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0.1.180: Tooltip-Zusatzinfos in Core und Codex, unabhaengig vom Quest-Modul
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016onJCSHLwhs9udhC9ZLzk9
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co-authored by
Claude Sonnet 5.5
parent
311261cab0
commit
fcd9ab23d1
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-- Freewood-Core: Zusatzinfos in Tooltips (Reiter "Einstellungen" -> "Tooltips")
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-- tipVendor Haendlerpreis des Items (unabhaengig vom Auktionshaus-Scan)
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-- tipQuest Quest-Fortschritt am Gegner oder Objekt unter der Maus
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-- tipCompare Shift-Vergleich mit dem angelegten Item (TooltipCompare.lua)
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-- Weitere Module haengen Zeilen an Gegner-Tooltips mit FW.Tooltips.AddUnitLine(function(tt, name, npcID) ... end).
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-- Jeder Teil ist einzeln abschaltbar. Die Werte stehen in den Core-Einstellungen (FW.settings.tooltips).
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local FW = _G.Freewood
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local T = FW and FW.Tooltips
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if not FW or not T then
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return
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end
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local Tip = {}
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T.Info = Tip
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local function On(key) return T.Get(key) == true end
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------------------------------------------------------------------------
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-- Hilfen
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------------------------------------------------------------------------
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function Tip.Money(c)
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c = math.floor((c or 0) + 0.5)
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if _G.GetCoinTextureString then
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local ok, text = pcall(_G.GetCoinTextureString, c)
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if ok and type(text) == "string" then return text end
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end
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local g, s, k = math.floor(c / 10000), math.floor(c / 100) % 100, c % 100
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if g > 0 then return string.format("%dg %ds %dc", g, s, k) end
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if s > 0 then return string.format("%ds %dc", s, k) end
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return string.format("%dc", k)
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end
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local function ItemIDFromLink(link)
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if type(link) ~= "string" then return nil end
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return tonumber(link:match("item:(%d+)"))
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end
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-- Stapelgroesse des Items unter der Maus (Taschenfeld), sonst 1. Nur wenn das Feld dasselbe Item enthaelt.
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local function HoverCount(link)
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local ok, count = pcall(function()
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local f = _G.GetMouseFocus and _G.GetMouseFocus()
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if not f then return 1 end
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local parent = f.GetParent and f:GetParent()
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if parent and parent.GetID and f.GetID and _G.GetContainerItemInfo and _G.GetContainerItemLink then
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local bag, slot = parent:GetID(), f:GetID()
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local l = _G.GetContainerItemLink(bag, slot)
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if l and ItemIDFromLink(l) == ItemIDFromLink(link) then
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local _, n = _G.GetContainerItemInfo(bag, slot)
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if tonumber(n) and n > 1 then return n end
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end
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end
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return 1
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end)
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return ok and count or 1
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end
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------------------------------------------------------------------------
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-- Haendlerpreis
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------------------------------------------------------------------------
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local function AddVendor(tt, link)
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if not On("tipVendor") or not tt or not tt.AddLine then return end
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local id = ItemIDFromLink(link)
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if not id then return end
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if tt.fwVendID == id then return end
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-- beim Haendler zeigt das Spiel den Preis selbst
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if _G.MerchantFrame and _G.MerchantFrame.IsShown and _G.MerchantFrame:IsShown() then return end
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local info = FW.Util and FW.Util.GetItem and FW.Util.GetItem(id)
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local price = info and tonumber(info.sellPrice) or 0
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if price <= 0 then return end
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tt.fwVendID = id
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Tip.fired.vendor = Tip.fired.vendor + 1
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local L = FW.L
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local n = tt == _G.GameTooltip and HoverCount(link) or 1
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if n > 1 then
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tt:AddLine(string.format(L.TIP_VENDOR_STACK, Tip.Money(price), n, Tip.Money(price * n)), 1, 0.82, 0)
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else
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tt:AddLine(string.format(L.TIP_VENDOR, Tip.Money(price)), 1, 0.82, 0)
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end
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end
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------------------------------------------------------------------------
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-- Quest-Fortschritt am Gegner oder Objekt
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------------------------------------------------------------------------
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local logCache, logAt = nil, -10
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-- { { qid, title, objs = { { text, finished, kind } } } } fuer alle angenommenen Quests (1 s gemerkt)
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local function LogObjectives()
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local now = _G.GetTime and _G.GetTime() or 0
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if logCache and now - logAt < 1 then return logCache end
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local out = {}
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local QL = _G.C_QuestLog
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local P = T.questProvider -- optional (Quest-Modul): AcceptedSet() und TargetsOf(qid)
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if P and P.AcceptedSet and QL and QL.GetQuestObjectives then
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for qid in pairs(P.AcceptedSet()) do
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local ok, objs = pcall(QL.GetQuestObjectives, qid)
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if ok and type(objs) == "table" and #objs > 0 then
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local title
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if QL.GetTitleForQuestID then
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local ok2, t = pcall(QL.GetTitleForQuestID, qid)
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if ok2 and type(t) == "string" then title = t end
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end
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local list = {}
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for _, o in ipairs(objs) do
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if type(o.text) == "string" and o.text ~= "" then
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list[#list + 1] = { text = o.text, finished = o.finished and true or false, kind = o.type }
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end
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end
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if #list > 0 then out[#out + 1] = { qid = qid, title = title or ("#" .. qid), objs = list } end
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end
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end
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elseif _G.GetNumQuestLogEntries and _G.GetQuestLogTitle and _G.GetNumQuestLeaderBoards and _G.GetQuestLogLeaderBoard then
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-- ohne Quest-Modul: normales Questlog (Ziele ueber die Questlog-Eintraege, ohne Quest-Nummer)
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local n = _G.GetNumQuestLogEntries() or 0
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for i = 1, n do
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local title, _, _, isHeader = _G.GetQuestLogTitle(i)
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if title and not isHeader then
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local list = {}
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for j = 1, (_G.GetNumQuestLeaderBoards(i) or 0) do
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local text, kind, done = _G.GetQuestLogLeaderBoard(j, i)
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if type(text) == "string" and text ~= "" then
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list[#list + 1] = { text = text, finished = done and true or false, kind = kind }
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end
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end
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if #list > 0 then out[#out + 1] = { title = title, objs = list } end
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end
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end
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end
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table.sort(out, function(a, b) return a.title < b.title end)
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logCache, logAt = out, now
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return out
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end
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-- Quests, die zu diesem Gegner oder Objekt gehoeren, mit den passenden Zielen
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local function QuestLinesFor(name, npcID)
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local out = {}
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local lname = name and name:lower() or nil
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local TM = T.questProvider
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for _, q in ipairs(LogObjectives()) do
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local hits = {}
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local isTarget = npcID and q.qid and TM and TM.TargetsOf and TM.TargetsOf(q.qid)[npcID] or false
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for _, o in ipairs(q.objs) do
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local byName = lname and o.text:lower():find(lname, 1, true) ~= nil
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local byDrop = isTarget and o.kind == "item"
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if (byName or byDrop) then hits[#hits + 1] = o end
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end
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if #hits > 0 then out[#out + 1] = { title = q.title, objs = hits } end
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end
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return out
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end
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local function AddQuest(tt, name, npcID)
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if not On("tipQuest") or not tt or not tt.AddLine or not name then return end
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if tt.fwQuestName == name then return end
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local list = QuestLinesFor(name, npcID)
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if #list == 0 then return end
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tt.fwQuestName = name
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Tip.fired.quest = Tip.fired.quest + 1
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for _, e in ipairs(list) do
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tt:AddLine(e.title, 1, 0.82, 0)
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for _, o in ipairs(e.objs) do
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if o.finished then tt:AddLine(" " .. o.text, 0.4, 0.9, 0.4) else tt:AddLine(" " .. o.text, 1, 1, 1) end
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end
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end
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end
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------------------------------------------------------------------------
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-- Anbindung an die Tooltips
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------------------------------------------------------------------------
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T.unitLines = T.unitLines or {}
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function T.AddUnitLine(fn) T.unitLines[#T.unitLines + 1] = fn end
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T.Money = Tip.Money
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local hooked = {}
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Tip.fired = { item = 0, unit = 0, object = 0, vendor = 0, quest = 0 }
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local function HookTooltip(tt)
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if not tt or hooked[tt] or not tt.HookScript then return end
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hooked[tt] = true
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tt:HookScript("OnTooltipSetItem", function(self)
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local ok, _, link = pcall(self.GetItem, self)
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Tip.fired.item = Tip.fired.item + 1
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if ok and link then
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pcall(AddVendor, self, link)
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if T.CompareHook then pcall(T.CompareHook, self, link) end
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self:Show()
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end
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end)
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tt:HookScript("OnTooltipSetUnit", function(self)
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local name, unit = self:GetUnit()
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Tip.fired.unit = Tip.fired.unit + 1
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if not name then return end
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local npcID
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if unit then
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local g = _G.UnitGUID and _G.UnitGUID(unit)
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npcID = g and FW.Util and FW.Util.GetNpcID and FW.Util.GetNpcID(g) or nil
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if _G.UnitIsPlayer and _G.UnitIsPlayer(unit) then return end
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end
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pcall(AddQuest, self, name, npcID)
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for _, fn in ipairs(T.unitLines) do pcall(fn, self, name, npcID) end
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self:Show()
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end)
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tt:HookScript("OnTooltipCleared", function(self)
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self.fwVendID, self.fwQuestName, self.fwCmpLink, self.fwShift, self.fwDropID = nil, nil, nil, nil, nil
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end)
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end
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-- Objekte (Truhen, Kraeuter): der Tooltip hat nur den Namen in der ersten Zeile
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local function HookObjects(tt)
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if not tt or not tt.HookScript then return end
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tt:HookScript("OnShow", function(self)
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if self:GetUnit() or (self.GetItem and self:GetItem()) or self.fwQuestName then return end
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local left = _G.GameTooltipTextLeft1
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local name = left and left:GetText()
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if type(name) == "string" and name ~= "" and (_G.UnitExists and not _G.UnitExists("mouseover")) then
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Tip.fired.object = Tip.fired.object + 1
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pcall(AddQuest, self, name, nil)
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if self.fwQuestName then self:Show() end
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end
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end)
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end
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local function Install()
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HookTooltip(_G.GameTooltip)
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HookTooltip(_G.ItemRefTooltip)
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HookTooltip(_G.ShoppingTooltip1)
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HookTooltip(_G.ShoppingTooltip2)
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HookObjects(_G.GameTooltip)
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end
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Install()
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FW:On("QUEST_TIP_CHANGED", function() logCache = nil end, Tip)
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FW:On("CODEX_CHANGED", function(_, kind) if kind == "quest" then logCache = nil end end, Tip)
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FW:RegisterEvent("QUEST_LOG_UPDATE", function() logCache = nil end, Tip)
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-- /fwtip: Pruefung der Tooltip-Anbindung (wie oft die Hooks gefeuert haben)
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_G.SLASH_FREEWOODTIP1 = "/fwtip"
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_G.SlashCmdList = _G.SlashCmdList or {}
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_G.SlashCmdList["FREEWOODTIP"] = function()
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local f = Tip.fired
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FW:Print(string.format("Tooltips: Item-Hook %dx, Gegner-Hook %dx, Objekt-Hook %dx; Haendlerzeile %dx, Quest-Zeilen %dx. HookScript: %s, TooltipDataProcessor: %s",
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f.item, f.unit, f.object, f.vendor, f.quest, tostring(_G.GameTooltip and _G.GameTooltip.HookScript ~= nil), tostring(_G.TooltipDataProcessor ~= nil)))
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end
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-- Optionen (die Codex-abhaengigen meldet das Codex-Modul selbst an)
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T.RegisterOption("tipVendor", "TIP_OPT_VENDOR", { order = 10 })
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T.RegisterOption("tipQuest", "TIP_OPT_QUEST", { order = 20 })
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T.RegisterOption("tipCompare", "TIP_OPT_COMPARE", { order = 30, available = function() return T.CompareHook ~= nil end })
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