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0.1.180: Tooltip-Zusatzinfos in Core und Codex, unabhaengig vom Quest-Modul
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016onJCSHLwhs9udhC9ZLzk9
This commit is contained in:
co-authored by
Claude Sonnet 5.5
parent
311261cab0
commit
fcd9ab23d1
@@ -0,0 +1,258 @@
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-- Freewood-Core: Itemvergleich im Tooltip (Shift gedrueckt halten)
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-- Ueber einem Item (Tasche, Chat-Link, Haendler, Auktion ...) mit gedruecktem Shift: Daneben erscheint das angelegte Item
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-- desselben Platzes, und unten im Tooltip steht, was besser (+) oder schlechter (-) waere, was wegfaellt und was neu dazukommt
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-- (auch Equip-/Benutzen-Effekte). Schalter: Tooltip-Einstellung "tipCompare".
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local FW = _G.Freewood
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local T = FW and FW.Tooltips
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if not FW or not T then
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return
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end
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local GREEN = { 0.35, 0.9, 0.35 }
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local RED = { 0.95, 0.35, 0.35 }
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local GREY = { 0.65, 0.65, 0.65 }
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-- Platz-Nummern (Inventar) je Item-Typ; zwei Eintraege = beide Plaetze vergleichen
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local SLOTS = {
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INVTYPE_HEAD = { 1 }, INVTYPE_NECK = { 2 }, INVTYPE_SHOULDER = { 3 }, INVTYPE_BODY = { 4 },
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INVTYPE_CHEST = { 5 }, INVTYPE_ROBE = { 5 }, INVTYPE_WAIST = { 6 }, INVTYPE_LEGS = { 7 },
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INVTYPE_FEET = { 8 }, INVTYPE_WRIST = { 9 }, INVTYPE_HAND = { 10 },
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INVTYPE_FINGER = { 11, 12 }, INVTYPE_TRINKET = { 13, 14 }, INVTYPE_CLOAK = { 15 },
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INVTYPE_WEAPON = { 16, 17 }, INVTYPE_2HWEAPON = { 16 }, INVTYPE_WEAPONMAINHAND = { 16 },
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INVTYPE_WEAPONOFFHAND = { 17 }, INVTYPE_SHIELD = { 17 }, INVTYPE_HOLDABLE = { 17 },
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INVTYPE_RANGED = { 18 }, INVTYPE_RANGEDRIGHT = { 18 }, INVTYPE_THROWN = { 18 }, INVTYPE_RELIC = { 18 },
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INVTYPE_TABARD = { 19 },
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}
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local function IDOf(link)
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return type(link) == "string" and tonumber(link:match("item:(%d+)")) or nil
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end
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------------------------------------------------------------------------
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-- Tooltip-Text lesen
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------------------------------------------------------------------------
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local scan
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local function Scan()
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if not scan then
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scan = _G.CreateFrame("GameTooltip", "FreewoodScanTip", _G.UIParent, "GameTooltipTemplate")
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scan:SetOwner(_G.UIParent, "ANCHOR_NONE")
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end
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return scan
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end
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-- Zeilen eines Items (Link) oder des angelegten Platzes (slot) als Liste von Texten
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local function Lines(link, slot)
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local tip = Scan()
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tip:ClearLines()
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tip:SetOwner(_G.UIParent, "ANCHOR_NONE")
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local ok
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if slot then ok = pcall(tip.SetInventoryItem, tip, "player", slot) else ok = pcall(tip.SetHyperlink, tip, link) end
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local out = {}
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if not ok then return out end
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for i = 1, tip:NumLines() do
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local fs = _G["FreewoodScanTipTextLeft" .. i]
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local t = fs and fs:GetText()
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if type(t) == "string" and t ~= "" then out[#out + 1] = t end
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end
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return out
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end
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local function Num(s) return tonumber((tostring(s):gsub(",", "."))) end
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-- Werte aus den Zeilen: stats[Name] = Zahl, extra[Name] = Zahl (Ruestung, Block, DPS), effects[Schluessel] = { text, zahl }
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local function Parse(lines)
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local stats, extra, effects = {}, {}, {}
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for i, t in ipairs(lines) do
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local clean = t:gsub("|c%x%x%x%x%x%x%x%x", ""):gsub("|r", "")
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if i > 1 then
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local sign, n, name = clean:match("^([%+%-])(%d+) (.+)$")
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local dps = clean:match("%((%d+[%.,]?%d*) damage per second%)") or clean:match("%((%d+[%.,]?%d*) Schaden pro Sekunde%)")
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local armor, aname = clean:match("^(%d+) ([^%d%(%)]+)$")
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local prefix = clean:match("^(Equip:)") or clean:match("^(Use:)") or clean:match("^(Chance on hit:)")
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or clean:match("^(Anlegen:)") or clean:match("^(Benutzen:)") or clean:match("^(Trefferchance:)")
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if prefix then
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local key = clean:gsub("%d+[%.,]?%d*", "#")
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local first = clean:match("(%d+[%.,]?%d*)")
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effects[key] = { text = clean, n = first and Num(first) or nil }
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elseif sign and n and name and not name:find("^%(") then
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stats[name] = (stats[name] or 0) + (sign == "-" and -1 or 1) * tonumber(n)
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elseif dps then
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extra["DPS"] = Num(dps)
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elseif armor and aname and not clean:find("^%d+ %- %d+") then
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extra[aname] = tonumber(armor)
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end
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end
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end
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return stats, extra, effects
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end
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------------------------------------------------------------------------
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-- Unterschiede
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------------------------------------------------------------------------
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local function Fmt(d)
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if math.abs(d - math.floor(d)) < 0.005 then return string.format("%+d", d) end
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return string.format("%+.1f", d)
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end
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-- Liste { text, farbe } der Unterschiede neu gegenueber alt
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local function Diff(newLines, oldLines)
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local ns, ne, nf = Parse(newLines)
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local os, oe, of = Parse(oldLines)
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local out = {}
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local function Add(text, d) out[#out + 1] = { text, d >= 0 and GREEN or RED } end
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-- Ruestung, Block, DPS
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local keys = {}
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for k in pairs(ne) do keys[k] = true end
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for k in pairs(oe) do keys[k] = true end
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local ek = {}
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for k in pairs(keys) do ek[#ek + 1] = k end
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table.sort(ek)
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for _, k in ipairs(ek) do
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local d = (ne[k] or 0) - (oe[k] or 0)
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if math.abs(d) > 0.004 then Add(string.format("%s %s", Fmt(d), k), d) end
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end
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-- Werte
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local sk = {}
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for k in pairs(ns) do sk[k] = true end
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for k in pairs(os) do sk[k] = true end
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local names = {}
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for k in pairs(sk) do names[#names + 1] = k end
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table.sort(names)
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for _, k in ipairs(names) do
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local d = (ns[k] or 0) - (os[k] or 0)
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if d ~= 0 then Add(string.format("%s %s", Fmt(d), k), d) end
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end
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-- Effekte
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local ekeys = {}
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for k in pairs(nf) do ekeys[#ekeys + 1] = k end
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table.sort(ekeys)
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for _, k in ipairs(ekeys) do
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local n, o = nf[k], of[k]
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if not o then
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out[#out + 1] = { "+ " .. n.text, GREEN }
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elseif n.n and o.n and n.n ~= o.n then
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out[#out + 1] = { string.format("(%s) %s", Fmt(n.n - o.n), n.text), n.n > o.n and GREEN or RED }
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end
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end
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local okeys = {}
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for k in pairs(of) do okeys[#okeys + 1] = k end
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table.sort(okeys)
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for _, k in ipairs(okeys) do
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if not nf[k] then out[#out + 1] = { "- " .. of[k].text, RED } end
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end
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return out
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end
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------------------------------------------------------------------------
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-- Anzeige
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------------------------------------------------------------------------
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local cmpTips = {}
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local function CmpTip(i)
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if not cmpTips[i] then
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cmpTips[i] = _G.CreateFrame("GameTooltip", "FreewoodCmpTip" .. i, _G.UIParent, "GameTooltipTemplate")
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cmpTips[i]:SetFrameStrata("TOOLTIP")
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if T.Hook then T.Hook(cmpTips[i]) end
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end
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return cmpTips[i]
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end
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local function HideCmp()
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for _, t in pairs(cmpTips) do t:Hide() end
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end
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local function Place(tip, anchorTo, onLeft)
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tip:ClearAllPoints()
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if onLeft then tip:SetPoint("TOPRIGHT", anchorTo, "TOPLEFT", -2, 0) else tip:SetPoint("TOPLEFT", anchorTo, "TOPRIGHT", 2, 0) end
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end
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local function Compare(tt, link)
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local id = IDOf(link)
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local info = id and FW.Util and FW.Util.GetItem and FW.Util.GetItem(id)
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local slots = info and info.equipLoc and SLOTS[info.equipLoc]
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if not slots then return end
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local L = FW.L
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local mine = Lines(link)
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local shown, worn = 0, 0
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local screenR = _G.UIParent:GetRight() or 1024
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local ttR = tt:GetRight() or 0
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local onLeft = ttR + 260 > screenR -- kein Platz rechts: links daneben
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local anchor = tt
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for _, slot in ipairs(slots) do
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local eq = _G.GetInventoryItemLink and _G.GetInventoryItemLink("player", slot)
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local same = false
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if eq and IDOf(eq) == id then
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local ok, d0 = pcall(Diff, mine, Lines(eq, slot))
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same = (eq == link) or (ok and #d0 == 0)
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end
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if same then
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worn = worn + 1
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if worn == 1 then
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tt:AddLine(" ")
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tt:AddLine(L.TIP_CMP_WORN, 0.4, 1, 0.4)
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end
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elseif eq then
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shown = shown + 1
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local ct = CmpTip(shown)
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ct:SetOwner(tt, "ANCHOR_NONE")
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ct:SetInventoryItem("player", slot)
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ct:AddLine(L.TIP_CMP_EQUIPPED, GREY[1], GREY[2], GREY[3])
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Place(ct, anchor, onLeft)
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ct:Show()
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anchor = ct
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-- Unterschiede unten im Haupt-Tooltip
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local eqName = eq:match("%[(.-)%]") or "?"
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local d = Diff(mine, Lines(eq, slot))
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tt:AddLine(" ")
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tt:AddLine(string.format(L.TIP_CMP_VS, eqName), 1, 0.82, 0)
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if #d == 0 then
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tt:AddLine(L.TIP_CMP_SAME, GREY[1], GREY[2], GREY[3])
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else
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for _, e in ipairs(d) do tt:AddLine(e[1], e[2][1], e[2][2], e[2][3]) end
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end
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end
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end
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if shown == 0 and worn == 0 then
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tt:AddLine(L.TIP_CMP_EMPTY, GREY[1], GREY[2], GREY[3])
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end
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end
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-- vom Tooltip-Hook (TooltipInfo.lua) bei jedem Item aufgerufen
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function T.CompareHook(tt, link)
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if tt ~= _G.GameTooltip and tt ~= _G.ItemRefTooltip then return end
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HideCmp()
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local id = IDOf(link)
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local info = id and FW.Util and FW.Util.GetItem and FW.Util.GetItem(id)
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local equippable = info and info.equipLoc and SLOTS[info.equipLoc]
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tt.fwCmpLink = equippable and link or nil
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tt.fwShift = _G.IsShiftKeyDown and _G.IsShiftKeyDown() and true or false
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if not equippable or T.Get("tipCompare") ~= true or not tt.fwShift then return end
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pcall(Compare, tt, link)
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end
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-- Shift waehrend des Ueberfahrens: Tooltip neu aufbauen, wenn sich der Zustand aendert
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local watcher = _G.CreateFrame("Frame")
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local acc = 0
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watcher:SetScript("OnUpdate", function(_, elapsed)
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acc = acc + (elapsed or 0)
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if acc < 0.1 then return end
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acc = 0
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if T.Get("tipCompare") ~= true then return end
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local shift = _G.IsShiftKeyDown and _G.IsShiftKeyDown() and true or false
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for _, tt in ipairs({ _G.GameTooltip, _G.ItemRefTooltip }) do
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if tt and tt.fwCmpLink and tt:IsShown() and tt.fwShift ~= shift then
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local link = tt.fwCmpLink
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tt.fwShift = shift -- gegen Schleifen: der Hook setzt es beim Neuaufbau ohnehin neu
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pcall(tt.SetHyperlink, tt, link)
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end
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end
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end)
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for _, tt in ipairs({ _G.GameTooltip, _G.ItemRefTooltip }) do
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if tt and tt.HookScript then
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tt:HookScript("OnHide", function() HideCmp() end)
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end
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end
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