Files
aux-addon-ClassicAPI/modules/stack.lua
T
Manuel Simon Hirsig 54eb2a67ef refactoring
2016-07-15 20:40:27 +02:00

137 lines
3.4 KiB
Lua

local m, private, public = Aux.module'stack'
local state
function private.stack_size(slot)
local container_item_info = Aux.info.container_item(unpack(slot))
return container_item_info and container_item_info.count or 0
end
function private.charges(slot)
local container_item_info = Aux.info.container_item(unpack(slot))
return container_item_info and container_item_info.charges
end
function private.max_stack(slot)
local container_item_info = Aux.info.container_item(unpack(slot))
return container_item_info and container_item_info.max_stack
end
function private.locked(slot)
local container_item_info = Aux.info.container_item(unpack(slot))
return container_item_info and container_item_info.locked
end
function private.find_item_slot(partial)
for slot in Aux.util.inventory() do
if m.matching_item(slot, partial) and not Aux.util.table_eq(slot, state.target_slot) then
return slot
end
end
end
function private.matching_item(slot, partial)
local item_info = Aux.info.container_item(unpack(slot))
return item_info and item_info.item_key == state.item_key and Aux.info.auctionable(item_info.tooltip) and (not partial or item_info.count < item_info.max_stack)
end
function private.find_empty_slot()
for slot, type in Aux.util.inventory() do
if type == 1 and not GetContainerItemInfo(unpack(slot)) then
return slot
end
end
end
function private.find_charge_item_slot()
for slot in Aux.util.inventory() do
if m.matching_item(slot) and m.charges(slot) == state.target_size then
return slot
end
end
end
function private.move_item(from_slot, to_slot, amount, k)
if m.locked(from_slot) or m.locked(to_slot) then
return Aux.control.wait(k)
end
amount = min(m.max_stack(from_slot) - m.stack_size(to_slot), m.stack_size(from_slot), amount)
local expected_size = m.stack_size(to_slot) + amount
ClearCursor()
SplitContainerItem(from_slot[1], from_slot[2], amount)
PickupContainerItem(unpack(to_slot))
return Aux.control.wait_until(function() return m.stack_size(to_slot) == expected_size end, k)
end
function private.process()
if not state.target_slot or not m.matching_item(state.target_slot) then
state.target_slot = m.find_item_slot()
if not state.target_slot then
return m.stop()
end
end
if m.charges(state.target_slot) then
state.target_slot = m.find_charge_item_slot()
return m.stop()
end
if m.stack_size(state.target_slot) > state.target_size then
local slot = m.find_item_slot(true) or m.find_empty_slot()
if slot then
return m.move_item(
state.target_slot,
slot,
m.stack_size(state.target_slot) - state.target_size,
m.process
)
end
elseif m.stack_size(state.target_slot) < state.target_size then
local slot = m.find_item_slot()
if slot then
return m.move_item(
slot,
state.target_slot,
state.target_size - m.stack_size(state.target_slot),
m.process
)
end
end
return m.stop()
end
function public.stop()
if state then
Aux.control.kill_thread(state.thread_id)
local callback, slot = state.callback, state.target_slot
if slot and not m.matching_item(slot) then
slot = nil
end
state = nil
if callback then
callback(slot)
end
end
end
function public.start(item_key, size, callback)
m.stop()
local thread_id = Aux.control.new_thread(m.process)
state = {
thread_id = thread_id,
item_key = item_key,
target_size = size,
callback = callback,
}
end