some progress on historical scanning

This commit is contained in:
Manuel Simon Hirsig
2015-10-27 02:11:02 +01:00
parent 97b78425c3
commit 661f7ba5dd
10 changed files with 613 additions and 226 deletions
+2 -2
View File
@@ -2,10 +2,10 @@
## Title: Aux
## Notes: A lightweight addon designed to help manage auctions
## SavedVariablesPerCharacter: AUX_SELL_SHORTCUT, AUX_BUY_SHORTCUT, AUX_OPEN_SELL, AUX_OPEN_BUY, AUX_INSTANT_BUYOUT, AUX_AUCTION_DURATION
## SavedVariables: aux_history, aux_snapshot, aux_post_parameters
## SavedVariables: aux_database
core.xml
control.xml
store.lua
persistence.lua
util.lua
scan.lua
+5 -2
View File
@@ -164,6 +164,8 @@ function Aux.on_tab_click(index)
Aux.buy.on_close()
Aux.sell.on_close()
Aux.manage_frame.on_close()
Aux.history.on_close()
for i=1,5 do
getglobal('AuxTab'..i):SetAlpha(i == index and 1 or 0.5)
@@ -179,11 +181,12 @@ function Aux.on_tab_click(index)
elseif index == 2 then
AuxSellFrame:Show()
Aux.sell.on_open()
elseif index == 5 then
elseif index == 3 then
Aux.manage_frame.on_open()
elseif index == 4 then
AuxHistoryFrame:Show()
Aux.history.on_open()
end
end
function Aux_Round(v)
+3 -3
View File
@@ -250,12 +250,12 @@
</Layers>
<Scripts>
<OnEnter>
if this:GetParent().tooltip then
Aux.info.set_game_tooltip(this, this:GetParent().tooltip, 'ANCHOR_LEFT', this:GetParent().EnhTooltip_info)
if this.tooltip then
Aux.info.set_game_tooltip(this, this.tooltip, 'ANCHOR_LEFT', this.EnhTooltip_info)
end
</OnEnter>
<OnLeave>
if this:GetParent().tooltip then
if this.tooltip then
GameTooltip:Hide()
end
</OnLeave>
+213
View File
@@ -0,0 +1,213 @@
local on_open, on_close
local bid_records, auctions_records, create_bid_record, create_auction_record
local bid_listing_config = {
on_cell_click = function (sheet, row_index, column_index)
local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
set_auction(sheet.data[data_index])
end,
on_cell_enter = function (sheet, row_index, column_index)
sheet.rows[row_index].highlight:SetAlpha(.5)
end,
on_cell_leave = function (sheet, row_index, column_index)
local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
if not (current_auction and sheet.data[data_index] == current_auction) then
sheet.rows[row_index].highlight:SetAlpha(0)
end
end,
row_setter = function(row, datum)
if current_auction and datum == current_auction then
row.highlight:SetAlpha(.5)
else
row.highlight:SetAlpha(0)
end
end,
columns = {
{
title = 'Qty',
width = 23,
comparator = function(datum1, datum2) return Aux.util.compare(datum1.aux_quantity, datum2.aux_quantity, Aux.util.LT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, datum)
cell.text:SetText(datum.aux_quantity)
end,
},
{
title = 'Item',
width = 186,
comparator = function(row1, row2) return Aux.util.compare(row1.name, row2.name, Aux.util.GT) end,
cell_initializer = function(cell)
local icon = CreateFrame('Button', nil, cell)
local icon_texture = icon:CreateTexture(nil, 'BORDER')
icon_texture:SetAllPoints(icon)
icon.icon_texture = icon_texture
local normal_texture = icon:CreateTexture(nil)
normal_texture:SetPoint('CENTER', 0, 0)
normal_texture:SetWidth(22)
normal_texture:SetHeight(22)
normal_texture:SetTexture('Interface\\Buttons\\UI-Quickslot2')
icon:SetNormalTexture(normal_texture)
icon:SetPoint('LEFT', cell)
icon:SetWidth(12)
icon:SetHeight(12)
icon:SetNormalTexture('Interface\\Buttons\\UI-Quickslot2')
icon:SetPushedTexture('Interface\\Buttons\\UI-Quickslot-Depress')
icon:SetHighlightTexture('Interface\\Buttons\\ButtonHilight-Square')
local text = cell:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall')
text:SetPoint("LEFT", icon, "RIGHT", 1, 0)
text:SetPoint('TOPRIGHT', cell)
text:SetPoint('BOTTOMRIGHT', cell)
text:SetJustifyV('TOP')
text:SetJustifyH('LEFT')
text:SetTextColor(0.8, 0.8, 0.8)
cell.text = text
cell.icon = icon
end,
cell_setter = function(cell, datum)
cell.icon.icon_texture:SetTexture(datum.texture)
cell.text:SetText('['..datum.name..']')
local color = ITEM_QUALITY_COLORS[datum.quality]
cell.text:SetTextColor(color.r, color.g, color.b)
end,
},
},
sort_order = {{column = 2, order = 'ascending' }},
}
local auction_listing_config = {
on_cell_click = function (sheet, row_index, column_index)
local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
AuxSellEntry_OnClick(sheet.data[data_index])
end,
on_cell_enter = function (sheet, row_index, column_index)
sheet.rows[row_index].highlight:SetAlpha(.5)
end,
on_cell_leave = function (sheet, row_index, column_index)
local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
local datum = sheet.data[data_index]
if not (datum and current_auction and Aux.util.safe_index{auxSellEntries, current_auction.name, 'selected', 'key'} == datum.key) then
sheet.rows[row_index].highlight:SetAlpha(0)
end
end,
row_setter = function(row, datum)
if datum and current_auction and Aux.util.safe_index{auxSellEntries, current_auction.name, 'selected', 'key'} == datum.key then
row.highlight:SetAlpha(.5)
else
row.highlight:SetAlpha(0)
end
end,
columns = {
{
title = 'Avail',
width = 40,
comparator = function(row1, row2) return Aux.util.compare(row1.count, row2.count, Aux.util.LT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, row)
cell.text:SetText(row.count)
end,
},
{
title = 'Yours',
width = 40,
comparator = function(row1, row2) return Aux.util.compare(row1.yours, row2.yours, Aux.util.LT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, row)
cell.text:SetText(row.yours)
end,
},
{
title = 'Max Left',
width = 55,
comparator = function(row1, row2) return Aux.util.compare(row1.max_time_left, row2.max_time_left, Aux.util.GT) end,
cell_initializer = Aux.sheet.default_cell_initializer('CENTER'),
cell_setter = function(cell, datum)
local text
if datum.max_time_left == 1 then
text = '30m'
elseif datum.max_time_left == 2 then
text = '2h'
elseif datum.max_time_left == 3 then
text = '8h'
elseif datum.max_time_left == 4 then
text = '24h'
end
cell.text:SetText(text)
end,
},
{
title = 'Buy/ea',
width = 70,
comparator = function(row1, row2) return Aux.util.compare(row1.unit_buyout_price, row2.unit_buyout_price, Aux.util.GT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, row)
cell.text:SetText(Aux.util.money_string(row.unit_buyout_price))
end,
},
{
title = 'Qty',
width = 23,
comparator = function(row1, row2) return Aux.util.compare(row1.stack_size, row2.stack_size, Aux.util.LT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, row)
cell.text:SetText(row.stack_size)
end,
},
{
title = 'Buy',
width = 70,
comparator = function(row1, row2) return Aux.util.compare(row1.buyout_price, row2.buyout_price, Aux.util.GT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, row)
cell.text:SetText(Aux.util.money_string(row.buyout_price))
end,
},
},
sort_order = {{column = 4, order = 'ascending' }, {column = 4, order = 'ascending'}},
}
function on_open()
if not bid_records then
GetBidderAuctionItems()
bid_records = {}
end
AuctionFrameBid.page = 0;
AuctionFrameBid_Update();
if not auctions_records then
GetOwnerAuctionItems()
auction_records = {}
end
AuctionFrameAuctions.page = 0;
AuctionFrameAuctions_Update();
end
function on_close()
end
Aux.manage_frame = {
on_open = on_open,
on_close = on_close,
bid_listing_config = bid_listing_config,
auction_listing_config = auction_listing_config,
}
+6 -4
View File
@@ -32,8 +32,9 @@
</Anchors>
<Scripts>
<OnLoad>
local sort_order = Aux.util.map(Aux.buy.modes[1].sort_order, function(column_order) return { column = Aux.buy.modes[1].columns[column_order.column], sort_ascending = column_order.order == 'ascending' } end)
this.sheet = Aux.sheet.create(this, Aux.buy.modes[1].columns, sort_order, Aux.buy.modes[1].row_setter, Aux.buy.modes[1].on_cell_click, Aux.buy.modes[1].on_cell_enter, Aux.buy.modes[1].on_cell_leave)
local config = Aux.manage_frame.bid_listing_config
local sort_order = Aux.util.map(config.sort_order, function(column_order) return { column = config.columns[column_order.column], sort_ascending = column_order.order == 'ascending' } end)
this.sheet = Aux.sheet.create(this, config.columns, sort_order, config.row_setter, config.on_cell_click, config.on_cell_enter, config.on_cell_leave)
</OnLoad>
</Scripts>
</Frame>
@@ -123,8 +124,9 @@
</Anchors>
<Scripts>
<OnLoad>
local sort_order = Aux.util.map(Aux.buy.modes[1].sort_order, function(column_order) return { column = Aux.buy.modes[1].columns[column_order.column], sort_ascending = column_order.order == 'ascending' } end)
this.sheet = Aux.sheet.create(this, Aux.buy.modes[1].columns, sort_order, Aux.buy.modes[1].row_setter, Aux.buy.modes[1].on_cell_click, Aux.buy.modes[1].on_cell_enter, Aux.buy.modes[1].on_cell_leave)
local config = Aux.manage_frame.auction_listing_config
local sort_order = Aux.util.map(config.sort_order, function(column_order) return { column = config.columns[column_order.column], sort_ascending = column_order.order == 'ascending' } end)
this.sheet = Aux.sheet.create(this, config.columns, sort_order, config.row_setter, config.on_cell_click, config.on_cell_enter, config.on_cell_leave)
</OnLoad>
</Scripts>
</Frame>
+168
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@@ -0,0 +1,168 @@
local on_load, load_dataset, new_dataset, get_dataset_key, get_snapshot, save_snapshot, get_item_record, save_item_record
local encode_median_list, decode_median_list, serialize, deserialize, deserializing_iterator
local DATABASE_VERSION = 0
aux_database = {}
function on_load()
perform_migration(aux_database)
aux_database.version = DATABASE_VERSION
end
function get_dataset_key()
local realm = GetCVar('realmName')
local zone = GetMinimapZoneText()
local faction
if zone == 'Gadgetzan' or zone == 'Everlook' or zone == 'Booty Bay' then
faction = 'Neutral'
else
faction = UnitFactionGroup('player')
end
return realm..'|'..faction
end
function new_dataset()
return {
snapshot = '',
scan_data = '',
item_data = {},
}
end
function load_dataset()
local dataset_key = get_dataset_key()
aux_database[dataset_key] = aux_database[dataset_key] or new_dataset()
return aux_database[dataset_key]
end
function get_snapshot()
local dataset = load_dataset()
local signatures = deserialize(dataset.snapshot, '#')
local snapshot = Aux.util.set()
snapshot.add_all(signatures)
return snapshot
end
function save_snapshot(snapshot)
local dataset = load_dataset()
dataset.snapshot = serialize(snapshot.values(), '#')
end
--function load_scan_data()
--
--end
--
--function store_scan_data()
--
--end
function get_item_record(item_key)
local dataset = load_dataset()
if dataset.item_data[item_key] then
local serialized_record = dataset.item_data[item_key]
local count, accumulated_price, encoded_price_list = unpack(deserialize(serialized_record, '|'))
local price_list = decode_median_list(encoded_price_list)
return {
count = count,
accumulated_price = accumulated_price,
price_list = price_list
}
end
end
function save_item_record(item_key, record)
local dataset = load_dataset()
local encoded_price_list = encode_median_list(record.price_list)
local serialized_record = serialize({record.count, record.acumulated_price, encoded_price_list}, '|')
dataset.item_data[item_key] = serialized_record
end
-- AuctionConfig.data[auctKey][itemKey] = string.format("%s|%s", iData.data, hist);
-- AuctionConfig.info[itemKey] = string.format("%s|%s", iData.category, iData.name);
-- Auctioneer.Storage.SetHistMed(auctKey, itemKey, Auctioneer.Statistic.GetMedian(iData.buyoutPricesHistoryList))
function encode_median_list(list)
local encoded_list = ''
local function extend(last, n)
if n == 1 then
encoded_list = encoded_list == '' and last or string.format('%s:%d', encoded_list, last)
elseif n > 1 then
encoded_list = encoded_list == '' and string.format('%dx%d', last, n) or string.format('%s:%dx%d', encoded_list, last, n)
end
end
local n = 0
local last = 0
for i, price in pairs(list) do
if i == 1 then
last = price
elseif price ~= last then
extend(last, n)
last = price
n = 0
end
n = n + 1
end
extend(last, n)
return encoded_list
end
function decode_median_list(str)
local array = {}
for x, c in string.gfind(str, '([^%:]*)(%:?)') do
local _, _, y, n = strfind(x, '(%d*)x(%d*)')
if y == nil then
tinsert(array, tonumber(x))
else
for i = 1,n do
tinsert(array, tonumber(y))
end
end
if c == '' then break end
end
return array
end
function serialize(data, separator)
local data_string = ''
for i, datum in ipairs(data) do
data_string = data_string..(i == 1 and separator or '')..datum
end
return data_string
end
function deserialize(data_string, separator)
local data = {}
while true do
local start_index, _ = strfind(data_string, separator, 1, true)
if start_index then
local datum = string.sub(data_string, 1, start_index - 1)
tinsert(data, datum)
data_string = string.sub(data_string, start_index + 1, strlen(data_string))
else
return data
end
end
end
function deserializing_iterator(data_string, separator)
return function()
local start_index, _ = strfind(data_string, separator, 1, true)
if start_index then
local datum = string.sub(data_string, 1, start_index - 1)
data_string = string.sub(data_string, start_index, strlen(data_string))
return datum
end
end
end
Aux.persistence = {
get_item_record = get_item_record,
save_item_record = save_item_record,
get_snapshot = get_snapshot,
save_snapshot = save_snapshot,
}
+42 -88
View File
@@ -4,15 +4,11 @@ local UNDERCUT_FACTOR = 0.2
Aux.history = {}
aux_snapshot = {}
aux_history = {}
local cache
local get_history, process_auction, create_balanced_list
local process_auction, balanced_list, update_snapshot
local get_market_price, get_usable_median, get_historical_median, get_median, get_percentile
local signature_cache
function Aux.history.on_close()
end
@@ -30,7 +26,7 @@ function Aux.history.start_scan()
AuxHistoryScanButton:Hide()
AuxHistoryStopButton:Show()
cache = {}
signature_cache = Aux.util.set()
Aux.log('Scanning auctions ...')
Aux.scan.start{
@@ -43,13 +39,13 @@ function Aux.history.start_scan()
process_auction(i)
end,
on_complete = function()
remove_old_signatures()
update_snapshot()
AuxHistoryStopButton:Hide()
AuxHistoryScanButton:Show()
end,
on_abort = function()
remove_old_signatures()
update_snapshot()
AuxHistoryStopButton:Hide()
AuxHistoryScanButton:Show()
@@ -65,97 +61,54 @@ function Aux.history.start_scan()
}
end
function remove_old_signatures()
for sig, _ in ipairs(aux_snapshot) do
if not cache[sig] then
Aux.util.set_remove(aux_snapshot, sig)
end
end
function update_snapshot()
local snapshot = Aux.persistence.get_snapshot()
snapshot.remove_all(signature_cache.values())
Aux.persistence.save_snapshot(snapshot)
end
function Aux.history.stop_scan()
Aux.scan.abort()
end
function get_history()
local history_key = GetCVar('realmName')
aux_history[history_key] = aux_history[history_key] or {}
return aux_history[history_key]
end
function process_auction(index)
local auction_info = Aux.info.auction_item(index)
local buyout_price = Aux.util.safe_index{auction_info, 'buyout_price'}
if buyout_price and buyout_price > 0 then
local aux_quantity = auction_info.charges or auction_info.count
local price = ceil(buyout_price / aux_quantity)
local key = auction_info.item_signature
local item_key = auction_info.item_signature
local signature = Aux.info.auction_signature(index)
Aux.util.set_add(cache, signature)
signature_cache.add(signature)
if not Aux.util.set_contains(aux_snapshot, signature) then
Aux.util.set_add(aux_snapshot, signature)
local history = get_history()
history[key] = history[key] or {
name = auction_info.name,
count = 0,
records = {},
}
local records = create_balanced_list(MAX_HISTORY_SIZE)
records.add_all(history[key].records)
records.add(price)
history[key].records = records.values()
history[key].count = history[key].count + 1
local snapshot = Aux.persistence.get_snapshot()
if not snapshot.contains(signature) then
snapshot.add(signature)
Aux.persistence.save_snapshot(snapshot)
--
-- local item_record = Aux.persistence.get_item_record(item_key)
--
-- item_record = item_record or {
-- count = 0,
-- accumulated_price = 0,
-- price_list = {},
-- }
--
-- local price_list = balanced_list(MAX_HISTORY_SIZE)
-- price_list.add_all(item_record.price_list)
-- price_list.add(price)
--
-- Aux.persistence.save_item_record(item_key, {
-- count = item_record.count + 1,
-- accumulated_price = item_record.accumulated_price + price,
-- price_list = price_list.values(),
-- })
--
end
end
end
--function store_median_list(list)
-- local hist = ''
-- local function grow_list(last, n)
-- if n == 1 then
-- hist = hist == '' and last or string.format('%s:%d', hist, last)
-- elseif n > 1 then
-- hist = hist == '' and string.format('%dx%d', last, n) or string.format('%s:%dx%d', hist, last, n)
-- end
-- end
-- local n = 0
-- local last = 0
-- for i, price in pairs(list) do
-- if i == 1 then
-- last = price
-- elseif price ~= last then
-- grow_list(last, n)
-- last = price
-- n = 0
-- end
-- n = n + 1
-- end
-- grow_list(last, n)
-- return hist
--end
--
--function load_median_list(str)
-- local splut = {}
-- for x, c in string.gfind(str, '([^%:]*)(%:?)') do
-- local _, _, y, n = string.find(x, '(%d*)x(%d*)')
-- if y == nil then
-- table.insert(splut, tonumber(x))
-- else
-- for i = 1,n do
-- table.insert(splut, tonumber(y))
-- end
-- end
-- if c == '' then break end
-- end
-- return splut
--end
function Aux.history.get_market_price(key)
local price
@@ -173,18 +126,19 @@ function Aux.history.get_market_price(key)
return price
end
function get_usable_median(key)
function get_usable_median(item_key)
local historical_median, historical_count = get_historical_median(key)
local historical_median, historical_count = get_historical_median(item_key)
if historical_count >= MIN_SEEN then
return historical_median, historical_count
end
end
function get_historical_median(key)
local historical_prices = Aux.util.safe_index{get_history()[key], 'records'}
return get_median(historical_prices or {})
function get_historical_median(item_key)
local price_list = Aux.util.safe_index{Aux.persistence.get_item_record(item_key), 'price_list'}
return get_median(price_list or {})
end
function get_median(values)
@@ -244,7 +198,7 @@ function get_percentile(values, pct)
return _percentile(values, pct, first, last), last - first + 1
end
function create_balanced_list(max_size, cmp)
function balanced_list(max_size, cmp)
local self = {}
local values = {}
+18 -18
View File
@@ -571,31 +571,31 @@ function Aux.buy.SearchButton_onclick()
end
function show_dialog(buyout_mode, entry, amount)
AuxBuyConfirmation.tooltip = entry.tooltip
AuxBuyConfirmation.EnhTooltip_info = entry.EnhTooltip_info
AuxBuyConfirmationContentItem.tooltip = entry.tooltip
AuxBuyConfirmationContentItem.EnhTooltip_info = entry.EnhTooltip_info
AuxBuyConfirmationActionButton:Disable()
AuxBuyConfirmationItemIconTexture:SetTexture(entry.texture)
AuxBuyConfirmationItemName:SetText(entry.tooltip[1][1].text)
AuxBuyConfirmationContentActionButton:Disable()
AuxBuyConfirmationContentItemIconTexture:SetTexture(entry.texture)
AuxBuyConfirmationContentItemName:SetText(entry.tooltip[1][1].text)
local color = ITEM_QUALITY_COLORS[entry.quality]
AuxBuyConfirmationItemName:SetTextColor(color.r, color.g, color.b)
AuxBuyConfirmationContentItemName:SetTextColor(color.r, color.g, color.b)
if entry.stack_size > 1 then
AuxBuyConfirmationItemCount:SetText(entry.stack_size);
AuxBuyConfirmationItemCount:Show()
AuxBuyConfirmationContentItemCount:SetText(entry.stack_size);
AuxBuyConfirmationContentItemCount:Show()
else
AuxBuyConfirmationItemCount:Hide()
AuxBuyConfirmationContentItemCount:Hide()
end
if buyout_mode then
AuxBuyConfirmationActionButton:SetText('Buy')
MoneyFrame_Update('AuxBuyConfirmationBuyoutPrice', amount)
AuxBuyConfirmationBid:Hide()
AuxBuyConfirmationBuyoutPrice:Show()
AuxBuyConfirmationContentActionButton:SetText('Buy')
MoneyFrame_Update('AuxBuyConfirmationContentBuyoutPrice', amount)
AuxBuyConfirmationContentBid:Hide()
AuxBuyConfirmationContentBuyoutPrice:Show()
else
AuxBuyConfirmationActionButton:SetText('Bid')
MoneyInputFrame_SetCopper(AuxBuyConfirmationBid, amount)
AuxBuyConfirmationBuyoutPrice:Hide()
AuxBuyConfirmationBid:Show()
AuxBuyConfirmationContentActionButton:SetText('Bid')
MoneyInputFrame_SetCopper(AuxBuyConfirmationContentBid, amount)
AuxBuyConfirmationContentBuyoutPrice:Hide()
AuxBuyConfirmationContentBid:Show()
end
AuxBuyConfirmation:Show()
end
@@ -681,7 +681,7 @@ function find_auction(entry, buyout_mode, express_mode)
AuxBuyConfirmation:Hide()
update_sheet()
end
AuxBuyConfirmationActionButton:Enable()
AuxBuyConfirmationContentActionButton:Enable()
end
end
end,
+108 -109
View File
@@ -280,121 +280,120 @@
</OnClick>
</Scripts>
</CheckButton>
<Frame name="AuxBuySheetFrame" inherits="AuxFrameBoxTemplate">
<Size>
<AbsDimension x="655" y="326"/>
</Size>
<Anchors><Anchor point="TOPLEFT" relativePoint="TOPRIGHT" relativeTo="AuxBuyFilters"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
</Frames>
</Frame>
<Frame name="AuxBuySheetFrame" inherits="AuxFrameBoxTemplate">
<Size>
<AbsDimension x="655" y="326"/>
</Size>
<Anchors><Anchor point="TOPLEFT" relativePoint="TOPRIGHT" relativeTo="AuxBuyFilters"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>
this:SetBackdropBorderColor(0.4, 0.4, 0.4)
this:SetBackdropColor(0.15, 0.15, 0.15)
getglobal(this:GetName().."Title"):SetText('Search Results')
</OnLoad>
</Scripts>
<Frames>
<Frame name="AuxBuyBuyList" hidden="true">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-40" y="0"/></Offset></Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetBackdropBorderColor(0.4, 0.4, 0.4)
this:SetBackdropColor(0.15, 0.15, 0.15)
getglobal(this:GetName().."Title"):SetText('Search Results')
local sort_order = Aux.util.map(Aux.buy.modes[1].sort_order, function(column_order) return { column = Aux.buy.modes[1].columns[column_order.column], sort_ascending = column_order.order == 'ascending' } end)
this.sheet = Aux.sheet.create(this, Aux.buy.modes[1].columns, sort_order, Aux.buy.modes[1].row_setter, Aux.buy.modes[1].on_cell_click, Aux.buy.modes[1].on_cell_enter, Aux.buy.modes[1].on_cell_leave)
</OnLoad>
</Scripts>
</Frame>
<Frame name="AuxBuyBidList" hidden="true">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-40" y="0"/></Offset></Anchor>
</Anchors>
<Scripts>
<OnLoad>
local sort_order = Aux.util.map(Aux.buy.modes[2].sort_order, function(column_order) return { column = Aux.buy.modes[2].columns[column_order.column], sort_ascending = column_order.order == 'ascending' } end)
this.sheet = Aux.sheet.create(this, Aux.buy.modes[2].columns, sort_order, Aux.buy.modes[2].row_setter, Aux.buy.modes[2].on_cell_click, Aux.buy.modes[2].on_cell_enter, Aux.buy.modes[2].on_cell_leave)
</OnLoad>
</Scripts>
</Frame>
<Frame name="AuxBuyFullList" hidden="true">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-40" y="0"/></Offset></Anchor>
</Anchors>
<Scripts>
<OnLoad>
local sort_order = Aux.util.map(Aux.buy.modes[3].sort_order, function(column_order) return { column = Aux.buy.modes[3].columns[column_order.column], sort_ascending = column_order.order == 'ascending' } end)
this.sheet = Aux.sheet.create(this, Aux.buy.modes[3].columns, sort_order, Aux.buy.modes[3].row_setter, Aux.buy.modes[3].on_cell_click, Aux.buy.modes[3].on_cell_enter, Aux.buy.modes[3].on_cell_leave)
</OnLoad>
</Scripts>
</Frame>
<Frame name="AuxBuyConfirmation" frameStrata="FULLSCREEN_DIALOG" inherits="OptionFrameBoxTemplate" enableMouse="true" enableMouseWheel="true" hidden="true">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
</Anchors>
<Scripts>
<OnMouseWheel></OnMouseWheel>
</Scripts>
<Frames>
<Frame name="AuxBuyBuyList" hidden="true">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-40" y="0"/></Offset></Anchor>
</Anchors>
<Scripts>
<OnLoad>
local sort_order = Aux.util.map(Aux.buy.modes[1].sort_order, function(column_order) return { column = Aux.buy.modes[1].columns[column_order.column], sort_ascending = column_order.order == 'ascending' } end)
this.sheet = Aux.sheet.create(this, Aux.buy.modes[1].columns, sort_order, Aux.buy.modes[1].row_setter, Aux.buy.modes[1].on_cell_click, Aux.buy.modes[1].on_cell_enter, Aux.buy.modes[1].on_cell_leave)
</OnLoad>
</Scripts>
</Frame>
<Frame name="AuxBuyBidList" hidden="true">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-40" y="0"/></Offset></Anchor>
</Anchors>
<Scripts>
<OnLoad>
local sort_order = Aux.util.map(Aux.buy.modes[2].sort_order, function(column_order) return { column = Aux.buy.modes[2].columns[column_order.column], sort_ascending = column_order.order == 'ascending' } end)
this.sheet = Aux.sheet.create(this, Aux.buy.modes[2].columns, sort_order, Aux.buy.modes[2].row_setter, Aux.buy.modes[2].on_cell_click, Aux.buy.modes[2].on_cell_enter, Aux.buy.modes[2].on_cell_leave)
</OnLoad>
</Scripts>
</Frame>
<Frame name="AuxBuyFullList" hidden="true">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-40" y="0"/></Offset></Anchor>
</Anchors>
<Scripts>
<OnLoad>
local sort_order = Aux.util.map(Aux.buy.modes[3].sort_order, function(column_order) return { column = Aux.buy.modes[3].columns[column_order.column], sort_ascending = column_order.order == 'ascending' } end)
this.sheet = Aux.sheet.create(this, Aux.buy.modes[3].columns, sort_order, Aux.buy.modes[3].row_setter, Aux.buy.modes[3].on_cell_click, Aux.buy.modes[3].on_cell_enter, Aux.buy.modes[3].on_cell_leave)
</OnLoad>
</Scripts>
</Frame>
<Frame name="AuxBuyConfirmation" frameStrata="FULLSCREEN_DIALOG" inherits="OptionFrameBoxTemplate" enableMouse="true" enableMouseWheel="true" hidden="true">
<Anchors>
<Anchor point="TOPLEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
<Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor>
</Anchors>
<Scripts>
<OnMouseWheel></OnMouseWheel>
</Scripts>
<Frame name="$parentContent">
<Anchors><Anchor point="CENTER"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
<Size><AbsDimension x="193" y="140"/></Size>
<Frames>
<Frame name="$parentContent">
<Anchors><Anchor point="CENTER"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
<Size><AbsDimension x="193" y="300"/></Size>
<Frames>
<Frame name="$parentItem" inherits="AuxItemTemplate">
<Anchors><Anchor point="TOP"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
</Frame>
<Frame name="$parentBid" inherits="MoneyInputFrameTemplate">
<Anchors><Anchor point="BOTTOM"><Offset><AbsDimension x="30" y="148"/></Offset></Anchor></Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString inherits="GameFontNormal" text="Price:" justifyH="RIGHT">
<Anchors><Anchor point="RIGHT" relativePoint="LEFT"><Offset><AbsDimension x="-10" y="0"/></Offset></Anchor></Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="$parentBuyoutPrice" inherits="SmallMoneyFrameTemplate">
<Anchors><Anchor point="BOTTOM"><Offset><AbsDimension x="30" y="150"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>
SmallMoneyFrame_OnLoad()
MoneyFrame_SetType("STATIC")
</OnLoad>
</Scripts>
<Layers>
<Layer level="OVERLAY">
<FontString inherits="GameFontNormal" text="Price:" justifyH="RIGHT">
<Anchors><Anchor point="RIGHT" relativePoint="LEFT"><Offset><AbsDimension x="-5" y="0"/></Offset></Anchor></Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Button name="$parentActionButton" inherits="UIPanelButtonTemplate" text="Buy" disabled="true">
<Size><AbsDimension x="90" y="26"/> </Size>
<Anchors><Anchor point="BOTTOMLEFT"><Offset><AbsDimension x="229" y="110"/></Offset></Anchor></Anchors>
<Scripts>
<OnClick>
Aux.buy.dialog_action()
</OnClick>
</Scripts>
</Button>
<Button name="$parentCancelButton" inherits="UIPanelButtonTemplate" text="Cancel">
<Size><AbsDimension x="90" y="26"/></Size>
<Anchors><Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="-229" y="110"/></Offset></Anchor></Anchors>
<Scripts>
<OnClick>
Aux.buy.dialog_cancel()
</OnClick>
</Scripts>
</Button>
</Frames>
</Frame>
</Frames>
</Frame>
</Frames
<Frame name="$parentItem" inherits="AuxItemTemplate">
<Anchors><Anchor point="TOP"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
</Frame>
<Frame name="$parentBid" inherits="MoneyInputFrameTemplate">
<Anchors><Anchor point="BOTTOM"><Offset><AbsDimension x="30" y="48"/></Offset></Anchor></Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString inherits="GameFontNormal" text="Price:" justifyH="RIGHT">
<Anchors><Anchor point="RIGHT" relativePoint="LEFT"><Offset><AbsDimension x="-10" y="0"/></Offset></Anchor></Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="$parentBuyoutPrice" inherits="SmallMoneyFrameTemplate">
<Anchors><Anchor point="BOTTOM"><Offset><AbsDimension x="30" y="50"/></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>
SmallMoneyFrame_OnLoad()
MoneyFrame_SetType("STATIC")
</OnLoad>
</Scripts>
<Layers>
<Layer level="OVERLAY">
<FontString inherits="GameFontNormal" text="Price:" justifyH="RIGHT">
<Anchors><Anchor point="RIGHT" relativePoint="LEFT"><Offset><AbsDimension x="-5" y="0"/></Offset></Anchor></Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Button name="$parentActionButton" inherits="UIPanelButtonTemplate" text="Buy" disabled="true">
<Size><AbsDimension x="90" y="26"/> </Size>
<Anchors><Anchor point="BOTTOMLEFT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnClick>
Aux.buy.dialog_action()
</OnClick>
</Scripts>
</Button>
<Button name="$parentCancelButton" inherits="UIPanelButtonTemplate" text="Cancel">
<Size><AbsDimension x="90" y="26"/></Size>
<Anchors><Anchor point="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="0"/></Offset></Anchor></Anchors>
<Scripts>
<OnClick>
Aux.buy.dialog_cancel()
</OnClick>
</Scripts>
</Button>
</Frames>
</Frame>
</Frames>
</Frame>
</Frames>
</Frame>
+48
View File
@@ -308,3 +308,51 @@ function Aux.util.group_by(tables, equal)
end
return groups
end
function Aux.util.set()
local self = {}
local data = {}
function self.set_data(new_data)
data = new_data
end
function self.get_data()
return data
end
function self.add(value)
data[value] = true
end
function self.add_all(values)
for _, value in ipairs(values) do
self.add(value)
end
end
function self.remove(value)
data[value] = nil
end
function self.remove_all(values)
for _, value in ipairs(values) do
self.remove(value)
end
end
function self.contains(value)
return data[value] ~= nil
end
function self.values()
local values = {}
for value, _ in pairs(data) do
tinsert(values, value)
end
return values
end
return self
end