Files
aux-addon-ClassicAPI/auctions_frame.lua
T
Manuel Simon Hirsig e758653f2a auctions panel overhaul
2016-01-25 21:13:18 +01:00

312 lines
12 KiB
Lua

local private, public = {}, {}
Aux.auctions_frame = public
local auction_records
function public.on_load()
private.auction_listing_config = {
frame = AuxAuctionsFrameListingAuctionListing,
on_row_click = function (sheet, row_index)
local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
public.on_auction_click(sheet, sheet.data[data_index])
end,
on_row_update = function(sheet, row_index)
if IsControlKeyDown() then
ShowInspectCursor()
else
ResetCursor()
end
end,
row_setter = function(row, datum)
row:SetAlpha(datum.gone and 0.3 or 1)
row.itemstring = Aux.info.itemstring(datum.item_id, datum.suffix_id, nil, datum.enchant_id)
row.EnhTooltip_info = datum.EnhTooltip_info
end,
columns = {
{
title = 'Auction Item',
width = 280,
comparator = function(row1, row2) return Aux.util.compare(row1.tooltip[1][1].text, row2.tooltip[1][1].text, Aux.util.GT) end,
cell_initializer = function(cell)
local icon = CreateFrame('Button', nil, cell)
icon:EnableMouse(false)
local icon_texture = icon:CreateTexture(nil, 'BORDER')
icon_texture:SetAllPoints(icon)
icon.icon_texture = icon_texture
local normal_texture = icon:CreateTexture(nil)
normal_texture:SetPoint('CENTER', 0, 0)
normal_texture:SetWidth(22)
normal_texture:SetHeight(22)
normal_texture:SetTexture('Interface\\Buttons\\UI-Quickslot2')
icon:SetNormalTexture(normal_texture)
icon:SetPoint('LEFT', cell)
icon:SetWidth(12)
icon:SetHeight(12)
local text = cell:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall')
text:SetPoint("LEFT", icon, "RIGHT", 1, 0)
text:SetPoint('TOPRIGHT', cell)
text:SetPoint('BOTTOMRIGHT', cell)
text:SetJustifyV('TOP')
text:SetJustifyH('LEFT')
text:SetTextColor(0.8, 0.8, 0.8)
cell.text = text
cell.icon = icon
end,
cell_setter = function(cell, datum)
cell.icon.icon_texture:SetTexture(Aux.info.item(datum.item_id).texture)
if not datum.usable then
cell.icon.icon_texture:SetVertexColor(1.0, 0.1, 0.1)
else
cell.icon.icon_texture:SetVertexColor(1.0, 1.0, 1.0)
end
cell.text:SetText('['..datum.tooltip[1][1].text..']')
local color = ITEM_QUALITY_COLORS[datum.quality]
cell.text:SetTextColor(color.r, color.g, color.b)
private.auction_alpha_setter(cell, datum)
end,
},
{
title = 'Qty',
width = 25,
comparator = function(row1, row2) return Aux.util.compare(row1.stack_size, row2.stack_size, Aux.util.LT) end,
cell_initializer = Aux.sheet.default_cell_initializer('RIGHT'),
cell_setter = function(cell, datum)
cell.text:SetText(datum.aux_quantity)
private.auction_alpha_setter(cell, datum)
end,
},
{
title = 'Left',
width = 30,
comparator = function(row1, row2) return Aux.util.compare(row1.duration, row2.duration, Aux.util.GT) end,
cell_initializer = Aux.sheet.default_cell_initializer('CENTER'),
cell_setter = function(cell, datum)
local text
if datum.duration == 1 then
text = '30m'
elseif datum.duration == 2 then
text = '2h'
elseif datum.duration == 3 then
text = '8h'
elseif datum.duration == 4 then
text = '24h'
end
cell.text:SetText(text)
private.auction_alpha_setter(cell, datum)
end,
},
{
title = 'Current Bid',
width = 80,
comparator = function(auction1, auction2) return Aux.util.compare(auction1.current_bid, auction2.current_bid, Aux.util.GT) end,
cell_initializer = Aux.sheet.default_cell_initializer('CENTER'),
cell_setter = function(cell, auction)
cell.text:SetText(auction.current_bid and Aux.util.money_string(auction.current_bid) or RED_FONT_COLOR_CODE..'No Bids'..FONT_COLOR_CODE_CLOSE)
private.auction_alpha_setter(cell, auction)
end,
},
Aux.listing_util.money_column('Min Bid', function(entry) return entry.min_bid end),
Aux.listing_util.money_column('Buy', function(entry) return entry.buyout_price end),
},
sort_order = {{ column = 1, order = 'ascending' }},
}
private.listing = Aux.sheet.create(private.auction_listing_config)
do
local status_bar = Aux.gui.status_bar(AuxAuctionsFrame)
status_bar:SetWidth(265)
status_bar:SetHeight(30)
status_bar:SetPoint('BOTTOMLEFT', AuxAuctionsFrame, 'BOTTOMLEFT', 6, 6)
status_bar:update_status(100, 0)
status_bar:set_text('')
private.status_bar = status_bar
end
do
local btn = Aux.gui.button(AuxAuctionsFrame, 15)
btn:SetPoint('TOPLEFT', private.status_bar, 'TOPRIGHT', 5, 0)
btn:SetWidth(80)
btn:SetHeight(24)
btn:SetText('Cancel')
btn:Disable()
private.cancel_button = btn
end
end
function public.on_open()
public.update_auction_records()
public.update_listing()
end
function public.on_close()
end
function private.auction_alpha_setter(cell, auction)
cell:SetAlpha(auction.gone and 0.3 or 1)
end
function public.update_auction_records()
private.status_bar:update_status(0,0)
private.status_bar:set_text('Scanning auctions...')
local current_page
auction_records = {}
Aux.scan.start{
type = 'owner',
page = 0,
on_page_loaded = function(page, total_pages)
private.status_bar:update_status(100 * (page + 1) / total_pages, 100 * (page + 1) / total_pages)
private.status_bar:set_text(string.format('Scanning (Page %d / %d)', page + 1, total_pages))
current_page = page
end,
on_read_auction = function(auction_info)
tinsert(auction_records, private.create_auction_record(auction_info, current_page))
end,
on_complete = function()
private.status_bar:update_status(100, 100)
private.status_bar:set_text('Done Scanning')
public.update_listing()
end,
on_abort = function()
private.status_bar:update_status(100, 100)
private.status_bar:set_text('Done Scanning')
end,
next_page = function(page, total_pages)
local last_page = max(total_pages - 1, 0)
if page < last_page then
return page + 1
end
end,
}
end
function public.update_listing()
AuxAuctionsFrameListingAuctionListing:Show()
Aux.sheet.populate(private.listing, auction_records)
AuxAuctionsFrameListing:SetWidth(AuxAuctionsFrameListingAuctionListing:GetWidth() + 40)
AuxFrame:SetWidth(AuxAuctionsFrameListing:GetWidth() + 15)
end
function private.create_auction_record(auction_info, page)
local aux_quantity = auction_info.charges or auction_info.count
local bid = (auction_info.current_bid > 0 and auction_info.current_bid or auction_info.min_bid) + auction_info.min_increment
local buyout_price = auction_info.buyout_price > 0 and auction_info.buyout_price or nil
local buyout_price_per_unit = buyout_price and Aux.round(auction_info.buyout_price / aux_quantity)
local status
if auction_info.high_bidder then
status = GREEN_FONT_COLOR_CODE..'High Bidder'..FONT_COLOR_CODE_CLOSE
else
status = RED_FONT_COLOR_CODE..'Outbid'..FONT_COLOR_CODE_CLOSE
end
return {
page = page,
item_id = auction_info.item_id,
key = auction_info.item_signature,
signature = Aux.auction_signature(auction_info.hyperlink, aux_quantity, bid, auction_info.buyout_price, auction_info.duration),
name = auction_info.name,
tooltip = auction_info.tooltip,
aux_quantity = aux_quantity,
buyout_price = buyout_price,
buyout_price_per_unit = buyout_price_per_unit,
quality = auction_info.quality,
hyperlink = auction_info.hyperlink,
itemstring = auction_info.itemstring,
bid = bid,
duration = auction_info.duration,
usable = auction_info.usable,
high_bidder = auction_info.high_bidder,
current_bid = auction_info.current_bid > 0 and auction_info.current_bid or nil,
min_bid = auction_info.min_bid,
status = status,
EnhTooltip_info = auction_info.EnhTooltip_info,
}
end
function private.find_auction(entry, express_mode)
PlaySound('igMainMenuOptionCheckBoxOn')
local function test(index)
return private.create_auction_record(Aux.info.auction(index, 'owner')).signature == entry.signature
end
Aux.scan_util.find_auction('owner', test, {}, entry.page, private.status_bar, function(index)
if not index then
entry.gone = true
private.listing:clear_selection()
refresh = true
return
end
if not test(index) then
return private.find_auction(entry, express_mode) -- try again
end
if express_mode then
CancelAuction(index)
entry.gone = true
private.listing:clear_selection()
refresh = true
else
private.cancel_button:SetScript('OnClick', function()
if not test(index) then
private.cancel_button:Disable()
return private.find_auction(entry, express_mode) -- try again
end
CancelAuction(index)
entry.gone = true
private.cancel_button:Disable()
private.listing:clear_selection()
refresh = true -- TODO
end)
private.cancel_button:Enable()
end
end)
end
--function private.find_auction(entry, express_mode)
--
--
-- next_page = function(page, total_pages)
-- if not page or page == entry.page then -- TODO
-- return entry.page - 1
-- end
-- end
--
--end
function public.on_auction_click(listing, auction_record)
local express_mode = IsAltKeyDown()
if IsControlKeyDown() then
DressUpItemLink(auction_record.hyperlink)
elseif IsShiftKeyDown() then
if ChatFrameEditBox:IsVisible() then
ChatFrameEditBox:Insert(auction_record.hyperlink)
end
elseif not auction_record.gone then
if not express_mode then
private.cancel_button:Disable()
listing:clear_selection()
listing:select(auction_record)
end
private.find_auction(auction_record, express_mode)
end
end