0.1.180: Tooltip-Zusatzinfos in Core und Codex, unabhaengig vom Quest-Modul

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016onJCSHLwhs9udhC9ZLzk9
This commit is contained in:
Lacustat
2026-10-29 16:47:39 +01:00
co-authored by Claude Sonnet 5.5
parent 311261cab0
commit fcd9ab23d1
4 changed files with 531 additions and 1 deletions
+258
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@@ -0,0 +1,258 @@
-- Freewood-Core: Itemvergleich im Tooltip (Shift gedrueckt halten)
-- Ueber einem Item (Tasche, Chat-Link, Haendler, Auktion ...) mit gedruecktem Shift: Daneben erscheint das angelegte Item
-- desselben Platzes, und unten im Tooltip steht, was besser (+) oder schlechter (-) waere, was wegfaellt und was neu dazukommt
-- (auch Equip-/Benutzen-Effekte). Schalter: Tooltip-Einstellung "tipCompare".
local FW = _G.Freewood
local T = FW and FW.Tooltips
if not FW or not T then
return
end
local GREEN = { 0.35, 0.9, 0.35 }
local RED = { 0.95, 0.35, 0.35 }
local GREY = { 0.65, 0.65, 0.65 }
-- Platz-Nummern (Inventar) je Item-Typ; zwei Eintraege = beide Plaetze vergleichen
local SLOTS = {
INVTYPE_HEAD = { 1 }, INVTYPE_NECK = { 2 }, INVTYPE_SHOULDER = { 3 }, INVTYPE_BODY = { 4 },
INVTYPE_CHEST = { 5 }, INVTYPE_ROBE = { 5 }, INVTYPE_WAIST = { 6 }, INVTYPE_LEGS = { 7 },
INVTYPE_FEET = { 8 }, INVTYPE_WRIST = { 9 }, INVTYPE_HAND = { 10 },
INVTYPE_FINGER = { 11, 12 }, INVTYPE_TRINKET = { 13, 14 }, INVTYPE_CLOAK = { 15 },
INVTYPE_WEAPON = { 16, 17 }, INVTYPE_2HWEAPON = { 16 }, INVTYPE_WEAPONMAINHAND = { 16 },
INVTYPE_WEAPONOFFHAND = { 17 }, INVTYPE_SHIELD = { 17 }, INVTYPE_HOLDABLE = { 17 },
INVTYPE_RANGED = { 18 }, INVTYPE_RANGEDRIGHT = { 18 }, INVTYPE_THROWN = { 18 }, INVTYPE_RELIC = { 18 },
INVTYPE_TABARD = { 19 },
}
local function IDOf(link)
return type(link) == "string" and tonumber(link:match("item:(%d+)")) or nil
end
------------------------------------------------------------------------
-- Tooltip-Text lesen
------------------------------------------------------------------------
local scan
local function Scan()
if not scan then
scan = _G.CreateFrame("GameTooltip", "FreewoodScanTip", _G.UIParent, "GameTooltipTemplate")
scan:SetOwner(_G.UIParent, "ANCHOR_NONE")
end
return scan
end
-- Zeilen eines Items (Link) oder des angelegten Platzes (slot) als Liste von Texten
local function Lines(link, slot)
local tip = Scan()
tip:ClearLines()
tip:SetOwner(_G.UIParent, "ANCHOR_NONE")
local ok
if slot then ok = pcall(tip.SetInventoryItem, tip, "player", slot) else ok = pcall(tip.SetHyperlink, tip, link) end
local out = {}
if not ok then return out end
for i = 1, tip:NumLines() do
local fs = _G["FreewoodScanTipTextLeft" .. i]
local t = fs and fs:GetText()
if type(t) == "string" and t ~= "" then out[#out + 1] = t end
end
return out
end
local function Num(s) return tonumber((tostring(s):gsub(",", "."))) end
-- Werte aus den Zeilen: stats[Name] = Zahl, extra[Name] = Zahl (Ruestung, Block, DPS), effects[Schluessel] = { text, zahl }
local function Parse(lines)
local stats, extra, effects = {}, {}, {}
for i, t in ipairs(lines) do
local clean = t:gsub("|c%x%x%x%x%x%x%x%x", ""):gsub("|r", "")
if i > 1 then
local sign, n, name = clean:match("^([%+%-])(%d+) (.+)$")
local dps = clean:match("%((%d+[%.,]?%d*) damage per second%)") or clean:match("%((%d+[%.,]?%d*) Schaden pro Sekunde%)")
local armor, aname = clean:match("^(%d+) ([^%d%(%)]+)$")
local prefix = clean:match("^(Equip:)") or clean:match("^(Use:)") or clean:match("^(Chance on hit:)")
or clean:match("^(Anlegen:)") or clean:match("^(Benutzen:)") or clean:match("^(Trefferchance:)")
if prefix then
local key = clean:gsub("%d+[%.,]?%d*", "#")
local first = clean:match("(%d+[%.,]?%d*)")
effects[key] = { text = clean, n = first and Num(first) or nil }
elseif sign and n and name and not name:find("^%(") then
stats[name] = (stats[name] or 0) + (sign == "-" and -1 or 1) * tonumber(n)
elseif dps then
extra["DPS"] = Num(dps)
elseif armor and aname and not clean:find("^%d+ %- %d+") then
extra[aname] = tonumber(armor)
end
end
end
return stats, extra, effects
end
------------------------------------------------------------------------
-- Unterschiede
------------------------------------------------------------------------
local function Fmt(d)
if math.abs(d - math.floor(d)) < 0.005 then return string.format("%+d", d) end
return string.format("%+.1f", d)
end
-- Liste { text, farbe } der Unterschiede neu gegenueber alt
local function Diff(newLines, oldLines)
local ns, ne, nf = Parse(newLines)
local os, oe, of = Parse(oldLines)
local out = {}
local function Add(text, d) out[#out + 1] = { text, d >= 0 and GREEN or RED } end
-- Ruestung, Block, DPS
local keys = {}
for k in pairs(ne) do keys[k] = true end
for k in pairs(oe) do keys[k] = true end
local ek = {}
for k in pairs(keys) do ek[#ek + 1] = k end
table.sort(ek)
for _, k in ipairs(ek) do
local d = (ne[k] or 0) - (oe[k] or 0)
if math.abs(d) > 0.004 then Add(string.format("%s %s", Fmt(d), k), d) end
end
-- Werte
local sk = {}
for k in pairs(ns) do sk[k] = true end
for k in pairs(os) do sk[k] = true end
local names = {}
for k in pairs(sk) do names[#names + 1] = k end
table.sort(names)
for _, k in ipairs(names) do
local d = (ns[k] or 0) - (os[k] or 0)
if d ~= 0 then Add(string.format("%s %s", Fmt(d), k), d) end
end
-- Effekte
local ekeys = {}
for k in pairs(nf) do ekeys[#ekeys + 1] = k end
table.sort(ekeys)
for _, k in ipairs(ekeys) do
local n, o = nf[k], of[k]
if not o then
out[#out + 1] = { "+ " .. n.text, GREEN }
elseif n.n and o.n and n.n ~= o.n then
out[#out + 1] = { string.format("(%s) %s", Fmt(n.n - o.n), n.text), n.n > o.n and GREEN or RED }
end
end
local okeys = {}
for k in pairs(of) do okeys[#okeys + 1] = k end
table.sort(okeys)
for _, k in ipairs(okeys) do
if not nf[k] then out[#out + 1] = { "- " .. of[k].text, RED } end
end
return out
end
------------------------------------------------------------------------
-- Anzeige
------------------------------------------------------------------------
local cmpTips = {}
local function CmpTip(i)
if not cmpTips[i] then
cmpTips[i] = _G.CreateFrame("GameTooltip", "FreewoodCmpTip" .. i, _G.UIParent, "GameTooltipTemplate")
cmpTips[i]:SetFrameStrata("TOOLTIP")
if T.Hook then T.Hook(cmpTips[i]) end
end
return cmpTips[i]
end
local function HideCmp()
for _, t in pairs(cmpTips) do t:Hide() end
end
local function Place(tip, anchorTo, onLeft)
tip:ClearAllPoints()
if onLeft then tip:SetPoint("TOPRIGHT", anchorTo, "TOPLEFT", -2, 0) else tip:SetPoint("TOPLEFT", anchorTo, "TOPRIGHT", 2, 0) end
end
local function Compare(tt, link)
local id = IDOf(link)
local info = id and FW.Util and FW.Util.GetItem and FW.Util.GetItem(id)
local slots = info and info.equipLoc and SLOTS[info.equipLoc]
if not slots then return end
local L = FW.L
local mine = Lines(link)
local shown, worn = 0, 0
local screenR = _G.UIParent:GetRight() or 1024
local ttR = tt:GetRight() or 0
local onLeft = ttR + 260 > screenR -- kein Platz rechts: links daneben
local anchor = tt
for _, slot in ipairs(slots) do
local eq = _G.GetInventoryItemLink and _G.GetInventoryItemLink("player", slot)
local same = false
if eq and IDOf(eq) == id then
local ok, d0 = pcall(Diff, mine, Lines(eq, slot))
same = (eq == link) or (ok and #d0 == 0)
end
if same then
worn = worn + 1
if worn == 1 then
tt:AddLine(" ")
tt:AddLine(L.TIP_CMP_WORN, 0.4, 1, 0.4)
end
elseif eq then
shown = shown + 1
local ct = CmpTip(shown)
ct:SetOwner(tt, "ANCHOR_NONE")
ct:SetInventoryItem("player", slot)
ct:AddLine(L.TIP_CMP_EQUIPPED, GREY[1], GREY[2], GREY[3])
Place(ct, anchor, onLeft)
ct:Show()
anchor = ct
-- Unterschiede unten im Haupt-Tooltip
local eqName = eq:match("%[(.-)%]") or "?"
local d = Diff(mine, Lines(eq, slot))
tt:AddLine(" ")
tt:AddLine(string.format(L.TIP_CMP_VS, eqName), 1, 0.82, 0)
if #d == 0 then
tt:AddLine(L.TIP_CMP_SAME, GREY[1], GREY[2], GREY[3])
else
for _, e in ipairs(d) do tt:AddLine(e[1], e[2][1], e[2][2], e[2][3]) end
end
end
end
if shown == 0 and worn == 0 then
tt:AddLine(L.TIP_CMP_EMPTY, GREY[1], GREY[2], GREY[3])
end
end
-- vom Tooltip-Hook (TooltipInfo.lua) bei jedem Item aufgerufen
function T.CompareHook(tt, link)
if tt ~= _G.GameTooltip and tt ~= _G.ItemRefTooltip then return end
HideCmp()
local id = IDOf(link)
local info = id and FW.Util and FW.Util.GetItem and FW.Util.GetItem(id)
local equippable = info and info.equipLoc and SLOTS[info.equipLoc]
tt.fwCmpLink = equippable and link or nil
tt.fwShift = _G.IsShiftKeyDown and _G.IsShiftKeyDown() and true or false
if not equippable or T.Get("tipCompare") ~= true or not tt.fwShift then return end
pcall(Compare, tt, link)
end
-- Shift waehrend des Ueberfahrens: Tooltip neu aufbauen, wenn sich der Zustand aendert
local watcher = _G.CreateFrame("Frame")
local acc = 0
watcher:SetScript("OnUpdate", function(_, elapsed)
acc = acc + (elapsed or 0)
if acc < 0.1 then return end
acc = 0
if T.Get("tipCompare") ~= true then return end
local shift = _G.IsShiftKeyDown and _G.IsShiftKeyDown() and true or false
for _, tt in ipairs({ _G.GameTooltip, _G.ItemRefTooltip }) do
if tt and tt.fwCmpLink and tt:IsShown() and tt.fwShift ~= shift then
local link = tt.fwCmpLink
tt.fwShift = shift -- gegen Schleifen: der Hook setzt es beim Neuaufbau ohnehin neu
pcall(tt.SetHyperlink, tt, link)
end
end
end)
for _, tt in ipairs({ _G.GameTooltip, _G.ItemRefTooltip }) do
if tt and tt.HookScript then
tt:HookScript("OnHide", function() HideCmp() end)
end
end
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@@ -0,0 +1,250 @@
-- Freewood-Core: Zusatzinfos in Tooltips (Reiter "Einstellungen" -> "Tooltips")
-- tipVendor Haendlerpreis des Items (unabhaengig vom Auktionshaus-Scan)
-- tipQuest Quest-Fortschritt am Gegner oder Objekt unter der Maus
-- tipCompare Shift-Vergleich mit dem angelegten Item (TooltipCompare.lua)
-- Weitere Module haengen Zeilen an Gegner-Tooltips mit FW.Tooltips.AddUnitLine(function(tt, name, npcID) ... end).
-- Jeder Teil ist einzeln abschaltbar. Die Werte stehen in den Core-Einstellungen (FW.settings.tooltips).
local FW = _G.Freewood
local T = FW and FW.Tooltips
if not FW or not T then
return
end
local Tip = {}
T.Info = Tip
local function On(key) return T.Get(key) == true end
------------------------------------------------------------------------
-- Hilfen
------------------------------------------------------------------------
function Tip.Money(c)
c = math.floor((c or 0) + 0.5)
if _G.GetCoinTextureString then
local ok, text = pcall(_G.GetCoinTextureString, c)
if ok and type(text) == "string" then return text end
end
local g, s, k = math.floor(c / 10000), math.floor(c / 100) % 100, c % 100
if g > 0 then return string.format("%dg %ds %dc", g, s, k) end
if s > 0 then return string.format("%ds %dc", s, k) end
return string.format("%dc", k)
end
local function ItemIDFromLink(link)
if type(link) ~= "string" then return nil end
return tonumber(link:match("item:(%d+)"))
end
-- Stapelgroesse des Items unter der Maus (Taschenfeld), sonst 1. Nur wenn das Feld dasselbe Item enthaelt.
local function HoverCount(link)
local ok, count = pcall(function()
local f = _G.GetMouseFocus and _G.GetMouseFocus()
if not f then return 1 end
local parent = f.GetParent and f:GetParent()
if parent and parent.GetID and f.GetID and _G.GetContainerItemInfo and _G.GetContainerItemLink then
local bag, slot = parent:GetID(), f:GetID()
local l = _G.GetContainerItemLink(bag, slot)
if l and ItemIDFromLink(l) == ItemIDFromLink(link) then
local _, n = _G.GetContainerItemInfo(bag, slot)
if tonumber(n) and n > 1 then return n end
end
end
return 1
end)
return ok and count or 1
end
------------------------------------------------------------------------
-- Haendlerpreis
------------------------------------------------------------------------
local function AddVendor(tt, link)
if not On("tipVendor") or not tt or not tt.AddLine then return end
local id = ItemIDFromLink(link)
if not id then return end
if tt.fwVendID == id then return end
-- beim Haendler zeigt das Spiel den Preis selbst
if _G.MerchantFrame and _G.MerchantFrame.IsShown and _G.MerchantFrame:IsShown() then return end
local info = FW.Util and FW.Util.GetItem and FW.Util.GetItem(id)
local price = info and tonumber(info.sellPrice) or 0
if price <= 0 then return end
tt.fwVendID = id
Tip.fired.vendor = Tip.fired.vendor + 1
local L = FW.L
local n = tt == _G.GameTooltip and HoverCount(link) or 1
if n > 1 then
tt:AddLine(string.format(L.TIP_VENDOR_STACK, Tip.Money(price), n, Tip.Money(price * n)), 1, 0.82, 0)
else
tt:AddLine(string.format(L.TIP_VENDOR, Tip.Money(price)), 1, 0.82, 0)
end
end
------------------------------------------------------------------------
-- Quest-Fortschritt am Gegner oder Objekt
------------------------------------------------------------------------
local logCache, logAt = nil, -10
-- { { qid, title, objs = { { text, finished, kind } } } } fuer alle angenommenen Quests (1 s gemerkt)
local function LogObjectives()
local now = _G.GetTime and _G.GetTime() or 0
if logCache and now - logAt < 1 then return logCache end
local out = {}
local QL = _G.C_QuestLog
local P = T.questProvider -- optional (Quest-Modul): AcceptedSet() und TargetsOf(qid)
if P and P.AcceptedSet and QL and QL.GetQuestObjectives then
for qid in pairs(P.AcceptedSet()) do
local ok, objs = pcall(QL.GetQuestObjectives, qid)
if ok and type(objs) == "table" and #objs > 0 then
local title
if QL.GetTitleForQuestID then
local ok2, t = pcall(QL.GetTitleForQuestID, qid)
if ok2 and type(t) == "string" then title = t end
end
local list = {}
for _, o in ipairs(objs) do
if type(o.text) == "string" and o.text ~= "" then
list[#list + 1] = { text = o.text, finished = o.finished and true or false, kind = o.type }
end
end
if #list > 0 then out[#out + 1] = { qid = qid, title = title or ("#" .. qid), objs = list } end
end
end
elseif _G.GetNumQuestLogEntries and _G.GetQuestLogTitle and _G.GetNumQuestLeaderBoards and _G.GetQuestLogLeaderBoard then
-- ohne Quest-Modul: normales Questlog (Ziele ueber die Questlog-Eintraege, ohne Quest-Nummer)
local n = _G.GetNumQuestLogEntries() or 0
for i = 1, n do
local title, _, _, isHeader = _G.GetQuestLogTitle(i)
if title and not isHeader then
local list = {}
for j = 1, (_G.GetNumQuestLeaderBoards(i) or 0) do
local text, kind, done = _G.GetQuestLogLeaderBoard(j, i)
if type(text) == "string" and text ~= "" then
list[#list + 1] = { text = text, finished = done and true or false, kind = kind }
end
end
if #list > 0 then out[#out + 1] = { title = title, objs = list } end
end
end
end
table.sort(out, function(a, b) return a.title < b.title end)
logCache, logAt = out, now
return out
end
-- Quests, die zu diesem Gegner oder Objekt gehoeren, mit den passenden Zielen
local function QuestLinesFor(name, npcID)
local out = {}
local lname = name and name:lower() or nil
local TM = T.questProvider
for _, q in ipairs(LogObjectives()) do
local hits = {}
local isTarget = npcID and q.qid and TM and TM.TargetsOf and TM.TargetsOf(q.qid)[npcID] or false
for _, o in ipairs(q.objs) do
local byName = lname and o.text:lower():find(lname, 1, true) ~= nil
local byDrop = isTarget and o.kind == "item"
if (byName or byDrop) then hits[#hits + 1] = o end
end
if #hits > 0 then out[#out + 1] = { title = q.title, objs = hits } end
end
return out
end
local function AddQuest(tt, name, npcID)
if not On("tipQuest") or not tt or not tt.AddLine or not name then return end
if tt.fwQuestName == name then return end
local list = QuestLinesFor(name, npcID)
if #list == 0 then return end
tt.fwQuestName = name
Tip.fired.quest = Tip.fired.quest + 1
for _, e in ipairs(list) do
tt:AddLine(e.title, 1, 0.82, 0)
for _, o in ipairs(e.objs) do
if o.finished then tt:AddLine(" " .. o.text, 0.4, 0.9, 0.4) else tt:AddLine(" " .. o.text, 1, 1, 1) end
end
end
end
------------------------------------------------------------------------
-- Anbindung an die Tooltips
------------------------------------------------------------------------
T.unitLines = T.unitLines or {}
function T.AddUnitLine(fn) T.unitLines[#T.unitLines + 1] = fn end
T.Money = Tip.Money
local hooked = {}
Tip.fired = { item = 0, unit = 0, object = 0, vendor = 0, quest = 0 }
local function HookTooltip(tt)
if not tt or hooked[tt] or not tt.HookScript then return end
hooked[tt] = true
tt:HookScript("OnTooltipSetItem", function(self)
local ok, _, link = pcall(self.GetItem, self)
Tip.fired.item = Tip.fired.item + 1
if ok and link then
pcall(AddVendor, self, link)
if T.CompareHook then pcall(T.CompareHook, self, link) end
self:Show()
end
end)
tt:HookScript("OnTooltipSetUnit", function(self)
local name, unit = self:GetUnit()
Tip.fired.unit = Tip.fired.unit + 1
if not name then return end
local npcID
if unit then
local g = _G.UnitGUID and _G.UnitGUID(unit)
npcID = g and FW.Util and FW.Util.GetNpcID and FW.Util.GetNpcID(g) or nil
if _G.UnitIsPlayer and _G.UnitIsPlayer(unit) then return end
end
pcall(AddQuest, self, name, npcID)
for _, fn in ipairs(T.unitLines) do pcall(fn, self, name, npcID) end
self:Show()
end)
tt:HookScript("OnTooltipCleared", function(self)
self.fwVendID, self.fwQuestName, self.fwCmpLink, self.fwShift, self.fwDropID = nil, nil, nil, nil, nil
end)
end
-- Objekte (Truhen, Kraeuter): der Tooltip hat nur den Namen in der ersten Zeile
local function HookObjects(tt)
if not tt or not tt.HookScript then return end
tt:HookScript("OnShow", function(self)
if self:GetUnit() or (self.GetItem and self:GetItem()) or self.fwQuestName then return end
local left = _G.GameTooltipTextLeft1
local name = left and left:GetText()
if type(name) == "string" and name ~= "" and (_G.UnitExists and not _G.UnitExists("mouseover")) then
Tip.fired.object = Tip.fired.object + 1
pcall(AddQuest, self, name, nil)
if self.fwQuestName then self:Show() end
end
end)
end
local function Install()
HookTooltip(_G.GameTooltip)
HookTooltip(_G.ItemRefTooltip)
HookTooltip(_G.ShoppingTooltip1)
HookTooltip(_G.ShoppingTooltip2)
HookObjects(_G.GameTooltip)
end
Install()
FW:On("QUEST_TIP_CHANGED", function() logCache = nil end, Tip)
FW:On("CODEX_CHANGED", function(_, kind) if kind == "quest" then logCache = nil end end, Tip)
FW:RegisterEvent("QUEST_LOG_UPDATE", function() logCache = nil end, Tip)
-- /fwtip: Pruefung der Tooltip-Anbindung (wie oft die Hooks gefeuert haben)
_G.SLASH_FREEWOODTIP1 = "/fwtip"
_G.SlashCmdList = _G.SlashCmdList or {}
_G.SlashCmdList["FREEWOODTIP"] = function()
local f = Tip.fired
FW:Print(string.format("Tooltips: Item-Hook %dx, Gegner-Hook %dx, Objekt-Hook %dx; Haendlerzeile %dx, Quest-Zeilen %dx. HookScript: %s, TooltipDataProcessor: %s",
f.item, f.unit, f.object, f.vendor, f.quest, tostring(_G.GameTooltip and _G.GameTooltip.HookScript ~= nil), tostring(_G.TooltipDataProcessor ~= nil)))
end
-- Optionen (die Codex-abhaengigen meldet das Codex-Modul selbst an)
T.RegisterOption("tipVendor", "TIP_OPT_VENDOR", { order = 10 })
T.RegisterOption("tipQuest", "TIP_OPT_QUEST", { order = 20 })
T.RegisterOption("tipCompare", "TIP_OPT_COMPARE", { order = 30, available = function() return T.CompareHook ~= nil end })
+3 -1
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@@ -3,7 +3,7 @@
## Notes: Base addon of the Freewood family: data storage, UI kit, export/import and the main window.
## Notes-deDE: Basis-Addon der Freewood-Familie: Datenspeicher, UI-Bausteine, Export/Import und Hauptfenster.
## Author: Lacustat
## Version: 0.1.179
## Version: 0.1.180
## SavedVariables: FreewoodDB
## SavedVariablesPerCharacter: FreewoodCharDB
@@ -17,5 +17,7 @@ UI\MainFrame.lua
UI\MainWindow.lua
UI\Tabs.lua
Core\Tooltips.lua
Core\TooltipInfo.lua
Core\TooltipCompare.lua
UI\Minimap.lua
Core\Slash.lua
+20
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@@ -40,6 +40,16 @@ FW.L = setmetatable({}, {
})
FW:AddLocale("enUS", {
TIP_OPT_VENDOR = "Show vendor sell price (also without an auction scan)",
TIP_OPT_QUEST = "Show quest progress on creatures and objects (e.g. 3/10)",
TIP_OPT_COMPARE = "Hold Shift to compare with the equipped item",
TIP_VENDOR = "Vendor: %s",
TIP_VENDOR_STACK = "Vendor: %s each (stack of %d: %s)",
TIP_CMP_EQUIPPED = "(currently equipped)",
TIP_CMP_VS = "Compared to %s:",
TIP_CMP_SAME = "No difference in values",
TIP_CMP_EMPTY = "Nothing equipped in this slot",
TIP_CMP_WORN = "You are already wearing this item",
TITLE = "Freewood",
TAB_OVERVIEW = "Overview",
@@ -122,6 +132,16 @@ FW:AddLocale("enUS", {
})
FW:AddLocale("deDE", {
TIP_OPT_VENDOR = "Händlerpreis anzeigen (auch ohne Auktionshaus-Scan)",
TIP_OPT_QUEST = "Quest-Fortschritt an Gegnern und Objekten anzeigen (z. B. 3/10)",
TIP_OPT_COMPARE = "Shift gedrückt halten: mit angelegtem Item vergleichen",
TIP_VENDOR = "Händler: %s",
TIP_VENDOR_STACK = "Händler: %s pro Stück (Stapel mit %d: %s)",
TIP_CMP_EQUIPPED = "(aktuell angelegt)",
TIP_CMP_VS = "Gegenüber %s:",
TIP_CMP_SAME = "Kein Unterschied bei den Werten",
TIP_CMP_EMPTY = "In diesem Platz ist nichts angelegt",
TIP_CMP_WORN = "Dieses Item trägst du bereits",
TITLE = "Freewood",
TAB_OVERVIEW = "Übersicht",