Enhance TimeToDrink with minimap button and healer selector

Added minimap button functionality and healer selection feature. Updated UI dimensions and text labels.
This commit is contained in:
Fayz
2026-09-04 17:46:59 -05:00
committed by GitHub
parent a8c882fa68
commit debe51a3c3
+143 -25
View File
@@ -27,6 +27,8 @@ TTD.initialized = false
TTD.disabled = false
TTD.locked = false
TTD.pos = nil
TTD.mmbAngle = 200
TTD.mmbHidden = false
local MIN_COOLDOWN = 10
local POLL_INTERVAL = 0.5
@@ -41,6 +43,10 @@ local function err(text)
DEFAULT_CHAT_FRAME:AddMessage("|cffff4040TTD error:|r " .. tostring(text))
end
function TTD_SaveHealer()
if type(TimeToDrinkDB) == "table" then TimeToDrinkDB.healer = TTD.selectedHealer end
end
local function TTD_InFivePlayerParty()
if GetNumRaidMembers() > 0 then return false end
return GetNumPartyMembers() > 0
@@ -106,6 +112,7 @@ function TTD_InitHealerDropdown()
info.value = nm
info.func = function()
TTD.selectedHealer = nm
TTD_SaveHealer()
local t = getglobal("TimeToDrinkHealerDropdownText")
if t then t:SetText(nm) end
dbg("healer set to " .. nm)
@@ -187,8 +194,8 @@ local function TTD_CreateUI()
if TimeToDrinkUI then return end
local f = CreateFrame("Frame", "TimeToDrinkUI", UIParent)
f:SetWidth(260)
f:SetHeight(232)
f:SetWidth(172)
f:SetHeight(200)
f:SetClampedToScreen(true)
if TTD.pos and TTD.pos.point and TTD.pos.relPoint and TTD.pos.x and TTD.pos.y then
f:SetPoint(TTD.pos.point, UIParent, TTD.pos.relPoint, TTD.pos.x, TTD.pos.y)
@@ -213,11 +220,11 @@ local function TTD_CreateUI()
f:Hide()
local title = f:CreateFontString(nil, "OVERLAY", "GameFontNormal")
title:SetPoint("TOP", f, "TOP", 0, -16)
title:SetPoint("TOP", f, "TOP", 0, -14)
title:SetText("Time To Drink")
local close = CreateFrame("Button", nil, f, "UIPanelCloseButton")
close:SetPoint("TOPRIGHT", f, "TOPRIGHT", -6, -6)
close:SetPoint("TOPRIGHT", f, "TOPRIGHT", -5, -5)
local lock = CreateFrame("Button", "TimeToDrinkLockButton", f)
lock:SetWidth(24); lock:SetHeight(24)
@@ -228,13 +235,23 @@ local function TTD_CreateUI()
end)
TTD_UpdateLockVisual()
-- Healer selector
local hl = f:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
hl:SetPoint("TOPLEFT", f, "TOPLEFT", 18, -38)
hl:SetText("Healer")
local dd = CreateFrame("Frame", "TimeToDrinkHealerDropdown", f, "UIDropDownMenuTemplate")
dd:SetPoint("TOPLEFT", hl, "BOTTOMLEFT", -16, -2)
-- Threshold row
local tl = f:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
tl:SetPoint("TOPLEFT", f, "TOPLEFT", 22, -46)
tl:SetText("Mana threshold (1-100%)")
tl:SetWidth(60); tl:SetJustifyH("LEFT")
tl:SetPoint("TOPLEFT", f, "TOPLEFT", 18, -84)
tl:SetText("Alert below")
local te = CreateFrame("EditBox", "TimeToDrinkThresholdEdit", f, "InputBoxTemplate")
te:SetWidth(50); te:SetHeight(20)
te:SetPoint("TOPLEFT", tl, "BOTTOMLEFT", 4, -4)
te:SetWidth(38); te:SetHeight(18)
te:SetPoint("LEFT", tl, "RIGHT", 2, 0)
te:SetAutoFocus(false)
te:SetMaxLetters(3)
te:SetText("" .. TTD.threshold)
@@ -251,13 +268,19 @@ local function TTD_CreateUI()
te:SetScript("OnEnterPressed", commitThreshold)
te:SetScript("OnEditFocusLost", commitThreshold)
local tu = f:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
tu:SetPoint("LEFT", te, "RIGHT", 6, 0)
tu:SetText("% mana")
-- Cooldown row
local cl = f:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
cl:SetPoint("TOPLEFT", tl, "TOPLEFT", 120, 0)
cl:SetText("Cooldown (min 10s)")
cl:SetWidth(60); cl:SetJustifyH("LEFT")
cl:SetPoint("TOPLEFT", tl, "BOTTOMLEFT", 0, -14)
cl:SetText("Repeat every")
local ce = CreateFrame("EditBox", "TimeToDrinkCooldownEdit", f, "InputBoxTemplate")
ce:SetWidth(50); ce:SetHeight(20)
ce:SetPoint("TOPLEFT", cl, "BOTTOMLEFT", 4, -4)
ce:SetWidth(38); ce:SetHeight(18)
ce:SetPoint("LEFT", cl, "RIGHT", 2, 0)
ce:SetAutoFocus(false)
ce:SetMaxLetters(4)
ce:SetText("" .. TTD.cooldown)
@@ -274,31 +297,30 @@ local function TTD_CreateUI()
ce:SetScript("OnEnterPressed", commitCooldown)
ce:SetScript("OnEditFocusLost", commitCooldown)
local hl = f:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
hl:SetPoint("TOPLEFT", f, "TOPLEFT", 22, -104)
hl:SetText("Healer")
local dd = CreateFrame("Frame", "TimeToDrinkHealerDropdown", f, "UIDropDownMenuTemplate")
dd:SetPoint("TOPLEFT", hl, "BOTTOMLEFT", -16, -4)
local cu = f:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
cu:SetPoint("LEFT", ce, "RIGHT", 6, 0)
cu:SetText("sec")
-- Mute toggle
local cb = CreateFrame("CheckButton", "TimeToDrinkDisableCheck", f, "UICheckButtonTemplate")
cb:SetWidth(22); cb:SetHeight(22)
cb:SetPoint("TOPLEFT", f, "TOPLEFT", 22, -150)
cb:SetWidth(20); cb:SetHeight(20)
cb:SetPoint("TOPLEFT", f, "TOPLEFT", 18, -128)
local cbText = getglobal("TimeToDrinkDisableCheckText")
if cbText then cbText:SetText("Disable alerts (quiet mode)") end
if cbText then cbText:SetText("Mute alerts") end
cb:SetChecked(TTD.disabled)
cb:SetScript("OnClick", function()
if this:GetChecked() then TTD.disabled = true else TTD.disabled = false end
dbg("disabled = " .. tostring(TTD.disabled))
end)
-- Live readout + status
local readout = f:CreateFontString("TimeToDrinkReadout", "OVERLAY", "GameFontNormalSmall")
readout:SetPoint("TOPLEFT", f, "TOPLEFT", 24, -182)
readout:SetPoint("TOPLEFT", f, "TOPLEFT", 20, -152)
readout:SetText("Healer mana: (none selected)")
local status = f:CreateFontString("TimeToDrinkStatus", "OVERLAY", "GameFontDisableSmall")
status:SetPoint("BOTTOM", f, "BOTTOM", 0, 14)
status:SetText("Type numbers, pick a healer, press Enter.")
status:SetPoint("BOTTOM", f, "BOTTOM", 0, 12)
status:SetText("Pick a healer to activate alerts.")
end
function TTD_ShowUI()
@@ -359,11 +381,27 @@ driver:SetScript("OnEvent", function()
if TimeToDrinkDB.disabled ~= nil then TTD.disabled = TimeToDrinkDB.disabled end
if TimeToDrinkDB.locked ~= nil then TTD.locked = TimeToDrinkDB.locked end
if TimeToDrinkDB.pos then TTD.pos = TimeToDrinkDB.pos end
if TimeToDrinkDB.mmbAngle then TTD.mmbAngle = TimeToDrinkDB.mmbAngle end
if TimeToDrinkDB.mmbHidden ~= nil then TTD.mmbHidden = TimeToDrinkDB.mmbHidden end
TTD_CreateMinimapButton()
TTD_UpdateMinimapButtonPosition()
if TimeToDrinkMinimapButton then
if TTD.mmbHidden then TimeToDrinkMinimapButton:Hide() else TimeToDrinkMinimapButton:Show() end
end
elseif event == "PLAYER_ENTERING_WORLD" then
TTD.inWorld = true
if not TTD.initialized then
TTD.wasInParty = TTD_InFivePlayerParty()
-- Restore the saved healer only if still grouped with them
-- (covers reload / reconnect). A genuine new party clears it on join.
if type(TimeToDrinkDB) == "table" and TimeToDrinkDB.healer
and TTD_InFivePlayerParty() and TTD_UnitForName(TimeToDrinkDB.healer) then
TTD.selectedHealer = TimeToDrinkDB.healer
else
TTD.selectedHealer = nil
TTD_SaveHealer()
end
TTD.initialized = true
end
@@ -374,6 +412,9 @@ driver:SetScript("OnEvent", function()
TimeToDrinkDB.disabled = TTD.disabled
TimeToDrinkDB.locked = TTD.locked
TimeToDrinkDB.pos = TTD.pos
TimeToDrinkDB.healer = TTD.selectedHealer
TimeToDrinkDB.mmbAngle = TTD.mmbAngle
TimeToDrinkDB.mmbHidden = TTD.mmbHidden
elseif event == "CHAT_MSG_PARTY" or event == "CHAT_MSG_PARTY_LEADER" then
-- If anyone (any client) posts the low-mana alert, start our cooldown too,
@@ -391,9 +432,11 @@ driver:SetScript("OnEvent", function()
and TTD.wasInParty and TTD_InFivePlayerParty() then
SendChatMessage("The healer has left the party, please designate a new healer, or mute the addon.", "PARTY")
end
if prevHealer and not TTD.selectedHealer then TTD_SaveHealer() end
-- On joining a fresh party, require the player to pick a healer again.
if TTD.inWorld and inParty and not TTD.wasInParty then
TTD.selectedHealer = nil
TTD_SaveHealer()
local ok, e = pcall(TTD_ShowUI)
if not ok then err(e) end
end
@@ -412,6 +455,70 @@ driver:SetScript("OnUpdate", function()
TTD_CheckHealer()
end)
-- ===== Minimap button (Morning Glory Dew icon, item 8766) =====
function TTD_UpdateMinimapButtonPosition()
local btn = TimeToDrinkMinimapButton
if not btn then return end
local rad = (TTD.mmbAngle or 200) * math.pi / 180
btn:ClearAllPoints()
btn:SetPoint("CENTER", Minimap, "CENTER", math.cos(rad) * 80, math.sin(rad) * 80)
end
function TTD_MinimapButtonDragUpdate()
local mx, my = Minimap:GetCenter()
local scale = Minimap:GetEffectiveScale()
local px, py = GetCursorPosition()
if not (mx and px and scale) then return end
px = px / scale
py = py / scale
TTD.mmbAngle = math.deg(math.atan2(py - my, px - mx))
TTD_UpdateMinimapButtonPosition()
end
function TTD_CreateMinimapButton()
if TimeToDrinkMinimapButton then return end
if not Minimap then return end
local btn = CreateFrame("Button", "TimeToDrinkMinimapButton", Minimap)
btn:SetWidth(31); btn:SetHeight(31)
btn:SetFrameStrata("MEDIUM")
btn:SetFrameLevel(8)
btn:EnableMouse(true)
btn:RegisterForClicks("LeftButtonUp", "RightButtonUp")
btn:RegisterForDrag("LeftButton")
local icon = btn:CreateTexture(nil, "BACKGROUND")
icon:SetWidth(20); icon:SetHeight(20)
icon:SetPoint("TOPLEFT", btn, "TOPLEFT", 6, -6)
local tex = nil
if GetItemIcon then tex = GetItemIcon(8766) end
icon:SetTexture(tex or "Interface\\Icons\\INV_Drink_10")
local border = btn:CreateTexture(nil, "OVERLAY")
border:SetWidth(53); border:SetHeight(53)
border:SetPoint("TOPLEFT", btn, "TOPLEFT", 0, 0)
border:SetTexture("Interface\\Minimap\\MiniMap-TrackingBorder")
btn:SetHighlightTexture("Interface\\Minimap\\UI-Minimap-ZoomButton-Highlight")
btn:SetScript("OnClick", function() TTD_ToggleUI() end)
btn:SetScript("OnDragStart", function() this:SetScript("OnUpdate", TTD_MinimapButtonDragUpdate) end)
btn:SetScript("OnDragStop", function()
this:SetScript("OnUpdate", nil)
if type(TimeToDrinkDB) == "table" then TimeToDrinkDB.mmbAngle = TTD.mmbAngle end
end)
btn:SetScript("OnEnter", function()
GameTooltip:SetOwner(this, "ANCHOR_LEFT")
GameTooltip:AddLine("Time To Drink")
GameTooltip:AddLine("Click to open. Drag to move.", 1, 1, 1)
GameTooltip:Show()
end)
btn:SetScript("OnLeave", function() GameTooltip:Hide() end)
TTD_UpdateMinimapButtonPosition()
if TTD.mmbHidden then btn:Hide() end
end
SLASH_TIMETODRINK1 = "/ttd"
SLASH_TIMETODRINK2 = "/timetodrink"
SlashCmdList["TIMETODRINK"] = function(arg)
@@ -466,8 +573,19 @@ SlashCmdList["TIMETODRINK"] = function(arg)
return
end
if cmd == "minimap" then
TTD.mmbHidden = not TTD.mmbHidden
TTD_CreateMinimapButton()
if TimeToDrinkMinimapButton then
if TTD.mmbHidden then TimeToDrinkMinimapButton:Hide() else TimeToDrinkMinimapButton:Show() end
end
if type(TimeToDrinkDB) == "table" then TimeToDrinkDB.mmbHidden = TTD.mmbHidden end
msg("minimap button " .. (TTD.mmbHidden and "hidden" or "shown"))
return
end
local ok, e = pcall(TTD_ToggleUI)
if not ok then err(e) end
end
msg("loaded v1.8. /ttd open, /ttd reset, /ttd enable, /ttd disable, /ttd status. (5-man parties only)")
msg("loaded v1.10. /ttd open, /ttd reset, /ttd enable, /ttd disable, /ttd minimap, /ttd status. (5-man parties only)")