Files
aux-addon-ClassicAPI/auctions_frame.lua
T
2016-02-03 15:27:14 +01:00

270 lines
9.5 KiB
Lua

local private, public = {}, {}
Aux.auctions_frame = public
local refresh
local auction_records
local selected_auction
function private.select_auction(entry)
selected_auction = entry
refresh = true
private.cancel_button:Disable()
end
function private.clear_selection(entry)
selected_auction = nil
refresh = true
private.cancel_button:Disable()
end
function public.on_load()
private.listing = Aux.listing.CreateScrollingTable(AuxAuctionsFrameListing)
private.listing:SetColInfo({
{ name='Item', width=.4 },
{ name='Qty', width=.5, align='CENTER' },
{ name='Left', width=.1, align='CENTER' },
{ name='High Bid', width=.15, align='RIGHT' },
{ name='Start Price', width=.15, align='RIGHT' },
{ name='Buy', width=.15, align='RIGHT' },
})
private.listing:SetHandler('OnClick', function(table, row_data, column)
private.on_row_click(row_data.record)
end)
private.auction_listing_config = {
frame = AuxAuctionsFrameListingAuctionListing,
on_row_click = function(sheet, row_index)
local data_index = row_index + FauxScrollFrame_GetOffset(sheet.scroll_frame)
private.on_row_click(sheet.data[data_index])
end,
on_row_enter = function(sheet, row_index)
Aux.info.set_tooltip(sheet.rows[row_index].itemstring, sheet.rows[row_index].EnhTooltip_info, this, 'ANCHOR_RIGHT', 0, 0)
end,
on_row_leave = function(sheet, row_index)
GameTooltip:Hide()
ResetCursor()
end,
on_row_update = function(sheet, row_index)
if IsControlKeyDown() then
ShowInspectCursor()
else
ResetCursor()
end
end,
selected = function(datum)
return datum == selected_auction
end,
row_setter = function(row, datum)
row:SetAlpha(datum.gone and 0.3 or 1)
row.itemstring = Aux.info.itemstring(datum.item_id, datum.suffix_id, nil, datum.enchant_id)
row.EnhTooltip_info = datum.EnhTooltip_info
end,
columns = {
{
title = 'Auction Item',
width = 280,
comparator = function(row1, row2) return Aux.sort.compare(row1.tooltip[1][1].text, row2.tooltip[1][1].text, Aux.sort.GT) end,
cell_initializer = function(cell)
local icon = CreateFrame('Button', nil, cell)
icon:EnableMouse(false)
local icon_texture = icon:CreateTexture(nil, 'BORDER')
icon_texture:SetAllPoints(icon)
icon.icon_texture = icon_texture
local normal_texture = icon:CreateTexture(nil)
normal_texture:SetPoint('CENTER', 0, 0)
normal_texture:SetWidth(22)
normal_texture:SetHeight(22)
normal_texture:SetTexture('Interface\\Buttons\\UI-Quickslot2')
icon:SetNormalTexture(normal_texture)
icon:SetPoint('LEFT', cell)
icon:SetWidth(12)
icon:SetHeight(12)
local text = cell:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall')
text:SetPoint("LEFT", icon, "RIGHT", 1, 0)
text:SetPoint('TOPRIGHT', cell)
text:SetPoint('BOTTOMRIGHT', cell)
text:SetJustifyV('TOP')
text:SetJustifyH('LEFT')
text:SetTextColor(0.8, 0.8, 0.8)
cell.text = text
cell.icon = icon
end,
cell_setter = function(cell, datum)
cell.icon.icon_texture:SetTexture(Aux.info.item(datum.item_id).texture)
if not datum.usable then
cell.icon.icon_texture:SetVertexColor(1.0, 0.1, 0.1)
else
cell.icon.icon_texture:SetVertexColor(1.0, 1.0, 1.0)
end
cell.text:SetText('['..datum.tooltip[1][1].text..']')
local color = ITEM_QUALITY_COLORS[datum.quality]
cell.text:SetTextColor(color.r, color.g, color.b)
end,
},
},
}
do
local status_bar = Aux.gui.status_bar(AuxAuctionsFrame)
status_bar:SetWidth(265)
status_bar:SetHeight(25)
status_bar:SetPoint('TOPLEFT', AuxFrameContent, 'BOTTOMLEFT', 0, -6)
status_bar:update_status(100, 100)
status_bar:set_text('')
private.status_bar = status_bar
end
do
local btn = Aux.gui.button(AuxAuctionsFrame, 16)
btn:SetPoint('TOPLEFT', private.status_bar, 'TOPRIGHT', 5, 0)
btn:SetWidth(80)
btn:SetHeight(24)
btn:SetText('Cancel')
btn:Disable()
private.cancel_button = btn
end
do
local btn = Aux.gui.button(AuxAuctionsFrame, 16)
btn:SetPoint('TOPLEFT', private.cancel_button, 'TOPRIGHT', 5, 0)
btn:SetWidth(80)
btn:SetHeight(24)
btn:SetText('Refresh')
btn:SetScript('OnClick', function()
public.scan_auctions()
end)
end
end
function private.update_listing()
if not AuxAuctionsFrame:IsVisible() then
return
end
local auction_rows = {}
for i, auction_record in auction_records or {} do
local market_value = Aux.history.market_value(auction_record.item_key)
tinsert(auction_rows, {
cols = {
{ value='|c'..Aux.quality_color(auction_record.quality)..'['..auction_record.name..']'..'|r' },
{ value=auction_record.aux_quantity },
{ value=Aux.auction_listing.time_left(auction_record.duration) },
{ value=auction_record.high_bid > 0 and Aux.money.to_string(auction_record.high_bid, true, false) or RED_FONT_COLOR_CODE..'No Bids'..FONT_COLOR_CODE_CLOSE },
{ value=Aux.money.to_string(auction_record.start_price, true, false) },
{ value=auction_record.buyout_price > 0 and Aux.money.to_string(auction_record.buyout_price, true, false) or '---' },
-- { value=Aux.auction_listing.percentage_market(market_value and Aux.round(auction_record.unit_buyout_price/market_value * 100) or '---') },
},
record = auction_record,
})
end
sort(auction_rows, function(a, b) return a.record.unit_buyout_price < b.record.unit_buyout_price end)
private.listing:SetData(auction_rows)
private.listing:SetSelection(function(row) return row.record == selected_auction end)
end
function public.on_open()
public.scan_auctions()
refresh = true
end
function public.on_close()
private.clear_selection()
end
function public.scan_auctions()
private.status_bar:update_status(0,0)
private.status_bar:set_text('Scanning auctions...')
auction_records = {}
Aux.scan.start{
queries = {
{
type = 'owner',
start_page = 0,
}
},
on_page_loaded = function(page, total_pages)
private.status_bar:update_status(100 * (page + 1) / total_pages, 100 * (page + 1) / total_pages)
private.status_bar:set_text(format('Scanning (Page %d / %d)', page + 1, total_pages))
end,
on_read_auction = function(auction_info)
tinsert(auction_records, auction_info)
end,
on_complete = function()
private.status_bar:update_status(100, 100)
private.status_bar:set_text('Done Scanning')
refresh = true
end,
on_abort = function()
private.status_bar:update_status(100, 100)
private.status_bar:set_text('Done Scanning')
end,
}
end
function private.process_request(entry, express_mode)
if entry.gone then
return
end
PlaySound('igMainMenuOptionCheckBoxOn')
local function test(index)
local auction_record = Aux.info.auction(index, 'owner')
return auction_record.signature == entry.signature and auction_record.bid_price == entry.bid_price and auction_record.duration == entry.duration
end
local function remove_entry()
entry.gone = true
refresh = true
private.clear_selection()
end
if express_mode then
Aux.scan_util.find(test, entry.query, entry.page, private.status_bar, remove_entry, function(index)
if not entry.gone then
CancelAuction(index)
remove_entry()
end
end)
else
private.select_auction(entry)
Aux.scan_util.find(test, entry.query, entry.page, private.status_bar, remove_entry, function(index)
private.cancel_button:SetScript('OnClick', function()
if test(index) and not entry.gone then
CancelAuction(index)
remove_entry()
else
private.clear_selection()
end
end)
private.cancel_button:Enable()
end)
end
end
function private.on_row_click(datum)
if IsControlKeyDown() then
DressUpItemLink(datum.hyperlink)
elseif IsShiftKeyDown() then
if ChatFrameEditBox:IsVisible() then
ChatFrameEditBox:Insert(datum.hyperlink)
end
else
local express_mode = IsAltKeyDown()
private.process_request(datum, express_mode)
end
end
function public.on_update()
if refresh then
refresh = false
private.update_listing()
end
end