Files
aux-addon-ClassicAPI/aux-addon.lua
T
Manuel Simon Hirsig 5f03b95e8f refactoring
2016-08-23 04:58:46 +02:00

350 lines
9.4 KiB
Lua

module 'core'
public.version = '5.0.0'
public.bids_loaded = false
public.current_owner_page = nil
do
local table_pool, temporary = {}, {}
CreateFrame'Frame':SetScript('OnUpdate', function()
for t in temporary do
recycle(t)
-- log(getn(table_pool))
end
wipe(temporary)
end)
function public.wipe(t) -- like with a cloth or something
for k in t do
t[k] = nil
end
table.setn(t, 0)
setmetatable(t, nil)
end
function public.recycle(t)
temporary[t] = nil
wipe(t)
tinsert(table_pool, t)
end
function public.accessor.t() return
tremove(table_pool) or {}
end
function public.accessor.tt() -- TODO or 'tmp'? t (and t -> T)?
local t = tremove(table_pool) or {}
temporary[t] = true
return t
end
function public.modifier(f)
local function apply(_, value) return f(value) end
return setmetatable(t, {
__index=apply, __call=apply, __add=apply, __sub=apply, __mul=apply, __div=apply, __pow=apply, __concat=apply, __lt=apply, __le=apply,
__newindex=function(_, _, value) return f(value) end, __unm=function(self) return self end,
})
end
local temp, perm = modifier(function(t) temporary[t] = true; return t end), modifier(function(t) temporary[t] = false; return t end)
public.temp() -- TODO or 'auto'?
function accessor() return setmetatable(tt, mt) end
function mutator(value) return temp(value) end
public.perm() -- TODO or 'keep'?
function accessor() return setmetatable(tt, mt) end
function mutator(value) return perm(value) end
function public.collector_mt(f)
return {
__unm=function(self)
return setmetatable(self, nil)
end,
__index=function(self, key)
f(self, key)
return self
end,
__call=function(self, arg1, arg2)
f(self, arg2 or arg1)
return self
end,
}
end
do
local mt = collector_mt(tinsert)
function public.accessor.list()
return setmetatable(tt, mt)
end
end
do
local mt = collector_mt(function(self, value)
rawset(self, value, true)
end)
function public.accessor.set()
return setmetatable(tt, mt)
end
end
do
local key
local mt = collector_mt(function(self, value)
if key ~= nil then
rawset(self, key, value)
key = nil
else
key = value
end
end)
function public.accessor.object()
return setmetatable(tt, mt)
end
end
end
local event_frame = CreateFrame 'Frame'
for event in set 'ADDON_LOADED' 'VARIABLES_LOADED' 'PLAYER_LOGIN' 'AUCTION_HOUSE_SHOW' 'AUCTION_HOUSE_CLOSED' 'AUCTION_BIDDER_LIST_UPDATE' 'AUCTION_OWNED_LIST_UPDATE' do
event_frame:RegisterEvent(event)
end
ADDON_LOADED = t
do
local handlers, handlers2 = t, t
function public.mutator.LOAD(f) tinsert(handlers, f) end
function public.mutator.LOAD2(f) tinsert(handlers2, f) end
event_frame:SetScript('OnEvent', function()
if event == 'ADDON_LOADED' then
if ADDON_LOADED[arg1] then ADDON_LOADED[arg1]() end
elseif event == 'VARIABLES_LOADED' then
for _, f in handlers do f() end
elseif event == 'PLAYER_LOGIN' then
for _, f in handlers2 do f() end
log('v'..version..' loaded.')
else
_m[event]()
end
end)
end
function public.log(...) temp=arg
local msg = '[aux]'
for i=1,arg.n do msg = msg..' '..tostring(arg[i]) end
DEFAULT_CHAT_FRAME:AddMessage(LIGHTYELLOW_FONT_COLOR_CODE..msg)
end
tab_info = t
for k, v in -object :search_tab 'Search' :post_tab 'Post' :auctions_tab 'Auctions' :bids_tab 'Bids' do
local m, tab = _m, -object :name(v);
log(tab.name);
(function()
module(k)
function mutator.OPEN(f) tab.OPEN = f end
function mutator.CLOSE(f) tab.CLOSE = f end
function mutator.USE_ITEM(f) tab.USE_ITEM = f end
function mutator.CLICK_LINK(f) tab.CLICK_LINK = f end
function public.accessor.ACTIVE() return tab == m.active_tab end
end)()
tinsert(tab_info, tab)
end
do
local active_tab_index
function accessor.active_tab() return tab_info[active_tab_index] end
function on_tab_click(index)
call(active_tab_index and active_tab.CLOSE)
active_tab_index = index
call(active_tab_index and active_tab.OPEN)
end
end
function SetItemRef(...) temp=arg
if arg[3] ~= 'RightButton' or not index(active_tab, 'CLICK_LINK') or not strfind(arg[1], '^item:%d+') then
return orig.SetItemRef(unpack(arg))
end
for item_info in present(info.item(tonumber(select(3, strfind(arg[1], '^item:(%d+)'))))) do
return active_tab.CLICK_LINK(item_info)
end
end
function UseContainerItem(...) temp=arg
if modified or not index(active_tab, 'USE_ITEM') then
return orig.UseContainerItem(unpack(arg))
end
for item_info in present(info.container_item(arg[1], arg[2])) do
return active_tab.USE_ITEM(item_info)
end
end
public.orig = setmetatable({[_g]=t}, {__index=function(self, key) return self[_g][key] end})
function public.hook(...)
local name, object, handler
if arg.n == 3 then
name, object, handler = unpack(arg)
else
object, name, handler = _g, unpack(arg)
end
handler = handler or getfenv(2)[name]
orig[object] = orig[object] or t
assert(not orig[object][name], '"'..name..'" is already hooked into.')
orig[object][name], object[name] = object[name], handler
return hook
end
do
local locked
function public.accessor.bid_in_progress() return locked end
function public.place_bid(type, index, amount, on_success)
if locked then return end
local money = GetMoney()
PlaceAuctionBid(type, index, amount)
if money >= amount then
locked = true
event_listener('CHAT_MSG_SYSTEM', function(kill)
if arg1 == ERR_AUCTION_BID_PLACED then
call(on_success)
locked = false
kill()
end
end)
end
end
end
do
local locked
function public.accessor.cancel_in_progress() return locked end
function public.cancel_auction(index, on_success)
if locked then return end
locked = true
CancelAuction(index)
event_listener('CHAT_MSG_SYSTEM', function(kill)
if arg1 == ERR_AUCTION_REMOVED then
call(on_success)
locked = false
kill()
end
end)
end
end
function public.is_player(name, current)
local realm = GetCVar 'realmName'
return not current and index(_g.aux_characters, realm, name) or UnitName 'player' == name
end
function public.neutral_faction()
return not UnitFactionGroup 'npc'
end
function public.min_bid_increment(current_bid)
return max(1, floor(current_bid / 100) * 5)
end
function AUCTION_HOUSE_SHOW()
AuctionFrame:Hide()
aux_frame:Show()
set_tab(1)
end
function AUCTION_HOUSE_CLOSED()
bids_loaded = false
current_owner_page = nil
post.stop()
stack.stop()
scan.abort()
set_tab()
aux_frame:Hide()
end
function AUCTION_BIDDER_LIST_UPDATE()
bids_loaded = true
end
do
local last_owner_page_requested
function GetOwnerAuctionItems(...) temp=arg
local page = arg[1]
last_owner_page_requested = page
return orig.GetOwnerAuctionItems(unpack(arg))
end
function AUCTION_OWNED_LIST_UPDATE()
current_owner_page = last_owner_page_requested or 0
end
end
function ADDON_LOADED.Blizzard_AuctionUI()
AuctionFrame:UnregisterEvent 'AUCTION_HOUSE_SHOW'
AuctionFrame:SetScript('OnHide', nil)
hook('ShowUIPanel', function(...) temp=arg
if arg[1] == AuctionFrame then return AuctionFrame:Show() end
return orig.ShowUIPanel(unpack(arg))
end)
hook 'GetOwnerAuctionItems' 'SetItemRef' 'UseContainerItem' 'AuctionFrameAuctions_OnEvent'
end
do
local function cost_label(cost)
local label = LIGHTYELLOW_FONT_COLOR_CODE..'(Total Cost: '..FONT_COLOR_CODE_CLOSE
label = label..(cost and money.to_string2(cost, nil, LIGHTYELLOW_FONT_COLOR_CODE) or GRAY_FONT_COLOR_CODE..'---'..FONT_COLOR_CODE_CLOSE)
label = label..LIGHTYELLOW_FONT_COLOR_CODE..')'..FONT_COLOR_CODE_CLOSE
return label
end
function ADDON_LOADED.Blizzard_CraftUI()
hook('CraftFrame_SetSelection', function(...) temp=arg
local results = {orig.CraftFrame_SetSelection(unpack(arg))}
local id = GetCraftSelectionIndex()
local reagent_count = GetCraftNumReagents(id)
local total_cost = 0
for i=1,reagent_count do
local link = GetCraftReagentItemLink(id, i)
if not link then
total_cost = nil
break
end
local item_id, suffix_id = info.parse_link(link)
local count = select(3, GetCraftReagentInfo(id, i))
local _, price, limited = cache.merchant_info(item_id)
local value = price and not limited and price or history.value(item_id..':'..suffix_id)
if not value then
total_cost = nil
break
else
total_cost = total_cost + value * count
end
end
CraftReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost))
return unpack(results)
end)
end
function ADDON_LOADED.Blizzard_TradeSkillUI()
hook('TradeSkillFrame_SetSelection', function(...) temp=arg
local results = {orig.TradeSkillFrame_SetSelection(unpack(arg))}
local id = GetTradeSkillSelectionIndex()
local reagent_count = GetTradeSkillNumReagents(id)
local total_cost = 0
for i=1,reagent_count do
local link = GetTradeSkillReagentItemLink(id, i)
if not link then
total_cost = nil
break
end
local item_id, suffix_id = info.parse_link(link)
local count = select(3, GetTradeSkillReagentInfo(id, i))
local _, price, limited = cache.merchant_info(item_id)
local value = price and not limited and price or history.value(item_id..':'..suffix_id)
if not value then
total_cost = nil
break
else
total_cost = total_cost + value * count
end
end
TradeSkillReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost))
return unpack(results)
end)
end
end
function AuctionFrameAuctions_OnEvent(...) temp=arg
if AuctionFrameAuctions:IsVisible() then
return orig.AuctionFrameAuctions_OnEvent(unpack(arg))
end
end