168 lines
4.7 KiB
Lua
168 lines
4.7 KiB
Lua
local on_load, load_dataset, new_dataset, get_dataset_key, get_snapshot, save_snapshot, get_item_record, save_item_record
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local encode_median_list, decode_median_list, serialize, deserialize, deserializing_iterator
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local DATABASE_VERSION = 0
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aux_database = {}
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function on_load()
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perform_migration(aux_database)
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aux_database.version = DATABASE_VERSION
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end
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function get_dataset_key()
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local realm = GetCVar('realmName')
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local zone = GetMinimapZoneText()
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local faction
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if zone == 'Gadgetzan' or zone == 'Everlook' or zone == 'Booty Bay' then
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faction = 'Neutral'
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else
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faction = UnitFactionGroup('player')
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end
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return realm..'|'..faction
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end
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function new_dataset()
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return {
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snapshot = '',
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scan_data = '',
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item_data = {},
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}
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end
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function load_dataset()
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local dataset_key = get_dataset_key()
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aux_database[dataset_key] = aux_database[dataset_key] or new_dataset()
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return aux_database[dataset_key]
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end
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function get_snapshot()
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local dataset = load_dataset()
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local signatures = deserialize(dataset.snapshot, '#')
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local snapshot = Aux.util.set()
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snapshot.add_all(signatures)
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return snapshot
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end
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function save_snapshot(snapshot)
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local dataset = load_dataset()
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dataset.snapshot = serialize(snapshot.values(), '#')
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end
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--function load_scan_data()
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--
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--end
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--
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--function store_scan_data()
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--
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--end
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function get_item_record(item_key)
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local dataset = load_dataset()
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if dataset.item_data[item_key] then
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local serialized_record = dataset.item_data[item_key]
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local count, accumulated_price, encoded_price_list = unpack(deserialize(serialized_record, '|'))
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local price_list = decode_median_list(encoded_price_list)
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return {
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count = count,
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accumulated_price = accumulated_price,
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price_list = price_list
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}
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end
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end
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function save_item_record(item_key, record)
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local dataset = load_dataset()
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local encoded_price_list = encode_median_list(record.price_list)
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local serialized_record = serialize({record.count, record.acumulated_price, encoded_price_list}, '|')
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dataset.item_data[item_key] = serialized_record
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end
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-- AuctionConfig.data[auctKey][itemKey] = string.format("%s|%s", iData.data, hist);
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-- AuctionConfig.info[itemKey] = string.format("%s|%s", iData.category, iData.name);
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-- Auctioneer.Storage.SetHistMed(auctKey, itemKey, Auctioneer.Statistic.GetMedian(iData.buyoutPricesHistoryList))
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function encode_median_list(list)
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local encoded_list = ''
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local function extend(last, n)
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if n == 1 then
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encoded_list = encoded_list == '' and last or string.format('%s:%d', encoded_list, last)
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elseif n > 1 then
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encoded_list = encoded_list == '' and string.format('%dx%d', last, n) or string.format('%s:%dx%d', encoded_list, last, n)
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end
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end
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local n = 0
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local last = 0
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for i, price in pairs(list) do
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if i == 1 then
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last = price
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elseif price ~= last then
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extend(last, n)
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last = price
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n = 0
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end
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n = n + 1
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end
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extend(last, n)
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return encoded_list
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end
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function decode_median_list(str)
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local array = {}
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for x, c in string.gfind(str, '([^%:]*)(%:?)') do
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local _, _, y, n = strfind(x, '(%d*)x(%d*)')
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if y == nil then
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tinsert(array, tonumber(x))
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else
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for i = 1,n do
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tinsert(array, tonumber(y))
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end
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end
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if c == '' then break end
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end
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return array
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end
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function serialize(data, separator)
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local data_string = ''
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for i, datum in ipairs(data) do
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data_string = data_string..(i == 1 and separator or '')..datum
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end
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return data_string
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end
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function deserialize(data_string, separator)
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local data = {}
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while true do
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local start_index, _ = strfind(data_string, separator, 1, true)
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if start_index then
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local datum = string.sub(data_string, 1, start_index - 1)
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tinsert(data, datum)
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data_string = string.sub(data_string, start_index + 1, strlen(data_string))
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else
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return data
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end
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end
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end
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function deserializing_iterator(data_string, separator)
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return function()
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local start_index, _ = strfind(data_string, separator, 1, true)
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if start_index then
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local datum = string.sub(data_string, 1, start_index - 1)
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data_string = string.sub(data_string, start_index, strlen(data_string))
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return datum
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end
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end
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end
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Aux.persistence = {
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get_item_record = get_item_record,
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save_item_record = save_item_record,
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get_snapshot = get_snapshot,
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save_snapshot = save_snapshot,
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} |