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Silence pet level/loyalty notifications right after loading
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@@ -4,6 +4,7 @@
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local MTH_LT_Frame = nil
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local MTH_LT_PendingPetCheck = false
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local MTH_LT_SuppressUntil = 0
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local MTH_LT_HunterLines = {
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[1] = "You can now track beasts. Revolutionary: look for the things you intend to shoot.",
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@@ -293,6 +294,13 @@ local function MTH_LT_HandlePetState()
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store.pet = state
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return
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end
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-- Just after a loading screen the pet's real level/loyalty can arrive a beat
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-- late; record them as the baseline silently so we never announce progress
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-- that actually happened in an earlier session (e.g. a fresh install).
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if type(GetTime) == "function" and MTH_LT_SuppressUntil > 0 and GetTime() < MTH_LT_SuppressUntil then
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store.pet = state
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return
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end
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if state.level > (tonumber(pet.level) or 0) then
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local line = MTH_LT_NextLine(store, "petLine", MTH_LT_PetLines)
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if MTH_LT_MessageEnabled("petLevelUp", true) then MTH:Print(state.name .. " reached level " .. state.level .. ". " .. line) end
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@@ -368,6 +376,7 @@ function MTH_LevelTracker_Initialize()
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if event == "PLAYER_ENTERING_WORLD" then
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local level = type(UnitLevel) == "function" and tonumber(UnitLevel("player")) or nil
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if level then MTH_LT_Store().hunterLevel = level end
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if type(GetTime) == "function" then MTH_LT_SuppressUntil = GetTime() + 8 end
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MTH_LT_RequestPetCheck()
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elseif event == "PLAYER_LEVEL_UP" then
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MTH_LT_HandleHunterLevel(tonumber(arg1) or tonumber(UnitLevel("player")) or 1)
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