Fix SmartAmmo low-ammo warnings

- Remove infinite tail-recursion threshold getter that hard-froze the client on /rl
- Fix double-count (equipped ammo was added to the bag total)
- Make it true crossing-only: warn only when the total drops across the threshold, never on cold baseline or restock
- Use the shaking warning banner instead of a celebration, with sarcastic chat/banner copy
- Options: fix legacy EditBox HasFocus error on the threshold input; move Pet Auto-Teach to the right column
This commit is contained in:
DuvelCorp
2026-09-12 12:08:54 +02:00
parent 22232364b1
commit f3af63926e
4 changed files with 69 additions and 25 deletions
+35 -3
View File
@@ -794,16 +794,48 @@ function MTH_CelebrateAmmoFallback(previousAmmo, newAmmo)
})
end
function MTH_CelebrateLowAmmo(ammoType, total, threshold)
function MTH_CelebrateLowAmmo(ammoType, total)
if not MTH_FX_IsEnabled("combat.lowammo") or not Sauce or not MTH_FX_EnsureFrames() then return end
MTH_Celebrate("Low " .. tostring(ammoType or "ammo") .. "!", tostring(total or 0) .. " left.", "fanfare", 5)
MTH_FX_TitleFS:SetTextColor(1, 0.55, 0.10)
MTH_FX_TitleFS:SetText("Running low on " .. tostring(ammoType or "ammo") .. "!")
MTH_FX_SubFS:SetText(tostring(total or 0) .. " left before you're reduced to harsh language.")
Sauce:Stop(MTH_FX_MsgFrame)
MTH_FX_MsgFrame:SetAlpha(0)
MTH_FX_MsgFrame:Show()
Sauce:Sequence({
Sauce:FadeTo(MTH_FX_MsgFrame, 1, 0.18),
Sauce:Tween(MTH_FX_MsgFrame, {
type = "mth_shake",
duration = 0.55,
easing = "linear",
magnitude = 11,
freq = 42,
}),
Sauce:FadeOut(MTH_FX_MsgFrame, 0.7, "inQuad", { delay = 5 }),
})
end
function MTH_CelebrateAmmoZero(ammoType)
if not MTH_FX_IsEnabled("combat.ammozero") or not Sauce or not MTH_FX_EnsureFrames() then return end
MTH_Celebrate("No " .. tostring(ammoType or "ammo") .. " left!", "Excellent planning. Your ranged weapon is now decorative.", "victory", 5)
MTH_FX_TitleFS:SetTextColor(1, 0.15, 0.15)
MTH_FX_TitleFS:SetText("Out of " .. tostring(ammoType or "ammo") .. "!")
MTH_FX_SubFS:SetText("Your ranged weapon is now a very expensive club. Well done.")
Sauce:Stop(MTH_FX_MsgFrame)
MTH_FX_MsgFrame:SetAlpha(0)
MTH_FX_MsgFrame:Show()
Sauce:Sequence({
Sauce:FadeTo(MTH_FX_MsgFrame, 1, 0.18),
Sauce:Tween(MTH_FX_MsgFrame, {
type = "mth_shake",
duration = 0.55,
easing = "linear",
magnitude = 11,
freq = 42,
}),
Sauce:FadeOut(MTH_FX_MsgFrame, 0.7, "inQuad", { delay = 5 }),
})
end
-- DEBUG: mark that the whole file finished loading and record which globals it