', function(...) temp=arg
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local results = temp-{orig.CraftFrame_SetSelection(unpack(arg))}
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local id = GetCraftSelectionIndex()
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local reagent_count = GetCraftNumReagents(id)
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local total_cost = 0
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for i=1,reagent_count do
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local link = GetCraftReagentItemLink(id, i)
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if not link then
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total_cost = nil
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break
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end
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local item_id, suffix_id = info.parse_link(link)
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local count = select(3, GetCraftReagentInfo(id, i))
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local _, price, limited = cache.merchant_info(item_id)
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local value = price and not limited and price or history.value(item_id..':'..suffix_id)
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if not value then
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total_cost = nil
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break
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else
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total_cost = total_cost + value * count
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end
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end
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CraftReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost))
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return unpack(results)
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end)
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end
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function ADDON_LOADED.Blizzard_TradeSkillUI()
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hook('TradeSkillFrame_SetSelection', function(...) temp=arg
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local results = temp-{orig.TradeSkillFrame_SetSelection(unpack(arg))}
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local id = GetTradeSkillSelectionIndex()
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local reagent_count = GetTradeSkillNumReagents(id)
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local total_cost = 0
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for i=1,reagent_count do
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local link = GetTradeSkillReagentItemLink(id, i)
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if not link then
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total_cost = nil
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break
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end
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local item_id, suffix_id = info.parse_link(link)
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local count = select(3, GetTradeSkillReagentInfo(id, i))
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local _, price, limited = cache.merchant_info(item_id)
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local value = price and not limited and price or history.value(item_id..':'..suffix_id)
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if not value then
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total_cost = nil
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break
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else
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total_cost = total_cost + value * count
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end
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end
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TradeSkillReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost))
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return unpack(results)
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end)
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end
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end
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function AuctionFrameAuctions_OnEvent(...) temp=arg
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if AuctionFrameAuctions:IsVisible() then
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return orig.AuctionFrameAuctions_OnEvent(unpack(arg))
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end
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end |