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0.1.157: Codex-Detailansicht: Zurueck, Favorit und Bearbeiten-Knoepfe in einer Reihe
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016onJCSHLwhs9udhC9ZLzk9
This commit is contained in:
+9
-4
@@ -738,7 +738,7 @@ function NameUI.Attach(f, getSel, onChanged, origin)
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if staged ~= nil then return staged end
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return Codex:IsBad(kind, id)
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end
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local badButton = UI.CreateButton(f, L.CODEX_BAD_MARK, 170, 26, function()
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local badButton = UI.CreateButton(f, L.CODEX_BAD_MARK, 150, 26, function()
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local kind, id = getSel()
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if kind and id and kind ~= "items" then
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Codex:SetBad(kind, id, not BadNow(kind, id))
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@@ -747,15 +747,20 @@ function NameUI.Attach(f, getSel, onChanged, origin)
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end
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end, "default")
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badButton:Hide()
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UI.AttachTooltip(badButton, function() return L.CODEX_BAD_MARK end, function() return L.CODEX_BAD_TIP end)
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-- Die Knoepfe stehen in einer eigenen Reihe unter "Zurueck/Favorit", von links nach rechts;
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-- ist der Platz zu knapp, laufen sie in die naechste Reihe. ctl.height ist die belegte Hoehe.
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local strip = { propsButton, badButton, importButton, editButton }
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function ctl.Layout()
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ctl.lead = {} -- Knoepfe vor der Reihe (Zurueck, Favorit), von Codex-UI gesetzt
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function ctl.Layout(silent)
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local avail = (f:GetWidth() or 0) - origin.x
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if avail < 240 then avail = 640 end
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local x, y, any = 0, 0, false
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for _, b in ipairs(strip) do
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local all = {}
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for _, b in ipairs(ctl.lead) do all[#all + 1] = b end
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for _, b in ipairs(strip) do all[#all + 1] = b end
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for _, b in ipairs(all) do
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if b:IsShown() then
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local w = b:GetWidth() or 150
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if x > 0 and x + w > avail then
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@@ -771,7 +776,7 @@ function NameUI.Attach(f, getSel, onChanged, origin)
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local h = any and (y + 32) or 0
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if h ~= ctl.height then
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ctl.height = h
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if origin.relayout then origin.relayout() end
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if origin.relayout and not silent then origin.relayout() end
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end
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end
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ctl.strip = strip
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+12
-4
@@ -1912,11 +1912,11 @@ local function Build(content)
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nameCtl = Codex.NameUI.Attach(f, function() return kind, selected end, function()
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dataVersion = dataVersion + 1
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Refresh()
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end, { x = LIST_W + 22, y = 34, relayout = function() if UpdateFavUIRef then UpdateFavUIRef() end end })
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end, { x = LIST_W + 22, y = 0, relayout = function() if UpdateFavUIRef then UpdateFavUIRef() end end })
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end
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---------------- Favorit und Notiz ----------------
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local favButton = UI.CreateButton(f, L.CODEX_FAV_ADD, 140, 26, function()
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local favButton = UI.CreateButton(f, L.CODEX_FAV_ADD, 150, 26, function()
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if selected ~= nil and Codex.FavSupported(kind) then
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Codex.SetFav(kind, selected, not Codex.IsFav(kind, selected))
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dataVersion = dataVersion + 1
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@@ -1925,6 +1925,7 @@ local function Build(content)
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end, "default")
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favButton:SetPoint("TOPLEFT", f, "TOPLEFT", LIST_W + 22 + 108, 0)
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favButton:Hide()
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if nameCtl then nameCtl.lead = { backButton, favButton } end
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local noteBox = UI.CreatePanel(f, "bgDeep", "bronze")
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noteBox:SetHeight(24)
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noteBox:SetPoint("TOPLEFT", f, "TOPLEFT", LIST_W + 22, -34)
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@@ -1987,8 +1988,15 @@ local function Build(content)
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noteEdit:ClearFocus()
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end
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noteTarget = nil
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local devH = nameCtl and nameCtl.height or 0 -- Reihe mit den Bearbeiten-Knoepfen (nur fuer Berechtigte)
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local top = 34 + devH
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-- Favorit-Knopf zuerst ein-/ausblenden, dann die gemeinsame Knopfreihe (Zurueck, Favorit, Bearbeiten ...) legen
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if ok then
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favButton:Show()
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else
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favButton:Hide()
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end
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if nameCtl then nameCtl.Layout(true) end
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local devH = nameCtl and nameCtl.height or 32 -- eine gemeinsame Reihe von links nach rechts
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local top = devH + 2
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noteBox:ClearAllPoints()
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noteBox:SetPoint("TOPLEFT", f, "TOPLEFT", LIST_W + 22, -top)
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noteBox:SetPoint("TOPRIGHT", f, "TOPRIGHT", 0, -top)
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@@ -3,7 +3,7 @@
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## Notes: Learns quests, creatures and drops while you play: who gives and takes a quest, rewards, objectives, drop chances.
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## Notes-deDE: Lernt beim Spielen Quests, Kreaturen und Beute: wer eine Quest vergibt und annimmt, Belohnungen, Ziele, Drop-Chancen.
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## Author: Lacustat
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## Version: 0.1.156
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## Version: 0.1.157
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## Dependencies: Freewood-OctoWoW-Core
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## OptionalDeps: Freewood-OctoWoW-CodexData, Freewood-OctoWoW-ForeverData
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+7
-5
@@ -182,8 +182,9 @@ FW:AddLocale("enUS", {
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CODEX_SORTBY_ahkill = "Value per kill (auction)",
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CODEX_SORTBY_gpmah = "Gold per minute (auction)",
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CODEX_FILTER_AH = "Auction (g)",
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CODEX_BAD_MARK = "Mark as faulty",
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CODEX_BAD_MARK = "Mark faulty",
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CODEX_BAD_UNMARK = "Unmark faulty",
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CODEX_BAD_TIP = "Hides this entry for all players (permitted characters only). Click again to remove the mark.",
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CODEX_SORTBY_flip = "Vendor profit (auction)",
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CODEX_AH_AGE = "Last scan",
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CODEX_AH_TODAY = "today",
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@@ -530,7 +531,7 @@ FW:AddLocale("enUS", {
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CODEX_TEST_SHARE = "Sharing: %s, %d own records, %d players with %d records stored",
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CODEX_ON = "on",
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CODEX_OFF = "off",
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CODEX_NAME_EDIT = "Edit name",
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CODEX_NAME_EDIT = "Change name",
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CODEX_NAME_IMPORT = "Paste names",
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CODEX_NAME_DE = "German",
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CODEX_NAME_EN = "English",
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@@ -725,8 +726,9 @@ FW:AddLocale("deDE", {
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CODEX_SORTBY_ahkill = "Wert pro Kill (Auktion)",
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CODEX_SORTBY_gpmah = "Gold pro Minute (Auktion)",
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CODEX_FILTER_AH = "Auktion (g)",
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CODEX_BAD_MARK = "Fehlerhaft markieren",
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CODEX_BAD_UNMARK = "Markierung aufheben",
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CODEX_BAD_MARK = "Fehlerhaft",
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CODEX_BAD_UNMARK = "Fehlerhaft aufheben",
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CODEX_BAD_TIP = "Blendet diesen Eintrag bei allen Spielern aus (nur berechtigte Charaktere). Erneut klicken hebt die Markierung auf.",
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CODEX_SORTBY_flip = "Händlergewinn (Auktion)",
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CODEX_AH_AGE = "Letzter Scan",
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CODEX_AH_TODAY = "heute",
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@@ -1073,7 +1075,7 @@ FW:AddLocale("deDE", {
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CODEX_TEST_SHARE = "Teilen: %s, %d eigene Datensätze, %d Spieler mit %d gespeicherten Datensätzen",
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CODEX_ON = "an",
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CODEX_OFF = "aus",
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CODEX_NAME_EDIT = "Name bearbeiten",
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CODEX_NAME_EDIT = "Name ändern",
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CODEX_NAME_IMPORT = "Namen einfügen",
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CODEX_NAME_DE = "Deutsch",
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CODEX_NAME_EN = "Englisch",
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