302 lines
7.3 KiB
Lua
302 lines
7.3 KiB
Lua
Aux.buy = {}
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local record_auction, createOrder, updateOrder, set_message, report
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local entries
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local selectedEntries = {}
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local search_query
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-----------------------------------------
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function Aux_AuctionFrameBids_Update()
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Aux.orig.AuctionFrameBids_Update()
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if PanelTemplates_GetSelectedTab(AuctionFrame) == Aux.tabs.buy.index and AuctionFrame:IsShown() then
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Aux_HideElems(Aux.tabs.buy.hiddenElements)
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end
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end
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-----------------------------------------
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function AuxBuySearchButton_OnClick()
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entries = nil
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selectedEntries = {}
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Aux_Buy_ScrollbarUpdate()
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search_query = Aux.scan.create_query{
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name = AuxBuySearchBox:GetText(),
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exactMatch = true,
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}
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set_message('Scanning auctions ...')
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Aux.scan.start{
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query = search_query,
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on_start_page = function(i)
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set_message('Scanning auctions: page ' .. i .. ' ...')
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end,
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on_read_auction = function(i)
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local auction_item = Aux.info.auction_item(i)
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local stack_size = auction_item.charges or auction_item.count
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if auction_item.name == search_query.name then
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record_auction(auction_item.name, stack_size, auction_item.buyout_price, auction_item.quality, auction_item.owner, auction_item.itemlink)
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end
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end,
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on_complete = function()
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entries = entries or {}
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Aux_Buy_ScrollbarUpdate()
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end,
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on_abort = function()
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entries = nil
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end
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}
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end
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-----------------------------------------
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function createOrder()
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local order = {}
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for entry,_ in pairs(selectedEntries) do
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local key = entry.name.."_"..entry.stackSize.."_"..entry.buyoutPrice
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if order[key] then
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order[key] = order[key] + 1
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else
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order[key] = 1
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end
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end
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return order
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end
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-----------------------------------------
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function set_message(msg)
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AuxBuyMessage:SetText(msg)
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AuxBuyMessage:Show()
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end
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-----------------------------------------
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function AuxBuyBuySelectedButton_OnClick()
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local order = createOrder(selectedEntries)
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local orderedCount = Aux_SetSize(selectedEntries)
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entries = nil
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selectedEntries = {}
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Aux_Buy_ScrollbarUpdate()
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AuxBuySearchButton:Disable()
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AuxBuyBuySelectedButton:Disable()
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local progress = {
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auctions = 0,
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units = 0,
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expense = 0,
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}
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set_message('Scanning auctions ...')
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Aux.scan.start{
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query = search_query,
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on_start_page = function(i)
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set_message('Scanning auctions: page ' .. i .. ' ...')
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end,
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on_read_auction = function(i)
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local auction_item = Aux.info.auction_item(i)
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if auction_item.name and auction_item.count and auction_item.buyout_price then
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local key = auction_item.name.."_"..auction_item.count.."_"..auction_item.buyout_price
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if order[key] then
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if GetMoney() >= auction_item.buyout_price then
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PlaceAuctionBid("list", i, auction_item.buyout_price)
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progress.auctions = progress.auctions + 1
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progress.units = progress.units + auction_item.count
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progress.expense = progress.expense + auction_item.buyout_price
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end
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if order[key] > 1 then
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order[key] = order[key] - 1
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else
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order[key] = nil
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end
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else
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local stack_size = auction_item.charges or auction_item.count
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if auction_item.name == search_query.name then
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record_auction(auction_item.name, stack_size, auction_item.charges, auction_item.buyout_price, auction_item.quality, auction_item.owner, auction_item.itemlink)
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end
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end
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end
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end,
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on_complete = function()
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entries = entries or {}
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Aux_Buy_ScrollbarUpdate()
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AuxBuySearchButton:Enable()
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report(true, search_query.name, orderedCount, progress)
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end,
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on_abort = function()
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entries = nil
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AuxBuySearchButton:Enable()
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report(false, search_query.name, orderedCount, progress)
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end
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}
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end
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-----------------------------------------
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function AuxBuyEntry_OnClick()
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local entryIndex = this:GetID()
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local entry = entries[entryIndex]
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if Aux_SetContains(selectedEntries, entry) then
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Aux_RemoveFromSet(selectedEntries, entry)
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else
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Aux_AddToSet(selectedEntries, entry)
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end
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Aux_Buy_ScrollbarUpdate()
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PlaySound("igMainMenuOptionCheckBoxOn")
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end
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function AuxBuyEntry_OnEnter()
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local entryIndex = this:GetID()
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local entry = entries[entryIndex]
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local found, _, itemString = string.find(entry.itemLink, "^|%x+|H(.+)|h%[.+%]")
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if(found) then
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GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
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GameTooltip:SetHyperlink(itemString);
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GameTooltip:Show();
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if(EnhTooltip ~= nil) then
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EnhTooltip.TooltipCall(GameTooltip, entry.name, entry.itemLink, entry.quality, entry.stackSize);
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end
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end
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end
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-----------------------------------------
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function record_auction(name, stack_size, buyout_price, quality, owner, itemlink)
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entries = entries or {}
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if buyout_price > 0 and owner ~= UnitName("player") then
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tinsert(entries, {
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name = name,
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stackSize = stack_size,
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buyoutPrice = buyout_price,
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itemPrice = buyout_price / stack_size,
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quality = quality,
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itemLink = itemlink,
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})
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end
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table.sort(entries, function(a,b) return a.itemPrice < b.itemPrice end)
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end
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-----------------------------------------
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function Aux_Buy_ScrollbarUpdate()
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if entries and getn(entries) == 0 then
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set_message("No auctions were found")
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else
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AuxBuyMessage:Hide()
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end
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local total = 0
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for entry, _ in selectedEntries do
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total = total + entry.buyoutPrice
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end
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MoneyFrame_Update("AuxBuyTotal", Aux_Round(total))
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if Aux_SetSize(selectedEntries) > 0 and GetMoney() >= total then
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AuxBuyBuySelectedButton:Enable()
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else
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AuxBuyBuySelectedButton:Disable()
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end
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local numrows
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if not entries then
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numrows = 0
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else
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numrows = getn(entries)
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end
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FauxScrollFrame_Update(AuxBuyScrollFrame, numrows, 19, 16);
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for line = 1,19 do
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local dataOffset = line + FauxScrollFrame_GetOffset(AuxBuyScrollFrame)
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local lineEntry = getglobal("AuxBuyEntry"..line)
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if numrows <= 19 then
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lineEntry:SetWidth(800)
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else
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lineEntry:SetWidth(782)
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end
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lineEntry:SetID(dataOffset)
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if dataOffset <= numrows and entries[dataOffset] then
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local entry = entries[dataOffset]
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local lineEntry_name = getglobal("AuxBuyEntry"..line.."_Name")
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local lineEntry_stackSize = getglobal("AuxBuyEntry"..line.."_StackSize")
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local color = "ffffffff"
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if Aux_QualityColor(entry.quality) then
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color = Aux_QualityColor(entry.quality)
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end
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lineEntry_name:SetText("\124c" .. color .. entry.name .. "\124r")
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if Aux_SetContains(selectedEntries, entry) then
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lineEntry:LockHighlight()
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else
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lineEntry:UnlockHighlight()
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end
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lineEntry_stackSize:SetText(entry.stackSize)
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MoneyFrame_Update("AuxBuyEntry"..line.."_UnitPrice", Aux_Round(entry.buyoutPrice/entry.stackSize))
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MoneyFrame_Update("AuxBuyEntry"..line.."_TotalPrice", Aux_Round(entry.buyoutPrice))
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lineEntry:Show()
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else
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lineEntry:Hide()
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end
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end
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function report(completed, item_name, ordered_count, progress)
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AuxBuyReport:Show()
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AuxBuyReportHTML:SetText(string.format(
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[[
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<html>
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<body>
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<h1>Aux Buy Report</h1><br/>
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<h1>Exit status: %s</h1><br/>
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<p>
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%i out of %i ordered auctions for %s purchased
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</p>
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<p>
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Total units purchased: %i
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</p>
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<p>
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Total expense: %i
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</p>
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</body>
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</html>
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]],
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completed and 'Completed' or 'Aborted',
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progress.auctions,
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ordered_count,
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progress.units,
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progress.expense
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))
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AuxBuyReportHTML:SetSpacing(3)
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end
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end
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