Guild Leader: Make reset option work for both EP and GP.

Raiders: Easier way to bid mainspec or offspec.
This commit is contained in:
Road-block
2017-09-24 06:19:09 +03:00
parent 67306e06da
commit a78b3a797d
4 changed files with 661 additions and 582 deletions
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@@ -1,561 +0,0 @@
--[[
Name: AceHook-2.0
Revision: $Rev: 10447 $
Developed by: The Ace Development Team (http://www.wowace.com/index.php/The_Ace_Development_Team)
Inspired By: Ace 1.x by Turan (turan@gryphon.com)
Website: http://www.wowace.com/
Documentation: http://www.wowace.com/index.php/AceHook-2.0
SVN: http://svn.wowace.com/root/trunk/Ace2/AceHook-2.0
Description: Mixin to allow for safe hooking of functions, methods, and scripts.
Dependencies: AceLibrary, AceOO-2.0
]]
local MAJOR_VERSION = "AceHook-2.0"
local MINOR_VERSION = "$Revision: 10447 $"
-- This ensures the code is only executed if the libary doesn't already exist, or is a newer version
if not AceLibrary then error(MAJOR_VERSION .. " requires AceLibrary.") end
if not AceLibrary:IsNewVersion(MAJOR_VERSION, MINOR_VERSION) then return end
if not AceLibrary:HasInstance("AceOO-2.0") then error(MAJOR_VERSION .. " requires AceOO-2.0") end
--[[---------------------------------------------------------------------------------
Create the library object
----------------------------------------------------------------------------------]]
local AceOO = AceLibrary:GetInstance("AceOO-2.0")
local AceHook = AceOO.Mixin {
"Hook",
"Unhook",
"UnhookAll",
"HookReport",
"IsHooked",
"HookScript",
}
--[[---------------------------------------------------------------------------------
Library Definitions
----------------------------------------------------------------------------------]]
local protFuncs = {
CameraOrSelectOrMoveStart = true, CameraOrSelectOrMoveStop = true,
TurnOrActionStart = true, TurnOrActionStop = true,
PitchUpStart = true, PitchUpStop = true,
PitchDownStart = true, PitchDownStop = true,
MoveBackwardStart = true, MoveBackwardStop = true,
MoveForwardStart = true, MoveForwardStop = true,
Jump = true, StrafeLeftStart = true,
StrafeLeftStop = true, StrafeRightStart = true,
StrafeRightStop = true, ToggleMouseMove = true,
ToggleRun = true, TurnLeftStart = true,
TurnLeftStop = true, TurnRightStart = true,
TurnRightStop = true,
}
local _G = getfenv(0)
local handlers, funcs, scripts, actives
--[[---------------------------------------------------------------------------------
Private definitions (Not exposed)
----------------------------------------------------------------------------------]]
--[[----------------------------------------------------------------------
_debug - Internal Method
-------------------------------------------------------------------------]]
local function print(text)
DEFAULT_CHAT_FRAME:AddMessage(text)
end
local function _debug(self, msg)
local name = self.hooks.name
if name then
print(string.format("[%s]: %s", name, msg))
else
print(msg)
end
end
local new, del
do
local list = setmetatable({}, {__mode = "k"})
function new()
local t = next(list)
if not t then
return {}
end
list[t] = nil
return t
end
function del(t)
setmetatable(t, nil)
table.setn(t, 0)
for k in pairs(t) do
t[k] = nil
end
list[t] = true
end
end
local origMetatable = {
__call = function(self, a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
return self.orig(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
end
}
--[[----------------------------------------------------------------------
AceHook:_getFunctionHook- internal method
-------------------------------------------------------------------------]]
local function _getFunctionHook(self, func, handler, orig)
if type(handler) == "string" then
-- The handler is a method, need to self it
return function(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
if actives[orig] then
return self[handler](self, a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
else
return orig(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
end
end
else
-- The handler is a function, just call it
return function(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
if actives[orig] then
return handler(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
else
return orig(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
end
end
end
end
--[[----------------------------------------------------------------------
AceHook:_getMethodHook - Internal Method
-------------------------------------------------------------------------]]
local function _getMethodHook(self, object, method, handler, orig, script)
if type(handler) == "string" then
-- The handler is a method, need to self it
if script then
return function()
if actives[orig] then
return self[handler](self, object)
else
return orig()
end
end
else
return function(obj,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
if actives[orig] then
return self[handler](self, obj, a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
else
return orig(obj, a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
end
end
end
else
-- The handler is a function, just call it
if script then
return function()
if actives[orig] then
return handler(object)
else
return orig()
end
end
else
return function(obj,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
if actives[orig] then
return handler(obj,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
else
return orig(obj, a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
end
end
end
end
end
--[[----------------------------------------------------------------------
AceHook:HookFunc - internal method.
o You can only hook each function once from each source.
o If there is an inactive hook for this func/handler pair, we reactivate it
o If there is an inactive hook for another handler, we error out.
o Looks for handler as a method of the calling class, error if not available
o If handler is a function, it just uses it directly through the wrapper
-------------------------------------------------------------------------]]
local function _hookFunc(self, func, handler)
local orig = _G[func]
if not orig or type(orig) ~= "function" then
_debug(self, string.format("Attempt to hook a non-existant function %q", func),3)
return
end
if not handler then handler = func end
if self.hooks[func] then
local orig = self.hooks[func].orig
-- We have an active hook from this source. Don't multi-hook
if actives[orig] then
_debug(self, string.format("%q already has an active hook from this source.", func))
return
end
-- The hook is inactive, so reactivate it
if handlers[orig] == handler then
actives[orig] = true
return
else
AceHook:error("There is a stale hook for %q can't hook or reactivate.", func)
end
end
if type(handler) == "string" then
if type(self[handler]) ~= "function" then
AceHook:error("Could not find the the handler %q when hooking function %q", handler, func)
end
elseif type(handler) ~= "function" then
AceHook:error("Could not find the handler you supplied when hooking %q", func)
end
local t = setmetatable(new(), origMetatable)
self.hooks[func] = t
t.orig = orig
actives[orig] = true
handlers[orig] = handler
local newFunc = _getFunctionHook(self, func, handler, orig)
funcs[orig] = newFunc
_G[func] = newFunc
end
--[[----------------------------------------------------------------------
AceHook:UnhookFunc - internal method
o If you attempt to unhook a function that has never been hooked, or to unhook in a
system that has never had a hook before, the system will error with a stack trace
o If we own the global function, then put the original back in its place and remove
all references to the Hooks[func] structure.
o If we don't own the global function (we've been hooked) we deactivate the hook,
forcing the handler to passthrough.
-------------------------------------------------------------------------]]
local function _unhookFunc(self, func)
if not self.hooks[func] or not funcs[self.hooks[func].orig] then
_debug(self, string.format("Tried to unhook %q which is not currently hooked.", func))
return
end
local orig = self.hooks[func].orig
if actives[orig] then
-- See if we own the global function
if _G[func] == funcs[orig] then
_G[func] = orig
self.hooks[func] = del(self.hooks[func])
handlers[orig] = nil
funcs[orig] = nil
scripts[orig] = nil
actives[orig] = nil
-- Magically all-done
else
actives[orig] = nil
end
end
end
--[[----------------------------------------------------------------------
AceHook:HookMeth - Takes an optional fourth argument
o script - Signifies whether this is a script hook or not
-------------------------------------------------------------------------]]
local function _hookMeth(self, obj, method, handler, script)
if not handler then handler = method end
if (not obj or type(obj) ~= "table") then
AceHook:error("The object you supplied could not be found, or isn't a table.")
end
if self.hooks[obj] and self.hooks[obj][method] then
local orig = self.hooks[obj][method].orig
-- We have an active hook from this source. Don't multi-hook
if actives[orig] then
_debug(self, string.format("%q already has an active hook from this source.", method))
return
end
-- The hook is inactive, so reactivate it.
if handlers[orig] == handler then
actives[orig] = true
return
else
AceHook:error("There is a stale hook for %q can't hook or reactivate.", method)
end
end
-- We're clear to try the hook, let's make some checks first
if type(handler) == "string" then
if type(self[handler]) ~= "function" then
AceHook:error("Could not find the handler %q you supplied when hooking method %q", handler, method)
end
elseif type(handler) ~= "function" then
AceHook:error("Could not find the handler you supplied when hooking method %q", method)
end
-- Handler has been found, so now try to find the method we're trying to hook
local orig
-- Script
if script then
if not obj.GetScript then
AceHook:error("The object you supplied does not have a GetScript method.")
end
if not obj:HasScript(method) then
AceHook:error("The object you supplied doesn't allow the %q method.", method)
end
-- Sometimes there is not a original function for a script.
orig = obj:GetScript(method)
if not orig then
orig = function() end
end
-- Method
else
orig = obj[method]
end
if not orig then
AceHook:error("Could not find the method or script %q you are trying to hook.", method)
end
if not self.hooks[obj] then
self.hooks[obj] = new()
end
local t = setmetatable(new(), origMetatable)
self.hooks[obj][method] = t
t.orig = orig
actives[orig] = true
handlers[orig] = handler
scripts[orig] = script and true or nil
local newFunc = _getMethodHook(self, obj, method, handler, orig, script)
funcs[orig] = newFunc
if script then
obj:SetScript(method, newFunc)
else
obj[method] = newFunc
end
end
--[[----------------------------------------------------------------------
AceHook:UnhookMeth - Internal method
o If you attempt to unhook a method that has never been hooked, or to unhook in a
system that has never had a hook before, the system will error with a stack trace
o If we own the global method, then put the original back in its place and remove
all references to the Hooks[obj][method] structure.
o If we don't own the global method (we've been hooked) we deactivate the hook,
forcing the handler to passthrough.
-------------------------------------------------------------------------]]
local function _unhookMeth(self, obj, method)
if not self.hooks[obj] or not self.hooks[obj][method] or not funcs[self.hooks[obj][method].orig] then
_debug(self, string.format("Attempt to unhook a method %q that is not currently hooked.", method))
return
end
local orig = self.hooks[obj][method].orig
if actives[orig] then
-- If this is a script
if scripts[orig] then
if obj:GetScript(method) == funcs[orig] then
-- We own the script. Kill it.
obj:SetScript(method, orig)
self.hooks[obj][method] = del(self.hooks[obj][method])
handlers[orig] = nil
funcs[orig] = nil
scripts[orig] = nil
actives[orig] = nil
else
actives[orig] = nil
end
else
if obj[method] == funcs[orig] then
-- We own the method. Kill it.
obj[method] = orig
self.hooks[obj][method] = del(self.hooks[obj][method])
handlers[orig] = nil
funcs[orig] = nil
scripts[orig] = nil
actives[orig] = nil
else
actives[orig] = nil
end
end
end
if not next(self.hooks[obj]) then
-- Spank the table
self.hooks[obj] = del(self.hooks[obj])
end
end
function AceHook:OnInstanceInit(object)
if not object.hooks then
object.hooks = new()
end
local name
if type(rawget(object, 'GetLibraryVersion')) == "function" then
name = object:GetLibraryVersion()
end
if not name and type(object.GetName) == "function" then
name = object:GetName()
end
if not name and type(object.name) == "string" then
name = object.name
end
if not name then
for k,v in pairs(_G) do
if v == object then
name = tostring(k)
break
end
end
end
object.hooks.name = name
end
AceHook.OnManualEmbed = AceHook.OnInstanceInit
--[[----------------------------------------------------------------------
AceHook:Hook
self:Hook("functionName", ["handlerName" | handler])
self:Hook(ObjectName, "Method", ["Handler" | handler])
-------------------------------------------------------------------------]]
function AceHook:Hook(arg1, arg2, arg3)
if type(arg1)== "string" then
if protFuncs[arg1] then
if self.hooks.name then
AceHook:error("%s tried to hook %q, which is a Blizzard protected function.", self.hooks.name, arg1)
else
_debug(self, string.format("An Addon tried to hook %q, which is a Blizzard protected function.", arg1))
end
else
_hookFunc(self, arg1, arg2)
end
else
_hookMeth(self, arg1, arg2, arg3)
end
end
function AceHook:HookScript(arg1, arg2, arg3)
_hookMeth(self, arg1, arg2, arg3, true)
end
--[[----------------------------------------------------------------------
AceHook:IsHooked()
self:Hook("functionName")
self:Hook(ObjectName, "Method")
Returns whether or not the given function is hooked in the current
namespace. A hooked, but inactive function is considered NOT
hooked in this context.
-------------------------------------------------------------------------]]
function AceHook:IsHooked(obj, method)
if method and obj then
if self.hooks and self.hooks[obj] and self.hooks[obj][method] and actives[self.hooks[obj][method].orig] then
return true, handlers[self.hooks[obj][method].orig]
end
else
if self.hooks and self.hooks[obj] and actives[self.hooks[obj].orig] then
return true, handlers[self.hooks[obj].orig]
end
end
return false, nil
end
--[[----------------------------------------------------------------------
AceHook:Unhook
self:Unhook("functionName")
self:Unhook(ObjectName, "Method")
-------------------------------------------------------------------------]]
function AceHook:Unhook(arg1, arg2)
if type(arg1) == "string" then
_unhookFunc(self, arg1)
else
_unhookMeth(self, arg1, arg2)
end
end
--[[----------------------------------------------------------------------
AceHook:UnhookAll - Unhooks all active hooks from the calling source
-------------------------------------------------------------------------]]
function AceHook:UnhookAll()
for key, value in pairs(self.hooks) do
if type(key) == "table" then
for method in pairs(value) do
self:Unhook(key, method)
end
else
self:Unhook(key)
end
end
end
function AceHook:OnEmbedDisable(target)
self.UnhookAll(target)
end
--[[----------------------------------------------------------------------
AceHook:HookReport - Lists registered hooks from this source
-------------------------------------------------------------------------]]
function AceHook:HookReport()
_debug(self, "This is a list of all active hooks for this object:")
if not self.hooks then _debug(self, "No registered hooks.") return end
for key, value in pairs(self.hooks) do
if type(value) == "table" then
for method in pairs(value) do
_debug(self, string.format("key: %s method: %q |cff%s|r", tostring(key), method, self.hooks[key][method].active and "00ff00Active" or "ffff00Inactive"))
end
else
_debug(self, string.format("key: %s value: %q |cff%s|r", tostring(key), tostring(value), self.hooks[key].active and "00ff00Active" or "ffff00Inactive"))
end
end
end
--[[---------------------------------------------------------------------------------
Stub and Library registration
----------------------------------------------------------------------------------]]
local function activate(self, oldLib, oldDeactivate)
AceHook = self
AceHook.super.activate(self, oldLib, oldDeactivate)
if oldLib then
self.handlers = oldLib.handlers
self.funcs = oldLib.funcs
self.scripts = oldLib.scripts
self.actives = oldLib.actives
end
if not self.handlers then
self.handlers = {}
end
if not self.funcs then
self.funcs = {}
end
if not self.scripts then
self.scripts = {}
end
if not self.actives then
self.actives = {}
end
handlers = self.handlers
funcs = self.funcs
scripts = self.scripts
actives = self.actives
if oldDeactivate then
oldDeactivate(oldLib)
end
end
AceLibrary:Register(AceHook, MAJOR_VERSION, MINOR_VERSION, activate)
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--[[
Name: AceHook-2.1
Revision: $Rev: 17638 $
Developed by: The Ace Development Team (http://www.wowace.com/index.php/The_Ace_Development_Team)
Inspired By: Ace 1.x by Turan (turan@gryphon.com)
Website: http://www.wowace.com/
Documentation: http://www.wowace.com/index.php/AceHook-2.1
SVN: http://svn.wowace.com/root/trunk/Ace2/AceHook-2.1
Description: Mixin to allow for safe hooking of functions, methods, and scripts.
Dependencies: AceLibrary, AceOO-2.0
]]
local MAJOR_VERSION = "AceHook-2.1"
local MINOR_VERSION = "$Revision: 17638 $"
-- This ensures the code is only executed if the libary doesn't already exist, or is a newer version
if not AceLibrary then error(MAJOR_VERSION .. " requires AceLibrary.") end
if not AceLibrary:IsNewVersion(MAJOR_VERSION, MINOR_VERSION) then return end
if loadstring("return function(...) return ... end") and AceLibrary:HasInstance(MAJOR_VERSION) then return end -- lua51 check
if not AceLibrary:HasInstance("AceOO-2.0") then error(MAJOR_VERSION .. " requires AceOO-2.0") end
--[[---------------------------------------------------------------------------------
Create the library object
----------------------------------------------------------------------------------]]
local AceOO = AceLibrary:GetInstance("AceOO-2.0")
local AceHook = AceOO.Mixin {
"Hook",
"HookScript",
"SecureHook",
"Unhook",
"UnhookAll",
"HookReport",
"IsHooked",
}
--[[---------------------------------------------------------------------------------
Library Definitions
----------------------------------------------------------------------------------]]
local protFuncs = {
CameraOrSelectOrMoveStart = true, CameraOrSelectOrMoveStop = true,
TurnOrActionStart = true, TurnOrActionStop = true,
PitchUpStart = true, PitchUpStop = true,
PitchDownStart = true, PitchDownStop = true,
MoveBackwardStart = true, MoveBackwardStop = true,
MoveForwardStart = true, MoveForwardStop = true,
Jump = true, StrafeLeftStart = true,
StrafeLeftStop = true, StrafeRightStart = true,
StrafeRightStop = true, ToggleMouseMove = true,
ToggleRun = true, TurnLeftStart = true,
TurnLeftStop = true, TurnRightStart = true,
TurnRightStop = true,
}
local function issecurevariable(x)
if protFuncs[x] then
return 1
else
return nil
end
end
local _G = getfenv(0)
local function hooksecurefunc(arg1, arg2, arg3)
if type(arg1) == "string" then
arg1, arg2, arg3 = _G, arg1, arg2
end
local orig = arg1[arg2]
arg1[arg2] = function(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
local x1,x2,x3,x4,x5,x6,x7,x8,x9,x10,x11,x12,x13,x14,x15,x16,x17,x18,x19,x20 = orig(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
arg3(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
return x1,x2,x3,x4,x5,x6,x7,x8,x9,x10,x11,x12,x13,x14,x15,x16,x17,x18,x19,x20
end
end
local protectedScripts = {
OnClick = true,
}
local handlers, scripts, actives, registry
--[[---------------------------------------------------------------------------------
Private definitions (Not exposed)
----------------------------------------------------------------------------------]]
local new, del
do
local list = setmetatable({}, {__mode = "k"})
function new()
local t = next(list)
if not t then
return {}
end
list[t] = nil
return t
end
function del(t)
setmetatable(t, nil)
for k in pairs(t) do
t[k] = nil
end
list[t] = true
end
end
local function createFunctionHook(self, func, handler, orig, secure)
if not secure then
if type(handler) == "string" then
-- The handler is a method, need to self it
local uid
uid = function(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
if actives[uid] then
return self[handler](self, a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
else
return orig(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
end
end
return uid
else
-- The handler is a function, just call it
local uid
uid = function(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
if actives[uid] then
return handler(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
else
return orig(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
end
end
return uid
end
else
-- secure hooks don't call the original method
if type(handler) == "string" then
-- The handler is a method, need to self it
local uid
uid = function(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
if actives[uid] then
return self[handler](self, a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
end
end
return uid
else
-- The handler is a function, just call it
local uid
uid = function(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
if actives[uid] then
return handler(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
end
end
return uid
end
end
end
local function createMethodHook(self, object, method, handler, orig, secure, script)
if script then
if type(handler) == "string" then
local uid
uid = function()
if actives[uid] then
return self[handler](self, object)
else
return orig()
end
end
return uid
else
-- The handler is a function, just call it
local uid
uid = function()
if actives[uid] then
return handler(object)
else
return orig()
end
end
return uid
end
elseif not secure then
if type(handler) == "string" then
local uid
uid = function(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
if actives[uid] then
return self[handler](self, a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
else
return orig(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
end
end
return uid
else
-- The handler is a function, just call it
local uid
uid = function(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
if actives[uid] then
return handler(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
else
return orig(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
end
end
return uid
end
else
-- secure hooks don't call the original method
if type(handler) == "string" then
local uid
uid = function(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
if actives[uid] then
return self[handler](self, a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
end
end
return uid
else
-- The handler is a function, just call it
local uid
uid = function(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
if actives[uid] then
return handler(a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20)
end
end
return uid
end
end
end
local function hookFunction(self, func, handler, secure)
local orig = _G[func]
if not orig or type(orig) ~= "function" then
AceHook:error("Attempt to hook a non-existant function %q", func)
end
if not handler then
handler = func
end
if registry[self][func] then
local uid = registry[self][func]
if actives[uid] then
-- We have an active hook from this source. Don't multi-hook
AceHook:error("%q already has an active hook from this source.", func)
end
if handlers[uid] == handler then
-- The hook is inactive, so reactivate it
actives[uid] = true
return
else
AceHook:error("There is a stale hook for %q can't hook or reactivate.", func)
end
end
if type(handler) == "string" then
if type(self[handler]) ~= "function" then
AceHook:error("Could not find the the handler %q when hooking function %q", handler, func)
end
elseif type(handler) ~= "function" then
AceHook:error("Could not find the handler you supplied when hooking %q", func)
end
local uid = createFunctionHook(self, func, handler, orig, secure)
registry[self][func] = uid
actives[uid] = true
handlers[uid] = handler
if not secure then
_G[func] = uid
self.hooks[func] = orig
else
hooksecurefunc(func, uid)
end
end
local function unhookFunction(self, func)
if not registry[self][func] then
AceHook:error("Tried to unhook %q which is not currently hooked.", func)
end
local uid = registry[self][func]
if actives[uid] then
-- See if we own the global function
if self.hooks[func] and _G[func] == uid then
_G[func] = self.hooks[func]
self.hooks[func] = nil
registry[self][func] = nil
handlers[uid] = nil
scripts[uid] = nil
actives[uid] = nil
-- Magically all-done
else
actives[uid] = nil
end
end
end
local function hookMethod(self, obj, method, handler, script, secure)
if not handler then
handler = method
end
if not obj or type(obj) ~= "table" then
AceHook:error("The object you supplied could not be found, or isn't a table.")
end
local uid = registry[self][obj] and registry[self][obj][method]
if uid then
if actives[uid] then
-- We have an active hook from this source. Don't multi-hook
AceHook:error("%q already has an active hook from this source.", method)
end
if handlers[uid] == handler then
-- The hook is inactive, reactivate it.
actives[uid] = true
return
else
AceHook:error("There is a stale hook for %q can't hook or reactivate.", method)
end
end
if type(handler) == "string" then
if type(self[handler]) ~= "function" then
AceHook:error("Could not find the handler %q you supplied when hooking method %q", handler, method)
end
elseif type(handler) ~= "function" then
AceHook:error("Could not find the handler you supplied when hooking method %q", method)
end
local orig
if script then
if not obj.GetScript then
AceHook:error("The object you supplied does not have a GetScript method.")
end
if not obj:HasScript(method) then
AceHook:error("The object you supplied doesn't allow the %q method.", method)
end
orig = obj:GetScript(method)
if type(orig) ~= "function" then
-- Sometimes there is not a original function for a script.
orig = function() end
end
else
orig = obj[method]
end
if not orig then
AceHook:error("Could not find the method or script %q you are trying to hook.", method)
end
if not registry[self][obj] then
registry[self][obj] = new()
end
if not self.hooks[obj] then
self.hooks[obj] = new()
end
local uid = createMethodHook(self, obj, method, handler, orig, secure, script)
registry[self][obj][method] = uid
actives[uid] = true
handlers[uid] = handler
scripts[uid] = script and true or nil
if script then
obj:SetScript(method, uid)
self.hooks[obj][method] = orig
elseif not secure then
obj[method] = uid
self.hooks[obj][method] = orig
else
hooksecurefunc(obj, method, uid)
end
end
local function unhookMethod(self, obj, method)
if not registry[self][obj] or not registry[self][obj][method] then
AceHook:error("Attempt to unhook a method %q that is not currently hooked.", method)
return
end
local uid = registry[self][obj][method]
if actives[uid] then
if scripts[uid] then -- If this is a script
if obj:GetScript(method) == uid then
-- We own the script. Revert to normal.
obj:SetScript(method, self.hooks[obj][method])
self.hooks[obj][method] = nil
registry[self][obj][method] = nil
handlers[uid] = nil
scripts[uid] = nil
actives[uid] = nil
else
actives[uid] = nil
end
else
if self.hooks[obj] and self.hooks[obj][method] and obj[method] == uid then
-- We own the method. Revert to normal.
obj[method] = self.hooks[obj][method]
self.hooks[obj][method] = nil
registry[self][obj][method] = nil
handlers[uid] = nil
actives[uid] = nil
else
actives[uid] = nil
end
end
end
if self.hooks[obj] and not next(self.hooks[obj]) then
self.hooks[obj] = del(self.hooks[obj])
end
if not next(registry[self][obj]) then
registry[self][obj] = del(registry[self][obj])
end
end
-- ("function" [, handler] [, hookSecure]) or (object, "method" [, handler] [, hookSecure])
function AceHook:Hook(object, method, handler, hookSecure)
if type(object) == "string" then
method, handler, hookSecure = object, method, handler
if handler == true then
handler, hookSecure = nil, true
end
if not hookSecure and issecurevariable(method) then
AceHook:error("Attempt to hook secure function %q. Use `SecureHook' or add `true' to the argument list to override.", method)
end
AceHook:argCheck(handler, 3, "function", "string", "nil")
AceHook:argCheck(hookSecure, 4, "boolean", "nil")
hookFunction(self, method, handler, false)
else
if handler == true then
handler, hookSecure = nil, true
end
if not hookSecure and issecurevariable(object, method) then
AceHook:error("Attempt to hook secure method %q. Use `SecureHook' or add `true' to the argument list to override.", method)
end
AceHook:argCheck(object, 2, "table")
AceHook:argCheck(method, 3, "string")
AceHook:argCheck(handler, 4, "function", "string", "nil")
AceHook:argCheck(hookSecure, 5, "boolean", "nil")
hookMethod(self, object, method, handler, false, false)
end
end
-- ("function", handler) or (object, "method", handler)
function AceHook:SecureHook(object, method, handler)
if type(object) == "string" then
method, handler = object, method
AceHook:argCheck(handler, 3, "function", "string", "nil")
hookFunction(self, method, handler, true)
else
AceHook:argCheck(object, 2, "table")
AceHook:argCheck(method, 3, "string")
AceHook:argCheck(handler, 4, "function", "string", "nil")
hookMethod(self, object, method, handler, false, true)
end
end
function AceHook:HookScript(frame, script, handler)
AceHook:argCheck(frame, 2, "table")
if not frame[0] or type(frame.IsFrameType) ~= "function" then
AceHook:error("Bad argument #2 to `HookScript'. Expected frame.")
end
AceHook:argCheck(script, 3, "string")
AceHook:argCheck(handler, 4, "function", "string", "nil")
hookMethod(self, frame, script, handler, true, false)
end
-- ("function") or (object, "method")
function AceHook:IsHooked(obj, method)
if type(obj) == "string" then
if registry[self][obj] and actives[registry[self][obj]] then
return true, handlers[registry[self][obj]]
end
else
AceHook:argCheck(obj, 2, "string", "table")
AceHook:argCheck(method, 3, "string")
if registry[self][obj] and registry[self][obj][method] and actives[registry[self][obj][method]] then
return true, handlers[registry[self][obj][method]]
end
end
return false, nil
end
-- ("function") or (object, "method")
function AceHook:Unhook(obj, method)
if type(obj) == "string" then
unhookFunction(self, obj)
else
AceHook:argCheck(obj, 2, "string", "table")
AceHook:argCheck(method, 3, "string")
unhookMethod(self, obj, method)
end
end
function AceHook:UnhookAll()
for key, value in pairs(registry[self]) do
if type(key) == "table" then
for method in pairs(value) do
self:Unhook(key, method)
end
else
self:Unhook(key)
end
end
end
function AceHook:HookReport()
DEFAULT_CHAT_FRAME:AddMessage("This is a list of all active hooks for this object:")
if not next(registry[self]) then
DEFAULT_CHAT_FRAME:AddMessage("No hooks")
end
for key, value in pairs(registry[self]) do
if type(value) == "table" then
for method, uid in pairs(value) do
DEFAULT_CHAT_FRAME:AddMessage(string.format("object: %s method: %q |cff%s|r%s", tostring(key), method, actives[uid] and "00ff00Active" or "ffff00Inactive", not self.hooks[key][method] and " |cff7f7fff-Secure-|r" or ""))
end
else
DEFAULT_CHAT_FRAME:AddMessage(string.format("function: %q |cff%s|r%s", tostring(key), actives[value] and "00ff00Active" or "ffff00Inactive", not self.hooks[key] and " |cff7f7fff-Secure-|r" or ""))
end
end
end
function AceHook:OnInstanceInit(object)
if not object.hooks then
object.hooks = new()
end
if not registry[object] then
registry[object] = new()
end
end
AceHook.OnManualEmbed = AceHook.OnInstanceInit
function AceHook:OnEmbedDisable(target)
self.UnhookAll(target)
end
local function activate(self, oldLib, oldDeactivate)
AceHook = self
self.handlers = oldLib and oldLib.handlers or {}
self.registry = oldLib and oldLib.registry or {}
self.scripts = oldLib and oldLib.scripts or {}
self.actives = oldLib and oldLib.actives or {}
handlers = self.handlers
registry = self.registry
scripts = self.scripts
actives = self.actives
AceHook.super.activate(self, oldLib, oldDeactivate)
if oldDeactivate then
oldDeactivate(oldLib)
end
end
AceLibrary:Register(AceHook, MAJOR_VERSION, MINOR_VERSION, activate)
+90 -19
View File
@@ -22,6 +22,10 @@ local shooty_debugchat
local running_check,running_bid
local partyUnit,raidUnit = {},{}
local reserves_blacklist,bids_blacklist = {},{}
local bidlink = {
["ms"]="|cffFF3333|Hshootybid:1:$ML|h[Mainspec/Need]|h|r",
["os"]="|cff009900|Hshootybid:2:$ML|h[Offspec/Greed]|h|r"
}
do
for i=1,40 do
raidUnit[i] = "raid"..i
@@ -73,9 +77,10 @@ function sepgp:AceEvent_FullyInitialized() -- SYNTHETIC EVENT, later than PLAYER
if (pfUI) and pfUI.api and pfUI.api.CreateBackdrop and pfUI_config and pfUI_config.tooltip and pfUI_config.tooltip.alpha then
pfUI.api.CreateBackdrop(sepgp.extratip,nil,nil,pfUI_config.tooltip.alpha)
end
-- hook SetItemRef to parse our client bid links
self:Hook("SetItemRef")
-- hook tooltip to add our GP values
sepgp:TipHook()
-- make tablets closable with ESC
for i=1,4 do
table.insert(UISpecialFrames,string.format("Tablet20DetachedFrame%d",i))
@@ -130,7 +135,7 @@ function sepgp:TipHook()
sepgp:AddDataToTooltip(GameTooltip, GetLootRollItemLink(id))
end
)
self:SecureHook("SetItemRef", function(link, name, button)
--[[self:SecureHook("SetItemRef", function(link, name, button)
if (link and name and ItemRefTooltip) then
if (strsub(link, 1, 6) ~= "Player") then
if (ItemRefTooltip:IsVisible()) then
@@ -142,7 +147,7 @@ function sepgp:TipHook()
end
end
end
)
)]]
self:HookScript(GameTooltip, "OnHide", function()
if sepgp.extratip:IsVisible() then sepgp.extratip:Hide() end
self.hooks[GameTooltip]["OnHide"]()
@@ -240,6 +245,37 @@ function sepgp:GuildRosterSetOfficerNote(index,note,fromAddon)
end
end
function sepgp:SetItemRef(link, name, button)
if string.sub(link,1,9) == "shootybid" then
local _,_,bid,masterlooter = string.find(link,"shootybid:(%d+):(%w+)")
if bid == "1" then
bid = "+"
elseif bid == "2" then
bid = "-"
else
bid = nil
end
if not sepgp:inRaid(masterlooter) then
masterlooter = nil
end
if (bid and masterlooter) then
SendChatMessage(bid,"WHISPER",nil,masterlooter)
end
return
end
self.hooks["SetItemRef"](link, name, button)
if (link and name and ItemRefTooltip) then
if (strsub(link, 1, 4) == "item") then
if (ItemRefTooltip:IsVisible()) then
if (not DressUpFrame:IsVisible()) then
sepgp:AddDataToTooltip(ItemRefTooltip, link)
end
ItemRefTooltip.isDisplayDone = nil
end
end
end
end
-------------------
-- Communication
-------------------
@@ -268,6 +304,39 @@ function sepgp:defaultPrint(msg)
DEFAULT_CHAT_FRAME:AddMessage(string.format(out,msg))
end
function sepgp:bidPrint(link,masterlooter,need,greed,bid)
local mslink = string.gsub(bidlink["ms"],"$ML",masterlooter)
local oslink = string.gsub(bidlink["os"],"$ML",masterlooter)
local msg = string.format("Click to bid $MS or $OS for %s",link)
if (need and greed) then
msg = string.gsub(msg,"$MS",mslink)
msg = string.gsub(msg,"$OS",oslink)
elseif (need) then
msg = string.gsub(msg,"$MS",mslink)
msg = string.gsub(msg,"or $OS ","")
elseif (greed) then
msg = string.gsub(msg,"$OS",oslink)
msg = string.gsub(msg,"$MS or ","")
elseif (bid) then
msg = string.gsub(msg,"$MS",mslink)
msg = string.gsub(msg,"$OS",oslink)
end
local _, count = string.gsub(msg,"%$","%$")
if (count > 0) then return end
local chatframe
if (SELECTED_CHAT_FRAME) then
chatframe = SELECTED_CHAT_FRAME
else
if not DEFAULT_CHAT_FRAME:IsVisible() then
FCF_SelectDockFrame(DEFAULT_CHAT_FRAME)
end
chatframe = DEFAULT_CHAT_FRAME
end
if (chatframe) then
chatframe:AddMessage(string.format(out,msg))
end
end
function sepgp:simpleSay(msg)
SendChatMessage(string.format("shootyepgp: %s",msg), sepgp_saychannel)
end
@@ -526,12 +595,13 @@ function sepgp:gp_reset_v3()
local name,_,_,_,class,_,note,officernote,_,_ = GetGuildRosterInfo(i)
local ep,gp = self:get_ep_v3(name,officernote), self:get_gp_v3(name,officernote)
if (ep and gp) then
sepgp:update_epgp_v3(ep,sepgp.VARS.basegp,i,name,officernote)
sepgp:update_epgp_v3(0,sepgp.VARS.basegp,i,name,officernote)
end
end
sepgp:debugPrint(string.format("All GP has been reset to %d.",sepgp.VARS.basegp))
self:adminSay(string.format("All GP has been reset to %d.",sepgp.VARS.basegp))
self:addToLog(string.format("All GP has been reset to %d.",sepgp.VARS.basegp))
end
local msg = "All EP and GP has been reset to 0/%d."
sepgp:debugPrint(string.format(msg,sepgp.VARS.basegp))
self:adminSay(string.format(msg,sepgp.VARS.basegp))
self:addToLog(string.format(msg,sepgp.VARS.basegp))
end
end
@@ -943,8 +1013,6 @@ lootCall.bs = { -- blacklist
"^(roll)[%s%p%c]+.+",".+[%s%p%c]+(roll)$",".*[%s%p%c]+(roll)[%s%p%c]+.*"
}
function sepgp:captureLootCall(text, sender)
if not (IsRaidLeader() or self:lootMaster()) then return end
if not sender == playerName then return end
if not (string.find(text, "|Hitem:", 1, true)) then return end
local linkstriptext, count = string.gsub(text,"|c%x+|H[eimt:%d]+|h%[[%w%s',%-]+%]|h|r"," ; ")
if count > 1 then return end
@@ -973,14 +1041,17 @@ function sepgp:captureLootCall(text, sender)
link_found, _, itemColor, itemString, itemName = string.find(itemLink, "^(|c%x+)|H(.+)|h(%[.+%])")
end
if (link_found) then
self:clearBids()
sepgp.bid_item.link = itemString
sepgp.bid_item.linkFull = itemLink
sepgp.bid_item.name = string.format("%s%s|r",itemColor,itemName)
self:ScheduleEvent("shootyepgpBidTimeout",self.clearBids,360,self)
running_bid = true
self:debugPrint("Capturing Bids for 6min.")
sepgp_bids:Toggle(true)
if (IsRaidLeader() or self:lootMaster()) and (sender == playerName) then
self:clearBids()
sepgp.bid_item.link = itemString
sepgp.bid_item.linkFull = itemLink
sepgp.bid_item.name = string.format("%s%s|r",itemColor,itemName)
self:ScheduleEvent("shootyepgpBidTimeout",self.clearBids,360,self)
running_bid = true
self:debugPrint("Capturing Bids for 6min.")
sepgp_bids:Toggle(true)
end
sepgp:bidPrint(itemLink,sender,mskw_found,oskw_found,whisperkw_found)
end
end
end
@@ -1028,7 +1099,7 @@ function sepgp:captureBid(text, sender)
end
function sepgp:clearBids()
sepgp:defaultPrint("clearBids")
sepgp:debugPrint("clearing old Bids")
sepgp.bid_item = {}
sepgp.bids_main = {}
sepgp.bids_off = {}
+2 -2
View File
@@ -3,7 +3,7 @@
## Notes: Effort Points/Gear Points Loot System
## Author: Roadblock
## X-Credits: shooty for original version
## Version: 3.11
## Version: 3.12
## OptionalDeps: Ace2
## SavedVariables: sepgp_saychannel,sepgp_groupbyclass,sepgp_raidonly,sepgp_decay,sepgp_reservechannel,sepgp_main,sepgp_progress,sepgp_discount
## SavedVariablesPerCharacter: sepgp_log, sepgp_dbver
@@ -12,7 +12,7 @@ Libs\AceLibrary\AceLibrary.lua
Libs\AceOO-2.0\AceOO-2.0.lua
Libs\AceEvent-2.0\AceEvent-2.0.lua
Libs\AceAddon-2.0\AceAddon-2.0.lua
Libs\AceHook-2.0\AceHook-2.0.lua
Libs\AceHook-2.1\AceHook-2.1.lua
Libs\AceConsole-2.0\AceConsole-2.0.lua
Libs\AceModuleCore-2.0\AceModuleCore-2.0.lua
Libs\AceDB-2.0\AceDB-2.0.lua