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zBar: revert to plain staggered fade + no init animation (SlideIn caused client micro-freezes on reload)
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@@ -285,6 +285,10 @@ function MTH_ZBar_Release()
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end
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-- Animations: gentle staggered fade-in of the bar's buttons when it activates.
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-- NOTE: keep this a plain alpha fade only. A SlideIn (position tween) here caused
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-- client micro-freezes on reload because it re-anchors every chained button each
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-- frame, forcing repeated layout recalcs. Use position/scale tweens on the zBar
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-- with extreme caution.
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function MTH_ZBar_AnimateActivate()
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if not ZBar_Sauce then return end
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if type(MTH_FX_IsEnabled) ~= "function" or not MTH_FX_IsEnabled("ui.zbar") then
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@@ -292,35 +296,16 @@ function MTH_ZBar_AnimateActivate()
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end
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local s = MTH_ZBar_GetSaved()
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local order = s.order or {}
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-- Collect only the buttons that will actually animate so the stagger is based
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-- on the visible count, not gaps in the saved order.
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local shownButtons = {}
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for i = 1, table.getn(order) do
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local buttonName = order[i]
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if type(buttonName) == "string" then
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local btn = getglobal(buttonName)
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if btn and btn:IsShown() then
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table.insert(shownButtons, btn)
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btn:SetAlpha(0)
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ZBar_Sauce:FadeTo(btn, 1, 0.30, "outQuad", { delay = (i - 1) * 0.05 })
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end
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end
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end
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local count = table.getn(shownButtons)
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-- Cap the total stagger window so a full bar assembles just as quickly as a
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-- short one: the per-button delay shrinks as the button count grows.
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local step = 0.02
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if count > 1 then
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local maxWindow = 0.10
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if step * (count - 1) > maxWindow then
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step = maxWindow / (count - 1)
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end
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end
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for i = 1, count do
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local btn = shownButtons[i]
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btn:SetAlpha(0)
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-- Staggered springy slide-up so the bar visibly assembles button by
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-- button instead of a faint collective fade.
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ZBar_Sauce:SlideIn(btn, "UP", 26, 0.14, "outBack", { delay = (i - 1) * step })
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end
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end
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-- Called when the user toggles the Enable checkbox in the options.
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@@ -371,6 +356,5 @@ function MTH_ZBar_Init()
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if s.enabled then
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MTH_ZBar_EnsureAnchor()
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MTH_ZBar_ApplyLayout()
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MTH_ZBar_AnimateActivate()
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end
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end
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