fixed two bugs with charges, that they would be completely ignored on the item in the auction slot and that they wouldn't be parsed for some specific items
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@@ -108,6 +108,35 @@ end
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-----------------------------------------
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function Aux_Scan_ExtractTooltip()
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local tooltip = {}
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for j=1, 30 do -- conveniently ignores nils
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local leftEntry = getglobal('AuxScanTooltipTextLeft'..j):GetText()
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if leftEntry then
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tinsert(tooltip, leftEntry)
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end
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local rightEntry = getglobal('AuxScanTooltipTextRight'..j):GetText()
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if rightEntry then
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tinsert(tooltip, rightEntry)
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end
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end
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return tooltip
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end
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-----------------------------------------
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function Aux_Scan_ItemCharges(tooltip)
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for _, entry in ipairs(tooltip) do
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local chargesString = gsub(entry, "(%d+) Charges", "%1")
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local charges = tonumber(chargesString)
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if charges then
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return charges
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end
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end
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end
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-----------------------------------------
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function processQueryResults()
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-- SortAuctionItems("list", "buyout")
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@@ -126,14 +155,14 @@ function processQueryResults()
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AuxScanTooltip:SetOwner(UIParent, "ANCHOR_NONE");
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AuxScanTooltip:SetAuctionItem("list", i)
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AuxScanTooltip:Show()
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local chargesLabel = getglobal("AuxScanTooltipTextLeft"..4):GetText()
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local chargesString = gsub(chargesLabel and chargesLabel or "", "(%d+) Charges", "%1")
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local charges = tonumber(chargesString)
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local tooltip = Aux_Scan_ExtractTooltip()
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-- for _, x in ipairs(tooltip) do Aux_Log(x) end
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count = Aux_Scan_ItemCharges(tooltip) or count
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local scanDatum = {
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name = name,
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texture = texture,
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count = charges and charges or count,
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count = count,
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quality = quality,
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canUse = canUse,
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level = level,
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@@ -224,6 +224,12 @@ function Aux_OnNewAuctionUpdate()
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end
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currentAuctionItemName, currentAuctionItemTexture, currentAuctionItemStackSize = GetAuctionSellItemInfo()
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AuxScanTooltip:SetOwner(UIParent, "ANCHOR_NONE")
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AuxScanTooltip:SetAuctionSellItem()
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AuxScanTooltip:Show()
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local tooltip = Aux_Scan_ExtractTooltip()
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currentAuctionItemStackSize = Aux_Scan_ItemCharges(tooltip) or currentAuctionItemStackSize
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if currentAuctionItemName and not auxSellEntries[currentAuctionItemName] then
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Aux_RefreshEntries()
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