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0.1.180: Tooltip-Zusatzinfos in Core und Codex, unabhaengig vom Quest-Modul
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016onJCSHLwhs9udhC9ZLzk9
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co-authored by
Claude Sonnet 5.5
parent
0d511da8a6
commit
42938cb16b
+26
@@ -7,6 +7,19 @@ if not FW then
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end
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FW:AddLocale("enUS", {
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CODEX_OPT_TIPDROPV = "Creature tooltip: average loot value (vendor)",
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CODEX_OPT_TIPDROPA = "Creature tooltip: average loot value (auction, needs Auction module)",
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CODEX_TIP_DROP_VENDOR = "Avg. loot (vendor): %s",
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CODEX_TIP_DROP_AH = "Avg. loot (auction): %s",
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CODEX_OPT_TIPDROPG = "Creature tooltip: average gold per kill (coins only)",
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CODEX_OPT_TIPDROPH = "Creature tooltip: average value per hour (loot value / fight time)",
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CODEX_OPT_TIPDROPB = "Creature tooltip: most valuable drops",
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CODEX_OPT_TIPDROPBN = "Number of drops shown: %d",
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CODEX_OPT_TIPDROPK = "Creature tooltip: number of kills the values are based on",
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CODEX_TIP_DROP_GOLD = "Avg. gold per kill: %s",
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CODEX_TIP_DROP_HOUR = "Avg. per hour: %s (fight %.0f s, no travel)",
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CODEX_TIP_DROP_BEST = "Drop: %s (%s, avg. %s)",
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CODEX_TIP_DROP_KILLS = "Based on %d kills",
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CODEX_SEC_EFFECTS = "Effects",
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CODEX_FX_SKILL = "Skill: %s",
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CODEX_FX_FW_SWIM = "Swim speed (%)",
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@@ -551,6 +564,19 @@ FW:AddLocale("enUS", {
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})
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FW:AddLocale("deDE", {
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CODEX_OPT_TIPDROPV = "Gegner-Tooltip: Ø Beutewert (Händler)",
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CODEX_OPT_TIPDROPA = "Gegner-Tooltip: Ø Beutewert (Auktion, braucht Auktionsmodul)",
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CODEX_TIP_DROP_VENDOR = "Ø Beute (Händler): %s",
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CODEX_TIP_DROP_AH = "Ø Beute (Auktion): %s",
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CODEX_OPT_TIPDROPG = "Gegner-Tooltip: Ø Gold pro Kill (nur Münzen)",
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CODEX_OPT_TIPDROPH = "Gegner-Tooltip: Ø Wert pro Stunde (Beutewert / Kampfdauer)",
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CODEX_OPT_TIPDROPB = "Gegner-Tooltip: wertvollste Drops",
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CODEX_OPT_TIPDROPBN = "Anzahl gezeigter Drops: %d",
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CODEX_OPT_TIPDROPK = "Gegner-Tooltip: Anzahl Kills, auf denen die Werte beruhen",
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CODEX_TIP_DROP_GOLD = "Ø Gold pro Kill: %s",
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CODEX_TIP_DROP_HOUR = "Ø pro Stunde: %s (Kampf %.0f s, ohne Laufwege)",
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CODEX_TIP_DROP_BEST = "Drop: %s (%s, Ø %s)",
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CODEX_TIP_DROP_KILLS = "Basis: %d Kills",
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CODEX_SEC_EFFECTS = "Effekte",
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CODEX_FX_SKILL = "Fertigkeit: %s",
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CODEX_FX_FW_SWIM = "Schwimmtempo (%)",
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