381 lines
11 KiB
Lua
381 lines
11 KiB
Lua
--aux_account_settings = {} -- TODO
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--aux_character_settings = {}
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module()
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public.version = '5.0.0'
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do
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local modules = {core={env=M, interface=I}}
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_G.aux = setmetatable({}, {
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__metatable = false,
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__index = function(_, key) return modules[key].interface end,
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__newindex = function() end,
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__call = function(_, name)
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if not modules[name] then
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module(aux.core)
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modules[name] = {env=M, interface=I}
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end
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setfenv(2, modules[name].env)
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end,
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})
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end
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do
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local bids_loaded
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public.bids_loaded
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{
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get = function() return bids_loaded end,
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set = function(value) bids_loaded = value end,
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}
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end
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do
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local current_owner_page
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public.current_owner_page
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{
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get = function() return current_owner_page end,
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set = function(value) current_owner_page = value end,
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}
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end
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public.empty = setmetatable({}, {__metatable=false, __newindex=error})
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do
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local pool, weak_pool, transient = {}, setmetatable({}, {__mode='v'}), {}
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CreateFrame'Frame':SetScript('OnUpdate', function()
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-- local t = tremove(transient)
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for _, t in transient do recycle(t) end
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wipe(transient)
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end)
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function public.wipe(t) -- like with a cloth or something
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for k in t do t[k] = nil end
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table.setn(t, 0)
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return t
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end
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function public.recycle(t)
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while getn(t) > 0 do tremove(t) end -- TODO or is setn enough?
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if next(t) then return end -- no hashtables, they can't be shrunk -- TODO "n" field?
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if getn(pool) < 50 then
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tinsert(pool, t)
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else
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tinsert(weak_pool, t)
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end
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log(getn(table_pool), '-', getn(weak_pool))
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end
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function public.t.get()
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return tremove(pool) or tremove(weak_pool) or {}
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end
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function public.tt.get()
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local t = tremove(pool) or tremove(weak_pool) or {}
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transient[t] = true
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return t
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end
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function public.operator_mt(f)
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local function apply(self, value)
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local raw = self.raw
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recycle(self)
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return raw and setmetatable(f(value), nil) or f(value)
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end
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return {__unm=function(self) self.raw = true end, __call=apply, __sub=apply}
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end
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do
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local make_transient, temp_mt
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function make_transient(t) tinsert(transient, t) return t end
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temp_mt = operator_mt(make_transient)
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public.temp
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{
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get = function() return setmetatable(t, temp_mt) end,
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set = function(t) return make_transient(t) end,
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}
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end
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local function fill(t,v1,v2,v3,v4,v5,v6,v7,v8,v9,v10,v11,v12,v13,v14,v15,v16,v17,v18,v19,v20,overflow)
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if overflow ~= nil then error 'Overflow.' end
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if v1 ~= nil then tinsert(t, v1) end
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if v2 ~= nil then tinsert(t, v2) end
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if v3 ~= nil then tinsert(t, v3) end
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if v4 ~= nil then tinsert(t, v4) end
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if v5 ~= nil then tinsert(t, v5) end
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if v6 ~= nil then tinsert(t, v6) end
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if v7 ~= nil then tinsert(t, v7) end
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if v8 ~= nil then tinsert(t, v8) end
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if v9 ~= nil then tinsert(t, v9) end
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if v10 ~= nil then tinsert(t, v10) end
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if v11 ~= nil then tinsert(t, v11) end
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if v12 ~= nil then tinsert(t, v12) end
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if v13 ~= nil then tinsert(t, v13) end
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if v14 ~= nil then tinsert(t, v14) end
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if v15 ~= nil then tinsert(t, v15) end
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if v16 ~= nil then tinsert(t, v16) end
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if v17 ~= nil then tinsert(t, v17) end
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if v18 ~= nil then tinsert(t, v18) end
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if v19 ~= nil then tinsert(t, v19) end
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if v20 ~= nil then tinsert(t, v20) end
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return t
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end
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local function collector_mt(f)
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return {__call=f, __unm=function(self) return setmetatable(self, nil) end}
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end
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local object_mt = {
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__newindex()
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}
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-- table-from(1,2,3)
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local set_mt, list_mt, object_mt = collector_mt(keys), collector_mt(values), collector_mt(pairs)
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modifier = public.property
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public.property()
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-- list, object = {get=function() return setmetatable(t, list_mt) end}, {get=function() return setmetatable(t, object_mt) end}
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modifier = nil
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private()
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-- TODO or 'auto' 'transient'?
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end
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local event_frame = CreateFrame 'Frame'
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for _, event in -temp-list('ADDON_LOADED', 'VARIABLES_LOADED', 'PLAYER_LOGIN', 'AUCTION_HOUSE_SHOW', 'AUCTION_HOUSE_CLOSED', 'AUCTION_BIDDER_LIST_UPDATE', 'AUCTION_OWNED_LIST_UPDATE') do
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event_frame:RegisterEvent(event)
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end
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ADDON_LOADED = t
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do
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local handlers, handlers2 = t, t
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function public.LOAD.set(f) tinsert(handlers, f) end
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function public.LOAD2.set(f) tinsert(handlers2, f) end
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event_frame:SetScript('OnEvent', function()
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if event == 'ADDON_LOADED' then
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if ADDON_LOADED[arg1] then ADDON_LOADED[arg1]() end
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elseif event == 'VARIABLES_LOADED' then
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for _, f in handlers do f() end
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elseif event == 'PLAYER_LOGIN' then
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for _, f in handlers2 do f() end
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log('v'..version..' loaded.')
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-- TODO test __lt
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else
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M[event]()
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end
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end)
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end
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function public.log(...) temp=arg
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local msg = '[aux]'
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for i=1,arg.n do msg = msg..' '..tostring(arg[i]) end
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DEFAULT_CHAT_FRAME:AddMessage(LIGHTYELLOW_FONT_COLOR_CODE..msg)
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end
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tab_info = t
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do
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local data = -temp-list('search_tab', 'Search', 'post_tab', 'Post', 'auctions_tab', 'Auctions', 'bids_tab', 'Bids')
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for i=1,getn(data),2 do
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log(data[i], data[i + 1])
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local tab = -object('name', data[i + 1])
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local env = (function() module(data[i]) return M end)()
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function env.OPEN.set(f) tab.OPEN = f end
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function env.CLOSE.set(f) tab.CLOSE = f end
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function env.USE_ITEM.set(f) tab.USE_ITEM = f end
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function env.CLICK_LINK.set(f) tab.CLICK_LINK = f end
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function env.public.ACTIVE.get() return tab == active_tab end
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tinsert(tab_info, tab)
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end
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end
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do
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local active_tab_index
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function property.active_tab.get() return tab_info[active_tab_index] end
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function on_tab_click(index)
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call(active_tab_index and active_tab.CLOSE)
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active_tab_index = index
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call(active_tab_index and active_tab.OPEN)
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end
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end
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function SetItemRef(...) temp=arg
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if arg[3] ~= 'RightButton' or not index(active_tab, 'CLICK_LINK') or not strfind(arg[1], '^item:%d+') then
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return orig.SetItemRef(unpack(arg))
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end
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for item_info in present(info.item(tonumber(select(3, strfind(arg[1], '^item:(%d+)'))))) do
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return active_tab.CLICK_LINK(item_info)
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end
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end
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function UseContainerItem(...) temp=arg
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if modified or not index(active_tab, 'USE_ITEM') then
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return orig.UseContainerItem(unpack(arg))
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end
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for item_info in present(info.container_item(arg[1], arg[2])) do
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return active_tab.USE_ITEM(item_info)
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end
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end
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public.orig = setmetatable({[_G]=t}, {__index=function(self, key) return self[_G][key] end})
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function public.hook(...) temp=arg
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local name, object, handler
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if arg.n == 3 then
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name, object, handler = unpack(arg)
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else
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object, name, handler = _G, unpack(arg)
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end
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handler = handler or getfenv(2)[name]
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orig[object] = orig[object] or t
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assert(not orig[object][name], '"'..name..'" is already hooked into.')
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orig[object][name], object[name] = object[name], handler
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return hook
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end
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do
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local locked
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function public.bid_in_progress.get() return locked end
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function public.place_bid(type, index, amount, on_success)
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if locked then return end
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local money = GetMoney()
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PlaceAuctionBid(type, index, amount)
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if money >= amount then
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locked = true
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event_listener('CHAT_MSG_SYSTEM', function(kill)
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if arg1 == ERR_AUCTION_BID_PLACED then
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call(on_success)
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locked = false
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kill()
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end
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end)
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end
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end
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end
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do
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local locked
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function public.cancel_in_progress.get() return locked end
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function public.cancel_auction(index, on_success)
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if locked then return end
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locked = true
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CancelAuction(index)
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event_listener('CHAT_MSG_SYSTEM', function(kill)
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if arg1 == ERR_AUCTION_REMOVED then
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call(on_success)
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locked = false
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kill()
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end
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end)
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end
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end
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function public.is_player(name, current)
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local realm = GetCVar 'realmName'
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return not current and index(_G.aux_characters, realm, name) or UnitName 'player' == name
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end
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function public.neutral_faction()
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return not UnitFactionGroup 'npc'
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end
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function public.min_bid_increment(current_bid)
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return max(1, floor(current_bid / 100) * 5)
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end
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function AUCTION_HOUSE_SHOW()
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AuctionFrame:Hide()
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aux_frame:Show()
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set_tab(1)
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end
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function AUCTION_HOUSE_CLOSED()
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bids_loaded = false
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current_owner_page = nil
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post.stop()
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stack.stop()
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scan.abort()
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set_tab()
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aux_frame:Hide()
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end
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function AUCTION_BIDDER_LIST_UPDATE()
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bids_loaded = true
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end
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do
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local last_owner_page_requested
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function GetOwnerAuctionItems(...) temp=arg
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local page = arg[1]
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last_owner_page_requested = page
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return orig.GetOwnerAuctionItems(unpack(arg))
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end
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function AUCTION_OWNED_LIST_UPDATE()
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current_owner_page = last_owner_page_requested or 0
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end
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end
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function ADDON_LOADED.Blizzard_AuctionUI()
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AuctionFrame:UnregisterEvent 'AUCTION_HOUSE_SHOW'
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AuctionFrame:SetScript('OnHide', nil)
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hook('ShowUIPanel', function(...) temp=arg
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if arg[1] == AuctionFrame then return AuctionFrame:Show() end
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return orig.ShowUIPanel(unpack(arg))
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end)
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hook 'GetOwnerAuctionItems' 'SetItemRef' 'UseContainerItem' 'AuctionFrameAuctions_OnEvent'
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end
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do
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local function cost_label(cost)
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local label = LIGHTYELLOW_FONT_COLOR_CODE..'(Total Cost: '..FONT_COLOR_CODE_CLOSE
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label = label..(cost and money.to_string2(cost, nil, LIGHTYELLOW_FONT_COLOR_CODE) or GRAY_FONT_COLOR_CODE..'---'..FONT_COLOR_CODE_CLOSE)
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label = label..LIGHTYELLOW_FONT_COLOR_CODE..')'..FONT_COLOR_CODE_CLOSE
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return label
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end
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function ADDON_LOADED.Blizzard_CraftUI()
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hook('CraftFrame_SetSelection', function(...) temp=arg
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local results = temp-{orig.CraftFrame_SetSelection(unpack(arg))}
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local id = GetCraftSelectionIndex()
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local reagent_count = GetCraftNumReagents(id)
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local total_cost = 0
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for i=1,reagent_count do
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local link = GetCraftReagentItemLink(id, i)
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if not link then
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total_cost = nil
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break
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end
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local item_id, suffix_id = info.parse_link(link)
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local count = select(3, GetCraftReagentInfo(id, i))
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local _, price, limited = cache.merchant_info(item_id)
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local value = price and not limited and price or history.value(item_id..':'..suffix_id)
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if not value then
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total_cost = nil
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break
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else
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total_cost = total_cost + value * count
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end
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end
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CraftReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost))
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return unpack(results)
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end)
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end
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function ADDON_LOADED.Blizzard_TradeSkillUI()
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hook('TradeSkillFrame_SetSelection', function(...) temp=arg
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local results = temp-{orig.TradeSkillFrame_SetSelection(unpack(arg))}
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local id = GetTradeSkillSelectionIndex()
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local reagent_count = GetTradeSkillNumReagents(id)
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local total_cost = 0
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for i=1,reagent_count do
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local link = GetTradeSkillReagentItemLink(id, i)
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if not link then
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total_cost = nil
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break
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end
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local item_id, suffix_id = info.parse_link(link)
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local count = select(3, GetTradeSkillReagentInfo(id, i))
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local _, price, limited = cache.merchant_info(item_id)
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local value = price and not limited and price or history.value(item_id..':'..suffix_id)
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if not value then
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total_cost = nil
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break
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else
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total_cost = total_cost + value * count
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end
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end
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TradeSkillReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost))
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return unpack(results)
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end)
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end
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end
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function AuctionFrameAuctions_OnEvent(...) temp=arg
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if AuctionFrameAuctions:IsVisible() then
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return orig.AuctionFrameAuctions_OnEvent(unpack(arg))
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end
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end |