388 lines
10 KiB
Lua
388 lines
10 KiB
Lua
module 'core'
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function INIT()
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import :_ 'core' :_ 'util'
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function LOAD()
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import :_ 'core' :_ 'control' :_ 'util'
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end
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end
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module 'core'
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public.version = '5.0.0'
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do
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local table_pool, temporary = {}, {}
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CreateFrame'Frame':SetScript('OnUpdate', function()
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for t in temporary do
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recycle(t)
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log(getn(table_pool))
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end
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wipe(temporary)
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end)
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function public.wipe(t) -- like with a cloth or something
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for k in t do
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t[k] = nil
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end
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table.setn(t, 0)
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end
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function public.recycle(t)
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temporary[t] = nil
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wipe(t)
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tinsert(table_pool, t)
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end
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function public.accessor.t() return
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tremove(table_pool) or {}
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end
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function public.accessor.tt()
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local t = tremove(table_pool) or {}
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temporary[t] = true
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return t
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end
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do
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local mt = {
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__call=function(self, arg) return self[1](arg) end,
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__sub=function(self, arg) return self[1](arg) end,
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}
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function public.modifier(f)
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local self = t
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self[1] = f
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return setmetatable(self, mt)
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end
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end
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public.tmp = modifier(function(t)
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temporary[t] = true
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return t
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end)
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do
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local mt = {
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__call=function(self, arg1, arg2)
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tinsert(self, arg2 or arg1)
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return self
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end,
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__index=function(self, key)
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tinsert(self, key)
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return self
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end,
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}
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function public.accessor.from()
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return setmetatable(tt, mt)
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end
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end
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do
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local mt = {__call = function(self, key) return self[key] end}
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public.set = modifier(function(table)
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local self = t
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for _, v in table do self[v] = true end
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recycle(table)
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return setmetatable(self, mt)
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end)
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end
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public.array = modifier(function(table)
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local self = t
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for _, v in table do tinsert(self, v) end
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recycle(table)
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return self
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end)
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-- TODO map
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end
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local event_frame = CreateFrame 'Frame'
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for event in tmp-set-from . ADDON_LOADED . VARIABLES_LOADED . PLAYER_LOGIN . AUCTION_HOUSE_SHOW . AUCTION_HOUSE_CLOSED . AUCTION_BIDDER_LIST_UPDATE . AUCTION_OWNED_LIST_UPDATE do
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event_frame:RegisterEvent(event)
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end
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ADDON_LOADED = t
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do
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local variables_loaded_hooks, player_login_hooks = t, t
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function public.mutator.LOAD(f) tinsert(variables_loaded_hooks, f) end
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function public.mutator.LOAD2(f) tinsert(player_login_hooks, f) end
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event_frame:SetScript('OnEvent', function()
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if event == 'ADDON_LOADED' then
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if ADDON_LOADED[arg1] then ADDON_LOADED[arg1]() end
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elseif event == 'VARIABLES_LOADED' then
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for _, f in variables_loaded_hooks do f() end
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elseif event == 'PLAYER_LOGIN' then
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for _, f in player_login_hooks do f() end
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log('v'..version..' loaded.')
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else
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_m[event]()
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end
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end)
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end
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public.bids_loaded = false
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public.current_owner_page = nil
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function LOAD()
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import :_ 'util' 'gui'
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do
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local frame = CreateFrame('Frame', gui.name, UIParent)
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tinsert(UISpecialFrames, 'aux_frame1')
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gui.set_window_style(frame)
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gui.set_size(frame, 768, 447)
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frame:SetPoint('LEFT', 100, 0)
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frame:SetToplevel(true)
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frame:SetMovable(true)
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frame:EnableMouse(true)
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frame:SetClampedToScreen(true)
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frame:RegisterForDrag 'LeftButton'
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frame:SetScript('OnDragStart', function() this:StartMoving() end)
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frame:SetScript('OnDragStop', function() this:StopMovingOrSizing() end)
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frame:SetScript('OnShow', function() PlaySound 'AuctionWindowOpen' end)
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frame:SetScript('OnHide', function() PlaySound 'AuctionWindowClose' CloseAuctionHouse() end)
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frame.content = CreateFrame('Frame', nil, frame)
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frame.content:SetPoint('TOPLEFT', 4, -80)
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frame.content:SetPoint('BOTTOMRIGHT', -4, 35)
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frame:Hide()
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public.frame = frame
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end
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do
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local tabs = gui.tabs(frame, 'DOWN')
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tabs._on_select = on_tab_click
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for _, tab in _m.tabs do tabs:create_tab(tab.name) end
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function public.set_tab(id) tabs:select(id) end
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end
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do
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local btn = gui.button(frame, 16)
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btn:SetPoint('BOTTOMRIGHT', -6, 6)
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gui.set_size(btn, 65, 24)
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btn:SetText 'Close'
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btn:SetScript('OnClick', L(frame.Hide, frame))
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public.close_button = btn
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end
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do
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local btn = gui.button(frame, 16)
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btn:SetPoint('RIGHT', close_button, 'LEFT' , -5, 0)
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gui.set_size(btn, 65, 24)
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btn:SetText 'Default UI'
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btn:SetScript('OnClick',function()
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if AuctionFrame:IsVisible() then HideUIPanel(AuctionFrame) else ShowUIPanel(AuctionFrame) end
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end)
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end
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end
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function public.log(...)
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local msg = '[aux]'
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for i=1,arg.n do msg = msg..' '..tostring(arg[i]) end
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DEFAULT_CHAT_FRAME:AddMessage(LIGHTYELLOW_FONT_COLOR_CODE..msg)
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end
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tabs = {}
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function public.tab(index, name)
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local module_env = getfenv(2)
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local tab = {name=name, env=module_env}
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function module_env.public.accessor.ACTIVE() return tab == active_tab end
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for handler in tmp-set-from . OPEN . CLOSE . CLICK_LINK . USE_ITEM do module_env.mutable[handler] = nil end
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tabs[index] = tab
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end
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do
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local active_tab_index
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function accessor.active_tab() return tabs[active_tab_index] end
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function on_tab_click(index)
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call(active_tab_index and active_tab.env.CLOSE)
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active_tab_index = index
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call(active_tab_index and active_tab.env.OPEN)
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end
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end
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public.orig = setmetatable({[_g]={}}, {__index=function(self, key) return self[_g][key] end})
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function public.hook(name, handler, object)
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handler = handler or getfenv(2)[name]
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object = object or _g
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orig[object] = orig[object] or {}
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assert(not orig[object][name], '"'..name..'" is already hooked into.')
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orig[object][name], object[name] = object[name], handler
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end
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do
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local locked
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function public.accessor.bid_in_progress() return locked end
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function public.place_bid(type, index, amount, on_success)
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if locked then return end
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local money = GetMoney()
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PlaceAuctionBid(type, index, amount)
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if money >= amount then
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locked = true
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event_listener('CHAT_MSG_SYSTEM', function(kill)
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if arg1 == ERR_AUCTION_BID_PLACED then
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call(on_success)
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locked = false
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kill()
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end
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end)
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end
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end
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end
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do
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local locked
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function public.accessor.cancel_in_progress() return locked end
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function public.cancel_auction(index, on_success)
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if locked then return end
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locked = true
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CancelAuction(index)
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event_listener('CHAT_MSG_SYSTEM', function(kill)
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if arg1 == ERR_AUCTION_REMOVED then
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call(on_success)
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locked = false
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kill()
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end
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end)
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end
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end
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function public.is_player(name, current)
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local realm = GetCVar 'realmName'
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return not current and index(_g.aux_characters, realm, name) or UnitName 'player' == name
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end
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function public.neutral_faction()
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return not UnitFactionGroup 'npc'
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end
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function public.min_bid_increment(current_bid)
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return max(1, floor(current_bid / 100) * 5)
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end
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function AUCTION_HOUSE_SHOW()
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AuctionFrame:Hide()
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frame:Show()
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set_tab(1)
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end
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function AUCTION_HOUSE_CLOSED()
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bids_loaded = false
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current_owner_page = nil
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post.stop()
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stack.stop()
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scan.abort()
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set_tab()
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frame:Hide()
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end
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function AUCTION_BIDDER_LIST_UPDATE()
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bids_loaded = true
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end
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do
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local last_owner_page_requested
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function GetOwnerAuctionItems(...)
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local page = arg[1]
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last_owner_page_requested = page
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return orig.GetOwnerAuctionItems(unpack(arg))
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end
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function AUCTION_OWNED_LIST_UPDATE()
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current_owner_page = last_owner_page_requested or 0
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end
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end
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function ADDON_LOADED.Blizzard_AuctionUI()
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AuctionFrame:UnregisterEvent 'AUCTION_HOUSE_SHOW'
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AuctionFrame:SetScript('OnHide', nil)
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hook('ShowUIPanel', function(...)
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if arg[1] == AuctionFrame then return AuctionFrame:Show() end
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return orig.ShowUIPanel(unpack(arg))
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end)
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hook('GetOwnerAuctionItems', GetOwnerAuctionItems)
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hook('SetItemRef', SetItemRef)
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hook('UseContainerItem', UseContainerItem)
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hook('AuctionFrameAuctions_OnEvent', AuctionFrameAuctions_OnEvent)
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end
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do
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local function cost_label(cost)
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local label = LIGHTYELLOW_FONT_COLOR_CODE..'(Total Cost: '..FONT_COLOR_CODE_CLOSE
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label = label..(cost and money.to_string2(cost, nil, LIGHTYELLOW_FONT_COLOR_CODE) or GRAY_FONT_COLOR_CODE..'---'..FONT_COLOR_CODE_CLOSE)
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label = label..LIGHTYELLOW_FONT_COLOR_CODE..')'..FONT_COLOR_CODE_CLOSE
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return label
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end
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function ADDON_LOADED.Blizzard_CraftUI()
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hook('CraftFrame_SetSelection', function(...)
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local results = {orig.CraftFrame_SetSelection(unpack(arg))}
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local id = GetCraftSelectionIndex()
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local reagent_count = GetCraftNumReagents(id)
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local total_cost = 0
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for i=1,reagent_count do
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local link = GetCraftReagentItemLink(id, i)
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if not link then
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total_cost = nil
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break
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end
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local item_id, suffix_id = info.parse_link(link)
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local count = select(3, GetCraftReagentInfo(id, i))
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local _, price, limited = cache.merchant_info(item_id)
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local value = price and not limited and price or history.value(item_id..':'..suffix_id)
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if not value then
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total_cost = nil
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break
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else
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total_cost = total_cost + value * count
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end
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end
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CraftReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost))
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return unpack(results)
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end)
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end
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function ADDON_LOADED.Blizzard_TradeSkillUI()
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hook('TradeSkillFrame_SetSelection', function(...)
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local results = {orig.TradeSkillFrame_SetSelection(unpack(arg))}
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local id = GetTradeSkillSelectionIndex()
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local reagent_count = GetTradeSkillNumReagents(id)
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local total_cost = 0
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for i=1,reagent_count do
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local link = GetTradeSkillReagentItemLink(id, i)
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if not link then
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total_cost = nil
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break
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end
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local item_id, suffix_id = info.parse_link(link)
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local count = select(3, GetTradeSkillReagentInfo(id, i))
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local _, price, limited = cache.merchant_info(item_id)
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local value = price and not limited and price or history.value(item_id..':'..suffix_id)
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if not value then
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total_cost = nil
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break
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else
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total_cost = total_cost + value * count
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end
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end
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TradeSkillReagentLabel:SetText(SPELL_REAGENTS..' '..cost_label(total_cost))
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return unpack(results)
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end)
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end
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end
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function AuctionFrameAuctions_OnEvent(...)
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if AuctionFrameAuctions:IsVisible() then
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return orig.AuctionFrameAuctions_OnEvent(unpack(arg))
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end
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end
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function SetItemRef(...)
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if arg[3] ~= 'RightButton' or not index(active_tab, 'env', 'CLICK_LINK') or not strfind(arg[1], '^item:%d+') then
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return orig.SetItemRef(unpack(arg))
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end
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for item_info in present(info.item(tonumber(select(3, strfind(arg[1], '^item:(%d+)'))))) do
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return active_tab.env.CLICK_LINK(item_info)
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end
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end
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function UseContainerItem(...)
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if modified or not index(active_tab, 'env', 'USE_ITEM') then
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return orig.UseContainerItem(unpack(arg))
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end
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for item_info in present(info.container_item(arg[1], arg[2])) do
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return active_tab.env.USE_ITEM(item_info)
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end
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end |