Files
2026-10-27 14:14:36 +00:00

529 lines
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Lua

-- Freewood-OctoWoW-Beasts: Gebiete auf der Weltkarte
-- Zeichnet weiche grüne Flecken ueber die Kartenflaeche, dort wo Tiere gefunden wurden.
-- (Blizzards blaue Quest-Gebiete kommen aus der Engine und gehen nur fuer Quests; hier wird
-- deshalb auf Blizzards Kartenflaeche mit eigenen Texturen gezeichnet.)
local ADDON, NS = ...
local FW = _G.Freewood
local Beasts = NS.Beasts
if not FW or not Beasts then
return
end
local UI = FW.UI
local MAX_BLOBS = 1500
local BLOB_SIZE = 0.05
local BIN = 3 -- Zellen je Fleck (3 Zellen = 1,5 % der Karte) -- Durchmesser eines Flecks als Anteil der Kartenbreite
local Overlay = { ids = nil, label = nil, hooked = false }
NS.MapOverlay = Overlay
local layer, textures, infoButton, lessButton, moreButton, StartHover
-- Fleck: weicher Kreis aus eigener Bilddatei. Neue Dateien kennt das Spiel erst nach einem
-- kompletten Neustart; bis dahin gibt es eckige Kaestchen als Notloesung.
local TEXTURE = "Interface\\AddOns\\Freewood-OctoWoW-Beasts\\Textures\\Blob.tga"
local warned = false
local function TextureAvailable()
if type(GetFileIDFromPath) == "function" then
return GetFileIDFromPath(TEXTURE) ~= nil
end
return true
end
local function StyleBlob(tex, available)
if available then
tex:SetTexture(TEXTURE)
else
tex:SetColorTexture(1, 1, 1, 1)
end
end
local function Canvas()
local wm = _G.WorldMapFrame
if not wm then
return nil
end
if wm.GetCanvas then
local ok, c = pcall(wm.GetCanvas, wm)
if ok and c then
return c
end
end
return wm.ScrollContainer and wm.ScrollContainer.Child or nil
end
local function EnsureLayer()
if layer then
return layer
end
local canvas = Canvas()
if not canvas then
return nil
end
layer = CreateFrame("Frame", nil, canvas)
layer:SetAllPoints(canvas)
layer:SetFrameLevel((canvas:GetFrameLevel() or 1) + 400)
if _G.WorldMapFrame and _G.WorldMapFrame.GetFrameStrata then
layer:SetFrameStrata(_G.WorldMapFrame:GetFrameStrata())
end
layer:SetScript("OnSizeChanged", function(_, w, h)
if w and w > 1 and Overlay.ids then
Overlay:Refresh()
end
end)
textures = {}
StartHover(layer)
return layer
end
local function EnsureInfoButton()
if infoButton then
return infoButton
end
local wm = _G.WorldMapFrame
if not wm then
return nil
end
infoButton = UI.CreateButton(wm, "", 300, 22, function()
Overlay:Clear()
end, "default")
infoButton:SetFrameStrata("HIGH")
infoButton:SetFrameLevel((wm:GetFrameLevel() or 1) + 60)
local anchor = wm.ScrollContainer or wm
infoButton:SetPoint("TOPLEFT", anchor, "TOPLEFT", 12, -12)
infoButton:Hide()
local function change(delta)
local settings = Beasts.db.settings
local value = (settings.mapPower or 1.0) + delta
settings.mapPower = math.max(0.25, math.min(3, value))
Overlay:Refresh()
end
lessButton = UI.CreateButton(wm, "-", 24, 22, function() change(-0.25) end, "default")
moreButton = UI.CreateButton(wm, "+", 24, 22, function() change(0.25) end, "default")
for _, b in ipairs({ lessButton, moreButton }) do
b:SetFrameStrata("HIGH")
b:SetFrameLevel((wm:GetFrameLevel() or 1) + 60)
b:Hide()
end
lessButton:SetPoint("LEFT", infoButton, "RIGHT", 6, 0)
moreButton:SetPoint("LEFT", lessButton, "RIGHT", 4, 0)
return infoButton
end
local function CurrentMapID()
local wm = _G.WorldMapFrame
if wm and wm.GetMapID then
local ok, id = pcall(wm.GetMapID, wm)
if ok then
return id
end
end
return nil
end
-- Alles neu zeichnen
function Overlay:Refresh()
local f = EnsureLayer()
if not f then
return
end
for _, t in ipairs(textures) do
t:Hide()
end
local btn = EnsureInfoButton()
if not self.ids or not next(self.ids) then
if btn then
btn:Hide()
lessButton:Hide()
moreButton:Hide()
end
return
end
if btn then
lessButton:Show()
moreButton:Show()
btn:SetLabel(string.format(FW.L.BEAST_MAP_LABEL, self.label or ""))
btn:SetWidth(math.max(200, (btn.label:GetStringWidth() or 200) + 24))
btn:Show()
end
local mapID = CurrentMapID()
if not mapID then
return
end
local weights = Beasts:MapWeights(self.ids, mapID)
local canvas = Canvas() or f
local width, height = canvas:GetWidth() or 1, canvas:GetHeight() or 1
local grid = Beasts.GRID
if width < 2 or height < 2 then
-- Karte noch nicht eingerichtet (Groesse 0): spaeter noch einmal, nie durch 0 teilen
self.lastDraw = { mapID = mapID, width = width, height = height, waiting = true }
if _G.C_Timer and not self.retrying then
self.retrying = true
_G.C_Timer.After(0.2, function()
Overlay.retrying = false
if Overlay.ids then
Overlay:Refresh()
end
end)
end
return
end
-- Fundorte zu Feldern zusammenfassen: je BIN x BIN Zellen ein Fleck (Mittelpunkt der Funde),
-- die Flecken sind gross genug, dass Nachbarn zu einer Flaeche verschmelzen
local bins, nbins, ncells = {}, 0, 0
for idx in pairs(weights) do
ncells = ncells + 1
local cx = idx % grid
local cy = math.floor(idx / grid)
local key = math.floor(cy / BIN) * 1000 + math.floor(cx / BIN)
local b = bins[key]
if not b then
b = { sx = 0, sy = 0, n = 0 }
bins[key] = b
nbins = nbins + 1
end
b.sx, b.sy, b.n = b.sx + cx + 0.5, b.sy + cy + 0.5, b.n + 1
end
-- Mindestgroesse in Bildschirm-Pixeln, umgerechnet auf die Einheiten der Kartenflaeche
local scale = self:CanvasScale()
local minSize = (Beasts.db.settings.mapMinSize or 32) / scale
local size = math.max(minSize * 1.5, width * BLOB_SIZE)
self.hoverRadius = math.max(1, math.floor(size / 2 / width * grid * 0.8))
self.lastScale = scale
local available = TextureAvailable()
if not available and not warned then
warned = true
FW:Print(FW.L.BEAST_MAP_RESTART)
end
self.lastDraw = { mapID = mapID, cells = ncells, blobs = nbins, size = size, width = width, height = height, texture = available }
self.drawnMap = mapID
local alpha = math.min(1, 0.85 * (Beasts.db.settings.mapPower or 1.0))
-- Der Rand der Bilddatei laeuft weich aus; damit auch ein einzelner Fundort deutlich zu sehen ist,
-- wird jeder Fleck zweimal gelegt (aussen gross, innen kleiner = kraeftiger Kern)
local i = 0
for _, b in pairs(bins) do
if i >= MAX_BLOBS then
break
end
i = i + 1
local x = (b.sx / b.n) / grid * width
local y = -(b.sy / b.n) / grid * height
for layerNo = 1, 2 do
local k = i * 2 - 2 + layerNo
local tex = textures[k]
if not tex then
tex = f:CreateTexture(nil, "OVERLAY")
StyleBlob(tex, available)
textures[k] = tex
elseif tex.available ~= available then
StyleBlob(tex, available)
end
tex.available = available
local d = layerNo == 1 and size or size * 0.6
tex:ClearAllPoints()
tex:SetSize(d, d)
tex:SetPoint("CENTER", f, "TOPLEFT", x, y)
tex:SetVertexColor(0.1, 1.0, 0.3, alpha)
tex:Show()
end
end
end
-- Faktor Kartenflaeche -> Bildschirm (aendert sich beim Zoomen)
function Overlay:CanvasScale()
local canvas = Canvas()
local s = 1
if canvas and canvas.GetEffectiveScale and _G.UIParent then
local a, b = canvas:GetEffectiveScale(), _G.UIParent:GetEffectiveScale()
if type(a) == "number" and type(b) == "number" and b > 0 and a > 0 then
s = a / b
end
end
return s
end
-- Mouseover: welche Tiere wurden in der Naehe des Mauszeigers gefunden
local function MouseOverMap()
local wm = _G.WorldMapFrame
local sc = wm and wm.ScrollContainer
if type(sc) ~= "table" or type(sc.GetNormalizedCursorPosition) ~= "function" then
return nil
end
local focus
if GetMouseFoci then
focus = GetMouseFoci()
focus = focus and focus[1]
elseif GetMouseFocus then
focus = GetMouseFocus()
end
-- nur wenn der Zeiger ueber der Karte (oder einem Kartensymbol) ist, nicht ueber Fenstern davor
local f, ok = focus, (focus == nil)
local depth = 0
while f and depth < 12 do
if f == sc then
ok = true
break
end
f = f.GetParent and f:GetParent() or nil
depth = depth + 1
end
if not ok then
return nil
end
local x, y = sc:GetNormalizedCursorPosition()
if not x or x < 0 or x > 1 or y < 0 or y > 1 then
return nil
end
return x, y
end
function Overlay:UpdateHover()
if not self.ids or not self.drawnMap then
return self:HideHover()
end
local x, y = MouseOverMap()
if not x then
return self:HideHover()
end
local grid = Beasts.GRID
local cx = math.min(grid - 1, math.floor(x * grid))
local cy = math.min(grid - 1, math.floor(y * grid))
local key = cy * grid + cx
if key == self.hoverKey and self.hoverShown ~= nil then
return
end
self.hoverKey = key
local hits = Beasts:BeastsAt(self.ids, self.drawnMap, cx, cy, self.hoverRadius or 3)
if #hits == 0 then
return self:HideHover()
end
local tip = _G.GameTooltip
tip:SetOwner(_G.WorldMapFrame, "ANCHOR_CURSOR")
tip:AddLine(FW.L.BEAST_HOVER_TITLE, 0.94, 0.75, 0.36)
local shown = 0
for _, h in ipairs(hits) do
if shown >= 12 then
break
end
shown = shown + 1
local sm = Beasts:Summary(h.id)
local left = sm.name
local lvl = sm.lvl1 and (sm.lvl2 and sm.lvl2 ~= sm.lvl1 and (sm.lvl1 .. "-" .. sm.lvl2) or tostring(sm.lvl1)) or nil
local right = {}
if sm.family and sm.family ~= "" then right[#right + 1] = sm.family end
if lvl then right[#right + 1] = string.format(FW.L.BEAST_HOVER_LEVEL, lvl) end
local counts = {}
if h.own > 0 then counts[#counts + 1] = string.format(FW.L.BEAST_HOVER_OWN, h.own) end
if h.imp > 0 then counts[#counts + 1] = string.format(FW.L.BEAST_HOVER_IMPORTED, h.imp) end
if h.seed > 0 then counts[#counts + 1] = string.format(FW.L.BEAST_HOVER_SEED, h.seed) end
tip:AddDoubleLine(left, table.concat(right, ", "), 0.42, 0.75, 0.44, 0.8, 0.8, 0.8)
if #counts > 0 then
tip:AddLine(" " .. table.concat(counts, " | "), 0.65, 0.65, 0.65)
end
end
if #hits > shown then
tip:AddLine(string.format(FW.L.BEAST_HOVER_MORE, #hits - shown), 0.8, 0.8, 0.8)
end
tip:Show()
self.hoverShown = true
end
function Overlay:HideHover()
self.hoverKey = nil
if self.hoverShown then
self.hoverShown = nil
local tip = _G.GameTooltip
if tip:GetOwner() == _G.WorldMapFrame then
tip:Hide()
end
end
end
local hoverElapsed = 0
StartHover = function(f)
f:SetScript("OnUpdate", function(_, elapsed)
hoverElapsed = hoverElapsed + elapsed
if hoverElapsed < 0.08 then
return
end
hoverElapsed = 0
if Overlay.ids then
local sc = Overlay:CanvasScale()
if Overlay.lastScale and math.abs(sc - Overlay.lastScale) > 0.01 then
Overlay:Refresh()
end
Overlay:UpdateHover()
end
end)
end
-- Mit den Karten-Ereignissen von Blizzard verbinden (einmalig, spaeter erneut versuchbar)
function Overlay:Hook()
if self.hooked then
return true
end
local wm = _G.WorldMapFrame
if not wm or not Canvas() then
return false
end
self.hooked = true
if wm.OnMapChanged then
pcall(hooksecurefunc, wm, "OnMapChanged", function()
Overlay:Refresh()
end)
end
if wm.HookScript then
wm:HookScript("OnShow", function()
Overlay:Refresh()
end)
end
return true
end
-- ids: { [npcID] = true } oder nil, label: Text fuers Knopfchen auf der Karte
function Overlay:SetTargets(ids, label)
self.ids = ids
self.label = label
self:Hook()
self:Refresh()
FW:Fire("BEASTS_MAP_CHANGED")
end
function Overlay:Clear()
self:HideHover()
self.mode = nil
self.singleID = nil
self:SetTargets(nil, nil)
end
function Overlay:IsShowing(id)
return self.mode == "single" and self.singleID == id
end
-- Karten-IDs mit Zellenzahl fuer eine Menge Tiere
function Overlay:MapCounts(ids)
local counts = {}
for id in pairs(ids) do
local own, imp, seed = Beasts.db.beasts[id], Beasts.db.imported[id], Beasts:SeedEntry(id)
for _, e in ipairs({ own or false, imp or false }) do
for m, cells in pairs(e and e.grid or {}) do
for _ in pairs(cells) do
counts[m] = (counts[m] or 0) + 1
end
end
end
if seed and seed.m and seed.p then
counts[seed.m] = (counts[seed.m] or 0) + math.floor(#seed.p / 2)
end
end
return counts
end
-- Weltkarte oeffnen und auf ein passendes Gebiet stellen: erst das gewuenschte, dann das
-- aktuelle (wenn es Daten hat), sonst das Gebiet mit den meisten Fundorten
function Overlay:Focus(preferMap)
local wm = _G.WorldMapFrame
if not wm or not self.ids then
return
end
local counts = self:MapCounts(self.ids)
local target
if preferMap and counts[preferMap] then
target = preferMap
else
local current = CurrentMapID()
if current and counts[current] then
target = current
else
local best = 0
for m, n in pairs(counts) do
if n > best or (n == best and target and m < target) then
best, target = n, m
end
end
end
end
if not wm:IsShown() then
if type(ToggleWorldMap) == "function" then
pcall(ToggleWorldMap)
else
pcall(wm.Show, wm)
end
end
if target and wm.SetMapID and target ~= CurrentMapID() then
pcall(wm.SetMapID, wm, target)
end
self:Refresh()
return target
end
-- Ein einzelnes Tier
function Overlay:ShowSingle(id, name)
self.mode = "single"
self.singleID = id
self:SetTargets({ [id] = true }, name)
end
-- Alle Tiere der aktuellen Liste
function Overlay:ShowMany(ids, count)
self.mode = "many"
self.singleID = nil
self:SetTargets(ids, string.format(FW.L.BEAST_MAP_MANY, count))
end
-- Falls die Karte erst spaeter geladen wird
FW:RegisterEvent("ADDON_LOADED", function(_, name)
if name == "Blizzard_WorldMap" then
Overlay:Hook()
Overlay:Refresh()
end
end, Overlay)
-- Diagnose: /fwbeasts map
function Overlay:Debug()
local wm = _G.WorldMapFrame
local canvas = Canvas()
local d = self.lastDraw
FW:Print("Karte: " .. tostring(CurrentMapID()) .. ", Flaeche " .. tostring(canvas and canvas:GetWidth()) .. " x "
.. tostring(canvas and canvas:GetHeight()) .. ", Ebene " .. tostring(canvas and canvas:GetFrameLevel())
.. ", Overlay-Ebene " .. tostring(layer and layer:GetFrameLevel()))
if d and d.blobs then
FW:Print("Flecken " .. tostring(d.blobs) .. ", Groesse " .. string.format("%.1f", d.size or 0) .. ", Flaeche " .. string.format("%.0f x %.0f", d.width or 0, d.height or 0)
.. ", Zeichenebene " .. tostring(layer and layer:GetFrameLevel()))
end
FW:Print("Anzeige: " .. tostring(self.mode) .. ", Tiere " .. tostring(self.ids and (function() local n = 0 for _ in pairs(self.ids) do n = n + 1 end return n end)() or 0)
.. ", Zellen auf dieser Karte " .. tostring(d and d.cells))
if layer and textures and textures[1] then
FW:Print("Erster Fleck: sichtbar " .. tostring(textures[1]:IsVisible()) .. ", Grösse " .. tostring(textures[1]:GetWidth()))
end
end
-- Test: grosser roter Kasten in der Kartenmitte, zeigt ob ueberhaupt gezeichnet wird
function Overlay:Test()
local f = EnsureLayer()
if not f then
FW:Print("Weltkarte nicht gefunden.")
return
end
if not f.testTex then
f.testTex = f:CreateTexture(nil, "OVERLAY")
f.testTex:SetColorTexture(1, 0.1, 0.1, 0.6)
f.testTex:SetSize(160, 160)
f.testTex:SetPoint("CENTER", f, "CENTER", 0, 0)
end
if f.testTex:IsShown() then
f.testTex:Hide()
else
f.testTex:Show()
end
end