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0.1.180: Tooltip-Zusatzinfos in Core und Codex, unabhaengig vom Quest-Modul
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016onJCSHLwhs9udhC9ZLzk9
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co-authored by
Claude Sonnet 5.5
parent
0d511da8a6
commit
42938cb16b
@@ -0,0 +1,104 @@
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-- Freewood-Codex: Beutewert-Zeilen im Gegner-Tooltip (Einstellungen -> Tooltips)
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-- Die Zeilen brauchen die Kill-Daten des Codex; die Schalter erscheinen im Core-Reiter "Tooltips", solange der Codex laeuft.
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-- tipDropGold, tipDropVendor, tipDropAH (nur mit Auktionsmodul), tipDropHour, tipDropBest (+ tipDropBestN), tipDropKills
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local FW = _G.Freewood
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local T = FW and FW.Tooltips
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if not FW or not T or not T.AddUnitLine or not T.RegisterOption then
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return
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end
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local Tip = { Money = T.Money }
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local function On(key) return T.Get(key) == true end
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-- Kampfdauer einer Kreatur in Sekunden: eigene Klasse, sonst Durchschnitt aller Klassen
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local function UnitSecs(u)
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local CT = FW.Codex and FW.Codex.Time
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if not (CT and CT.UnitAverage) then return nil end
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local own = CT.UnitAverage(u)
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if own and own > 0 then return own end
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local list = CT.UnitClasses and CT.UnitClasses(u) or {}
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if #list == 0 then return nil end
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local sum = 0
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for _, c in ipairs(list) do sum = sum + c.secs end
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local avg = sum / #list
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return avg > 0 and avg or nil
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end
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-- Durchschnittliche Beute je Leiche (Gold plus Items nach Drop-Chance), eigene und geteilte Daten.
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-- Alle Zeilen einzeln schaltbar: tipDropGold, tipDropVendor, tipDropAH, tipDropHour, tipDropBest (+ tipDropBestN), tipDropKills
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local function AddDrops(tt, name, npcID)
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if not npcID or tt.fwDropID == npcID then return end
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local wantG, wantV, wantA = On("tipDropGold"), On("tipDropVendor"), On("tipDropAH")
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local wantH, wantB, wantK = On("tipDropHour"), On("tipDropBest"), On("tipDropKills")
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if not (wantG or wantV or wantA or wantH or wantB or wantK) then return end
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local C = FW.Codex
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if not C or not C.V or not C.KillValue then return end
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local ok, V = pcall(C.V)
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local u = ok and V and V.units and V.units[npcID]
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if not u or (u.k or 0) < 1 then return end
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tt.fwDropID = npcID
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local L = FW.L
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local hasAH = C.AuctionProvider ~= nil
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local vTotal, vCoin, _, vMissing = C.KillValue(u, false)
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local aTotal, _, _, aMissing
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if hasAH and (wantA or wantH) then aTotal, _, _, aMissing = C.KillValue(u, true) end
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local star = function(m) return (m or 0) > 0 and "*" or "" end
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if wantG and vCoin and vCoin > 0 then
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tt:AddLine(string.format(L.CODEX_TIP_DROP_GOLD, Tip.Money(math.floor(vCoin + 0.5))), 1, 0.82, 0)
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end
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if wantV and vTotal and vTotal > 0 then
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tt:AddLine(string.format(L.CODEX_TIP_DROP_VENDOR, Tip.Money(math.floor(vTotal + 0.5)) .. star(vMissing)), 1, 0.82, 0)
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end
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if wantA and hasAH and aTotal and aTotal > 0 then
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tt:AddLine(string.format(L.CODEX_TIP_DROP_AH, Tip.Money(math.floor(aTotal + 0.5)) .. star(aMissing)), 0.6, 0.85, 1)
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end
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if wantH then
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local secs = UnitSecs(u)
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local val = (hasAH and aTotal and aTotal > 0) and aTotal or vTotal
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if secs and secs > 0 and val and val > 0 then
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tt:AddLine(string.format(L.CODEX_TIP_DROP_HOUR, Tip.Money(math.floor(val / secs * 3600 + 0.5)), secs), 0.7, 1, 0.7)
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end
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end
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if wantB then
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local n = tonumber(T.Get("tipDropBestN")) or 3
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local rows, k = {}, u.k
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for id, d in pairs(u.d or {}) do
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if not d.qi then
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local info = FW.Util.GetItem(id)
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if info then
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local v = info.sellPrice or 0
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if hasAH then
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local ah = C.AuctionPrice(id)
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if ah and ah > v then v = ah end
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end
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local chance = (d.q or 0) / k
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if v > 0 and chance > 0 then
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rows[#rows + 1] = { name = info.name, quality = info.quality, chance = chance, value = chance * v }
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end
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end
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end
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end
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table.sort(rows, function(x, y) return x.value > y.value end)
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for i = 1, math.min(n, #rows) do
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local r = rows[i]
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local pct = r.chance * 100
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local ptxt = pct >= 10 and string.format("%.0f%%", pct) or string.format("%.1f%%", pct)
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tt:AddLine(string.format(L.CODEX_TIP_DROP_BEST, r.name or "?", ptxt, Tip.Money(math.floor(r.value + 0.5))), 0.9, 0.9, 0.9)
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end
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end
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if wantK then
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tt:AddLine(string.format(L.CODEX_TIP_DROP_KILLS, u.k), 0.6, 0.6, 0.6)
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end
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end
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T.AddUnitLine(AddDrops)
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T.RegisterOption("tipDropGold", "CODEX_OPT_TIPDROPG", { order = 38, default = false })
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T.RegisterOption("tipDropVendor", "CODEX_OPT_TIPDROPV", { order = 40 })
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T.RegisterOption("tipDropAH", "CODEX_OPT_TIPDROPA", { order = 50, available = function() return FW.Codex and FW.Codex.AuctionProvider ~= nil end })
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T.RegisterOption("tipDropHour", "CODEX_OPT_TIPDROPH", { order = 60, default = false })
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T.RegisterOption("tipDropBest", "CODEX_OPT_TIPDROPB", { order = 70, default = false })
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T.RegisterOption("tipDropBestN", "CODEX_OPT_TIPDROPBN", { order = 71, default = 3, min = 1, max = 5, step = 1 })
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T.RegisterOption("tipDropKills", "CODEX_OPT_TIPDROPK", { order = 80, default = false })
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@@ -3,7 +3,7 @@
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## Notes: Learns quests, creatures and drops while you play: who gives and takes a quest, rewards, objectives, drop chances.
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## Notes-deDE: Lernt beim Spielen Quests, Kreaturen und Beute: wer eine Quest vergibt und annimmt, Belohnungen, Ziele, Drop-Chancen.
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## Author: Lacustat
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## Version: 0.1.179
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## Version: 0.1.180
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## Dependencies: Freewood-OctoWoW-Core
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## OptionalDeps: Freewood-OctoWoW-CodexData, Freewood-OctoWoW-ForeverData
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@@ -39,3 +39,4 @@ CodexHints.lua
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CodexFavUI.lua
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CodexNameUI.lua
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CodexShareUI.lua
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CodexTooltips.lua
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+26
@@ -7,6 +7,19 @@ if not FW then
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end
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FW:AddLocale("enUS", {
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CODEX_OPT_TIPDROPV = "Creature tooltip: average loot value (vendor)",
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CODEX_OPT_TIPDROPA = "Creature tooltip: average loot value (auction, needs Auction module)",
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CODEX_TIP_DROP_VENDOR = "Avg. loot (vendor): %s",
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CODEX_TIP_DROP_AH = "Avg. loot (auction): %s",
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CODEX_OPT_TIPDROPG = "Creature tooltip: average gold per kill (coins only)",
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CODEX_OPT_TIPDROPH = "Creature tooltip: average value per hour (loot value / fight time)",
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CODEX_OPT_TIPDROPB = "Creature tooltip: most valuable drops",
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CODEX_OPT_TIPDROPBN = "Number of drops shown: %d",
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CODEX_OPT_TIPDROPK = "Creature tooltip: number of kills the values are based on",
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CODEX_TIP_DROP_GOLD = "Avg. gold per kill: %s",
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CODEX_TIP_DROP_HOUR = "Avg. per hour: %s (fight %.0f s, no travel)",
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CODEX_TIP_DROP_BEST = "Drop: %s (%s, avg. %s)",
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CODEX_TIP_DROP_KILLS = "Based on %d kills",
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CODEX_SEC_EFFECTS = "Effects",
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CODEX_FX_SKILL = "Skill: %s",
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CODEX_FX_FW_SWIM = "Swim speed (%)",
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@@ -551,6 +564,19 @@ FW:AddLocale("enUS", {
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})
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FW:AddLocale("deDE", {
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CODEX_OPT_TIPDROPV = "Gegner-Tooltip: Ø Beutewert (Händler)",
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CODEX_OPT_TIPDROPA = "Gegner-Tooltip: Ø Beutewert (Auktion, braucht Auktionsmodul)",
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CODEX_TIP_DROP_VENDOR = "Ø Beute (Händler): %s",
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CODEX_TIP_DROP_AH = "Ø Beute (Auktion): %s",
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CODEX_OPT_TIPDROPG = "Gegner-Tooltip: Ø Gold pro Kill (nur Münzen)",
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CODEX_OPT_TIPDROPH = "Gegner-Tooltip: Ø Wert pro Stunde (Beutewert / Kampfdauer)",
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CODEX_OPT_TIPDROPB = "Gegner-Tooltip: wertvollste Drops",
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CODEX_OPT_TIPDROPBN = "Anzahl gezeigter Drops: %d",
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CODEX_OPT_TIPDROPK = "Gegner-Tooltip: Anzahl Kills, auf denen die Werte beruhen",
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CODEX_TIP_DROP_GOLD = "Ø Gold pro Kill: %s",
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CODEX_TIP_DROP_HOUR = "Ø pro Stunde: %s (Kampf %.0f s, ohne Laufwege)",
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CODEX_TIP_DROP_BEST = "Drop: %s (%s, Ø %s)",
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CODEX_TIP_DROP_KILLS = "Basis: %d Kills",
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CODEX_SEC_EFFECTS = "Effekte",
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CODEX_FX_SKILL = "Fertigkeit: %s",
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CODEX_FX_FW_SWIM = "Schwimmtempo (%)",
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