Add SmartAmmo low-ammo alerts

This commit is contained in:
DuvelCorp
2026-09-12 10:57:27 +02:00
parent af31acdb3e
commit 22232364b1
4 changed files with 189 additions and 17 deletions
+2
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@@ -9,6 +9,8 @@ Resurrecting on Octowow.
### Added
- **SmartAmmo — low-ammo alerts**: SmartAmmo now monitors the total matching arrows or bullets in your bags and equipped slot. Choose a warning threshold (default: 200), with chat and optional center-screen alerts for low stock and a sarcastic warning when you run out entirely.
- **New spell datastore**: Metahunt now have a datastore of all twow 1.18.1 hunter and pet spells. And you can browse them with new pages in the Book.
- **Trainer cost planning**: Added shared Hunter and Pet Trainer spell cost planning for spells available now, at the next training level, and still remaining.
+60 -16
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@@ -65,23 +65,32 @@ MTH_FX_ANIM_DEFS = {
tooltip = "Flash a red, shaking banner in the middle of the screen when one of your pets runs away for good.",
tooltipKey = "ANIM_PET_RUNAWAY_TIP" },
{ key = "pet.happiness", section = "pet", default = true,
label = "Flash on happiness change", labelKey = "ANIM_PET_HAPPINESS",
label = "Flash zPet on happiness change", labelKey = "ANIM_PET_HAPPINESS",
tooltip = "Briefly flash the pet happiness area green when your pet cheers up, or red when it gets unhappy.",
tooltipKey = "ANIM_PET_HAPPINESS_TIP" },
{ key = "pet.loyaltyup", section = "pet", default = true,
label = "Glow on loyalty gain", labelKey = "ANIM_PET_LOYALTYUP",
label = "Glow zPet on loyalty gain", labelKey = "ANIM_PET_LOYALTYUP",
tooltip = "Give a short golden glow when your pet gains a loyalty level.",
tooltipKey = "ANIM_PET_LOYALTYUP_TIP" },
{ key = "pet.feed", section = "pet", default = true,
label = "Flash when feeding your pet", labelKey = "ANIM_PET_FEED",
label = "Flash zPet when feeding your pet", labelKey = "ANIM_PET_FEED",
tooltip = "Give a short green flash when Feed-O-Matic feeds your pet.",
tooltipKey = "ANIM_PET_FEED_TIP" },
{ key = "combat.ammoswap", section = "combat", default = true,
label = "Flash on Smart Ammo swap", labelKey = "ANIM_COMBAT_AMMOSWAP",
label = "Flash zAmmo on Smart Ammo swap", labelKey = "ANIM_COMBAT_AMMOSWAP",
tooltip = "Briefly highlight the zAmmo button when Smart Ammo swaps your ammo.",
tooltipKey = "ANIM_COMBAT_AMMOSWAP_TIP" },
{ key = "combat.ammoout", section = "combat", default = true,
label = "Warn when current ammo runs out",
tooltip = "Show a red warning banner when Smart Ammo equips fallback ammunition." },
{ key = "combat.lowammo", section = "combat", default = true,
label = "Warn when total ammo is low",
tooltip = "Show a warning banner when your total arrows or bullets reach the Smart Ammo threshold." },
{ key = "combat.ammozero", section = "combat", default = true,
label = "Warn when all ammo is gone",
tooltip = "Show a sarcastic warning banner when you have no arrows or bullets left." },
{ key = "combat.rangedswap", section = "combat", default = true,
label = "Flash on ranged weapon swap", labelKey = "ANIM_COMBAT_RANGEDSWAP",
label = "Flash zRanged on weapon swap", labelKey = "ANIM_COMBAT_RANGEDSWAP",
tooltip = "Briefly highlight the zRanged button when you hot-swap a ranged weapon.",
tooltipKey = "ANIM_COMBAT_RANGEDSWAP_TIP" },
{ key = "combat.mmprocs", section = "combat", default = true,
@@ -93,35 +102,35 @@ MTH_FX_ANIM_DEFS = {
tooltip = "Fade the Hunter's Book window in when you open it.",
tooltipKey = "ANIM_BOOK_OPEN_TIP" },
{ key = "book.tabs", section = "book", default = true,
label = "Fade Hunter's Book tab changes", labelKey = "ANIM_BOOK_TABS",
label = "Fade Hunter's Book results on tab changes", labelKey = "ANIM_BOOK_TABS",
tooltip = "Fade the results list back in when you switch tabs inside the Hunter's Book.",
tooltipKey = "ANIM_BOOK_TABS_TIP" },
{ key = "book.model", section = "book", default = true,
label = "Fade in beast models", labelKey = "ANIM_BOOK_MODEL",
label = "Fade Hunter's Book beast models", labelKey = "ANIM_BOOK_MODEL",
tooltip = "Fade the beast model viewer in when it loads a new model.",
tooltipKey = "ANIM_BOOK_MODEL_TIP" },
{ key = "book.search", section = "book", default = true,
label = "Fade search results", labelKey = "ANIM_BOOK_SEARCH",
label = "Fade Hunter's Book search results", labelKey = "ANIM_BOOK_SEARCH",
tooltip = "Fade the results list when your search filter changes.",
tooltipKey = "ANIM_BOOK_SEARCH_TIP" },
{ key = "ui.options", section = "ui", default = true,
label = "Slide the options window open", labelKey = "ANIM_UI_OPTIONS",
label = "Slide MetaHunt Options open", labelKey = "ANIM_UI_OPTIONS",
tooltip = "Slide and fade the MetaHunt options window in when you open it.",
tooltipKey = "ANIM_UI_OPTIONS_TIP" },
{ key = "ui.optiontabs", section = "ui", default = true,
label = "Fade options tab changes", labelKey = "ANIM_UI_OPTIONTABS",
label = "Fade MetaHunt Options tab changes", labelKey = "ANIM_UI_OPTIONTABS",
tooltip = "Fade the settings panel when you switch tabs inside the options window.",
tooltipKey = "ANIM_UI_OPTIONTABS_TIP" },
{ key = "ui.optionsclose", section = "ui", default = true,
label = "Fade windows closed", labelKey = "ANIM_UI_OPTIONSCLOSE",
label = "Fade MetaHunt windows closed", labelKey = "ANIM_UI_OPTIONSCLOSE",
tooltip = "Fade the options and Hunter's Book windows out when you close them.",
tooltipKey = "ANIM_UI_OPTIONSCLOSE_TIP" },
{ key = "ui.minimap", section = "ui", default = true,
label = "Pulse the minimap button on click", labelKey = "ANIM_UI_MINIMAP",
label = "Pulse MetaHunt minimap button on click", labelKey = "ANIM_UI_MINIMAP",
tooltip = "Give the minimap button a quick pulse when you click it.",
tooltipKey = "ANIM_UI_MINIMAP_TIP" },
{ key = "ui.minimapping", section = "ui", default = true,
label = "Ping the minimap on locate", labelKey = "ANIM_UI_MINIMAPPING",
label = "Ping minimap when locating a target", labelKey = "ANIM_UI_MINIMAPPING",
tooltip = "Send a short ping ripple over the minimap when you locate a tracked NPC.",
tooltipKey = "ANIM_UI_MINIMAPPING_TIP" },
{ key = "ui.zbuttons", section = "ui", default = true,
@@ -133,11 +142,11 @@ MTH_FX_ANIM_DEFS = {
tooltip = "Fade the unified zBar buttons in when the bar becomes active.",
tooltipKey = "ANIM_UI_ZBAR_TIP" },
{ key = "ui.stable", section = "ui", default = true,
label = "Flash stable slots on change", labelKey = "ANIM_UI_STABLE",
label = "Flash Hunter's Book stable slots", labelKey = "ANIM_UI_STABLE",
tooltip = "Flash a stable slot in the Hunter's Book when a pet is deposited or withdrawn.",
tooltipKey = "ANIM_UI_STABLE_TIP" },
{ key = "ui.mappins", section = "ui", default = true,
label = "Fade map markers in", labelKey = "ANIM_UI_MAPPINS",
label = "Fade World Map markers in", labelKey = "ANIM_UI_MAPPINS",
tooltip = "Fade the world map markers in when you locate a beast, vendor or master.",
tooltipKey = "ANIM_UI_MAPPINS_TIP" },
}
@@ -758,10 +767,45 @@ function MTH_CelebrateRunaway(petName)
magnitude = 11,
freq = 42,
}),
Sauce:FadeOut(MTH_FX_MsgFrame, 0.7, "inQuad", { delay = 1.6 }),
Sauce:FadeOut(MTH_FX_MsgFrame, 0.7, "inQuad", { delay = 5 }),
})
end
function MTH_CelebrateAmmoFallback(previousAmmo, newAmmo)
if not MTH_FX_IsEnabled("combat.ammoout") or not Sauce or not MTH_FX_EnsureFrames() then return end
MTH_FX_TitleFS:SetTextColor(1, 0.15, 0.15)
MTH_FX_TitleFS:SetText("Out of ammo!")
MTH_FX_SubFS:SetText("Equipped " .. tostring(newAmmo or "fallback ammunition"))
Sauce:Stop(MTH_FX_MsgFrame)
MTH_FX_MsgFrame:SetAlpha(0)
MTH_FX_MsgFrame:Show()
Sauce:Sequence({
Sauce:FadeTo(MTH_FX_MsgFrame, 1, 0.18),
Sauce:Tween(MTH_FX_MsgFrame, {
type = "mth_shake",
duration = 0.55,
easing = "linear",
magnitude = 11,
freq = 42,
}),
Sauce:FadeOut(MTH_FX_MsgFrame, 0.7, "inQuad", { delay = 5 }),
})
end
function MTH_CelebrateLowAmmo(ammoType, total, threshold)
if not MTH_FX_IsEnabled("combat.lowammo") or not Sauce or not MTH_FX_EnsureFrames() then return end
MTH_Celebrate("Low " .. tostring(ammoType or "ammo") .. "!", tostring(total or 0) .. " left.", "fanfare", 5)
MTH_FX_TitleFS:SetTextColor(1, 0.55, 0.10)
end
function MTH_CelebrateAmmoZero(ammoType)
if not MTH_FX_IsEnabled("combat.ammozero") or not Sauce or not MTH_FX_EnsureFrames() then return end
MTH_Celebrate("No " .. tostring(ammoType or "ammo") .. " left!", "Excellent planning. Your ranged weapon is now decorative.", "victory", 5)
MTH_FX_TitleFS:SetTextColor(1, 0.15, 0.15)
end
-- DEBUG: mark that the whole file finished loading and record which globals it
-- successfully defined. TEMP diagnostic.
MTH_FX_DBG.step = "4-complete"
+26
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@@ -1333,6 +1333,32 @@ function MTH_SetupGeneralOptions()
if not smartModuleEnabled and weaponSwapToggle and weaponSwapToggle.Disable then weaponSwapToggle:Disable() end
smartBox:Note("MetaHuntGeneralSmartAmmoWeaponSwapHelp", "When you swap between gun and bow/crossbow, instantly equips the best matching ammo from your bags.")
local lowAmmoWarningEnabled = type(MTHSmartAmmo_GetLowAmmoWarningEnabled) == "function" and MTHSmartAmmo_GetLowAmmoWarningEnabled() and true or false
local lowAmmoWarningToggle = smartBox:Checkbox("MetaHuntGeneralSmartAmmoLowWarningToggle", "Enable low-ammo warnings", {
checked = lowAmmoWarningEnabled,
onClick = function()
if type(MTHSmartAmmo_SetLowAmmoWarningEnabled) == "function" then
MTHSmartAmmo_SetLowAmmoWarningEnabled(this:GetChecked() == 1 and 1 or nil)
end
end,
})
if not smartModuleEnabled and lowAmmoWarningToggle and lowAmmoWarningToggle.Disable then lowAmmoWarningToggle:Disable() end
local lowAmmoThreshold = type(MTHSmartAmmo_GetLowAmmoThreshold) == "function" and MTHSmartAmmo_GetLowAmmoThreshold() or 200
local lowAmmoInput = smartBox:EditRow("MetaHuntGeneralSmartAmmoLowThresholdLabel", "Low-ammo threshold:", "MetaHuntGeneralSmartAmmoLowThreshold", 48, {
numeric = true,
onChange = function()
if this:HasFocus() and type(MTHSmartAmmo_SetLowAmmoThreshold) == "function" then
MTHSmartAmmo_SetLowAmmoThreshold(this:GetText())
end
end,
})
if lowAmmoInput then
lowAmmoInput:SetText(tostring(lowAmmoThreshold))
if not smartModuleEnabled and lowAmmoInput.Disable then lowAmmoInput:Disable() end
end
smartBox:Note("MetaHuntGeneralSmartAmmoLowThresholdHelp", "Warns once when your total arrows or bullets reach this amount. Default: 200.")
-- ===== LEFT: Auto-Strip =====
local stripBox = panel:Box("left", "MetaHuntGeneralAutoStripBox", "Auto-Strip")
stripBox:Checkbox("MetaHuntGeneralAutoStripToggle", "Enable Auto-Strip on Combat Exit", {
+101 -1
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@@ -44,6 +44,17 @@ local function MTHSmartAmmo_IsWeaponSwapEnabled()
return MTHSmartAmmo_ReadFlag("weaponSwapEnabled")
end
local function MTHSmartAmmo_IsLowAmmoWarningEnabled()
return MTHSmartAmmo_ReadFlag("lowAmmoWarningEnabled")
end
local function MTHSmartAmmo_GetLowAmmoThreshold()
local settings = MTHSmartAmmo_GetSettings()
local threshold = tonumber(settings and settings.lowAmmoThreshold) or 200
if threshold < 1 then threshold = 1 end
return math.floor(threshold)
end
local MTHSmartAmmo_InitializeHooks
MTHSmartAmmo_EnsureHooks = nil
@@ -114,6 +125,29 @@ function MTHSmartAmmo_GetWeaponSwapEnabled()
return MTHSmartAmmo_IsWeaponSwapEnabled() and true or false
end
function MTHSmartAmmo_SetLowAmmoWarningEnabled(enabled, silent)
MTHSmartAmmo_WriteFlag("lowAmmoWarningEnabled", enabled and true or false)
if not silent and DEFAULT_CHAT_FRAME then
MTH_SA_Print("Smart Ammo low-ammo warnings " .. (enabled and "Enabled." or "Disabled."))
end
end
function MTHSmartAmmo_GetLowAmmoWarningEnabled()
return MTHSmartAmmo_IsLowAmmoWarningEnabled() and true or false
end
function MTHSmartAmmo_SetLowAmmoThreshold(value)
local settings = MTHSmartAmmo_GetSettings()
if not settings then return end
local threshold = tonumber(value) or 200
if threshold < 1 then threshold = 1 end
settings.lowAmmoThreshold = math.floor(threshold)
end
function MTHSmartAmmo_GetLowAmmoThreshold()
return MTHSmartAmmo_GetLowAmmoThreshold()
end
local MTHSmartAmmo_CastSpell_Hook
local MTHSmartAmmo_UseAction_Hook
local MTHSmartAmmo_CastSpellByName_Hook
@@ -178,6 +212,8 @@ MTH_SA_LastKnownEquippedName = nil
MTH_SA_LastFallbackNotice = { key = nil, time = 0 }
MTH_SA_LastKnownWeaponAmmoType = nil
MTH_SA_LastWeaponCheck = 0
MTH_SA_LastAmmoStockCheck = 0
MTH_SA_AmmoStockState = nil
MTH_SA_StartupProtectUntil = (GetTime() or 0) + 2.0
MTH_SA_StartupPrimed = nil
@@ -216,7 +252,11 @@ local function MTHSmartAmmo_ShowFallbackWarning(previousAmmo, newAmmo)
DEFAULT_CHAT_FRAME:AddMessage(warning)
end
if RaidWarningFrame and RaidNotice_AddMessage and ChatTypeInfo and ChatTypeInfo["RAID_WARNING"] then
local hasWarningAnimation = type(MTH_CelebrateAmmoFallback) == "function"
and type(MTH_FX_IsEnabled) == "function" and MTH_FX_IsEnabled("combat.ammoout")
if hasWarningAnimation then
MTH_CelebrateAmmoFallback(previousAmmo, newAmmo)
elseif RaidWarningFrame and RaidNotice_AddMessage and ChatTypeInfo and ChatTypeInfo["RAID_WARNING"] then
RaidNotice_AddMessage(RaidWarningFrame, warning, ChatTypeInfo["RAID_WARNING"])
elseif UIErrorsFrame and UIErrorsFrame.AddMessage then
UIErrorsFrame:AddMessage(warning, 1.0, 0.15, 0.15, 1.0)
@@ -231,6 +271,62 @@ local function MTHSmartAmmo_ShowFallbackWarning(previousAmmo, newAmmo)
end
end
local function MTHSmartAmmo_ShowAmmoStockWarning(ammoType, total, threshold)
local isZero = total <= 0
local warning
if isZero then
warning = "YOU HAVE NO " .. string.upper(ammoType) .. " LEFT!"
else
warning = "LOW " .. string.upper(ammoType) .. ": " .. tostring(total) .. " LEFT (WARNING AT " .. tostring(threshold) .. ")."
end
if MTH_SA_Print then
MTH_SA_Print(warning)
elseif DEFAULT_CHAT_FRAME and DEFAULT_CHAT_FRAME.AddMessage then
DEFAULT_CHAT_FRAME:AddMessage(warning)
end
local flag = isZero and "combat.ammozero" or "combat.lowammo"
local celebrate = isZero and MTH_CelebrateAmmoZero or MTH_CelebrateLowAmmo
if type(celebrate) == "function" and type(MTH_FX_IsEnabled) == "function" and MTH_FX_IsEnabled(flag) then
celebrate(ammoType, total, threshold)
elseif RaidWarningFrame and RaidNotice_AddMessage and ChatTypeInfo and ChatTypeInfo["RAID_WARNING"] then
RaidNotice_AddMessage(RaidWarningFrame, warning, ChatTypeInfo["RAID_WARNING"])
elseif UIErrorsFrame and UIErrorsFrame.AddMessage then
UIErrorsFrame:AddMessage(warning, 1.0, 0.15, 0.15, 1.0)
end
end
local function MTHSmartAmmo_CountAmmoStock(ammoType)
local rankMap = (ammoType == "Bullets" and MTH_AMMO_BULLET_RANK) or MTH_AMMO_ARROW_RANK or {}
local total = 0
for bag = 4, 0, -1 do
for slot = GetContainerNumSlots(bag), 1, -1 do
local itemName = MTH_SA_GetContainerItemName(bag, slot)
if itemName and rankMap[itemName] then
local _, count = GetContainerItemInfo(bag, slot)
total = total + (tonumber(count) or 1)
end
end
end
return total + (tonumber(GetInventoryItemCount("player", 0)) or 0)
end
local function MTHSmartAmmo_CheckAmmoStock()
if not MTH_SA_IsModuleEnabled() or not MTHSmartAmmo_IsLowAmmoWarningEnabled() then return end
local ammoType = MTH_SA_GetEquippedWeaponAmmoType()
if not ammoType then
MTH_SA_AmmoStockState = nil
return
end
local total = MTHSmartAmmo_CountAmmoStock(ammoType)
local threshold = MTHSmartAmmo_GetLowAmmoThreshold()
local state = total <= 0 and "zero" or (total <= threshold and "low" or "ready")
if state ~= MTH_SA_AmmoStockState and state ~= "ready" then
MTHSmartAmmo_ShowAmmoStockWarning(ammoType, total, threshold)
end
MTH_SA_AmmoStockState = state
end
local MTHSmartAmmo_FallbackCheckFrame = nil
local function MTHSmartAmmo_HandleFallbackResult(previousAmmo)
@@ -467,6 +563,10 @@ frame:SetScript("OnUpdate", function()
MTH_SA_LastWeaponCheck = now
MTHSmartAmmo_HandleWeaponSwapAutoEquip("OnUpdate-weapon-check")
end
if (now - (MTH_SA_LastAmmoStockCheck or 0)) >= 1.0 then
MTH_SA_LastAmmoStockCheck = now
MTHSmartAmmo_CheckAmmoStock()
end
end)
function MTH_SA_CountEquippedAmmo()