Files
aux-addon-ClassicAPI/sell.lua
T

462 lines
14 KiB
Lua

auxSellEntries = {} -- persisted
-----------------------------------------
local bestPriceOurStackSize
local selectedAuxEntry
local currentAuctionItemName = nil
local currentAuctionItemTexture = nil
local currentAuctionStackSize = nil
local lastBuyoutPrice = 1
local lastItemPosted = nil
-----------------------------------------
local processScanResults, undercut, ItemType2AuctionClass, SubType2AuctionSubclass
-----------------------------------------
function Aux_Sell_OnEvent()
if event == "AUCTION_OWNED_LIST_UPDATE" then
Aux_OnAuctionOwnedUpdate()
end
end
-----------------------------------------
function Aux_AuctionFrameAuctions_Update()
Aux.orig.AuctionFrameAuctions_Update()
if PanelTemplates_GetSelectedTab(AuctionFrame) == Aux.tabs.sell.index and AuctionFrame:IsShown() then
Aux_HideElems(Aux.tabs.sell.hiddenElements)
end
end
-----------------------------------------
-- Intercept the Create Auction click so
-- that we can note the auction values
-----------------------------------------
function Aux_AuctionsCreateAuctionButton_OnClick()
if PanelTemplates_GetSelectedTab(AuctionFrame) == Aux.tabs.sell.index and AuctionFrame:IsShown() then
lastBuyoutPrice = MoneyInputFrame_GetCopper(BuyoutPrice)
lastItemPosted = currentAuctionItemName
end
Aux.orig.AuctionsCreateAuctionButton_OnClick()
end
-----------------------------------------
function Aux_OnAuctionOwnedUpdate()
if lastItemPosted then
Aux_Recommend_Text:SetText("Auction Created for "..lastItemPosted)
MoneyFrame_Update("Aux_RecommendPerStack_Price", lastBuyoutPrice)
Aux_RecommendPerStack_Price:Show()
Aux_RecommendPerItem_Price:Hide()
Aux_RecommendPerItem_Text:Hide()
Aux_Recommend_Basis_Text:Hide()
end
end
-----------------------------------------
function Aux_AuctionSellItemButton_OnEvent()
Aux.orig.AuctionSellItemButton_OnEvent()
Aux_OnNewAuctionUpdate()
end
-----------------------------------------
function Aux_SetupHookFunctions()
Aux.orig.BrowseButton_OnClick = BrowseButton_OnClick
BrowseButton_OnClick = Aux_BrowseButton_OnClick
BrowseButton1:RegisterForClicks("LeftButtonUp", "RightButtonDown")
BrowseButton1:SetScript("OnMouseDown", Aux_BrowseButton_OnMouseDown)
BrowseButton2:RegisterForClicks("LeftButtonUp", "RightButtonDown")
BrowseButton2:SetScript("OnMouseDown", Aux_BrowseButton_OnMouseDown)
BrowseButton3:RegisterForClicks("LeftButtonUp", "RightButtonDown")
BrowseButton3:SetScript("OnMouseDown", Aux_BrowseButton_OnMouseDown)
BrowseButton4:RegisterForClicks("LeftButtonUp", "RightButtonDown")
BrowseButton4:SetScript("OnMouseDown", Aux_BrowseButton_OnMouseDown)
BrowseButton5:RegisterForClicks("LeftButtonUp", "RightButtonDown")
BrowseButton5:SetScript("OnMouseDown", Aux_BrowseButton_OnMouseDown)
BrowseButton6:RegisterForClicks("LeftButtonUp", "RightButtonDown")
BrowseButton6:SetScript("OnMouseDown", Aux_BrowseButton_OnMouseDown)
BrowseButton7:RegisterForClicks("LeftButtonUp", "RightButtonDown")
BrowseButton7:SetScript("OnMouseDown", Aux_BrowseButton_OnMouseDown)
BrowseButton8:RegisterForClicks("LeftButtonUp", "RightButtonDown")
BrowseButton8:SetScript("OnMouseDown", Aux_BrowseButton_OnMouseDown)
Aux.orig.AuctionSellItemButton_OnEvent = AuctionSellItemButton_OnEvent
AuctionSellItemButton_OnEvent = Aux_AuctionSellItemButton_OnEvent
Aux.orig.AuctionFrameTab_OnClick = AuctionFrameTab_OnClick
AuctionFrameTab_OnClick = Aux_AuctionFrameTab_OnClick
Aux.orig.ContainerFrameItemButton_OnClick = ContainerFrameItemButton_OnClick
ContainerFrameItemButton_OnClick = Aux_ContainerFrameItemButton_OnClick
Aux.orig.AuctionFrameAuctions_Update = AuctionFrameAuctions_Update
AuctionFrameAuctions_Update = Aux_AuctionFrameAuctions_Update
Aux.orig.AuctionsCreateAuctionButton_OnClick = AuctionsCreateAuctionButton_OnClick
AuctionsCreateAuctionButton_OnClick = Aux_AuctionsCreateAuctionButton_OnClick
end
-----------------------------------------
function Aux_SetMessage(msg)
Aux_HideElems(Aux.tabs.sell.shownElements)
AuxMessage:SetText(msg)
AuxMessage:Show()
AuxBuyMessage:SetText(msg) -- TODO doesn't belong here
AuxBuyMessage:Show()
end
-----------------------------------------
function Aux_SelectAuxEntry()
if not currentAuctionItemName or not auxSellEntries[currentAuctionItemName] then
selectedAuxEntry = nil
else
local bestPrice = {} -- a table with one entry per stacksize that is the cheapest auction for that particular stacksize
local absoluteBest -- the overall cheapest auction
----- find the best price per stacksize and overall -----
for _,auxEntry in ipairs(auxSellEntries[currentAuctionItemName]) do
if not bestPrice[auxEntry.stackSize] or bestPrice[auxEntry.stackSize].itemPrice >= auxEntry.itemPrice then
bestPrice[auxEntry.stackSize] = auxEntry
end
if not absoluteBest or absoluteBest.itemPrice > auxEntry.itemPrice then
absoluteBest = auxEntry
end
end
selectedAuxEntry = absoluteBest
if bestPrice[currentAuctionItemStackSize] then
selectedAuxEntry = bestPrice[currentAuctionItemStackSize]
bestPriceOurStackSize = bestPrice[currentAuctionItemStackSize]
end
end
end
-----------------------------------------
function Aux_UpdateRecommendation()
if not currentAuctionItemName then
AuxSellRefreshButton:Disable()
Aux_SetMessage("Drag an item to the Auction Item area\n\nto see recommended pricing information")
else
AuxSellRefreshButton:Enable()
if selectedAuxEntry then
local newBuyoutPrice = selectedAuxEntry.itemPrice * currentAuctionItemStackSize
if selectedAuxEntry.numYours < selectedAuxEntry.count then
newBuyoutPrice = undercut(newBuyoutPrice)
end
local newStartPrice = newBuyoutPrice * 0.95
AuxMessage:Hide()
Aux_ShowElems(Aux.tabs.sell.shownElements)
Aux_Recommend_Text:SetText("Recommended Buyout Price")
Aux_RecommendPerStack_Text:SetText("for your stack of "..currentAuctionItemStackSize)
if currentAuctionItemTexture then
Aux_RecommendItem_Tex:SetNormalTexture(currentAuctionItemTexture)
if currentAuctionItemStackSize > 1 then
Aux_RecommendItem_TexCount:SetText(currentAuctionItemStackSize)
Aux_RecommendItem_TexCount:Show()
else
Aux_RecommendItem_TexCount:Hide()
end
else
Aux_RecommendItem_Tex:Hide()
end
MoneyFrame_Update("Aux_RecommendPerItem_Price", Aux_Round(newBuyoutPrice / currentAuctionItemStackSize))
MoneyFrame_Update("Aux_RecommendPerStack_Price", Aux_Round(newBuyoutPrice))
MoneyInputFrame_SetCopper(BuyoutPrice, newBuyoutPrice)
MoneyInputFrame_SetCopper(StartPrice, newStartPrice)
if selectedAuxEntry.stackSize == auxSellEntries[currentAuctionItemName][1].stackSize and selectedAuxEntry.buyoutPrice == auxSellEntries[currentAuctionItemName][1].buyoutPrice then
Aux_Recommend_Basis_Text:SetText("(based on cheapest)")
elseif bestPriceOurStackSize and selectedAuxEntry.stackSize == bestPriceOurStackSize.stackSize and selectedAuxEntry.buyoutPrice == bestPriceOurStackSize.buyoutPrice then
Aux_Recommend_Basis_Text:SetText("(based on cheapest stack of the same size)")
else
Aux_Recommend_Basis_Text:SetText("(based on auction selected below)")
end
elseif auxSellEntries[currentAuctionItemName] then
Aux_SetMessage("No auctions were found for \n\n"..currentAuctionItemName)
else
Aux_HideElems(Aux.tabs.sell.shownElements)
end
end
Aux_ScrollbarUpdate()
end
-----------------------------------------
function Aux_OnNewAuctionUpdate()
if PanelTemplates_GetSelectedTab(AuctionFrame) ~= Aux.tabs.sell.index then
return
end
if not Aux_Scan_IsIdle() then
Aux_Scan_Abort()
end
currentAuctionItemName, currentAuctionItemTexture, currentAuctionItemStackSize = GetAuctionSellItemInfo()
AuxScanTooltip:SetOwner(UIParent, "ANCHOR_NONE")
AuxScanTooltip:SetAuctionSellItem()
AuxScanTooltip:Show()
local tooltip = Aux_Scan_ExtractTooltip()
currentAuctionItemStackSize = Aux_Scan_ItemCharges(tooltip) or currentAuctionItemStackSize
if currentAuctionItemName and not auxSellEntries[currentAuctionItemName] then
Aux_RefreshEntries()
end
Aux_SelectAuxEntry()
Aux_UpdateRecommendation()
end
-----------------------------------------
function Aux_RefreshEntries()
auxSellEntries[currentAuctionItemName] = nil
selectedAuxEntry = nil
local sName, sLink, iRarity, iLevel, iMinLevel, sType, sSubType, iStackCount = GetItemInfo(currentAuctionItemName)
local currentAuctionClass = ItemType2AuctionClass(sType)
local currentAuctionSubclass = nil -- SubType2AuctionSubclass(currentAuctionClass, sSubType)
Aux_Scan_Start{
query = Aux_Scan_CreateQuery{
name = currentAuctionItemName,
classIndex = currentAuctionClass,
subclassIndex = currentAuctionSubclass
},
onComplete = function(data)
processScanResults(data, currentAuctionItemName)
Aux_SelectAuxEntry()
Aux_UpdateRecommendation()
end
}
end
-----------------------------------------
function Aux_ScrollbarUpdate()
local numrows
if not currentAuctionItemName or not auxSellEntries[currentAuctionItemName] then
numrows = 0
else
numrows = getn(auxSellEntries[currentAuctionItemName])
end
FauxScrollFrame_Update(AuxScrollFrame, numrows, 12, 16);
for line = 1,12 do
local dataOffset = line + FauxScrollFrame_GetOffset(AuxScrollFrame)
local lineEntry = getglobal("AuxSellEntry"..line)
if numrows <= 12 then
lineEntry:SetWidth(603)
else
lineEntry:SetWidth(585)
end
lineEntry:SetID(dataOffset)
if currentAuctionItemName and dataOffset <= numrows and auxSellEntries[currentAuctionItemName] then
local entry = auxSellEntries[currentAuctionItemName][dataOffset]
if selectedAuxEntry and entry.itemPrice == selectedAuxEntry.itemPrice and entry.stackSize == selectedAuxEntry.stackSize then
lineEntry:LockHighlight()
else
lineEntry:UnlockHighlight()
end
local lineEntry_stacks = getglobal("AuxSellEntry"..line.."_Stacks")
local lineEntry_time = getglobal("AuxSellEntry"..line.."_Time")
if entry.maxTimeLeft == 1 then
lineEntry_time:SetText("Short")
elseif entry.maxTimeLeft == 2 then
lineEntry_time:SetText("Medium")
elseif entry.maxTimeLeft == 3 then
lineEntry_time:SetText("Long")
elseif entry.maxTimeLeft == 4 then
lineEntry_time:SetText("Very Long")
end
if entry.stackSize == currentAuctionItemStackSize then
lineEntry_stacks:SetTextColor(0.2, 0.9, 0.2)
else
lineEntry_stacks:SetTextColor(1.0, 1.0, 1.0)
end
local own
if entry.numYours == 0 then
own = ""
elseif
entry.numYours == entry.count then
own = "(yours)"
else
own = "(yours: "..entry.numYours..")"
end
local tx = string.format("%i %s of %i %s", entry.count, Aux_PluralizeIf("stack", entry.count), entry.stackSize, own)
lineEntry_stacks:SetText(tx)
MoneyFrame_Update("AuxSellEntry"..line.."_UnitPrice", Aux_Round(entry.buyoutPrice/entry.stackSize))
MoneyFrame_Update("AuxSellEntry"..line.."_TotalPrice", Aux_Round(entry.buyoutPrice))
lineEntry:Show()
else
lineEntry:Hide()
end
end
end
-----------------------------------------
function AuxSellEntry_OnClick()
local entryIndex = this:GetID()
selectedAuxEntry = auxSellEntries[currentAuctionItemName][entryIndex]
Aux_UpdateRecommendation()
PlaySound("igMainMenuOptionCheckBoxOn")
end
-----------------------------------------
function AuxSellRefreshButton_OnClick()
if not Aux_Scan_IsIdle() then
Aux_Scan_Abort()
end
Aux_RefreshEntries()
Aux_SelectAuxEntry()
Aux_UpdateRecommendation()
end
-----------------------------------------
function AuxMoneyFrame_OnLoad()
this.small = 1
SmallMoneyFrame_OnLoad()
MoneyFrame_SetType("AUCTION")
end
--[[***************************************************************
All function below here are local utility functions.
These should be declared local at the top of this file.
--*****************************************************************]]
function processScanResults(rawData, auctionItemName)
auxSellEntries[auctionItemName] = {}
----- Condense the scan rawData into a table that has only a single entry per stacksize/price combo
local condData = {}
for _,rawDatum in ipairs(rawData) do
if auctionItemName == rawDatum.name and rawDatum.buyoutPrice > 0 then
local key = "_"..rawDatum.count.."_"..rawDatum.buyoutPrice
if not condData[key] then
condData[key] = {
stackSize = rawDatum.count,
buyoutPrice = rawDatum.buyoutPrice,
itemPrice = rawDatum.buyoutPrice / rawDatum.count,
maxTimeLeft = rawDatum.duration,
count = 1,
numYours = rawDatum.owner == UnitName("player") and 1 or 0
}
else
condData[key].maxTimeLeft = math.max(condData[key].maxTimeLeft, rawDatum.duration)
condData[key].count = condData[key].count + 1
if rawDatum.owner == UnitName("player") then
condData[key].numYours = condData[key].numYours + 1
end
end
end
end
----- create a table of these entries sorted by itemPrice
local n = 1
for _,condDatum in pairs(condData) do
auxSellEntries[auctionItemName][n] = condDatum
n = n + 1
end
table.sort(auxSellEntries[auctionItemName], function(a,b) return a.itemPrice < b.itemPrice end)
end
-----------------------------------------
function undercut(price)
return math.max(0, price - 1)
end
-----------------------------------------
function ItemType2AuctionClass(itemType)
local itemClasses = { GetAuctionItemClasses() }
if itemClasses then
if getn(itemClasses) > 0 then
local itemClass
for x, itemClass in pairs(itemClasses) do
if itemClass == itemType then
return x
end
end
end
else
Aux_Log("Can't GetAuctionItemClasses")
end
end
-----------------------------------------
function SubType2AuctionSubclass(auctionClass, itemSubtype)
local itemClasses = { GetAuctionItemSubClasses(auctionClass.number) }
if itemClasses.n > 0 then
local itemClass
for x, itemClass in pairs(itemClasses) do
if itemClass == itemSubtype then
return x
end
end
end
end